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  • Committer: Bazaar Package Importer
  • Author(s): Ubuntu automatic language-pack builder
  • Date: 2010-10-01 10:43:56 UTC
  • Revision ID: james.westby@ubuntu.com-20101001104356-3hl5cypd2nre1qkv
Tags: 1:10.10+20100930
Initial Release.

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msgstr ""
7
7
"Project-Id-Version: gbrainy master\n"
8
8
"Report-Msgid-Bugs-To: \n"
9
 
"POT-Creation-Date: 2010-08-09 06:54+0000\n"
10
 
"PO-Revision-Date: 2010-08-09 07:42+0000\n"
 
9
"POT-Creation-Date: 2010-09-06 07:27+0000\n"
 
10
"PO-Revision-Date: 2010-09-07 10:01+0000\n"
11
11
"Last-Translator: Polish <Unknown>\n"
12
12
"Language-Team: LANGUAGE <LL@li.org>\n"
13
13
"MIME-Version: 1.0\n"
15
15
"Content-Transfer-Encoding: 8bit\n"
16
16
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
17
17
"|| n%100>=20) ? 1 : 2;\n"
18
 
"X-Launchpad-Export-Date: 2010-08-17 09:48+0000\n"
 
18
"X-Launchpad-Export-Date: 2010-09-30 22:55+0000\n"
19
19
"X-Generator: Launchpad (build Unknown)\n"
20
20
 
21
21
#: ../tools/GameXmlGetString.cs:29
108
108
 
109
109
#: ../data/games.xml.h:1
110
110
msgid ""
111
 
"A palindromic number is number that remains the same when its digits are "
112
 
"reversed (e.g.: 2112)."
 
111
"A palindromic number remains the same when its digits are reversed (e.g.: "
 
112
"2112)."
113
113
msgstr ""
114
114
 
115
115
#: ../data/games.xml.h:2
1017
1017
msgstr ""
1018
1018
 
1019
1019
#: ../data/verbal_analogies.xml.h:188
1020
 
msgid "wild"
 
1020
msgid "wild | savage"
1021
1021
msgstr ""
1022
1022
 
1023
1023
#: ../data/verbal_analogies.xml.h:189
1038
1038
msgstr "praca"
1039
1039
 
1040
1040
#. Body parts
1041
 
#: ../data/verbal_analogies.xml.h:194 ../src/Games/Memory/MemoryWords.cs:53
 
1041
#: ../data/verbal_analogies.xml.h:194 ../src/Games/Memory/MemoryWords.cs:51
1042
1042
msgid "wrist"
1043
1043
msgstr "nadgarstek"
1044
1044
 
1045
 
#: ../src/Core/Views/CountDownView.cs:82
 
1045
#: ../src/Core/Views/CountDownView.cs:81
1046
1046
msgid "Get ready to memorize the next objects..."
1047
1047
msgstr "Przygotuj się do zapamiętania następnych obiektów..."
1048
1048
 
1049
 
#: ../src/Core/Views/FinishView.cs:92
1050
 
#: ../src/Core/Views/PlayerHistoryView.cs:68
1051
 
#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:66
 
1049
#: ../src/Core/Views/FinishView.cs:97
 
1050
#: ../src/Core/Views/PlayerHistoryView.cs:67
 
1051
#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:64
1052
1052
msgid "Total"
1053
1053
msgstr "Razem"
1054
1054
 
1055
 
#: ../src/Core/Views/FinishView.cs:99 ../src/Core/Main/GameTypes.cs:44
1056
 
#: ../src/Clients/Classical/gbrainy.cs:372
 
1055
#: ../src/Core/Views/FinishView.cs:104 ../src/Core/Main/GameTypes.cs:44
 
1056
#: ../src/Clients/Classical/gbrainy.cs:371
1057
1057
msgid "Logic"
1058
1058
msgstr ""
1059
1059
 
1060
 
#: ../src/Core/Views/FinishView.cs:106 ../src/Core/Main/GameTypes.cs:48
1061
 
#: ../src/Clients/Classical/gbrainy.cs:377
 
1060
#: ../src/Core/Views/FinishView.cs:111 ../src/Core/Main/GameTypes.cs:48
 
1061
#: ../src/Clients/Classical/gbrainy.cs:376
1062
1062
msgid "Calculation"
1063
1063
msgstr ""
1064
1064
 
1065
 
#: ../src/Core/Views/FinishView.cs:113 ../src/Core/Main/GameTypes.cs:46
1066
 
#: ../src/Clients/Classical/gbrainy.cs:383
 
1065
#: ../src/Core/Views/FinishView.cs:118 ../src/Core/Main/GameTypes.cs:46
 
1066
#: ../src/Clients/Classical/gbrainy.cs:382
1067
1067
msgid "Memory"
1068
1068
msgstr ""
1069
1069
 
1070
 
#: ../src/Core/Views/FinishView.cs:120 ../src/Core/Main/GameTypes.cs:50
1071
 
#: ../src/Clients/Classical/gbrainy.cs:389
 
1070
#: ../src/Core/Views/FinishView.cs:125 ../src/Core/Main/GameTypes.cs:50
 
1071
#: ../src/Clients/Classical/gbrainy.cs:388
1072
1072
msgid "Verbal"
1073
1073
msgstr ""
1074
1074
 
1075
 
#: ../src/Core/Views/FinishView.cs:136
 
1075
#: ../src/Core/Views/FinishView.cs:141
1076
1076
msgid "Score"
1077
1077
msgstr "Punktacja"
1078
1078
 
1079
 
#: ../src/Core/Views/FinishView.cs:146
 
1079
#: ../src/Core/Views/FinishView.cs:151
1080
1080
#, csharp-format
1081
1081
msgid "Games won: {0} ({1} played)"
1082
1082
msgstr ""
1083
1083
 
1084
 
#: ../src/Core/Views/FinishView.cs:148
 
1084
#: ../src/Core/Views/FinishView.cs:153
1085
1085
#, csharp-format
1086
1086
msgid "{0}. Games won: {1} ({2} played)"
1087
1087
msgstr ""
1088
1088
 
1089
 
#: ../src/Core/Views/FinishView.cs:152
 
1089
#: ../src/Core/Views/FinishView.cs:157
1090
1090
#, csharp-format
1091
1091
msgid "Time played {0} (average per game {1})"
1092
1092
msgstr ""
1093
1093
 
1094
 
#: ../src/Core/Views/FinishView.cs:164
 
1094
#: ../src/Core/Views/FinishView.cs:165
 
1095
msgid "For details on how gbrainy's scoring works refer to the help."
 
1096
msgstr ""
 
1097
 
 
1098
#: ../src/Core/Views/FinishView.cs:175
1095
1099
msgid "Tips for your next games"
1096
1100
msgstr ""
1097
1101
 
1098
 
#: ../src/Core/Views/FinishView.cs:192
 
1102
#: ../src/Core/Views/FinishView.cs:203
1099
1103
msgid "Congratulations! New personal record"
1100
1104
msgstr ""
1101
1105
 
1102
 
#: ../src/Core/Views/FinishView.cs:202
1103
 
#, csharp-format
1104
 
msgid ""
1105
 
"By scoring {0}% in logic puzzle games you have established a new personal "
1106
 
"record. Your previous record was {1}%."
1107
 
msgstr ""
1108
 
 
1109
 
#: ../src/Core/Views/FinishView.cs:208
1110
 
#, csharp-format
1111
 
msgid ""
1112
 
"By scoring {0}% in calculation games you have established a new personal "
1113
 
"record. Your previous record was {1}%."
1114
 
msgstr ""
1115
 
 
1116
 
#: ../src/Core/Views/FinishView.cs:214
1117
 
#, csharp-format
1118
 
msgid ""
1119
 
"By scoring {0}% in memory games you have established a new personal record. "
1120
 
"Your previous record was {1}%."
1121
 
msgstr ""
1122
 
 
1123
 
#: ../src/Core/Views/FinishView.cs:220
1124
 
#, csharp-format
1125
 
msgid ""
1126
 
"By scoring {0}% in verbal analogies you have established a new personal "
1127
 
"record. Your previous record was {1}%."
1128
 
msgstr ""
1129
 
 
1130
 
#: ../src/Core/Views/WelcomeView.cs:62
 
1106
#: ../src/Core/Views/FinishView.cs:213
 
1107
#, csharp-format
 
1108
msgid ""
 
1109
"By scoring {0} in logic puzzle games you have established a new personal "
 
1110
"record. Your previous record was {1}."
 
1111
msgstr ""
 
1112
 
 
1113
#: ../src/Core/Views/FinishView.cs:219
 
1114
#, csharp-format
 
1115
msgid ""
 
1116
"By scoring {0} in calculation games you have established a new personal "
 
1117
"record. Your previous record was {1}."
 
1118
msgstr ""
 
1119
 
 
1120
#: ../src/Core/Views/FinishView.cs:225
 
1121
#, csharp-format
 
1122
msgid ""
 
1123
"By scoring {0} in memory games you have established a new personal record. "
 
1124
"Your previous record was {1}."
 
1125
msgstr ""
 
1126
 
 
1127
#: ../src/Core/Views/FinishView.cs:231
 
1128
#, csharp-format
 
1129
msgid ""
 
1130
"By scoring {0} in verbal analogies you have established a new personal "
 
1131
"record. Your previous record was {1}."
 
1132
msgstr ""
 
1133
 
 
1134
#: ../src/Core/Views/WelcomeView.cs:61
1131
1135
msgid "Logic puzzles. Challenge your reasoning and thinking skills."
1132
1136
msgstr ""
1133
1137
 
1134
 
#: ../src/Core/Views/WelcomeView.cs:83
 
1138
#: ../src/Core/Views/WelcomeView.cs:82
1135
1139
msgid ""
1136
1140
"Mental calculation. Arithmetical operations that test your mental "
1137
1141
"calculation abilities."
1138
1142
msgstr ""
1139
1143
 
1140
 
#: ../src/Core/Views/WelcomeView.cs:104
 
1144
#: ../src/Core/Views/WelcomeView.cs:103
1141
1145
msgid "Memory trainers. To prove your short term memory."
1142
1146
msgstr ""
1143
1147
 
1144
 
#: ../src/Core/Views/WelcomeView.cs:125
 
1148
#: ../src/Core/Views/WelcomeView.cs:124
1145
1149
msgid "Verbal analogies. Challenge your verbal aptitude."
1146
1150
msgstr ""
1147
1151
 
1148
1152
#. Translators: {0} is the version number of the program
1149
 
#: ../src/Core/Views/WelcomeView.cs:142
 
1153
#: ../src/Core/Views/WelcomeView.cs:141
1150
1154
#, csharp-format
1151
1155
msgid "Welcome to gbrainy {0}"
1152
1156
msgstr "Witaj w gbrainy {0}"
1153
1157
 
1154
 
#: ../src/Core/Views/WelcomeView.cs:146
 
1158
#: ../src/Core/Views/WelcomeView.cs:145
1155
1159
msgid ""
1156
1160
"gbrainy is a brain teaser game and trainer to have fun and to keep your "
1157
1161
"brain trained. It includes:"
1158
1162
msgstr ""
1159
1163
 
1160
 
#: ../src/Core/Views/WelcomeView.cs:150 ../src/Core/Main/GameTips.cs:67
 
1164
#: ../src/Core/Views/WelcomeView.cs:149 ../src/Core/Main/GameTips.cs:67
1161
1165
msgid "Use the Settings to adjust the difficulty level of the game."
1162
1166
msgstr "Użyj ustawień aby dostosować trudność gry."
1163
1167
 
1193
1197
msgid "white"
1194
1198
msgstr "biały"
1195
1199
 
1196
 
#: ../src/Core/Main/Game.cs:153
 
1200
#: ../src/Core/Main/Game.cs:151
1197
1201
#, csharp-format
1198
1202
msgid "The correct answer is {0}."
1199
1203
msgstr "Prawidłowa odpowiedź to {0}"
1205
1209
#. For languages represented with the Latin alphabet use
1206
1210
#. the same than English
1207
1211
#. First possible answer for a series (e.g.: Figure A)
1208
 
#: ../src/Core/Main/Game.cs:318
 
1212
#: ../src/Core/Main/Game.cs:316
1209
1213
msgid "A"
1210
1214
msgstr "A"
1211
1215
 
1212
1216
#. Second possible answer for a series
1213
 
#: ../src/Core/Main/Game.cs:320
 
1217
#: ../src/Core/Main/Game.cs:318
1214
1218
msgid "B"
1215
1219
msgstr "B"
1216
1220
 
1217
1221
#. Third possible answer for a series
1218
 
#: ../src/Core/Main/Game.cs:322
 
1222
#: ../src/Core/Main/Game.cs:320
1219
1223
msgid "C"
1220
1224
msgstr "C"
1221
1225
 
1222
1226
#. Fourth possible answer for a series
1223
 
#: ../src/Core/Main/Game.cs:324
 
1227
#: ../src/Core/Main/Game.cs:322
1224
1228
msgid "D"
1225
1229
msgstr "D"
1226
1230
 
1227
1231
#. Fifth possible answer for a series
1228
 
#: ../src/Core/Main/Game.cs:326
 
1232
#: ../src/Core/Main/Game.cs:324
1229
1233
msgid "E"
1230
1234
msgstr "E"
1231
1235
 
1232
1236
#. Sixth possible answer for a series
1233
 
#: ../src/Core/Main/Game.cs:328
 
1237
#: ../src/Core/Main/Game.cs:326
1234
1238
msgid "F"
1235
1239
msgstr "F"
1236
1240
 
1237
1241
#. Seventh possible answer for a series
1238
 
#: ../src/Core/Main/Game.cs:330
 
1242
#: ../src/Core/Main/Game.cs:328
1239
1243
msgid "G"
1240
1244
msgstr "G"
1241
1245
 
1242
1246
#. Eighth possible answer for a series
1243
 
#: ../src/Core/Main/Game.cs:332
 
1247
#: ../src/Core/Main/Game.cs:330
1244
1248
msgid "H"
1245
1249
msgstr "H"
1246
1250
 
1247
 
#: ../src/Core/Main/Game.cs:340
 
1251
#: ../src/Core/Main/Game.cs:338
1248
1252
#, csharp-format
1249
1253
msgid "Figure {0}"
1250
1254
msgstr ""
1251
1255
 
1252
 
#: ../src/Core/Main/GameManager.cs:320
 
1256
#: ../src/Core/Main/GameManager.cs:319
 
1257
msgid "Extensions database:"
 
1258
msgstr ""
 
1259
 
 
1260
#. Translators: 'Games registered' is the games know to gbrainy (build-in and load from addins-in and external files)
 
1261
#: ../src/Core/Main/GameManager.cs:325
1253
1262
#, csharp-format
1254
1263
msgid ""
1255
1264
"Games registered: {0}: {1} logic puzzles, {2} calculation trainers, {3} "
1258
1267
 
1259
1268
#: ../src/Core/Main/GameSession.cs:176
1260
1269
#, csharp-format
1261
 
msgid "Games played: {0} ({1}% score)"
 
1270
msgid "Games played: {0} (Score: {1})"
1262
1271
msgstr ""
1263
1272
 
1264
1273
#: ../src/Core/Main/GameSession.cs:177
1370
1379
msgid "When answering verbal analogies pay attention to the verb tense."
1371
1380
msgstr ""
1372
1381
 
1373
 
#: ../src/Core/Main/Memory.cs:54
 
1382
#: ../src/Core/Main/Memory.cs:53
1374
1383
msgid "Memorize the objects below in the given time"
1375
1384
msgstr ""
1376
1385
 
1377
 
#: ../src/Core/Main/Memory.cs:218
 
1386
#: ../src/Core/Main/Memory.cs:217
1378
1387
msgid "Time left"
1379
1388
msgstr ""
1380
1389
 
1389
1398
#. For example: "Possible correct answers are: a, b, c, d."
1390
1399
#: ../src/Core/Main/Verbal/Analogies.cs:90
1391
1400
#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:63
1392
 
