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// C++ Implementation: ParticleSystem
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// Author: Erik Hjortsberg <erik.hjortsberg@gmail.com>, (C) 2005
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.//
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#include "ParticleSystem.h"
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#include "ParticleSystemBinding.h"
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Ogre::ParticleSystem* ParticleSystem::getOgreParticleSystem()
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return mOgreParticleSystem;
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ParticleSystem::ParticleSystem(Ogre::ParticleSystem* ogreParticleSystem) :
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mOgreParticleSystem(ogreParticleSystem)
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assert(ogreParticleSystem);
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ParticleSystem::~ParticleSystem()
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//make sure all bindings are removed
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ParticleSystemBindingsPtrSet::const_iterator I = mBindings.begin();
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ParticleSystemBindingsPtrSet::const_iterator I_end = mBindings.end();
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for (; I != I_end; ++I) {
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//and then destroy the system to save resources
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mOgreParticleSystem->_getManager()->destroyParticleSystem(mOgreParticleSystem);
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ParticleSystemBindingsPtrSet& ParticleSystem::getBindings( )
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ParticleSystemBinding * ParticleSystem::addBinding( const std::string & emitterVal, const std::string & variableName )
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ParticleSystemBinding* binding = new ParticleSystemBinding(this, emitterVal, variableName);
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mBindings.push_back(binding);