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  • Committer: Bazaar Package Importer
  • Author(s): Martin Quinson
  • Date: 2005-02-14 10:41:12 UTC
  • Revision ID: james.westby@ubuntu.com-20050214104112-6v08iux9fptxpva9
Tags: upstream-build9
Import upstream version build9

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/*
 
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 * Copyright (C) 2004 by the Widelands Development Team
 
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 *
 
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 * This program is free software; you can redistribute it and/or
 
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 * modify it under the terms of the GNU General Public License
 
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 * as published by the Free Software Foundation; either version 2
 
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 * of the License, or (at your option) any later version.
 
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 *
 
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 * This program is distributed in the hope that it will be useful,
 
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
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 * GNU General Public License for more details.
 
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 *
 
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 * You should have received a copy of the GNU General Public License
 
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 * along with this program; if not, write to the Free Software
 
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 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 
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 *
 
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 */
 
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#ifndef __S__NETSETUP_H
 
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#define __S__NETSETUP_H
 
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#include <list>
 
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#include <string>
 
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#include "fullscreen_menu_base.h"
 
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class UIEdit_Box;
 
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class UITable;
 
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class UITable_Entry;
 
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class LAN_Game_Finder;
 
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class LAN_Open_Game;
 
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struct LAN_Game_Info;
 
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class Fullscreen_Menu_NetSetup : public Fullscreen_Menu_Base {
 
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        public:
 
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                enum {
 
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                        CANCEL=0,
 
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                        HOSTGAME,
 
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                        JOINGAME,
 
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                        INTERNETGAME
 
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                };
 
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                Fullscreen_Menu_NetSetup ();
 
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                ~Fullscreen_Menu_NetSetup ();
 
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                virtual void think();
 
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                bool get_host_address (ulong&, ushort&);
 
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                // return true if the selected or entered hostname is valid
 
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                void fill(std::list<std::string> tables);
 
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        private:
 
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                UIEdit_Box*             hostname;
 
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                UITable*                opengames;
 
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                LAN_Game_Finder*        discovery;
 
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                void game_selected (int);
 
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                static void discovery_callback (int, const LAN_Open_Game*, void*);
 
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                void game_opened (const LAN_Open_Game*);
 
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                void game_closed (const LAN_Open_Game*);
 
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                void game_updated (const LAN_Open_Game*);
 
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                void update_game_info (UITable_Entry*, const LAN_Game_Info&);
 
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};
 
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#endif
 
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