#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:66
 
1401
#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:63
1393
1402
msgid ", "
1394
1403
msgstr ", "
1395
1404
 
1407
1416
 
1408
1417
#. Translators: this "option) answer" for example "a) "21 x 60 = 1260". This should not be changed for most of the languages
1409
1418
#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:105
1410
 
#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:104
1411
 
#: ../src/Games/Logic/PuzzleOstracism.cs:161
1412
 
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:139
1413
 
#: ../src/Games/Calculation/CalculationCloserFraction.cs:163
1414
 
#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:145
 
1419
#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:101
 
1420
#: ../src/Games/Logic/PuzzleOstracism.cs:159
 
1421
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:137
 
1422
#: ../src/Games/Calculation/CalculationCloserFraction.cs:161
 
1423
#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:143
1415
1424
#, csharp-format
1416
1425
msgid "{0}) {1}"
1417
1426
msgstr ""
1418
1427
 
1419
1428
#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:119
1420
 
#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:98
1421
 
#: ../src/Games/Logic/PuzzleFigurePattern.cs:192
1422
 
#: ../src/Games/Logic/PuzzleLargerShape.cs:303
1423
 
#: ../src/Games/Logic/PuzzleMissingPiece.cs:173
1424
 
#: ../src/Games/Logic/PuzzleMissingSlice.cs:217
1425
 
#: ../src/Games/Logic/PuzzleMostInCommon.cs:313
1426
 
#: ../src/Games/Logic/PuzzleNextFigure.cs:166
1427
 
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:152
1428
 
#: ../src/Games/Logic/PuzzleSquareDots.cs:207
1429
 
#: ../src/Games/Logic/PuzzleTetris.cs:173
 
1429
#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:95
 
1430
#: ../src/Games/Logic/PuzzleFigurePattern.cs:190
 
1431
#: ../src/Games/Logic/PuzzleLargerShape.cs:302
 
1432
#: ../src/Games/Logic/PuzzleMissingPiece.cs:172
 
1433
#: ../src/Games/Logic/PuzzleMissingSlice.cs:216
 
1434
#: ../src/Games/Logic/PuzzleMostInCommon.cs:312
 
1435
#: ../src/Games/Logic/PuzzleNextFigure.cs:165
 
1436
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:150
 
1437
#: ../src/Games/Logic/PuzzleSquareDots.cs:206
 
1438
#: ../src/Games/Logic/PuzzleTetris.cs:171
1430
1439
msgid "Possible answers are:"
1431
1440
msgstr ""
1432
1441
 
1433
 
#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:45
 
1442
#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:42
1434
1443
#, csharp-format
1435
1444
msgid "Pair of words compare #{0}"
1436
1445
msgstr ""
1437
1446
 
1438
 
#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:61
 
1447
#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:58
1439
1448
#, csharp-format
1440
1449
msgid ""
1441
1450
"Given the relationship between the two words below, which word has the same "
1442
1451
"relationship to '{0}'?"
1443
1452
msgstr ""
1444
1453
 
1445
 
#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:97
 
1454
#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:94
1446
1455
#, csharp-format
1447
1456
msgid "Words: {0}"
1448
1457
msgstr ""
1449
1458
 
1450
 
#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:42
 
1459
#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:39
1451
1460
#, csharp-format
1452
1461
msgid "Pair of words #{0}"
1453
1462
msgstr ""
1454
1463
 
1455
 
#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:71
 
1464
#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:68
1456
1465
#, csharp-format
1457
1466
msgid ""
1458
1467
"Given the relationship between the words '{0}', which of the possible "
1459
1468
"answers has the closest in relationship to the given pair? Answer {1}."
1460
1469
msgstr ""
1461
1470
 
1462
 
#: ../src/Core/Main/Verbal/AnalogiesQuestionAnswer.cs:40
 
1471
#: ../src/Core/Main/Verbal/AnalogiesQuestionAnswer.cs:38
1463
1472
#, csharp-format
1464
1473
msgid "Question and answer #{0}"
1465
1474
msgstr ""
1466
1475
 
1467
 
#: ../src/Clients/Classical/gbrainy.cs:365
 
1476
#: ../src/Clients/Classical/gbrainy.cs:364
1468
1477
msgid "Play all the games"
1469
1478
msgstr "Graj we wszystkie gry"
1470
1479
 
1471
 
#: ../src/Clients/Classical/gbrainy.cs:366
 
1480
#: ../src/Clients/Classical/gbrainy.cs:365
1472
1481
msgid "All"
1473
1482
msgstr "Wszystko"
1474
1483
 
1475
 
#: ../src/Clients/Classical/gbrainy.cs:371
 
1484
#: ../src/Clients/Classical/gbrainy.cs:370
1476
1485
msgid "Play games that challenge your reasoning and thinking"
1477
1486
msgstr ""
1478
1487
 
1479
 
#: ../src/Clients/Classical/gbrainy.cs:378
 
1488
#: ../src/Clients/Classical/gbrainy.cs:377
1480
1489
msgid "Play games that challenge your mental calculation skills"
1481
1490
msgstr ""
1482
1491
 
1483
 
#: ../src/Clients/Classical/gbrainy.cs:384
 
1492
#: ../src/Clients/Classical/gbrainy.cs:383
1484
1493
msgid "Play games that challenge your short term memory"
1485
1494
msgstr ""
1486
1495
 
1487
 
#: ../src/Clients/Classical/gbrainy.cs:390
 
1496
#: ../src/Clients/Classical/gbrainy.cs:389
1488
1497
msgid "Play games that challenge your verbal aptitude"
1489
1498
msgstr ""
1490
1499
 
1491
 
#: ../src/Clients/Classical/gbrainy.cs:395
1492
 
#: ../src/Clients/Classical/gbrainy.cs:629
 
1500
#: ../src/Clients/Classical/gbrainy.cs:394
 
1501
#: ../src/Clients/Classical/gbrainy.cs:628
1493
1502
msgid "Pause"
1494
1503
msgstr "Wstrzymaj"
1495
1504
 
1496
 
#: ../src/Clients/Classical/gbrainy.cs:396
 
1505
#: ../src/Clients/Classical/gbrainy.cs:395
1497
1506
msgid "Pause or resume the game"
1498
1507
msgstr "Wstrzymaj lub wznów grę"
1499
1508
 
1500
 
#: ../src/Clients/Classical/gbrainy.cs:401
 
1509
#: ../src/Clients/Classical/gbrainy.cs:400
1501
1510
msgid "End the game and show score"
1502
1511
msgstr "Zakończ grę i pokaż wynik"
1503
1512
 
1504
 
#: ../src/Clients/Classical/gbrainy.cs:402
 
1513
#: ../src/Clients/Classical/gbrainy.cs:401
1505
1514
msgid "Finish"
1506
1515
msgstr "Koniec"
1507
1516
 
1508
 
#: ../src/Clients/Classical/gbrainy.cs:492
 
1517
#: ../src/Clients/Classical/gbrainy.cs:491
1509
1518
msgid "Congratulations."
1510
1519
msgstr "Gratulacje."
1511
1520
 
1512
 
#: ../src/Clients/Classical/gbrainy.cs:494
 
1521
#: ../src/Clients/Classical/gbrainy.cs:493
1513
1522
msgid "Incorrect answer."
1514
1523
msgstr "Nieprawidłowa odpowiedź."
1515
1524
 
1516
 
#: ../src/Clients/Classical/gbrainy.cs:552
 
1525
#: ../src/Clients/Classical/gbrainy.cs:551
1517
1526
msgid ""
1518
1527
"Once you have an answer type it in the \"Answer:\" entry box and press the "
1519
1528
"\"OK\" button."
1521
1530
"Gdy znajdziesz odpowiedź wpisz ją w pole tekstowe \"Odpowiedź:\" i naciśnij "
1522
1531
"przycisk \"OK\"."
1523
1532
 
1524
 
#: ../src/Clients/Classical/gbrainy.cs:633
 
1533
#: ../src/Clients/Classical/gbrainy.cs:632
1525
1534
msgid "Resume"
1526
1535
msgstr "Wznów"
1527
1536
 
1528
 
#: ../src/Clients/Classical/gbrainy.cs:744
 
1537
#: ../src/Clients/Classical/gbrainy.cs:747
1529
1538
#, csharp-format
1530
1539
msgid "Startup time {0}"
1531
1540
msgstr ""
1532
1541
 
1533
 
#: ../src/Clients/Classical/CommandLine.cs:104
 
1542
#: ../src/Clients/Classical/CommandLine.cs:105
1534
1543
#, csharp-format
1535
 
msgid "(build on {0})"
 
1544
msgid "(built on {0})"
1536
1545
msgstr ""
1537
1546
 
1538
 
#: ../src/Clients/Classical/CommandLine.cs:116
 
1547
#: ../src/Clients/Classical/CommandLine.cs:117
1539
1548
msgid "List of available games"
1540
1549
msgstr ""
1541
1550
 
1542
 
#: ../src/Clients/Classical/CommandLine.cs:178
 
1551
#: ../src/Clients/Classical/CommandLine.cs:180
 
1552
msgid "Usage: gbrainy [options]"
 
1553
msgstr ""
 
1554
 
 
1555
#: ../src/Clients/Classical/CommandLine.cs:181
 
1556
msgid "  --version\t\t\tPrint version information."
 
1557
msgstr ""
 
1558
 
 
1559
#: ../src/Clients/Classical/CommandLine.cs:182
 
1560
msgid "  --help\t\t\tPrint this usage message."
 
1561
msgstr ""
 
1562
 
 
1563
#: ../src/Clients/Classical/CommandLine.cs:183
 
1564
msgid "  --gamelist\t\t\tShows the list of available games."
 
1565
msgstr ""
 
1566
 
 
1567
#: ../src/Clients/Classical/CommandLine.cs:184
1543
1568
msgid ""
1544
 
"Usage: gbrainy [options]\n"
1545
 
"  --version\t\t\tPrint version information.\n"
1546
 
"  --help\t\t\tPrint this usage message.\n"
1547
 
"  --gamelist\t\t\tShows the list of available games.\n"
1548
1569
"  --customgame [game1, gameN]\tSpecifies a list of games to play during a "
1549
 
"custom game.\n"
1550
 
"  --norandom \t\t\tThe custom game list provided will not be randomized.\n"
1551
 
"  --versions \t\t\tShow dependencies.\n"
 
1570
"custom game."
 
1571
msgstr ""
 
1572
 
 
1573
#: ../src/Clients/Classical/CommandLine.cs:185
 
1574
msgid ""
 
1575
"  --norandom \t\t\tThe custom game list provided will not be randomized."
 
1576
msgstr ""
 
1577
 
 
1578
#: ../src/Clients/Classical/CommandLine.cs:186
 
1579
msgid "  --versions \t\t\tShow dependencies."
1552
1580
msgstr ""
1553
1581
 
1554
1582
#. Translators: Replace by the name of the people that translated the application
1555
 
#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:54
 
1583
#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:52
1556
1584
msgid "translator-credits"
1557
1585
msgstr ""
1558
1586
"Konrad Boroń\n"
1564
1592
"  Dominik Grontkowski https://launchpad.net/~grontkowski\n"
1565
1593
"  Kamil Markiewicz https://launchpad.net/~kamarkiewicz\n"
1566
1594
"  Karol Kurek https://launchpad.net/~tuliokkj\n"
 
1595
"  Karol W. https://launchpad.net/~karolwachowicz\n"
1567
1596
"  Marcin Kozioł https://launchpad.net/~lord-dark\n"
 
1597
"  Marcin Wiśniewski https://launchpad.net/~milodoe\n"
1568
1598
"  Marcin Wolak https://launchpad.net/~tak77\n"
1569
1599
"  Mateusz Gałan https://launchpad.net/~galan-mateusz\n"
1570
1600
"  Mateusz Jelinek https://launchpad.net/~nienic\n"
1582
1612
"  unfa https://launchpad.net/~unfa00\n"
1583
1613
"  vilqn87 https://launchpad.net/~michalgorski87"
1584
1614
 
1585
 
#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:59
 
1615
#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:57
1586
1616
msgid ""
1587
1617
"This program is free software; you can redistribute it and/or modify it "
1588
1618
"under the terms of the GNU General Public License as  published by the Free "
1591
1621
"\n"
1592
1622
msgstr ""
1593
1623
 
1594
 
#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:60
 
1624
#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:58
1595
1625
msgid ""
1596
1626
"This program is distributed in the hope that it will be useful, but WITHOUT "
1597
1627
"ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or "
1600
1630
"\n"
1601
1631
msgstr ""
1602
1632
 
1603
 
#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:61
 
1633
#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:59
1604
1634
msgid ""
1605
1635
"You should have received a copy of the GNU General Public License along with "
1606
1636
"this program; if not, write to the Free Software Foundation, Inc., 59 Temple "
1607
1637
"Place - Suite 330, Boston, MA 02111-1307, USA."
1608
1638
msgstr ""
1609
1639
 
1610
 
#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:70
 
1640
#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:68
1611
1641
msgid "Based on ideas by Terry Stickels, MENSA books and Jordi Mas."
1612
1642
msgstr "W oparciu o pomysły Terry Stickels, książek MENSA i Jordi Mas"
1613
1643
 
 
1644
#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:70
 
1645
msgid "A brain teaser game for fun and to keep your brain trained."
 
1646
msgstr ""
 
1647
 
1614
1648
#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:72
1615
 
msgid "A brain teaser game for fun and to keep your brain trained."
1616
 
msgstr ""
1617
 
 
1618
 
#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:74
1619
1649
msgid "gbrainy web site"
1620
1650
msgstr "Strona internetowa gbrainy"
1621
1651
 
1622
1652
#. Column: Game Name
1623
 
#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:68
 
1653
#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:67
1624
1654
msgid "Game Name"
1625
1655
msgstr "Nazwa gry"
1626
1656
 
1627
1657
#. Column: Type
1628
 
#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:90
 
1658
#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:89
1629
1659
msgid "Type"
1630
1660
msgstr ""
1631
1661
 
1632
 
#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:112
 
1662
#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:111
1633
1663
msgid "Enabled"
1634
1664
msgstr "Włączony"
1635
1665
 
1636
 
#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:47
 
1666
#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:45
1637
1667
msgid "The graph below shows the player's game score evolution. "
1638
1668
msgstr ""
1639
1669
 
1640
 
#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:51
 
1670
#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:49
1641
1671
msgid ""
1642
1672
"You need more than one game session recorded to see the score evolution."
1643
1673
msgstr ""
1644
1674
 
1645
 
#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:55
 
1675
#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:53
1646
1676
#, csharp-format
1647
1677
msgid "It is built using the results of {0} recorded game session."
1648
1678
msgid_plural ""
1650
1680
msgstr[0] ""
1651
1681
msgstr[1] ""
1652
1682
 
 
1683
#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:81
 
1684
msgid "You are about to delete the player's game session history."
 
