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// C++ Interface: TerrainPageSurfaceCompilerTechniqueSimple
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// Author: Erik Hjortsberg <erik.hjortsberg@gmail.com>, (C) 2007
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.//
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#ifndef EMBEROGRE_TERRAINTERRAINPAGESURFACECOMPILERTECHNIQUESIMPLE_H
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#define EMBEROGRE_TERRAINTERRAINPAGESURFACECOMPILERTECHNIQUESIMPLE_H
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#include "../EmberOgrePrerequisites.h"
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#include "TerrainPageSurfaceCompiler.h"
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#include "TerrainPage.h"
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@brief A simple technique, using only the fixed function pipeline.
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This is suitable for older cards which don't have shader support. Note that memory usage will increase and performance will degrade compared to the shader enabled version.
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@author Erik Hjortsberg <erik.hjortsberg@gmail.com>
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class TerrainPageSurfaceCompilerTechniqueSimple : public TerrainPageSurfaceCompilerTechnique
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virtual bool compileMaterial(Ogre::MaterialPtr material, std::map<int, TerrainPageSurfaceLayer*>& terrainPageSurfaces, TerrainPageShadow* terrainPageShadow);
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virtual void setPage(TerrainPage* page);
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Ogre::Pass* addPassToTechnique(Ogre::Technique* technique, TerrainPageSurfaceLayer* layer);
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void addShadow(Ogre::Technique* technique, TerrainPageShadow* terrainPageShadow);