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Copyright (C) 2005-2010 Julien Jorge, Sebastien Angibaud
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This program is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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contact: plee-the-bear@gamned.org
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Please add the tag [PTB] in the subject of your mails.
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* \file state_maintain.cpp
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* \brief Implementation of the ptb::state_maintain class.
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* \author Sebastien Angibaud
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#include "ptb/player_state/state_maintain.hpp"
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/*----------------------------------------------------------------------------*/
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ptb::state_maintain::state_maintain( player* player_instance )
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: state_player(player_instance)
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} // state_maintain::state_maintain()
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/*----------------------------------------------------------------------------*/
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* \brief Return the name of the state.
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std::string ptb::state_maintain::get_name() const
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} // state_maintain::get_name()
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/*----------------------------------------------------------------------------*/
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* \brief Initialization of this state.
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void ptb::state_maintain::start()
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m_player_instance->set_throw_up(false);
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m_player_instance->set_throw_down(false);
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} // state_maintain::start()
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/*----------------------------------------------------------------------------*/
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* \brief Player want start throw.
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void ptb::state_maintain::do_start_throw()
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// Player can't maintain an other stone.
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} // state_maintain::do_start_throw()
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/*----------------------------------------------------------------------------*/
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* \brief Player want maintain.
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void ptb::state_maintain::do_stop_throw()
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if ( m_player_instance->get_current_action_name() == "maintain_and_fall" )
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m_player_instance->start_model_action("throw_and_fall");
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else if ( m_player_instance->get_current_action_name()
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== "maintain_and_walk" )
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m_player_instance->start_model_action("throw_and_walk");
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m_player_instance->start_model_action("throw");
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} // state_maintain::do_stop_throw()
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/*----------------------------------------------------------------------------*/
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* \brief Make the player look upward.
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void ptb::state_maintain::do_look_upward()
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m_player_instance->set_throw_up(true);
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} // state_maintain::do_look_upward()
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/*----------------------------------------------------------------------------*/
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* \brief Make the player continue to look upward.
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void ptb::state_maintain::do_continue_look_upward()
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m_player_instance->set_throw_up(true);
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} // state_maintain::do_continue_look_upward()
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/*----------------------------------------------------------------------------*/
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* \brief Make the player crouch.
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void ptb::state_maintain::do_crouch()
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m_player_instance->set_throw_down(true);
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} // state_maintain::do_crouch()
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/*----------------------------------------------------------------------------*/
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* \brief Make the player continue to crouch.
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void ptb::state_maintain::do_continue_crouch()
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m_player_instance->set_throw_down(true);
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} // state_maintain::do_continue_crouch()