1685
msgstr ""
 
1686
 
1653
1687
#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:82
1654
 
msgid "You are about to delete the player's game session history."
1655
 
msgstr ""
1656
 
 
1657
 
#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:83
1658
1688
msgid ""
1659
1689
"If you proceed, you will lose the history of the previous game sessions. Do "
1660
1690
"you want to continue?"
1661
1691
msgstr ""
1662
1692
 
1663
 
#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:84
 
1693
#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:83
1664
1694
msgid "_Delete"
1665
1695
msgstr ""
1666
1696
 
1746
1776
msgid "Time in seconds to memorize the challenge:"
1747
1777
msgstr ""
1748
1778
 
1749
 
#: ../src/Games/Logic/Puzzle3DCube.cs:34
 
1779
#: ../src/Games/Logic/Puzzle3DCube.cs:32
1750
1780
msgid "3D Cube"
1751
1781
msgstr ""
1752
1782
 
1753
 
#: ../src/Games/Logic/Puzzle3DCube.cs:38
 
1783
#: ../src/Games/Logic/Puzzle3DCube.cs:36
1754
1784
#, csharp-format
1755
1785
msgid ""
1756
1786
"How many small cubes does it take to build the large cube below? Answer "
1757
1787
"using a number."
1758
1788
msgstr ""
1759
1789
 
1760
 
#: ../src/Games/Logic/Puzzle3DCube.cs:42
 
1790
#: ../src/Games/Logic/Puzzle3DCube.cs:40
1761
1791
msgid "A cube is a regular solid object having six congruent square faces."
1762
1792
msgstr ""
1763
1793
 
1764
 
#: ../src/Games/Logic/PuzzleBalance.cs:51
 
1794
#: ../src/Games/Logic/PuzzleBalance.cs:49
1765
1795
msgid "Balance"
1766
1796
msgstr ""
1767
1797
 
1768
 
#: ../src/Games/Logic/PuzzleBalance.cs:55
 
1798
#: ../src/Games/Logic/PuzzleBalance.cs:53
1769
1799
msgid ""
1770
1800
"How many triangles are needed in the right part of the last figure to keep "
1771
1801
"it balanced?"
1772
1802
msgstr ""
1773
1803
 
1774
 
#: ../src/Games/Logic/PuzzleBalance.cs:60
 
1804
#: ../src/Games/Logic/PuzzleBalance.cs:58
1775
1805
msgid "Every triangle counts as 1, each circle as 2 and each square as 3."
1776
1806
msgstr ""
1777
1807
 
1778
 
#: ../src/Games/Logic/PuzzleBalance.cs:65
 
1808
#: ../src/Games/Logic/PuzzleBalance.cs:63
1779
1809
msgid "Every circle counts as two triangles."
1780
1810
msgstr ""
1781
1811
 
1782
 
#: ../src/Games/Logic/PuzzleBuildTriangle.cs:53
 
1812
#: ../src/Games/Logic/PuzzleBuildTriangle.cs:51
1783
1813
msgid "Build a triangle"
1784
1814
msgstr "Zbuduj trójkąt"
1785
1815
 
1786
 
#: ../src/Games/Logic/PuzzleBuildTriangle.cs:58
 
1816
#: ../src/Games/Logic/PuzzleBuildTriangle.cs:56
1787
1817
#, csharp-format
1788
1818
msgid ""
1789
1819
"Which three pieces can you use together to build a triangle? Answer using "
1790
1820
"the three figure names, e.g.: {0}{1}{2}."
1791
1821
msgstr ""
1792
1822
 
1793
 
#: ../src/Games/Logic/PuzzleBuildTriangle.cs:63
 
1823
#: ../src/Games/Logic/PuzzleBuildTriangle.cs:61
1794
1824
msgid "The resulting triangle is isosceles."
1795
1825
msgstr ""
1796
1826
 
1797
 
#: ../src/Games/Logic/PuzzleBuildTriangle.cs:184
 
1827
#: ../src/Games/Logic/PuzzleBuildTriangle.cs:182
1798
1828
msgid "The triangle is:"
1799
1829
msgstr ""
1800
1830
 
1801
 
#: ../src/Games/Logic/PuzzleCirclesSquare.cs:32
 
1831
#: ../src/Games/Logic/PuzzleCirclesSquare.cs:30
1802
1832
msgid "Circles in a square"
1803
1833
msgstr ""
1804
1834
 
1805
 
#: ../src/Games/Logic/PuzzleCirclesSquare.cs:36
 
1835
#: ../src/Games/Logic/PuzzleCirclesSquare.cs:34
1806
1836
msgid ""
1807
1837
"What is the maximum number of circles (as shown) that fit in the square "
1808
1838
"below?"
1809
1839
msgstr ""
1810
1840
 
1811
 
#: ../src/Games/Logic/PuzzleCirclesSquare.cs:40
 
1841
#: ../src/Games/Logic/PuzzleCirclesSquare.cs:38
1812
1842
msgid "You can fit more than 64 circles."
1813
1843
msgstr ""
1814
1844
 
1815
 
#: ../src/Games/Logic/PuzzleCirclesSquare.cs:45
 
1845
#: ../src/Games/Logic/PuzzleCirclesSquare.cs:43
1816
1846
#, csharp-format
1817
1847
msgid ""
1818
1848
"In the layout shown {0} units of height are gained in each row. This allows "
1819
1849
"using an additional row."
1820
1850
msgstr ""
1821
1851
 
1822
 
#: ../src/Games/Logic/PuzzleCirclesSquare.cs:79
1823
 
#: ../src/Games/Logic/PuzzleCirclesSquare.cs:100
 
1852
#: ../src/Games/Logic/PuzzleCirclesSquare.cs:77
 
1853
#: ../src/Games/Logic/PuzzleCirclesSquare.cs:98
1824
1854
msgid "8 units"
1825
1855
msgstr ""
1826
1856
 
1827
 
#: ../src/Games/Logic/PuzzleCirclesSquare.cs:119
1828
 
#: ../src/Games/Logic/PuzzleCirclesSquare.cs:138
 
1857
#: ../src/Games/Logic/PuzzleCirclesSquare.cs:117
 
1858
#: ../src/Games/Logic/PuzzleCirclesSquare.cs:136
1829
1859
msgid "1 unit"
1830
1860
msgstr ""
1831
1861
 
1832
 
#: ../src/Games/Logic/PuzzleClocks.cs:40
 
1862
#: ../src/Games/Logic/PuzzleClocks.cs:38
1833
1863
msgid "Clocks"
1834
1864
msgstr ""
1835
1865
 
1836
1866
#. Translators: {0} is replaced by 'Figure X'
1837
 
#: ../src/Games/Logic/PuzzleClocks.cs:46
 
1867
#: ../src/Games/Logic/PuzzleClocks.cs:44
1838
1868
#, csharp-format
1839
1869
msgid ""
1840
1870
"To what number should the large handle of the '{0}' clock point? Answer "
1841
1871
"using numbers."
1842
1872
msgstr ""
1843
1873
 
1844
 
#: ../src/Games/Logic/PuzzleClocks.cs:52
 
1874
#: ../src/Games/Logic/PuzzleClocks.cs:50
1845
1875
#, csharp-format
1846
1876
msgid ""
1847
1877
"Starting from the first clock sum {0} to the value indicated by the hands."
1848
1878
msgstr ""
1849
1879
 
1850
 
#: ../src/Games/Logic/PuzzleClocks.cs:57
 
1880
#: ../src/Games/Logic/PuzzleClocks.cs:55
1851
1881
msgid "The clocks do not follow the time logic."
1852
1882
msgstr ""
1853
1883
 
1854
 
#: ../src/Games/Logic/PuzzleCountCircles.cs:50
 
1884
#: ../src/Games/Logic/PuzzleCountCircles.cs:48
1855
1885
msgid "Count circles"
1856
1886
msgstr "Policz koła"
1857
1887
 
1858
 
#: ../src/Games/Logic/PuzzleCountCircles.cs:54
 
1888
#: ../src/Games/Logic/PuzzleCountCircles.cs:52
1859
1889
msgid "How many circles do you count?"
1860
1890
msgstr "Ile okręgów"
1861
1891
 
1862
 
#: ../src/Games/Logic/PuzzleCountCircles.cs:58
 
1892
#: ../src/Games/Logic/PuzzleCountCircles.cs:56
1863
1893
msgid "It is an easy exercise if you systematically count the circles."
1864
1894
msgstr ""
1865
1895
 
1866
 
#: ../src/Games/Logic/PuzzleCounting.cs:43
 
1896
#: ../src/Games/Logic/PuzzleCounting.cs:41
1867
1897
msgid "Counting"
1868
1898
msgstr ""
1869
1899
 
1870
1900
#. Translators: {0} and {1} are always numbers greater than 1
1871
 
#: ../src/Games/Logic/PuzzleCounting.cs:67
 
1901
#: ../src/Games/Logic/PuzzleCounting.cs:65
1872
1902
#, csharp-format
1873
1903
msgid ""
1874
1904
"We have a {0} meters piece of fabric. Machine A takes {1} seconds to cut 1 "
1877
1907
msgstr ""
1878
1908
 
1879
1909
#. Translators: {0} is always a number greater than 1
1880
 
#: ../src/Games/Logic/PuzzleCounting.cs:71
 
1910
#: ../src/Games/Logic/PuzzleCounting.cs:69
1881
1911
#, csharp-format
1882
1912
msgid "With the {0} cut, Machine A creates two 1 meter pieces."
1883
1913
msgstr ""
1884
1914
 
1885
1915
#. Translators: {0} is always a number greater than 20
1886
 
#: ../src/Games/Logic/PuzzleCounting.cs:81
 
1916
#: ../src/Games/Logic/PuzzleCounting.cs:79
1887
1917
#, csharp-format
1888
1918
msgid ""
1889
1919
"A fence is built to enclose a square shaped region. {0} fence poles are used "
1890
1920
"in each side of the square. How many fence poles are used in total?"
1891
1921
msgstr ""
1892
1922
 
1893
 
#: ../src/Games/Logic/PuzzleCounting.cs:85
 
1923
#: ../src/Games/Logic/PuzzleCounting.cs:83
1894
1924
#, csharp-format
1895
1925
msgid ""
1896
1926
"There are {0} fence poles since the poles on the corners of the square are "
1898
1928
msgstr ""
1899
1929
 
1900
1930
#. Translators: {0} is always a number greater than 5
1901
 
#: ../src/Games/Logic/PuzzleCounting.cs:94
 
1931
#: ../src/Games/Logic/PuzzleCounting.cs:92
1902
1932
#, csharp-format
1903
1933
msgid ""
1904
1934
"Wrapping an anniversary present costs one euro. The anniversary present "
1906
1936
"purchase and wrap the present?"
1907
1937
msgstr ""
1908
1938
 
1909
 
#: ../src/Games/Logic/PuzzleCounting.cs:96
 
1939
#: ../src/Games/Logic/PuzzleCounting.cs:94
1910
1940
msgid ""
1911
1941
"Individually, the present costs one euro more to purchase than to wrap."
1912
1942
msgstr ""
1913
1943
 
1914
 
#: ../src/Games/Logic/PuzzleCountSeries.cs:42
 
1944
#: ../src/Games/Logic/PuzzleCountSeries.cs:39
1915
1945
msgid "Count series"
1916
1946
msgstr ""
1917
1947
 
1918
 
#: ../src/Games/Logic/PuzzleCountSeries.cs:54
 
1948
#: ../src/Games/Logic/PuzzleCountSeries.cs:51
1919
1949
msgid ""
1920
1950
"How many numbers '9' are required to represent the numbers between 10 to 100?"
1921
1951
msgstr ""
1922
1952
 
1923
 
#: ../src/Games/Logic/PuzzleCountSeries.cs:59
 
1953
#: ../src/Games/Logic/PuzzleCountSeries.cs:56
1924
1954
msgid ""
1925
1955
"How many two digit numbers occur where the first digit is larger than the "
1926
1956
"second (e.g.: 20 and 21)?"
1927
1957
msgstr ""
1928
1958
 
1929
 
#: ../src/Games/Logic/PuzzleCountSeries.cs:64
 
1959
#: ../src/Games/Logic/PuzzleCountSeries.cs:61
1930
1960
msgid ""
1931
1961
"How many two digit numbers occur where the first digit is smaller than the "
1932
1962
"second (e.g.: 12 and 13)?"
1933
1963
msgstr ""
1934
1964
 
1935
 
#: ../src/Games/Logic/PuzzleCoverPercentage.cs:37
 
1965
#: ../src/Games/Logic/PuzzleCoverPercentage.cs:35
1936
1966
msgid "Cover percentage"
1937
1967
msgstr ""
1938
1968
 
1939
 
#: ../src/Games/Logic/PuzzleCoverPercentage.cs:41
 
1969
#: ../src/Games/Logic/PuzzleCoverPercentage.cs:39
1940
1970
msgid "What percentage of the figure is colored?"
1941
1971
msgstr ""
1942
1972
 
1943
 
#: ../src/Games/Logic/PuzzleCube.cs:47
 
1973
#: ../src/Games/Logic/PuzzleCube.cs:45
1944
1974
msgid "Cube"
1945
1975
msgstr "Kostka"
1946
1976
 
1947
 
#: ../src/Games/Logic/PuzzleCube.cs:51
 
1977
#: ../src/Games/Logic/PuzzleCube.cs:49
1948
1978
#, csharp-format
1949
1979
msgid ""
1950
1980
"When folded as a cube, which face on the figure is opposite the face with a "
1951
1981
"{0} drawn on it? Answer the number written on face."
1952
1982
msgstr ""
1953
1983
 
1954
 
#: ../src/Games/Logic/PuzzleDice.cs:52
 
1984
#: ../src/Games/Logic/PuzzleDice.cs:50
1955
1985
msgid ""
1956
1986
"What is the probability of getting a '2' or a '6' in a single throw of a "
1957
1987
"fair 6 sided die? Answer using a fraction (e.g.: 1/2)."
1958
1988
msgstr ""
1959
1989
 
 
1990
#: ../src/Games/Logic/PuzzleDice.cs:52
 
1991
msgid "There are 2 of 6 possibilities."
 
1992
msgstr ""
 
1993
 
1960
1994
#: ../src/Games/Logic/PuzzleDice.cs:54
1961
 
msgid "There are 2 of 6 possibilities."
1962
 
msgstr ""
1963
 
 
1964
 
#: ../src/Games/Logic/PuzzleDice.cs:56
1965
1995
msgid ""
1966
1996
"What is the probability of not getting a '5' in a single throw of a fair 6 "
1967
1997
"sided die? Answer using a fraction (e.g.: 1/2)."
1968
1998
msgstr ""
1969
1999
 
 
2000
#: ../src/Games/Logic/PuzzleDice.cs:56
 
2001
msgid "There are 5 of 6 possibilities."
 
2002
msgstr ""
 
2003
 
1970
2004
#: ../src/Games/Logic/PuzzleDice.cs:58
1971
 
msgid "There are 5 of 6 possibilities."
 
2005
msgid ""
 
2006
"Two fair 6 sided dices are thrown simultaneously. What is the probability of "
 
2007
"getting two even numbers? Answer using a fraction (e.g.: 1/2)."
1972
2008
msgstr ""
1973
2009
 
1974
2010
#: ../src/Games/Logic/PuzzleDice.cs:60
1975
 
msgid ""
1976
 
"Two fair 6 sided dices are thrown simultaneously. What is the probability of "
1977
 
"getting two even numbers? Answer using a fraction (e.g.: 1/2)."
 
2011
msgid "There are 9 of 36 possibilities of getting an even number."
1978
2012
msgstr ""
1979
2013
 
1980
2014
#: ../src/Games/Logic/PuzzleDice.cs:62
1981
 
msgid "There are 9 of 36 possibilities of getting an even number."
 
