115
115
// Not already playing this track, so load it up
116
116
//Console.WriteLine ("JumpTo: not already playing, loading it up");
117
117
ServiceManager.PlayerEngine.ConnectEvent (HandleStateChanged, PlayerEvent.StateChange);
120
120
// Already playing this track, so just seek to the right position
121
121
if (ServiceManager.PlayerEngine.CanSeek) {