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Viewing changes to src/BodyPlugin/BodyMotionEngine.cpp

  • Committer: Thomas Moulard
  • Date: 2012-10-23 12:43:24 UTC
  • Revision ID: git-v1:351cf736ad49bc7a9a7b9767dee760a013517a5d
Tags: upstream/1.1.0
ImportedĀ UpstreamĀ versionĀ 1.1.0

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/**
 
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   \file
 
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   \author Shin'ichiro Nakaoka
 
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*/
 
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#include "BodyMotionEngine.h"
 
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#include "BodyItem.h"
 
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#include "BodyMotionItem.h"
 
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#include <cnoid/TimeSyncItemEngineManager>
 
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#include <boost/bind.hpp>
 
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using namespace boost;
 
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using namespace cnoid;
 
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namespace {
 
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    const bool TRACE_FUNCTIONS = false;    
 
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    class BodyMotionEngine : public TimeSyncItemEngine
 
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    {
 
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    public:
 
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        BodyItemPtr bodyItem;
 
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        BodyPtr body;
 
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        MultiValueSeqPtr qSeq;
 
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        MultiAffine3SeqPtr positions;
 
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        Vector3SeqPtr relativeZmpSeq;
 
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        bool calcForwardKinematics;
 
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        BodyMotionEngine() { }
 
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        bool initialize(Item* item) {
 
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            BodyMotionItem* bodyMotionItem;
 
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            MultiValueSeqItem* multiValueSeqItem;
 
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            MultiAffine3SeqItem* multiAffine3SeqItem;;
 
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            if((bodyMotionItem = dynamic_cast<BodyMotionItem*>(item))){
 
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                if(setBodyItem(item)){
 
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                    qSeq = bodyMotionItem->jointPosSeq();
 
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                    positions = bodyMotionItem->linkPosSeq();
 
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                    if(bodyMotionItem->hasRelativeZmpSeqItem()){
 
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                        relativeZmpSeq = bodyMotionItem->relativeZmpSeq();
 
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                    }
 
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                }
 
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            } else if((multiValueSeqItem = dynamic_cast<MultiValueSeqItem*>(item))){
 
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                if(setBodyItem(item)){
 
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                    qSeq = multiValueSeqItem->seq();
 
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                }
 
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            } else if((multiAffine3SeqItem = dynamic_cast<MultiAffine3SeqItem*>(item))){
 
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                if(setBodyItem(item)){
 
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                    positions = multiAffine3SeqItem->seq();
 
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                }
 
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            }
 
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            if(bodyItem){
 
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                calcForwardKinematics = !(positions && positions->numParts() > 1);
 
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                item->sigUpdated().connect(bind(&BodyMotionEngine::notifyUpdate, this));
 
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            }
 
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            return (bodyItem);
 
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        }
 
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        bool setBodyItem(Item* item){
 
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            bodyItem = item->findOwnerItem<BodyItem>();
 
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            if(bodyItem){
 
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                body = bodyItem->body();
 
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            }
 
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            return (bodyItem);
 
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        }
 
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        virtual bool onTimeChanged(double time){
 
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            bool isActive = false;
 
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            bool fkDone = false;
 
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            if(qSeq){
 
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                isActive = setJointPositions(time);
 
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            }
 
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            if(positions){
 
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                isActive |= setLinkPositions(time);
 
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                if(positions->numParts() == 1){
 
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                    body->calcForwardKinematics(); // FK from the root
 
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                    fkDone = true;
 
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                }
 
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            }
 
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            if(relativeZmpSeq){
 
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                if(calcForwardKinematics){
 
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                    bodyItem->calcForwardKinematics();
 
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                    fkDone = true;
 
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                }
 
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                isActive |= setRelativeZmp(time);
 
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            }
 
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            bodyItem->notifyKinematicStateChange(!fkDone && calcForwardKinematics);
 
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            return isActive;
 
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        }
 
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        static inline bool clamp(int& frame, int numFrames) {
 
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            if(frame < 0){
 
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                frame = 0;
 
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                return false;
 
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            } else if(frame >= numFrames){
 
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                frame = numFrames - 1;
 
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                return false;
 
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            }
 
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            return true;
 
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        }
 
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        bool setLinkPositions(double time){
 
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            bool isValidTime = false;
 
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            const int numLinks = positions->numParts();
 
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            const int numFrames = positions->numFrames();
 
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            if(numLinks > 0 && numFrames > 0){
 
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                int frame = positions->frameOfTime(time);
 
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                isValidTime = clamp(frame, numFrames);
 
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                for(int i=0; i < numLinks; ++i){
 
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                    Link* link = body->link(i);
 
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                    const Affine3& position = positions->at(frame, i);
 
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                    link->p = position.translation();
 
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                    link->R = position.linear();
 
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                }
 
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            }
 
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            return isValidTime;
 
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        }
 
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        bool setJointPositions(double time){
 
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            bool isValidTime = false;
 
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            const int numJoints = qSeq->numParts();
 
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            int frame = qSeq->frameOfTime(time);
 
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            const int numFrames = qSeq->numFrames();
 
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            if(numJoints > 0 && numFrames > 0){
 
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                isValidTime = clamp(frame, numFrames);
 
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                MultiValueSeq::View q = qSeq->frame(frame);
 
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                for(int i=0; i < numJoints; ++i){
 
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                    Link* link = body->joint(i);
 
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                    link->q = q[i];
 
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                }
 
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            }
 
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            return isValidTime;
 
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        }    
 
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        bool setRelativeZmp(double time){
 
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            bool isValidTime = false;
 
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            int frame = relativeZmpSeq->frameOfTime(time);
 
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            const int numFrames = relativeZmpSeq->numFrames();
 
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            if(numFrames > 0){
 
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                isValidTime = clamp(frame, numFrames);
 
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                Link* rootLink = body->rootLink();
 
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                const Vector3& relativeZmp = (*relativeZmpSeq)[frame];
 
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                const Vector3 absZmp = rootLink->R * relativeZmp + rootLink->p;
 
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                bodyItem->setZmp(absZmp);
 
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            }
 
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            return isValidTime;
 
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        }    
 
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    };
 
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    typedef boost::intrusive_ptr<BodyMotionEngine> BodyMotionEnginePtr;
 
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    TimeSyncItemEnginePtr createBodyMotionEngine(Item* sourceItem)
 
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    {
 
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        BodyMotionEnginePtr engine = new BodyMotionEngine();
 
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        if(!engine->initialize(sourceItem)){
 
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            engine.reset(NULL);
 
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        }
 
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        return engine;
 
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    }
 
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}
 
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void cnoid::initializeBodyMotionEngine(ExtensionManager& em)
 
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{
 
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    em.timeSyncItemEngineManger().addEngineFactory(createBodyMotionEngine);
 
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}