2015
msgid ""
 
2016
"Two fair 6 sided dices are thrown simultaneously. What is the probability of "
 
2017
"getting two '6'? Answer using a fraction (e.g.: 1/2)."
1982
2018
msgstr ""
1983
2019
 
1984
2020
#: ../src/Games/Logic/PuzzleDice.cs:64
1985
2021
msgid ""
1986
 
"Two fair 6 sided dices are thrown simultaneously. What is the probability of "
1987
 
"getting two '6'? Answer using a fraction (e.g.: 1/2)."
1988
 
msgstr ""
1989
 
 
1990
 
#: ../src/Games/Logic/PuzzleDice.cs:66
1991
 
msgid ""
1992
2022
"There is 1 of 6 possibilities of getting a '6' on the first die and the same "
1993
2023
"for the second die."
1994
2024
msgstr ""
1995
2025
 
1996
 
#: ../src/Games/Logic/PuzzleDice.cs:70
 
2026
#: ../src/Games/Logic/PuzzleDice.cs:68
1997
2027
msgid "Dice"
1998
2028
msgstr ""
1999
2029
 
2000
 
#: ../src/Games/Logic/PuzzleDivideCircle.cs:47
 
2030
#: ../src/Games/Logic/PuzzleDivideCircle.cs:45
2001
2031
msgid "Divide circles"
2002
2032
msgstr ""
2003
2033
 
2004
 
#: ../src/Games/Logic/PuzzleDivideCircle.cs:51
 
2034
#: ../src/Games/Logic/PuzzleDivideCircle.cs:49
2005
2035
msgid ""
2006
2036
"In the last figure, in how many regions is the circle divided into when all "
2007
2037
"dots are connected?"
2008
2038
msgstr ""
2009
2039
 
2010
 
#: ../src/Games/Logic/PuzzleDivideCircle.cs:115
2011
 
#: ../src/Games/Logic/PuzzleDivideCircle.cs:130
2012
 
#: ../src/Games/Logic/PuzzleDivideCircle.cs:147
 
2040
#: ../src/Games/Logic/PuzzleDivideCircle.cs:113
 
2041
#: ../src/Games/Logic/PuzzleDivideCircle.cs:128
 
2042
#: ../src/Games/Logic/PuzzleDivideCircle.cs:145
2013
2043
#, csharp-format
2014
2044
msgid "Has {0} regions"
2015
2045
msgstr ""
2016
2046
 
2017
 
#: ../src/Games/Logic/PuzzleEquation.cs:35
 
2047
#: ../src/Games/Logic/PuzzleEquation.cs:33
2018
2048
msgid "Equation"
2019
2049
msgstr ""
2020
2050
 
2021
 
#: ../src/Games/Logic/PuzzleEquation.cs:39
 
2051
#: ../src/Games/Logic/PuzzleEquation.cs:37
2022
2052
msgid "What is the result of the equation below?"
2023
2053
msgstr ""
2024
2054
 
2025
 
#: ../src/Games/Logic/PuzzleEquation.cs:44
 
2055
#: ../src/Games/Logic/PuzzleEquation.cs:42
2026
2056
msgid ""
2027
2057
"The order of arithmetical operations is always as follows: exponents and "
2028
2058
"roots, multiplication and division, addition and subtraction."
2029
2059
msgstr ""
2030
2060
 
2031
 
#: ../src/Games/Logic/PuzzleExtraCircle.cs:42
 
2061
#: ../src/Games/Logic/PuzzleExtraCircle.cs:41
2032
2062
msgid "Extra circle"
2033
2063
msgstr ""
2034
2064
 
2035
 
#: ../src/Games/Logic/PuzzleExtraCircle.cs:51
 
2065
#: ../src/Games/Logic/PuzzleExtraCircle.cs:50
2036
2066
#, csharp-format
2037
2067
msgid ""
2038
2068
"Which circle does not belong to the group? It is not a sequence of elements. "
2039
2069
"Answer {0}, {1}, {2} or {3}."
2040
2070
msgstr ""
2041
2071
 
2042
 
#: ../src/Games/Logic/PuzzleExtraCircle.cs:56
 
2072
#: ../src/Games/Logic/PuzzleExtraCircle.cs:55
2043
2073
msgid "All circles share a common property except for one."
2044
2074
msgstr ""
2045
2075
 
2046
 
#: ../src/Games/Logic/PuzzleExtraCircle.cs:61
 
2076
#: ../src/Games/Logic/PuzzleExtraCircle.cs:60
2047
2077
#, csharp-format
2048
2078
msgid ""
2049
2079
"In all circles the color slices follow the same order except for this one."
2050
2080
msgstr ""
2051
2081
 
2052
 
#: ../src/Games/Logic/PuzzleFigureLetter.cs:42
 
2082
#: ../src/Games/Logic/PuzzleFigureLetter.cs:40
2053
2083
msgid "Figures and text"
2054
2084
msgstr ""
2055
2085
 
2056
 
#: ../src/Games/Logic/PuzzleFigureLetter.cs:46
 
2086
#: ../src/Games/Logic/PuzzleFigureLetter.cs:44
2057
2087
msgid ""
2058
2088
"The figures and the text are related. What text should go under the last "
2059
2089
"figure?"
2060
2090
msgstr ""
2061
2091
 
2062
 
#: ../src/Games/Logic/PuzzleFigureLetter.cs:50
 
2092
#: ../src/Games/Logic/PuzzleFigureLetter.cs:48
2063
2093
msgid "Every character of the text represents a property of the figure."
2064
2094
msgstr ""
2065
2095
 
2066
 
#: ../src/Games/Logic/PuzzleFigureLetter.cs:55
 
2096
#: ../src/Games/Logic/PuzzleFigureLetter.cs:53
2067
2097
msgid ""
2068
2098
"'A' indicates that the figures overlap, 'B' that are squares, 'C' that are "
2069
2099
"circles, 'D' that the figures are separated, 'E' that there are three "
2070
2100
"figures and 'F' that there are two figures."
2071
2101
msgstr ""
2072
2102
 
2073
 
#: ../src/Games/Logic/PuzzleFigurePattern.cs:42
 
2103
#: ../src/Games/Logic/PuzzleFigurePattern.cs:40
2074
2104
msgid "Figure pattern"
2075
2105
msgstr ""
2076
2106
 
2077
 
#: ../src/Games/Logic/PuzzleFigurePattern.cs:47
 
2107
#: ../src/Games/Logic/PuzzleFigurePattern.cs:45
2078
2108
#, csharp-format
2079
2109
msgid "What figure should replace the question mark? Answer {0}, {1} or {2}."
2080
2110
msgstr ""
2081
2111
 
2082
 
#: ../src/Games/Logic/PuzzleFigurePattern.cs:52
 
2112
#: ../src/Games/Logic/PuzzleFigurePattern.cs:50
2083
2113
msgid ""
2084
2114
"The third figure of every row involves somehow combining the first two "
2085
2115
"figures."
2086
2116
msgstr ""
2087
2117
 
2088
 
#: ../src/Games/Logic/PuzzleFigurePattern.cs:57
 
2118
#: ../src/Games/Logic/PuzzleFigurePattern.cs:55
2089
2119
msgid ""
2090
2120
"Superpose the first and second figures and remove the lines that they have "
2091
2121
"in common, then rotate the resulting figure 45 degrees."
2092
2122
msgstr ""
2093
2123
 
2094
 
#: ../src/Games/Logic/PuzzleFigures.cs:44
 
2124
#: ../src/Games/Logic/PuzzleFigures.cs:42
2095
2125
msgid "Figures"
2096
2126
msgstr ""
2097
2127
 
2098
 
#: ../src/Games/Logic/PuzzleFigures.cs:48
 
2128
#: ../src/Games/Logic/PuzzleFigures.cs:46
2099
2129
msgid ""
2100
2130
"What is the next logical sequence of objects in the last column? See below "
2101
2131
"the convention when giving the answer."
2102
2132
msgstr ""
2103
2133
 
2104
 
#: ../src/Games/Logic/PuzzleFigures.cs:53
 
2134
#: ../src/Games/Logic/PuzzleFigures.cs:51
2105
2135
msgid ""
2106
2136
"It is the only combination that you can build with the given elements "
2107
2137
"without repeating them."
2108
2138
msgstr ""
2109
2139
 
2110
 
#: ../src/Games/Logic/PuzzleFigures.cs:80
2111
 
#: ../src/Games/Logic/PuzzleFigures.cs:92
2112
 
#: ../src/Games/Logic/PuzzleFigures.cs:105
 
2140
#: ../src/Games/Logic/PuzzleFigures.cs:78
 
2141
#: ../src/Games/Logic/PuzzleFigures.cs:90
 
2142
#: ../src/Games/Logic/PuzzleFigures.cs:103
2113
2143
#, csharp-format
2114
2144
msgid "{0} ->"
2115
2145
msgstr ""
2116
2146
 
2117
 
#: ../src/Games/Logic/PuzzleFigures.cs:161
 
2147
#: ../src/Games/Logic/PuzzleFigures.cs:159
2118
2148
msgid "Convention when giving the answer is:"
2119
2149
msgstr ""
2120
2150
 
2121
 
#: ../src/Games/Logic/PuzzleFigures.cs:165
 
2151
#: ../src/Games/Logic/PuzzleFigures.cs:163
2122
2152
#, csharp-format
2123
2153
msgid "E.g: {0}{1}{2} (pentagon, triangle, circle)"
2124
2154
msgstr ""
2125
2155
 
2126
 
#: ../src/Games/Logic/PuzzleFourSided.cs:34
 
2156
#: ../src/Games/Logic/PuzzleFourSided.cs:32
2127
2157
msgid "Four sided"
2128
2158
msgstr ""
2129
2159
 
2130
 
#: ../src/Games/Logic/PuzzleFourSided.cs:38
 
2160
#: ../src/Games/Logic/PuzzleFourSided.cs:36
2131
2161
msgid "How many four sided figures do you count in the figure below?"
2132
2162
msgstr ""
2133
2163
 
2134
 
#: ../src/Games/Logic/PuzzleFourSided.cs:42
 
2164
#: ../src/Games/Logic/PuzzleFourSided.cs:40
2135
2165
msgid "A four sided figure can be embedded inside another figure."
2136
2166
msgstr ""
2137
2167
 
2138
 
#: ../src/Games/Logic/PuzzleFourSided.cs:47
 
2168
#: ../src/Games/Logic/PuzzleFourSided.cs:45
2139
2169
#, csharp-format
2140
2170
msgid ""
2141
2171
"The four sided figures are made by connecting the following points: {0}"
2142
2172
msgstr ""
2143
2173
 
2144
 
#: ../src/Games/Logic/PuzzleHandshakes.cs:34
 
2174
#: ../src/Games/Logic/PuzzleHandshakes.cs:32
2145
2175
msgid "Handshakes"
2146
2176
msgstr ""
2147
2177
 
2148
 
#: ../src/Games/Logic/PuzzleHandshakes.cs:39
 
2178
#: ../src/Games/Logic/PuzzleHandshakes.cs:37
2149
2179
#, csharp-format
2150
2180
msgid ""
2151
2181
"All attendees to a party are introduced to one another. {0} handshakes are "
2152
2182
"made in total. How many people are attending the party?"
2153
2183
msgstr ""
2154
2184
 
2155
 
#: ../src/Games/Logic/PuzzleHandshakes.cs:44
 
2185
#: ../src/Games/Logic/PuzzleHandshakes.cs:42
2156
2186
msgid ""
2157
2187
"Try to imagine a situation in which you are meeting a small number of people."
2158
2188
msgstr ""
2159
2189
 
2160
 
#: ../src/Games/Logic/PuzzleLargerShape.cs:114
 
2190
#: ../src/Games/Logic/PuzzleLargerShape.cs:113
2161
2191
msgid "Larger shape"
2162
2192
msgstr ""
2163
2193
 
2164
 
#: ../src/Games/Logic/PuzzleLargerShape.cs:123
 
2194
#: ../src/Games/Logic/PuzzleLargerShape.cs:122
2165
2195
#, csharp-format
2166
2196
msgid ""
2167
2197
"Which larger shape can you make combining the first two figures? Answer {0}, "
2168
2198
"{1}, {2} or {3}."
2169
2199
msgstr ""
2170
2200
 
2171
 
#: ../src/Games/Logic/PuzzleLines.cs:36
 
2201
#: ../src/Games/Logic/PuzzleLines.cs:34
2172
2202
msgid "Lines"
2173
2203
msgstr ""
2174
2204
 
2175
 
#: ../src/Games/Logic/PuzzleLines.cs:40
 
2205
#: ../src/Games/Logic/PuzzleLines.cs:38
2176
2206
msgid ""
2177
2207
"How many line segments in total are in the figures below? A line segment is "
2178
2208
"a line between two points with no crossing lines."
2179
2209
msgstr ""
2180
2210
 
2181
 
#: ../src/Games/Logic/PuzzleLines.cs:45
 
2211
#: ../src/Games/Logic/PuzzleLines.cs:43
2182
2212
#, csharp-format
2183
2213
msgid ""
2184
2214
"There are {0} lines in the figure to the left and {1} in the figure to the "
2185
2215
"right."
2186
2216
msgstr ""
2187
2217
 
2188
 
#: ../src/Games/Logic/PuzzleLines.cs:50
 
2218
#: ../src/Games/Logic/PuzzleLines.cs:48
2189
2219
msgid "It is an easy exercise if you systematically count the lines."
2190
2220
msgstr ""
2191
2221
 
2192
 
#: ../src/Games/Logic/PuzzleMatrixGroups.cs:37
 
2222
#: ../src/Games/Logic/PuzzleMatrixGroups.cs:35
2193
2223
msgid "Matrix groups"
2194
2224
msgstr ""
2195
2225
 
2196
 
#: ../src/Games/Logic/PuzzleMatrixGroups.cs:41
 
2226
#: ../src/Games/Logic/PuzzleMatrixGroups.cs:39
2197
2227
msgid "One of numbers in the matrix must be circled. Which one?"
2198
2228
msgstr ""
2199
2229
 
2200
 
#: ../src/Games/Logic/PuzzleMatrixGroups.cs:45
 
2230
#: ../src/Games/Logic/PuzzleMatrixGroups.cs:43
2201
2231
msgid "All circled numbers share an arithmetical property."
2202
2232
msgstr ""
2203
2233
 
2204
 
#: ../src/Games/Logic/PuzzleMatrixGroups.cs:50
 
2234
#: ../src/Games/Logic/PuzzleMatrixGroups.cs:48
2205
2235
#, csharp-format
2206
2236
msgid "Every circled number can be divided by {0}."
2207
2237
msgstr ""
2208
2238
 
2209
 
#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:46
 
2239
#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:44
2210
2240
msgid "Matrix numbers"
2211
2241
msgstr ""
2212
2242
 
2213
 
#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:50
 
2243
#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:48
2214
2244
msgid ""
2215
2245
"The numbers in the matrix follow a pattern. Which number should replace the "
2216
2246
"question mark?"
2217
2247
msgstr ""
2218
2248
 
 
2249
#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:54
 
2250
msgid "The pattern is arithmetical and works vertically."
 
2251
msgstr ""
 
2252
 
2219
2253
#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:56
2220
 
msgid "The pattern is arithmetical and works vertically."
2221
 
msgstr ""
2222
 
 
2223
 
#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:58
2224
2254
msgid "The pattern is arithmetical and works horizontally."
2225
2255
msgstr ""
2226
2256
 
 
2257
#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:67
 
2258
#, csharp-format
 
2259
msgid ""
 
2260
"The fourth row is calculated by multiplying the first two rows and adding "
 
2261
"the third."
 
2262
msgstr ""
 
2263
 
2227
2264
#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:69
2228
2265
#, csharp-format
2229
2266
msgid ""
2230
 
"The fourth row is calculated by multiplying the first two rows and adding "
2231
 
"the third."
2232
 
msgstr ""
2233
 
 
2234
 
#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:71
2235
 
#, csharp-format
2236
 
msgid ""
2237
2267
"The fourth column is calculated by multiplying the first two columns and "
2238
2268
"adding the third."
2239
2269
msgstr ""
2240
2270
 
 
2271
#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:74
 
2272
#, csharp-format
 
2273
msgid ""
 
2274
"The fourth row is calculated by multiplying the first two rows and "
 
2275
"subtracting the third."
 
2276
msgstr ""
 
2277
 
2241
2278
#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:76
2242
2279
#, csharp-format
2243
2280
msgid ""
2244
 
"The fourth row is calculated by multiplying the first two rows and "
2245
 
"subtracting the third."
2246
 
msgstr ""
2247
 
 
2248
 
#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:78
2249
 
#, csharp-format
2250
 
msgid ""
2251
2281
"The fourth column is calculated by multiplying the first two columns and "
2252
2282
"subtracting the third."
2253
2283
msgstr ""
2254
2284
 
 
2285
#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:81
 
2286
#, csharp-format
 
2287
msgid ""
 
2288
"The fourth row is calculated by adding the first two rows and subtracting "
 
2289
"the third."
 
