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///////////////////////////////////////////////////////////////////////////////
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/// @brief Main include file for clients.
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/// @author The OgreOpcode Team
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///////////////////////////////////////////////////////////////////////////////
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/// This file is part of OgreOpcode.
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/// A lot of the code is based on the Nebula Opcode Collision module, see docs/Nebula_license.txt
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/// OgreOpcode is free software; you can redistribute it and/or
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/// modify it under the terms of the GNU Lesser General Public
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/// License as published by the Free Software Foundation; either
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/// version 2.1 of the License, or (at your option) any later version.
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/// OgreOpcode is distributed in the hope that it will be useful,
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/// but WITHOUT ANY WARRANTY; without even the implied warranty of
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/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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/// Lesser General Public License for more details.
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/// You should have received a copy of the GNU Lesser General Public
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/// License along with OgreOpcode; if not, write to the Free Software
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/// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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///////////////////////////////////////////////////////////////////////////////
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#ifndef __OgreOpcode_h__
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#define __OgreOpcode_h__
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#include "OgreOpcodeExports.h"
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#include "OgreCollisionManager.h"
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#include "OgreCollisionContext.h"
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#include "OgreCollisionObject.h"
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#include "OgreCollisionTypes.h"
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#include "OgreMeshCollisionShape.h"
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#include "OgreEntityCollisionShape.h"
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#include "OgrePtrCollisionShape.h"
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#include "OgreBoxCollisionShape.h"
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#include "OgreSphereMeshCollisionShape.h"
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#include "OgreTerrainCollisionShape.h"
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#include "OgreCollisionReporter.h"
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#include "OgreOpcodeCharacterController.h"
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#include "OgreOpcodeTerrainData.h"
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#endif // __OgreOpcode_h__