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Copyright (C) 2005-2010 Julien Jorge, Sebastien Angibaud
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This program is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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contact: plee-the-bear@gamned.org
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Please add the tag [PTB] in the subject of your mails.
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* \file frame_talk.hpp
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* \brief This frame allow the user to make its player to say something.
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* \author Julien Jorge.
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#ifndef __PTB_FRAME_TALK_HPP__
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#define __PTB_FRAME_TALK_HPP__
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#include "ptb/frame/frame.hpp"
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#include "gui/text_input.hpp"
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* \brief This frame allow the user to make its player to say something.
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* \author Julien Jorge.
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frame_talk( windows_layer* in_layer, unsigned int player_index );
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bool on_key_press( const bear::input::key_info& key );
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void create_controls();
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bear::gui::visual_component* create_input();
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bear::gui::visual_component* create_close_button();
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virtual bool on_close();
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/** \brief The index of the talking player. */
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const unsigned int m_player_index;
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/** \brief The text control receiving the text. */
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bear::gui::text_input* m_text;
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}; // class frame_talk
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#endif // __PTB_FRAME_TALK_HPP__