2290
msgstr ""
 
2291
 
2255
2292
#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:83
2256
2293
#, csharp-format
2257
2294
msgid ""
2258
 
"The fourth row is calculated by adding the first two rows and subtracting "
2259
 
"the third."
2260
 
msgstr ""
2261
 
 
2262
 
#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:85
2263
 
#, csharp-format
2264
 
msgid ""
2265
2295
"The fourth column is calculated by adding the first two columns and "
2266
2296
"subtracting the third."
2267
2297
msgstr ""
2268
2298
 
2269
 
#: ../src/Games/Logic/PuzzleMissingPiece.cs:36
 
2299
#: ../src/Games/Logic/PuzzleMissingPiece.cs:35
2270
2300
msgid "Missing piece"
2271
2301
msgstr ""
2272
2302
 
2273
 
#: ../src/Games/Logic/PuzzleMissingPiece.cs:41
 
2303
#: ../src/Games/Logic/PuzzleMissingPiece.cs:40
2274
2304
#, csharp-format
2275
2305
msgid "Which square completes the figure below? Answer {0}, {1} or {2}."
2276
2306
msgstr ""
2277
2307
 
2278
 
#: ../src/Games/Logic/PuzzleMissingPiece.cs:46
 
2308
#: ../src/Games/Logic/PuzzleMissingPiece.cs:45
2279
2309
msgid "The logic works at row level."
2280
2310
msgstr ""
2281
2311
 
2282
 
#: ../src/Games/Logic/PuzzleMissingPiece.cs:51
 
2312
#: ../src/Games/Logic/PuzzleMissingPiece.cs:50
2283
2313
msgid ""
2284
2314
"In every row the third square is made by flipping the first square and "
2285
2315
"superimposing it on the second square, followed by removing the matching "
2286
2316
"lines."
2287
2317
msgstr ""
2288
2318
 
2289
 
#: ../src/Games/Logic/PuzzleMissingSlice.cs:63
 
2319
#: ../src/Games/Logic/PuzzleMissingSlice.cs:62
2290
2320
msgid "Missing slice"
2291
2321
msgstr ""
2292
2322
 
2293
 
#: ../src/Games/Logic/PuzzleMissingSlice.cs:68
 
2323
#: ../src/Games/Logic/PuzzleMissingSlice.cs:67
2294
2324
#, csharp-format
2295
2325
msgid ""
2296
2326
"Some slices have a common property. Which is the missing slice in the circle "
2297
2327
"below? Answer {0}, {1} or {2}."
2298
2328
msgstr ""
2299
2329
 
2300
 
#: ../src/Games/Logic/PuzzleMissingSlice.cs:73
 
2330
#: ../src/Games/Logic/PuzzleMissingSlice.cs:72
2301
2331
msgid "Each slice is related to the opposite one."
2302
2332
msgstr ""
2303
2333
 
2304
 
#: ../src/Games/Logic/PuzzleMissingSlice.cs:78
 
2334
#: ../src/Games/Logic/PuzzleMissingSlice.cs:77
2305
2335
#, csharp-format
2306
2336
msgid ""
2307
2337
"All numbers of each slice, when added to the ones of the opposite slice, add "
2308
2338
"always {0}."
2309
2339
msgstr ""
2310
2340
 
2311
 
#: ../src/Games/Logic/PuzzleMostInCommon.cs:77
 
2341
#: ../src/Games/Logic/PuzzleMostInCommon.cs:76
2312
2342
msgid "Most in common"
2313
2343
msgstr ""
2314
2344
 
2315
 
#: ../src/Games/Logic/PuzzleMostInCommon.cs:82
 
2345
#: ../src/Games/Logic/PuzzleMostInCommon.cs:81
2316
2346
#, csharp-format
2317
2347
msgid ""
2318
2348
"Which of the possible answers have the most in common with the four given "
2319
2349
"figures? Answer {0}, {1}, {2} or {3}."
2320
2350
msgstr ""
2321
2351
 
2322
 
#: ../src/Games/Logic/PuzzleMostInCommon.cs:87
 
2352
#: ../src/Games/Logic/PuzzleMostInCommon.cs:86
2323
2353
msgid "Think of the common elements that the given figures have inside them."
2324
2354
msgstr ""
2325
2355
 
2326
 
#: ../src/Games/Logic/PuzzleMostInCommon.cs:93
 
2356
#: ../src/Games/Logic/PuzzleMostInCommon.cs:92
2327
2357
msgid ""
2328
2358
"It has the same number of elements inside the figure as the given figures."
2329
2359
msgstr ""
2330
2360
 
2331
 
#: ../src/Games/Logic/PuzzleMostInCommon.cs:95
 
2361
#: ../src/Games/Logic/PuzzleMostInCommon.cs:94
2332
2362
msgid ""
2333
2363
"It is the figure with the most elements in common compared to the given "
2334
2364
"figures."
2335
2365
msgstr ""
2336
2366
 
2337
 
#: ../src/Games/Logic/PuzzleMoveFigure.cs:35
 
2367
#: ../src/Games/Logic/PuzzleMoveFigure.cs:33
2338
2368
msgid "Move figure"
2339
2369
msgstr ""
2340
2370
 
2341
 
#: ../src/Games/Logic/PuzzleMoveFigure.cs:39
 
2371
#: ../src/Games/Logic/PuzzleMoveFigure.cs:37
2342
2372
msgid ""
2343
2373
"What is the minimum number of circles to be moved in order to convert the "
2344
2374
"left figure into the right figure?"
2345
2375
msgstr ""
2346
2376
 
2347
 
#: ../src/Games/Logic/PuzzleMoveFigure.cs:46
 
2377
#: ../src/Games/Logic/PuzzleMoveFigure.cs:44
2348
2378
msgid ""
2349
2379
"Move the circle from the first line to the second and move two circles from "
2350
2380
"the fourth line to the second and the fifth lines."
2351
2381
msgstr ""
2352
2382
 
2353
 
#: ../src/Games/Logic/PuzzleMoveFigure.cs:48
 
2383
#: ../src/Games/Logic/PuzzleMoveFigure.cs:46
2354
2384
msgid ""
2355
2385
"Move the first line to the seventh; move the two circles of the second line "
2356
2386
"to third; and move first and last circles of the fifth line to the sixth."
2357
2387
msgstr ""
2358
2388
 
2359
 
#: ../src/Games/Logic/PuzzleNextFigure.cs:54
 
2389
#: ../src/Games/Logic/PuzzleNextFigure.cs:53
2360
2390
msgid "Next figure"
2361
2391
msgstr ""
2362
2392
 
2363
 
#: ../src/Games/Logic/PuzzleNextFigure.cs:59
 
2393
#: ../src/Games/Logic/PuzzleNextFigure.cs:58
2364
2394
#, csharp-format
2365
2395
msgid ""
2366
2396
"Which is the next logical figure in the sequence? Answer {0}, {1} or {2}."
2367
2397
msgstr ""
2368
2398
 
2369
 
#: ../src/Games/Logic/PuzzleNextFigure.cs:66
 
2399
#: ../src/Games/Logic/PuzzleNextFigure.cs:65
2370
2400
#, csharp-format
2371
2401
msgid ""
2372
2402
"From first figure, the top circle advances by two positions clockwise, while "
2373
2403
"the left circle goes backwards one position."
2374
2404
msgstr ""
2375
2405
 
2376
 
#: ../src/Games/Logic/PuzzleNumericRelation.cs:40
 
2406
#: ../src/Games/Logic/PuzzleNumericRelation.cs:38
2377
2407
msgid "Numeric relation"
2378
2408
msgstr ""
2379
2409
 
2380
 
#: ../src/Games/Logic/PuzzleNumericRelation.cs:44
 
2410
#: ../src/Games/Logic/PuzzleNumericRelation.cs:42
2381
2411
msgid "What number should replace the question mark?"
2382
2412
msgstr ""
2383
2413
 
2384
 
#: ../src/Games/Logic/PuzzleNumericRelation.cs:48
 
2414
#: ../src/Games/Logic/PuzzleNumericRelation.cs:46
2385
2415
msgid "The numbers are related arithmetically."
2386
2416
msgstr ""
2387
2417
 
 
2418
#: ../src/Games/Logic/PuzzleNumericRelation.cs:53
 
2419
#, csharp-format
 
2420
msgid "Every group of {0} numbers sums exactly {1}."
 
2421
msgstr ""
 
2422
 
2388
2423
#: ../src/Games/Logic/PuzzleNumericRelation.cs:55
2389
 
#, csharp-format
2390
 
msgid "Every group of {0} numbers sums exactly {1}."
 
2424
msgid ""
 
2425
"Divide the sequence in groups of three numbers. Every third number is "
 
2426
"calculated by multiplying by the two previous ones."
2391
2427
msgstr ""
2392
2428
 
2393
2429
#: ../src/Games/Logic/PuzzleNumericRelation.cs:57
2394
2430
msgid ""
2395
2431
"Divide the sequence in groups of three numbers. Every third number is "
2396
 
"calculated by multiplying by the two previous ones."
2397
 
msgstr ""
2398
 
 
2399
 
#: ../src/Games/Logic/PuzzleNumericRelation.cs:59
2400
 
msgid ""
2401
 
"Divide the sequence in groups of three numbers. Every third number is "
2402
2432
"calculated by subtracting the second number from the first."
2403
2433
msgstr ""
2404
2434
 
2405
 
#: ../src/Games/Logic/PuzzleNumericSequence.cs:37
 
2435
#: ../src/Games/Logic/PuzzleNumericSequence.cs:35
2406
2436
msgid "Numeric sequence"
2407
2437
msgstr ""
2408
2438
 
2409
 
#: ../src/Games/Logic/PuzzleNumericSequence.cs:41
 
2439
#: ../src/Games/Logic/PuzzleNumericSequence.cs:39
2410
2440
msgid ""
2411
2441
"The next sequence follows a logic. What number should replace the question "
2412
2442
"mark?"
2413
2443
msgstr ""
2414
2444
 
2415
 
#: ../src/Games/Logic/PuzzleNumericSequence.cs:45
 
2445
#: ../src/Games/Logic/PuzzleNumericSequence.cs:43
2416
2446
msgid "Every number in the sequence is related to the previous one."
2417
2447
msgstr ""
2418
2448
 
2419
 
#: ../src/Games/Logic/PuzzleNumericSequence.cs:52
 
2449
#: ../src/Games/Logic/PuzzleNumericSequence.cs:50
2420
2450
msgid ""
2421
2451
"Every number in the sequence is the result of subtracting 1 from the "
2422
2452
"previous number and multiplying it by 2."
2423
2453
msgstr ""
2424
2454
 
2425
 
#: ../src/Games/Logic/PuzzleNumericSequence.cs:54
 
2455
#: ../src/Games/Logic/PuzzleNumericSequence.cs:52
2426
2456
msgid ""
2427
2457
"Every number in the sequence is the result of adding 1 to the previous "
2428
2458
"number and multiplying it by 3."
2429
2459
msgstr ""
2430
2460
 
2431
 
#: ../src/Games/Logic/PuzzleNumericSequence.cs:56
 
2461
#: ../src/Games/Logic/PuzzleNumericSequence.cs:54
2432
2462
msgid ""
2433
2463
"Every number in the sequence is the result of subtracting 2 from the "
2434
2464
"previous number and multiplying it by -2."
2435
2465
msgstr ""
2436
2466
 
2437
 
#: ../src/Games/Logic/PuzzleOstracism.cs:55
 
2467
#: ../src/Games/Logic/PuzzleOstracism.cs:53
2438
2468
msgid "Ostracism"
2439
2469
msgstr "Ostracyzm"
2440
2470
 
2441
 
#: ../src/Games/Logic/PuzzleOstracism.cs:60
 
2471
#: ../src/Games/Logic/PuzzleOstracism.cs:58
2442
2472
#, csharp-format
2443
2473
msgid ""
2444
2474
"Which element does not belong to the group? It is not related to "
2445
2475
"divisibility of the numbers. Answer {0}, {1}, {2}, {3} or {4}."
2446
2476
msgstr ""
2447
2477
 
2448
 
#: ../src/Games/Logic/PuzzleOstracism.cs:68
 
2478
#: ../src/Games/Logic/PuzzleOstracism.cs:66
2449
2479
msgid ""
2450
2480
"The criteria for deciding if an equation belongs to the group is not "
2451
2481
"arithmetical."
2452
2482
msgstr ""
2453
2483
 
2454
 
#: ../src/Games/Logic/PuzzleOstracism.cs:70
 
2484
#: ../src/Games/Logic/PuzzleOstracism.cs:68
2455
2485
msgid ""
2456
2486
"Consider that every number that belongs to the group has two parts that are "
2457
2487
"related."
2458
2488
msgstr ""
2459
2489
 
2460
 
#: ../src/Games/Logic/PuzzleOstracism.cs:81
 
2490
#: ../src/Games/Logic/PuzzleOstracism.cs:79
2461
2491
msgid ""
2462
2492
"In all the other equations the digits from the left side appear also in the "
2463
2493
"right side."
2464
2494
msgstr ""
2465
2495
 
2466
 
#: ../src/Games/Logic/PuzzleOstracism.cs:83
 
2496
#: ../src/Games/Logic/PuzzleOstracism.cs:81
2467
2497
msgid ""
2468
2498
"In all the other numbers the last three digits are the square of the first "
2469
2499
"two digits."
2470
2500
msgstr ""
2471
2501
 
2472
 
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:58
 
2502
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:56
2473
2503
#, csharp-format
2474
2504
msgid ""
2475
2505
"If all painters are artists and some citizens of Barcelona are artists. "
2476
2506
"Which of the following sentences is correct? Answer {0}, {1}, {2} or {3}."
2477
2507
msgstr ""
2478
2508
 
2479
 
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:60
 
2509
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:58
2480
2510
msgid "Some citizens of Barcelona are painters"
2481
2511
msgstr ""
2482
2512
 
2483
 
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:61
 
2513
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:59
2484
2514
msgid "All citizens of Barcelona are painters"
2485
2515
msgstr ""
2486
2516
 
2487
 
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:62
 
2517
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:60
2488
2518
msgid "No citizen of Barcelona is a painter"
2489
2519
msgstr ""
2490
2520
 
2491
 
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:63
2492
 
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:71
2493
 
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:79
2494
 
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:87
 
2521
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:61
 
2522
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:69
 
2523
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:77
 
2524
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:85
2495
2525
msgid "None of the other options"
2496
2526
msgstr ""
2497
2527
 
2498
 
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:66
 
2528
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:64
2499
2529
#, csharp-format
2500
2530
msgid ""
2501
2531
"If no ill artist is happy and some artists are happy. Which of the following "
2502
2532
"sentences is correct? Answer {0}, {1}, {2} or {3}."
2503
2533
msgstr ""
2504
2534
 
2505
 
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:68
 
2535
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:66
2506
2536
msgid "Some artist are not ill"
2507
2537
msgstr ""
2508
2538
 
2509
 
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:69
 
2539
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:67
2510
2540
msgid "Some painters are not artists"
2511
2541
msgstr ""
2512
2542
 
2513
 
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:70
 
2543
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:68
2514
2544
msgid "All artists are happy"
2515
2545
msgstr "Wszyscy artyści są weseli"
2516
2546
 
2517
 
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:74
 
2547
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:72
2518
2548
#, csharp-format
2519
2549
msgid ""
2520
2550
"People that travel always buy a map. You are not going to travel. Which of "
2521
2551
"the following sentences is correct? Answer {0}, {1}, {2} or {3}."
2522
2552
msgstr ""
2523
2553
 
2524
 
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:76
 
2554
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:74
2525
2555
msgid "You do not have any map"
2526
2556
msgstr "Nie masz żadnej mapy"
2527
2557
 
