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// C++ Interface: DummyPage
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// Author: Erik Hjortsberg <erik.hjortsberg@gmail.com>, (C) 2008
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.//
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//ImposterPage is an extension to PagedGeometry which displays entities as imposters.
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//-------------------------------------------------------------------------------------
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#ifndef __DummyPage_H__
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#define __DummyPage_H__
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#include "PagedGeometry.h"
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#include <OgrePrerequisites.h>
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#include <OgreTextureManager.h>
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#include <OgreRenderTexture.h>
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namespace PagedGeometry {
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//-------------------------------------------------------------------------------------
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\brief The DummyPage class won't render anything. This might be useful if you want to render entities using normal entity rendering up to a certain distance.
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To use this page type, use:
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PagedGeometry::addDetailLevel<DummyPage>(farRange);
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class DummyPage: public GeometryPage
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void init(PagedGeometry *geom);
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void setRegion(Ogre::Real left, Ogre::Real top, Ogre::Real right, Ogre::Real bottom) {}
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void addEntity(Ogre::Entity *ent, const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, const Ogre::Vector3 &scale, const Ogre::ColourValue &color) {}
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void removeEntities() {}
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void setVisible(bool visible) {}
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void setFade(bool enabled, Ogre::Real visibleDist, Ogre::Real invisibleDist) {}
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Ogre::SceneManager *sceneMgr;