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#include "Rendering/GL/VertexArray.h"
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#include "Rendering/Textures/ColorMap.h"
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#include "Sim/Misc/InterceptHandler.h"
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#include "Sim/Projectiles/ProjectileHandler.h"
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#include "Sim/Weapons/WeaponDef.h"
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CR_BIND_DERIVED(CExplosiveProjectile, CWeaponProjectile, (float3(0, 0, 0), float3(0, 0, 0), NULL, NULL, 1, 0));