2528
 
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:77
 
2558
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:75
2529
2559
msgid "You do not buy a map"
2530
2560
msgstr "Nie kupiłeś mapy"
2531
2561
 
2532
 
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:78
 
2562
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:76
2533
2563
msgid "All people have a map"
2534
2564
msgstr ""
2535
2565
 
2536
 
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:82
 
2566
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:80
2537
2567
#, csharp-format
2538
2568
msgid ""
2539
2569
"If you whistle if you are happy and you always smile when you whistle, which "
2540
2570
"of the following sentences is correct? Answer {0}, {1}, {2} or {3}."
2541
2571
msgstr ""
2542
2572
 
2543
 
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:84
 
2573
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:82
2544
2574
msgid "You smile if you are happy"
2545
2575
msgstr "Śmiejesz się kiedy jesteś szczęśliwy"
2546
2576
 
2547
 
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:85
 
2577
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:83
2548
2578
msgid "You are only happy if you whistle"
2549
2579
msgstr "Jesteś szczęśliwy tylko wtedy kiedy gwiżdżesz"
2550
2580
 
2551
 
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:86
 
2581
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:84
2552
2582
msgid "You whistle if you are not happy"
2553
2583
msgstr "Gwiżdżesz kiedy nie jesteś szczęśliwy"
2554
2584
 
2555
 
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:92
 
2585
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:90
2556
2586
msgid "Predicate Logic"
2557
2587
msgstr ""
2558
2588
 
2559
 
#: ../src/Games/Logic/PuzzlePencil.cs:39
 
2589
#: ../src/Games/Logic/PuzzlePencil.cs:38
2560
2590
msgid "Pencil"
2561
2591
msgstr "Ołówek"
2562
2592
 
2563
 
#: ../src/Games/Logic/PuzzlePencil.cs:44
 
2593
#: ../src/Games/Logic/PuzzlePencil.cs:43
2564
2594
#, csharp-format
2565
2595
msgid ""
2566
2596
"Which of the following figures cannot be drawn without crossing any previous "
2567
2597
"lines nor lifting the pencil? Answer {0}, {1}, {2}, {3} or {4}."
2568
2598
msgstr ""
2569
2599
 
2570
 
#: ../src/Games/Logic/PuzzlePeopleTable.cs:47
 
2600
#: ../src/Games/Logic/PuzzlePeopleTable.cs:45
2571
2601
msgid "People at a table"
2572
2602
msgstr ""
2573
2603
 
2574
 
#: ../src/Games/Logic/PuzzlePeopleTable.cs:51
 
2604
#: ../src/Games/Logic/PuzzlePeopleTable.cs:49
2575
2605
#, csharp-format
2576
2606
msgid ""
2577
2607
"A group of people are sitting at round table, evenly spaced out. How many "
2578
2608
"people are there if the {0} person is across from the {1}?"
2579
2609
msgstr ""
2580
2610
 
2581
 
#: ../src/Games/Logic/PuzzlePeopleTable.cs:56
 
2611
#: ../src/Games/Logic/PuzzlePeopleTable.cs:54
2582
2612
msgid ""
2583
2613
"Subtracting the two positions you find out how many people are seated half "
2584
2614
"way around the table. Doubling this number leaves you with the total amount "
2585
2615
"of people."
2586
2616
msgstr ""
2587
2617
 
2588
 
#: ../src/Games/Logic/PuzzlePeopleTable.cs:64
 
2618
#: ../src/Games/Logic/PuzzlePeopleTable.cs:62
2589
2619
msgid "5th"
2590
2620
msgstr "piąty"
2591
2621
 
2592
 
#: ../src/Games/Logic/PuzzlePeopleTable.cs:65
 
2622
#: ../src/Games/Logic/PuzzlePeopleTable.cs:63
2593
2623
msgid "19th"
2594
2624
msgstr "dziewiętnasty"
2595
2625
 
2596
 
#: ../src/Games/Logic/PuzzlePeopleTable.cs:69
 
2626
#: ../src/Games/Logic/PuzzlePeopleTable.cs:67
2597
2627
msgid "4th"
2598
2628
msgstr "czwarty"
2599
2629
 
2600
 
#: ../src/Games/Logic/PuzzlePeopleTable.cs:70
 
2630
#: ../src/Games/Logic/PuzzlePeopleTable.cs:68
2601
2631
msgid "12th"
2602
2632
msgstr "dwunasty"
2603
2633
 
2604
 
#: ../src/Games/Logic/PuzzlePeopleTable.cs:74
 
2634
#: ../src/Games/Logic/PuzzlePeopleTable.cs:72
2605
2635
msgid "9th"
2606
2636
msgstr "dziewiąty"
2607
2637
 
2608
 
#: ../src/Games/Logic/PuzzlePeopleTable.cs:75
 
2638
#: ../src/Games/Logic/PuzzlePeopleTable.cs:73
2609
2639
msgid "22nd"
2610
2640
msgstr "dwudziesty drugi"
2611
2641
 
2612
 
#: ../src/Games/Logic/PuzzlePeopleTable.cs:115
 
2642
#: ../src/Games/Logic/PuzzlePeopleTable.cs:113
2613
2643
msgid "Two people in the table sitting across each other"
2614
2644
msgstr ""
2615
2645
 
2616
 
#: ../src/Games/Logic/PuzzlePercentage.cs:43
 
2646
#: ../src/Games/Logic/PuzzlePercentage.cs:41
2617
2647
msgid "Percentage"
2618
2648
msgstr "Procent"
2619
2649
 
2620
 
#: ../src/Games/Logic/PuzzlePercentage.cs:80
 
2650
#: ../src/Games/Logic/PuzzlePercentage.cs:78
2621
2651
#, csharp-format
2622
2652
msgid ""
2623
2653
"After getting {0}% discount you have paid {1} monetary units for a TV set. "
2624
2654
"What was the original price of the TV set?"
2625
2655
msgstr ""
2626
2656
 
2627
 
#: ../src/Games/Logic/PuzzlePercentage.cs:97
 
2657
#: ../src/Games/Logic/PuzzlePercentage.cs:95
2628
2658
#, csharp-format
2629
2659
msgid ""
2630
2660
"John's shop had sales of {0} monetary units. This was an increase of {1}% "
2631
2661
"over last month. What were last month sales?"
2632
2662
msgstr ""
2633
2663
 
2634
 
#: ../src/Games/Logic/PuzzlePercentage.cs:112
 
2664
#: ../src/Games/Logic/PuzzlePercentage.cs:110
2635
2665
#, csharp-format
2636
2666
msgid ""
2637
2667
"The amount of water in a bucket decreases by {0}%. By what percentage must "
2638
2668
"the amount of water increase to reach its original value?"
2639
2669
msgstr ""
2640
2670
 
2641
 
#: ../src/Games/Logic/PuzzlePercentage.cs:115
 
2671
#: ../src/Games/Logic/PuzzlePercentage.cs:113
2642
2672
msgid "The objective is to obtain the same total amount."
2643
2673
msgstr ""
2644
2674
 
2645
 
#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:46
 
2675
#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:44
2646
2676
msgid "Quadrilaterals"
2647
2677
msgstr ""
2648
2678
 
2649
 
#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:51
 
2679
#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:49
2650
2680
#, csharp-format
2651
2681
msgid ""
2652
2682
"Which of the following figures does not belong to the group? Answer {0}, "
2653
2683
"{1}, {2}, {3}, {4} or {5}."
2654
2684
msgstr ""
2655
2685
 
2656
 
#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:58
 
2686
#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:56
2657
2687
msgid "It is the only figure with all lines of equal length."
2658
2688
msgstr ""
2659
2689
 
2660
 
#: ../src/Games/Logic/PuzzleSquareDots.cs:93
 
2690
#: ../src/Games/Logic/PuzzleSquareDots.cs:92
2661
2691
msgid "Square with dots"
2662
2692
msgstr ""
2663
2693
 
2664
 
#: ../src/Games/Logic/PuzzleSquareDots.cs:98
 
2694
#: ../src/Games/Logic/PuzzleSquareDots.cs:97
2665
2695
#, csharp-format
2666
2696
msgid ""
2667
2697
"What is the letter of the figure that represents the next logical figure in "
2668
2698
"the sequence? Answer {0}, {1} or {2}."
2669
2699
msgstr ""
2670
2700
 
2671
 
#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:37
 
2701
#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:35
2672
2702
msgid "Squares and letters"
2673
2703
msgstr ""
2674
2704
 
2675
 
#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:41
 
2705
#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:39
2676
2706
msgid ""
2677
2707
"The letters around the squares follow a pattern. Which letter should replace "
2678
2708
"the question mark in the last square?"
2679
2709
msgstr ""
2680
2710
 
2681
 
#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:46
 
2711
#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:44
2682
2712
#, csharp-format
2683
2713
msgid ""
2684
2714
"Every letter is calculated by taking the alphabetical position of the "
2686
2716
"new letter."
2687
2717
msgstr ""
2688
2718
 
2689
 
#: ../src/Games/Logic/PuzzleSquares.cs:34
 
2719
#: ../src/Games/Logic/PuzzleSquares.cs:32
2690
2720
msgid "Squares"
2691
2721
msgstr "Kwadraty"
2692
2722
 
2693
 
#: ../src/Games/Logic/PuzzleSquares.cs:38
 
2723
#: ../src/Games/Logic/PuzzleSquares.cs:36
2694
2724
msgid "How many squares of any size do you count in the figure below?"
2695
2725
msgstr "Ile kwadratów każdego rozmiaru policzyłeś w poniższej figurze ?"
2696
2726
 
2697
 
#: ../src/Games/Logic/PuzzleSquares.cs:42
 
2727
#: ../src/Games/Logic/PuzzleSquares.cs:40
2698
2728
msgid ""
2699
2729
"A square is a rectangle with sides of equal length. A square can also be "
2700
2730
"built from other squares."
2701
2731
msgstr ""
2702
2732
 
2703
 
#: ../src/Games/Logic/PuzzleSquares.cs:49
 
2733
#: ../src/Games/Logic/PuzzleSquares.cs:47
2704
2734
msgid ""
2705
2735
"There are 16 single squares, 9 squares made by 4 single squares, 4 squares "
2706
2736
"made by 9 single squares and 1 square made by 16 single squares."
2707
2737
msgstr ""
2708
2738
 
2709
 
#: ../src/Games/Logic/PuzzleSquares.cs:51
 
2739
#: ../src/Games/Logic/PuzzleSquares.cs:49
2710
2740
msgid ""
2711
2741
"There are 9 single squares, 4 squares made by 4 single squares and 1 square "
2712
2742
"made by 9 single squares."
2713
2743
msgstr ""
2714
2744
 
2715
 
#: ../src/Games/Logic/PuzzleSquareSheets.cs:32
 
2745
#: ../src/Games/Logic/PuzzleSquareSheets.cs:29
2716
2746
msgid "Square sheets"
2717
2747
msgstr ""
2718
2748
 
2719
 
#: ../src/Games/Logic/PuzzleSquareSheets.cs:36
 
2749
#: ../src/Games/Logic/PuzzleSquareSheets.cs:33
2720
2750
msgid ""
2721
2751
"What is the minimum number of square sheets of paper of any size required to "
2722
2752
"create the figure? Lines indicate frontiers between different sheets."
2723
2753
msgstr ""
2724
2754
 
2725
 
#: ../src/Games/Logic/PuzzleSquareSheets.cs:40
 
2755
#: ../src/Games/Logic/PuzzleSquareSheets.cs:37
2726
2756
msgid "The sheets should overlap."
2727
2757
msgstr ""
2728
2758
 
2729
 
#: ../src/Games/Logic/PuzzleSquareSheets.cs:45
 
2759
#: ../src/Games/Logic/PuzzleSquareSheets.cs:42
2730
2760
msgid ""
2731
2761
"The numbers in the figure reflect the different areas covered by each one of "
2732
2762
"the sheets."
2733
2763
msgstr ""
2734
2764
 
2735
 
#: ../src/Games/Logic/PuzzleTetris.cs:37
 
2765
#: ../src/Games/Logic/PuzzleTetris.cs:35
2736
2766
msgid "Tetris"
2737
2767
msgstr "Tetris"
2738
2768
 
2739
 
#: ../src/Games/Logic/PuzzleTetris.cs:42
 
2769
#: ../src/Games/Logic/PuzzleTetris.cs:40
2740
2770
#, csharp-format
2741
2771
msgid "What figure completes the sequence below? Answer {0}, {1} or {2}."
2742
2772
msgstr ""
2743
2773
 
2744
 
#: ../src/Games/Logic/PuzzleTetris.cs:48
 
2774
#: ../src/Games/Logic/PuzzleTetris.cs:46
2745
2775
msgid ""
2746
2776
"It is the figure that completes all possible combinations with four blocks "
2747
2777
"without taking into account rotations."
2748
2778
msgstr ""
2749
2779
 
2750
 
#: ../src/Games/Logic/PuzzleTimeNow.cs:36
 
2780
#: ../src/Games/Logic/PuzzleTimeNow.cs:34
2751
2781
msgid "Time now"
2752
2782
msgstr "Aktualny czas"
2753
2783
 
2756
2786
#. http://msdn.microsoft.com/en-us/library/system.globalization.datetimeformatinfo.aspx
2757
2787
#. For 12-hour clock format use {0:%h} and for 24-hour clock format use {0:%H}. The date formats {0:h} and {0:H} are invalid.
2758
2788
#. 
2759
 
#: ../src/Games/Logic/PuzzleTimeNow.cs:46
 
2789
#: ../src/Games/Logic/PuzzleTimeNow.cs:44
2760
2790
#, csharp-format
2761
2791
msgid ""
2762
2792
"{0} hours ago it was as long after {1:h tt} as it was before {2:h tt} on the "
2763
2793
"same day. What is the time now? Answer using the hour (e.g.: {3:h tt})"
2764
2794
msgstr ""
2765
2795
 
2766
 
#: ../src/Games/Logic/PuzzleTimeNow.cs:52
 
2796
#: ../src/Games/Logic/PuzzleTimeNow.cs:50
2767
2797
#, csharp-format
2768
2798
msgid ""
2769
2799
"You have to calculate the hour from which the distance is the same for the "
2775
2805
#. Explanation of the date and time format specifications can be found here:
2776
2806
#. http://msdn.microsoft.com/en-us/library/system.globalization.datetimeformatinfo.aspx
2777
2807
#. For 12-hour clock format use {0:%h} and for 24-hour clock format use {0:%H}. The date formats {0:h} and {0:H} are invalid.
2778
 
#: ../src/Games/Logic/PuzzleTimeNow.cs:78
 
2808
#: ../src/Games/Logic/PuzzleTimeNow.cs:76
2779
2809
#, csharp-format
2780
2810
msgid "{0:h tt}"
2781
2811
msgstr ""
2782
2812
 
2783
2813
#. No hands
2784
 
#: ../src/Games/Logic/PuzzleTimeNow.cs:87
 
2814
#: ../src/Games/Logic/PuzzleTimeNow.cs:85
2785
2815
msgid "Sample clock"
2786
2816
msgstr ""
2787
2817
 
2788
 
#: ../src/Games/Logic/PuzzleTrains.cs:43
 
2818
#: ../src/Games/Logic/PuzzleTrains.cs:41
2789
2819
msgid "Trains"
2790
2820
msgstr ""
2791
2821
 
2792
 
#: ../src/Games/Logic/PuzzleTrains.cs:55
 
2822
#: ../src/Games/Logic/PuzzleTrains.cs:53
2793
2823
msgid "The distance formula is 'distance = rate x time'."
2794
2824
msgstr ""
2795
2825
 
2796
2826
#. Translators:
2797
2827
#. - {0}, {1} and {2} are always greater than 2
2798
2828
#. - mph (miles per hour). You must localize this using the right unit of speed for your locale
2799
 
