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Viewing changes to src/components/ogre/modeldefinitions/goblin.modeldef

  • Committer: Bazaar Package Importer
  • Author(s): Michael Koch
  • Date: 2009-07-23 07:46:40 UTC
  • Revision ID: james.westby@ubuntu.com-20090723074640-wh0ukzis0kda36qv
Tags: upstream-0.5.6
ImportĀ upstreamĀ versionĀ 0.5.6

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<models>
 
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    <model name="goblin" usescaleof="height" showcontained="false" icon="">
 
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        <translate x="0.000000" y="0.000000" z="0.000000" />
 
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        <rotation x="-1.000000" y="-0.000000" z="-0.000000" degrees="90.000000" />
 
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        <submodels>
 
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            <submodel mesh="3d_skeletons/bipeds/races/goblin/male/goblin.mesh">
 
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                <parts>
 
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                    <part name="body" group="main" show="true">
 
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                        <subentities>
 
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                            <subentity index="1" material="/global/bipeds/races/goblin/male/body" />
 
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                        </subentities>
 
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                    </part>
 
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                    <part name="head" show="true">
 
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                        <subentities>
 
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                            <subentity index="0" material="/global/bipeds/races/goblin/male/head" />
 
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                            <subentity index="2" material="/global/bipeds/races/goblin/male/head" />
 
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                            <subentity index="3" material="/global/bipeds/races/goblin/male/head" />
 
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                        </subentities>
 
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                    </part>
 
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                </parts>
 
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            </submodel>
 
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        </submodels>
 
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        <actions>
 
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            <action name="__movement_idle" speed="1.000000">
 
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                <animations>
 
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                    <animation iterations="1">
 
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                        <animationpart name="_Stand" weight="1.000000" />
 
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                    </animation>
 
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                </animations>
 
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            </action>
 
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            <action name="__movement_walk" speed="1.000000">
 
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                <animations>
 
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                    <animation iterations="1">
 
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                        <animationpart name="_Walk" weight="1.000000" />
 
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                    </animation>
 
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                </animations>
 
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            </action>
 
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            <action name="__movement_swim" speed="1.000000">
 
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                <animations>
 
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                    <animation iterations="1">
 
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                        <animationpart name="_Walk" weight="1.000000" />
 
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                    </animation>
 
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                </animations>
 
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            </action>
 
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            <action name="__movement_run" speed="1.000000">
 
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                <animations>
 
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                    <animation iterations="1">
 
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                        <animationpart name="_Jog" weight="1.000000" />
 
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                    </animation>
 
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                </animations>
 
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            </action>
 
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            <action name="taunt" speed="1.000000">
 
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                <animations>
 
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                    <animation iterations="1">
 
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                        <animationpart name="_@Bash" weight="1.000000" />
 
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                    </animation>
 
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                </animations>
 
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            </action>
 
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            <action name="attack" speed="1.000000">
 
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                <animations>
 
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                    <animation iterations="1">
 
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                        <animationpart name="_@Bash1" weight="1.000000" />
 
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                    </animation>
 
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                </animations>
 
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            </action>
 
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        </actions>
 
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        <attachpoints>
 
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            <attachpoint name="right_hand_wield" bone="RHAtt">
 
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                <rotation x="1.000000" y="0.000000" z="0.000000" degrees="0.000000" />
 
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            </attachpoint>
 
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        </attachpoints>
 
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        <views />
 
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    </model>
 
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</models>