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// C++ Implementation: EmberEntityModelAction
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// Author: Erik Hjortsberg <erik.hjortsberg@gmail.com>, (C) 2007
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.//
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#include "EmberEntityModelAction.h"
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EmberEntityModelAction::EmberEntityModelAction(EmberPhysicalEntity& entity, std::string modelName)
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: mEntity(entity), mModelName(modelName)
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EmberEntityModelAction::~EmberEntityModelAction()
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void EmberEntityModelAction::activate()
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mEntity.setModel(mModelName);
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S_LOG_VERBOSE("Showing model " << mModelName);
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void EmberEntityModelAction::deactivate()
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S_LOG_VERBOSE("Hiding model " << mModelName);