#: ../src/Games/Logic/PuzzleTrains.cs:84
 
2829
#: ../src/Games/Logic/PuzzleTrains.cs:82
2800
2830
#, csharp-format
2801
2831
msgid ""
2802
2832
"A train leaves the station traveling at {0} mph. {1} hour later a second "
2809
2839
msgstr[0] ""
2810
2840
msgstr[1] ""
2811
2841
 
2812
 
#: ../src/Games/Logic/PuzzleTrains.cs:88
 
2842
#: ../src/Games/Logic/PuzzleTrains.cs:86
2813
2843
#, csharp-format
2814
2844
msgid ""
2815
2845
"You can calculate the answer multiplying the second train speed by the time "
2819
2849
#. Translators:
2820
2850
#. - {0}, {1} and {3} are always greater than 2
2821
2851
#. - mph (miles per hour) and miles must be localized this using the right unit of speed for your locale
2822
 
#: ../src/Games/Logic/PuzzleTrains.cs:106
 
2852
#: ../src/Games/Logic/PuzzleTrains.cs:104
2823
2853
#, csharp-format
2824
2854
msgid ""
2825
2855
"Two trains separated by {0} miles are heading towards each other on straight "
2827
2857
"many hours do they meet?"
2828
2858
msgstr ""
2829
2859
 
2830
 
#: ../src/Games/Logic/PuzzleTrains.cs:109
2831
 
#: ../src/Games/Logic/PuzzleTrains.cs:130
 
2860
#: ../src/Games/Logic/PuzzleTrains.cs:107
 
2861
#: ../src/Games/Logic/PuzzleTrains.cs:128
2832
2862
#, csharp-format
2833
2863
msgid ""
2834
2864
"You can calculate the answer dividing the distance by the sum of both speeds."
2837
2867
#. Translators:
2838
2868
#. - {0}, {1} and {2} are always greater than 2
2839
2869
#. - mph (miles per hour). You must localize this using the right unit of speed for your locale
2840
 
#: ../src/Games/Logic/PuzzleTrains.cs:127
 
2870
#: ../src/Games/Logic/PuzzleTrains.cs:125
2841
2871
#, csharp-format
2842
2872
msgid ""
2843
2873
"Two trains on straight parallel tracks leave from the same point and time "
2845
2875
"many hours they will be {2} miles apart?"
2846
2876
msgstr ""
2847
2877
 
2848
 
#: ../src/Games/Logic/PuzzleTriangles.cs:34
 
2878
#: ../src/Games/Logic/PuzzleTriangles.cs:32
2849
2879
msgid "Triangles"
2850
2880
msgstr "Trójkąty"
2851
2881
 
2852
 
#: ../src/Games/Logic/PuzzleTriangles.cs:38
 
2882
#: ../src/Games/Logic/PuzzleTriangles.cs:36
2853
2883
msgid "How many triangles of any size do you count in the figure below?"
2854
2884
msgstr "Ile trójkątów każdego rozmiaru policzyłeś w poniższej figurze ?"
2855
2885
 
2856
 
#: ../src/Games/Logic/PuzzleTriangles.cs:42
 
2886
#: ../src/Games/Logic/PuzzleTriangles.cs:40
2857
2887
msgid "A triangle can be embedded inside another triangle."
2858
2888
msgstr "Trójkąt może być częścią innego trójkątu."
2859
2889
 
2860
 
#: ../src/Games/Logic/PuzzleTriangles.cs:47
 
2890
#: ../src/Games/Logic/PuzzleTriangles.cs:45
2861
2891
#, csharp-format
2862
2892
msgid "The triangles are made by connecting the following points: {0}"
2863
2893
msgstr ""
2864
2894
 
2865
 
#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:60
 
2895
#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:58
2866
2896
msgid "Triangles with numbers"
2867
2897
msgstr "Trójkątów z numerami"
2868
2898
 
2869
 
#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:64
 
2899
#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:62
2870
2900
msgid "Which number should replace the question mark below?"
2871
2901
msgstr ""
2872
2902
 
2873
 
#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:69
 
2903
#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:67
2874
2904
msgid "All the triangles share a property and are independent of the rest."
2875
2905
msgstr ""
2876
2906
 
2877
 
#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:74
 
2907
#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:72
2878
2908
#, csharp-format
2879
2909
msgid ""
2880
2910
"The result of multiplying the two numbers inside every triangle is {0}."
2881
2911
msgstr ""
2882
2912
 
2883
 
#: ../src/Games/Memory/MemoryColouredFigures.cs:52
 
2913
#: ../src/Games/Memory/MemoryColouredFigures.cs:51
2884
2914
msgid "Colored figures"
2885
2915
msgstr "Kolorowe figury"
2886
2916
 
2887
 
#: ../src/Games/Memory/MemoryColouredFigures.cs:61
 
2917
#: ../src/Games/Memory/MemoryColouredFigures.cs:60
2888
2918
#, csharp-format
2889
2919
msgid ""
2890
2920
"Which of these figures was previously shown? Answer {0}, {1}, {2} or {3}."
2891
2921
msgstr ""
2892
2922
 
2893
 
#: ../src/Games/Memory/MemoryColouredText.cs:37
 
2923
#: ../src/Games/Memory/MemoryColouredText.cs:36
2894
2924
msgid "Colored text"
2895
2925
msgstr "Kolorowy tekst"
2896
2926
 
2897
 
#: ../src/Games/Memory/MemoryColouredText.cs:46
 
2927
#: ../src/Games/Memory/MemoryColouredText.cs:45
2898
2928
#, csharp-format
2899
2929
msgid "What was the color of the text that said '{0}'?"
2900
2930
msgstr ""
2901
2931
 
2902
 
#: ../src/Games/Memory/MemoryCountDots.cs:42
 
2932
#: ../src/Games/Memory/MemoryCountDots.cs:41
2903
2933
msgid "Counting dots"
2904
2934
msgstr "Liczenie kropek"
2905
2935
 
2906
2936
#. Translators: {0} is the name of the color. The color name is always singular
2907
 
#: ../src/Games/Memory/MemoryCountDots.cs:53
 
2937
#: ../src/Games/Memory/MemoryCountDots.cs:52
2908
2938
#, csharp-format
2909
2939
msgid ""
2910
2940
"How many dots of {0} color were in the previous image? Answer using numbers."
2911
2941
msgstr ""
2912
2942
 
2913
 
#: ../src/Games/Memory/MemoryFacts.cs:52
 
2943
#: ../src/Games/Memory/MemoryFacts.cs:49
2914
2944
msgid "Memorize facts"
2915
2945
msgstr "Zapamiętaj fakty"
2916
2946
 
2917
2947
#. Translators: {0} is replaced by a number, {1} by a year (like 1940)
2918
 
#: ../src/Games/Memory/MemoryFacts.cs:111
 
2948
#: ../src/Games/Memory/MemoryFacts.cs:108
2919
2949
#, csharp-format
2920
2950
msgid ""
2921
2951
"Shiny Cars had already announced a {0} days production halt next month, but "
2922
2952
"before that it had not cut production since {1}."
2923
2953
msgstr ""
2924
2954
 
2925
 
#: ../src/Games/Memory/MemoryFacts.cs:113
 
2955
#: ../src/Games/Memory/MemoryFacts.cs:110
2926
2956
msgid "For how many days did Shiny Cars halt its production?"
2927
2957
msgstr ""
2928
2958
 
2929
 
#: ../src/Games/Memory/MemoryFacts.cs:114
 
2959
#: ../src/Games/Memory/MemoryFacts.cs:111
2930
2960
msgid "In what year did Shiny Cars last halt its production?"
2931
2961
msgstr ""
2932
2962
 
2933
2963
#. Translators: {0} is replaced by a number, {1} by a year (like 1940)
2934
 
#: ../src/Games/Memory/MemoryFacts.cs:122
 
2964
#: ../src/Games/Memory/MemoryFacts.cs:119
2935
2965
#, csharp-format
2936
2966
msgid ""
2937
2967
"Shiny Cars sales fell {0}% this past December, the worse decline since {1}."
2938
2968
msgstr ""
2939
2969
 
2940
 
#: ../src/Games/Memory/MemoryFacts.cs:124
 
2970
#: ../src/Games/Memory/MemoryFacts.cs:121
2941
2971
msgid "By how much did company sales fall last December?"
2942
2972
msgstr ""
2943
2973
 
2944
 
#: ../src/Games/Memory/MemoryFacts.cs:125
 
2974
#: ../src/Games/Memory/MemoryFacts.cs:122
2945
2975
msgid ""
2946
2976
"In what year did Shiny Cars record a sales total lower than that of last "
2947
2977
"December?"
2948
2978
msgstr ""
2949
2979
 
2950
 
#: ../src/Games/Memory/MemoryFacts.cs:130
 
2980
#: ../src/Games/Memory/MemoryFacts.cs:127
2951
2981
#, csharp-format
2952
2982
msgid "About {0}% of Shiny Cars produced worldwide are sold in Europe."
2953
2983
msgstr ""
2954
2984
 
2955
 
#: ../src/Games/Memory/MemoryFacts.cs:132
 
2985
#: ../src/Games/Memory/MemoryFacts.cs:129
2956
2986
msgid ""
2957
2987
"What percentage of all Shiny Cars produced worldwide are sold in Europe?"
2958
2988
msgstr ""
2959
2989
 
2960
 
#: ../src/Games/Memory/MemoryFacts.cs:138
 
2990
#: ../src/Games/Memory/MemoryFacts.cs:135
2961
2991
#, csharp-format
2962
2992
msgid ""
2963
2993
"About {0}% of Shiny Cars use diesel, {1}% use gasoline and the remainder use "
2964
2994
"electric."
2965
2995
msgstr ""
2966
2996
 
2967
 
#: ../src/Games/Memory/MemoryFacts.cs:140
 
2997
#: ../src/Games/Memory/MemoryFacts.cs:137
2968
2998
msgid "What percentage of Shiny Cars use diesel?"
2969
2999
msgstr ""
2970
3000
 
2971
 
#: ../src/Games/Memory/MemoryFacts.cs:141
 
3001
#: ../src/Games/Memory/MemoryFacts.cs:138
2972
3002
msgid "What percentage of Shiny Cars use gasoline?"
2973
3003
msgstr ""
2974
3004
 
2975
 
#: ../src/Games/Memory/MemoryFigures.cs:56
 
3005
#: ../src/Games/Memory/MemoryFigures.cs:55
2976
3006
msgid "Memory figures"
2977
3007
msgstr "Zapamiętaj figury"
2978
3008
 
2979
 
#: ../src/Games/Memory/MemoryFigures.cs:61
 
3009
#: ../src/Games/Memory/MemoryFigures.cs:60
2980
3010
msgid ""
2981
3011
"In which cell is the other figure like the one shown below? Answer the cell "
2982
3012
"number."
2983
3013
msgstr ""
2984
3014
 
2985
 
#: ../src/Games/Memory/MemoryFiguresAndText.cs:52
 
3015
#: ../src/Games/Memory/MemoryFiguresAndText.cs:51
2986
3016
msgid "Triangle"
2987
3017
msgstr "Trójkąt"
2988
3018
 
2989
 
#: ../src/Games/Memory/MemoryFiguresAndText.cs:54
 
3019
#: ../src/Games/Memory/MemoryFiguresAndText.cs:53
2990
3020
msgid "Square"
2991
3021
msgstr ""
2992
3022
 
2993
 
#: ../src/Games/Memory/MemoryFiguresAndText.cs:56
 
3023
#: ../src/Games/Memory/MemoryFiguresAndText.cs:55
2994
3024
msgid "Pentagon"
2995
3025
msgstr ""
2996
3026
 
2997
 
#: ../src/Games/Memory/MemoryFiguresAndText.cs:58
 
3027
#: ../src/Games/Memory/MemoryFiguresAndText.cs:57
2998
3028
msgid "Circle"
2999
3029
msgstr "Okrąg"
3000
3030
 
3001
 
#: ../src/Games/Memory/MemoryFiguresAndText.cs:66
 
3031
#: ../src/Games/Memory/MemoryFiguresAndText.cs:65
3002
3032
msgid "Memorize figures and text"
3003
3033
msgstr "Zapamiętaj figury i tekst"
3004
3034
 
3005
 
#: ../src/Games/Memory/MemoryFiguresAndText.cs:70
 
3035
#: ../src/Games/Memory/MemoryFiguresAndText.cs:69
3006
3036
msgid ""
3007
3037
"The list below enumerates the figures shown in the previous image except for "
3008
3038
"one. Which is the missing figure? Possible answers are triangle, square, "
3009
3039
"pentagon and circle."
3010
3040
msgstr ""
3011
3041
 
3012
 
#: ../src/Games/Memory/MemoryFiguresNumbers.cs:40
 
3042
#: ../src/Games/Memory/MemoryFiguresNumbers.cs:39
3013
3043
msgid "Figures with numbers"
3014
3044
msgstr "Ponumerowane figury"
3015
3045
 
3016
 
#: ../src/Games/Memory/MemoryFiguresNumbers.cs:45
 
3046
#: ../src/Games/Memory/MemoryFiguresNumbers.cs:44
3017
3047
#, csharp-format
3018
3048
msgid ""
3019
3049
"Which one of these squares was previously shown? Answer {0}, {1}, {2} or {3}."
3020
3050
msgstr ""
3021
3051
 
3022
 
#: ../src/Games/Memory/MemoryIndications.cs:131
 
3052
#: ../src/Games/Memory/MemoryIndications.cs:130
3023
3053
#, csharp-format
3024
3054
msgid "Start at point number {0}"
3025
3055
msgstr ""
3026
3056
 
3027
 
#: ../src/Games/Memory/MemoryIndications.cs:135
 
3057
#: ../src/Games/Memory/MemoryIndications.cs:134
3028
3058
msgid "Move right"
3029
3059
msgstr ""
3030
3060
 
3031
 
#: ../src/Games/Memory/MemoryIndications.cs:137
 
3061
#: ../src/Games/Memory/MemoryIndications.cs:136
3032
3062
msgid "Move left"
3033
3063
msgstr ""
3034
3064
 
3035
 
#: ../src/Games/Memory/MemoryIndications.cs:139
 
3065
#: ../src/Games/Memory/MemoryIndications.cs:138
3036
3066
msgid "Move up"
3037
3067
msgstr ""
3038
3068
 
3039
 
#: ../src/Games/Memory/MemoryIndications.cs:141
 
3069
#: ../src/Games/Memory/MemoryIndications.cs:140
3040
3070
msgid "Move down"
3041
3071
msgstr ""
3042
3072
 
3043
 
#: ../src/Games/Memory/MemoryIndications.cs:146
 
3073
#: ../src/Games/Memory/MemoryIndications.cs:145
3044
3074
#, csharp-format
3045
3075
msgid "End at point {0}"
3046
3076
msgstr ""
3047
3077
 
3048
 
#: ../src/Games/Memory/MemoryIndications.cs:160
 
3078
#: ../src/Games/Memory/MemoryIndications.cs:159
3049
3079
msgid "Memorize indications"
3050
3080
msgstr "Zapamiętaj znaki"
3051
3081
 
3052
 
#: ../src/Games/Memory/MemoryIndications.cs:166
 
3082
#: ../src/Games/Memory/MemoryIndications.cs:165
3053
3083
#, csharp-format
3054
3084
msgid ""
3055
3085
"Which of the following graphics represent the indications previously given? "
3058
3088
"Który z tych obrazków ukazuje poprzednio dane znaki ? Odpowiedz {0}, {1}, "
3059
3089
"{2} lub {3}."
3060
3090
 
3061
 
#: ../src/Games/Memory/MemoryNumbers.cs:59
 
3091
#: ../src/Games/Memory/MemoryNumbers.cs:56
3062
3092
msgid ""
3063
3093
"How many odd numbers were in the previous image? Answer using numbers."
3064
3094
msgstr ""
3065
3095
"Ile nieparzystych liczb było na poprzednim obrazku ? Odpowiedz używając "
3066
3096
"liczb."
3067
3097
 
3068
 
#: ../src/Games/Memory/MemoryNumbers.cs:79
 
3098
#: ../src/Games/Memory/MemoryNumbers.cs:76
3069
3099
msgid ""
3070
3100
"How many even numbers were in the previous image? Answer using numbers."
3071
3101
msgstr ""
3072
3102
"Ile parzystych liczb było na poprzednim obrazku ? Odpowiedz używając liczb."
3073
3103
 
3074
 
#: ../src/Games/Memory/MemoryNumbers.cs:99
 
3104
#: ../src/Games/Memory/MemoryNumbers.cs:96
3075
3105
msgid ""
3076
3106
"How many numbers with more than one digit were in the previous image? Answer "
3077
3107
"using numbers."
3079
3109
"Ile liczb z więcej niż jedną cyfrą było na poprzedni obrazku ? Odpowiedz "
3080
3110
"używając liczb."
3081
3111
 
3082
 
#: ../src/Games/Memory/MemoryNumbers.cs:116
 
3112
#: ../src/Games/Memory/MemoryNumbers.cs:113
3083
3113
msgid "Memorize numbers"
3084
3114
msgstr "Zapamiętaj liczby"
3085
3115
 
3086
 
#: ../src/Games/Memory/MemoryWords.cs:39
 
3116
#: ../src/Games/Memory/MemoryWords.cs:37
3087
3117
msgid "Memorize words"
3088
3118
msgstr "Zapamiętaj słowa"
3089
3119
 
3090
 
#: ../src/Games/Memory/MemoryWords.cs:44
 
3120
#: ../src/Games/Memory/MemoryWords.cs:42
3091
3121
#, csharp-format
3092
3122
msgid ""
3093
3123
"There is a missing word from the previous list. Which one is the missing "
3094
3124
"word?"
3095
3125
msgstr ""
3096
3126
 
3097
 
#: ../src/Games/Memory/MemoryWords.cs:54
 
3127
#: ../src/Games/Memory/MemoryWords.cs:52
3098
3128
msgid "elbow"
3099
3129
msgstr "łokieć"
3100
3130
 
3101
 
#: ../src/Games/Memory/MemoryWords.cs:55
 
3131
#: ../src/Games/Memory/MemoryWords.cs:53
3102
3132
msgid "armpit"
3103
3133
msgstr "pacha"
3104
3134
 
3105
 
#: ../src/Games/Memory/MemoryWords.cs:56
 
3135
#: ../src/Games/Memory/MemoryWords.cs:54
3106
3136
msgid "hand"
3107
3137
msgstr "ręka"
3108
3138
 
3109
 
#: ../src/Games/Memory/MemoryWords.cs:57
 
3139
#: ../src/Games/Memory/MemoryWords.cs:55
3110
3140
msgid "chest"
3111
3141
msgstr "klatka piersiowa"
3112
3142
 
3113
3143
#. Fishes
3114
 
#: ../src/Games/Memory/MemoryWords.cs:60
 
3144
#: ../src/Games/Memory/MemoryWords.cs:58
3115
3145
msgid "sardine"
3116
3146
msgstr "sardynka"
3117
3147
 
3118
 
#: ../src/Games/Memory/MemoryWords.cs:61
 
3148
#: ../src/Games/Memory/MemoryWords.cs:59
3119
3149
msgid "trout"
3120
3150
msgstr "pstrąg"
3121
3151
 
3122
 
#: ../src/Games/Memory/MemoryWords.cs:62
 
3152
#: ../src/Games/Memory/MemoryWords.cs:60
3123
3153
msgid "monkfish"
3124
3154
msgstr "żabnica"
3125
3155
 
3126
 
#: ../src/Games/Memory/MemoryWords.cs:63
 
3156
#: ../src/Games/Memory/MemoryWords.cs:61
3127
3157
msgid "cod"
3128
3158
msgstr "dorsz"
3129
3159
 
3130
 
#: ../src/Games/Memory/MemoryWords.cs:64
 
3160
#: ../src/Games/Memory/MemoryWords.cs:62
3131
3161
msgid "salmon"
3132
3162
msgstr "łosoś"
3133
3163
 
3134
3164
#. Vegetables
3135
 
#: ../src/Games/Memory/MemoryWords.cs:67
 
3165
#: ../src/Games/Memory/MemoryWords.cs:65
3136
3166
msgid "potato"
3137
3167
msgstr "ziemniak"
3138
3168
 
3139
 
#: ../src/Games/Memory/MemoryWords.cs:68
 
3169
#: ../src/Games/Memory/MemoryWords.cs:66
3140
3170
msgid "ginger"
3141
3171
msgstr "imbir"
3142
3172
 
3143
 
#: ../src/Games/Memory/MemoryWords.cs:69
 
3173
#: ../src/Games/Memory/MemoryWords.cs:67
3144
3174
msgid "pepper"
3145
3175
msgstr "papryka"
3146
3176
 
3147
 
#: ../src/Games/Memory/MemoryWords.cs:70
 
3177
#: ../src/Games/Memory/MemoryWords.cs:68
3148
3178
msgid "garlic"
3149
3179
msgstr "czosnek"
3150
3180
 
3151
 
#: ../src/Games/Memory/MemoryWords.cs:71
 
3181
#: ../src/Games/Memory/MemoryWords.cs:69
3152
3182
msgid "pumpkin"
3153
3183
msgstr "dynia"
3154
3184
 
3155
3185
#. Bicycle
3156
 
#: ../src/Games/Memory/MemoryWords.cs:74
 
3186
#: ../src/Games/Memory/MemoryWords.cs:72
3157
3187
msgid "brake"
3158
3188
msgstr "hamulec"
3159
3189
 
3160
 
#: ../src/Games/Memory/MemoryWords.cs:75
 
3190
#: ../src/Games/Memory/MemoryWords.cs:73
3161
3191
msgid "pedal"
3162
3192
msgstr "pedał"
3163
3193
 
3164
 
#: ../src/Games/Memory/MemoryWords.cs:76
 
3194
#: ../src/Games/Memory/MemoryWords.cs:74
3165
3195
msgid "chain"
3166
3196
msgstr "łańcuch"
3167
3197
 
3168
 
#: ../src/Games/Memory/MemoryWords.cs:77
 
3198
#: ../src/Games/Memory/MemoryWords.cs:75
3169
3199
msgid "wheel"
3170
3200
msgstr "koło"
3171
3201
 
3172
 
#: ../src/Games/Memory/MemoryWords.cs:78
 
3202
#: ../src/Games/Memory/MemoryWords.cs:76
3173
3203
msgid "handlebar"
3174
3204
msgstr "kierownica"
3175
3205
 
3176
3206
#. Music
3177
 
#: ../src/Games/Memory/MemoryWords.cs:81
 
3207
#: ../src/Games/Memory/MemoryWords.cs:79
3178
3208
msgid "drummer"
3179
3209
msgstr "perkusista"
3180
3210
 
3181
 
#: ../src/Games/Memory/MemoryWords.cs:82
 
3211
#: ../src/Games/Memory/MemoryWords.cs:80
3182
3212
msgid "speaker"
3183
3213
msgstr "mówca"
3184
3214
 
3185
 
#: ../src/Games/Memory/MemoryWords.cs:83
 
3215
#: ../src/Games/Memory/MemoryWords.cs:81
3186
3216
msgid "lyrics"
3187
3217
msgstr "słowa piosenki"
3188
3218
 
3189
 
#: ../src/Games/Memory/MemoryWords.cs:84
 
3219
#: ../src/Games/Memory/MemoryWords.cs:82
3190
3220
msgid "beat"
3191
3221
msgstr "rytm"
3192
3222
 
3193
 
#: ../src/Games/Memory/MemoryWords.cs:85
 
3223
#: ../src/Games/Memory/MemoryWords.cs:83
3194
3224
msgid "song"
3195
3225
msgstr "piosenka"
3196
3226
 
3197
3227
#. Weather
3198
 
#: ../src/Games/Memory/MemoryWords.cs:88
 
3228
#: ../src/Games/Memory/MemoryWords.cs:86
3199
3229
msgid "cloud"
3200
3230
msgstr "chmura"
3201
3231
 
3202
 
#: ../src/Games/Memory/MemoryWords.cs:89
 
3232
#: ../src/Games/Memory/MemoryWords.cs:87
3203
3233
msgid "rain"
3204
3234
msgstr "deszcz"
3205
3235
 
3206
 
#: ../src/Games/Memory/MemoryWords.cs:90
 
3236
#: ../src/Games/Memory/MemoryWords.cs:88
3207
3237
msgid "storm"
3208
3238
msgstr "burza"
3209
3239
 
3210
 
#: ../src/Games/Memory/MemoryWords.cs:91
 
3240
#: ../src/Games/Memory/MemoryWords.cs:89
3211
3241
msgid "fog"
3212
3242
msgstr "mgła"
3213
3243
 
3214
 
#: ../src/Games/Memory/MemoryWords.cs:92
 
3244
#: ../src/Games/Memory/MemoryWords.cs:90
3215
3245
msgid "rainbow"
3216
3246
msgstr "tęcza"
3217
3247
 
3218
3248
#. Animals
3219
 
#: ../src/Games/Memory/MemoryWords.cs:95
 
3249
#: ../src/Games/Memory/MemoryWords.cs:93
3220
3250
msgid "rabbit"
3221
3251
msgstr "królik"
3222
3252
 
3223
 
#: ../src/Games/Memory/MemoryWords.cs:96
 
3253
#: ../src/Games/Memory/MemoryWords.cs:94
3224
3254
msgid "mouse"
3225
3255
msgstr "mysz"
3226
3256
 
3227
 
#: ../src/Games/Memory/MemoryWords.cs:97
 
3257
#: ../src/Games/Memory/MemoryWords.cs:95
3228
3258
msgid "monkey"
3229
3259
msgstr "małpa"
3230
3260
 
3231
 
#: ../src/Games/Memory/MemoryWords.cs:98
 
3261
#: ../src/Games/Memory/MemoryWords.cs:96
3232
3262
msgid "bear"
3233
3263
msgstr "niedźwiedź"
3234
3264
 
3235
 
#: ../src/Games/Memory/MemoryWords.cs:99
 
3265
#: ../src/Games/Memory/MemoryWords.cs:97
3236
3266
msgid "wolf"
3237
3267
msgstr "wilk"
3238
3268
 
3239
 
#: ../src/Games/Calculation/CalculationArithmetical.cs:45
 
3269
#: ../src/Games/Calculation/CalculationArithmetical.cs:42
3240
3270
msgid "Arithmetical"
3241
3271
msgstr "Arytmetyka"
3242
3272
 
3243
 
#: ../src/Games/Calculation/CalculationArithmetical.cs:53
 
3273
#: ../src/Games/Calculation/CalculationArithmetical.cs:50
3244
3274
msgid "What is the result of the arithmetical operation?"
3245
3275
msgstr "Jaki jest wynik wyrażenia arytmetycznego?"
3246
3276
 
3247
 
#: ../src/Games/Calculation/CalculationAverage.cs:40
 
3277
#: ../src/Games/Calculation/CalculationAverage.cs:38
3248
3278
msgid "Average"
3249
3279
msgstr "Średnia"
3250
3280
 
3251
 
#: ../src/Games/Calculation/CalculationAverage.cs:57
 
3281
#: ../src/Games/Calculation/CalculationAverage.cs:55
3252
3282
#, csharp-format
3253
3283
msgid ""
3254
3284
"Given the numbers: {0}. Which of the following numbers is the nearest to the "
3257
3287
"Podane są liczby: {0}. Która z liczb jest najbliższa średniej? Odpowiedz "
3258
3288
"{1}, {2}, {3} lub {4}."
3259
3289
 
3260
 
#: ../src/Games/Calculation/CalculationAverage.cs:62
 
3290
#: ../src/Games/Calculation/CalculationAverage.cs:60
3261
3291
msgid ""
3262
3292
"The average of a list of numbers is the sum of all of the numbers divided by "
3263
3293
"the number of items in the list."
3264
3294
msgstr ""
3265
3295
 
3266
 
#: ../src/Games/Calculation/CalculationAverage.cs:67
 
3296
#: ../src/Games/Calculation/CalculationAverage.cs:65
3267
3297
#, csharp-format
3268
3298
msgid "The result of the operation is {0:##0.###}."
3269
3299
msgstr ""
3270
3300
 
3271
 
#: ../src/Games/Calculation/CalculationCloserFraction.cs:39
 
3301
#: ../src/Games/Calculation/CalculationCloserFraction.cs:37
3272
3302
msgid "Closer fraction"
3273
3303
msgstr ""
3274
3304
 
3275
 
#: ../src/Games/Calculation/CalculationCloserFraction.cs:48
 
3305
#: ../src/Games/Calculation/CalculationCloserFraction.cs:46
3276
3306
#, csharp-format
3277
3307
msgid ""
3278
3308
"Which of the following numbers is closer to {0:##0.###}? Answer {1}, {2}, "
3279
3309
"{3} or {4}."
3280
3310
msgstr ""
3281
3311
 
3282
 
#: ../src/Games/Calculation/CalculationCloserFraction.cs:56
 
3312
#: ../src/Games/Calculation/CalculationCloserFraction.cs:54
3283
3313
#, csharp-format
3284
3314
msgid "The result of the operation {0} / {1} is {2:##0.###}"
3285
3315
msgstr ""
3286
3316
 
3287
 
#: ../src/Games/Calculation/CalculationFractions.cs:62
 
3317
#: ../src/Games/Calculation/CalculationFractions.cs:60
3288
3318
msgid "Fractions"
3289
3319
msgstr "Ułamki"
3290
3320
 
3291
 
#: ../src/Games/Calculation/CalculationFractions.cs:70
 
3321
#: ../src/Games/Calculation/CalculationFractions.cs:68
3292
3322
#, csharp-format
3293
3323
msgid ""
3294
3324
"What is the result of the given operation? Answer using either a fraction or "
3295
3325
"a number."
3296
3326
msgstr ""
3297
3327
 
3298
 
#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:39
 
3328
#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:37
3299
3329
msgid "Greatest divisor"
3300
3330
msgstr ""
3301
3331
 
3302
 
#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:47
 
3332
#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:45
3303
3333
msgid ""
3304
3334
"Which of the possible divisors is the greatest that divides all numbers?"
3305
3335
msgstr ""
3306
3336
 
3307
 
#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:238
3308
 
#: ../src/Games/Calculation/CalculationPrimes.cs:235
 
3337
#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:236
 
3338
#: ../src/Games/Calculation/CalculationPrimes.cs:233
3309
3339
msgid "Numbers"
3310
3340
msgstr "Liczby"
3311
3341
 
3312
 
#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:252
 
3342
#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:250
3313
3343
msgid "Possible divisors"
3314
3344
msgstr ""
3315
3345
 
3316
 
#: ../src/Games/Calculation/CalculationOperator.cs:37
 
3346
#: ../src/Games/Calculation/CalculationOperator.cs:35
3317
3347
msgid "Operators"
3318
3348
msgstr ""
3319
3349
 
3320
 
#: ../src/Games/Calculation/CalculationOperator.cs:41
 
3350
#: ../src/Games/Calculation/CalculationOperator.cs:39
3321
3351
#, csharp-format
3322
3352
msgid "The first operator is {0}."
3323
3353
msgstr "Pierwszym operatorem jest {0}."
3324
3354
 
3325
 
#: ../src/Games/Calculation/CalculationOperator.cs:49
 
3355
#: ../src/Games/Calculation/CalculationOperator.cs:47
3326
3356
#, csharp-format
3327
3357
msgid ""
3328
3358
"Which operators make {0}, {1}, and {2} equal {3}? Answer using '+-/*'."
3329
3359
msgstr ""
3330
3360
 
3331
 
#: ../src/Games/Calculation/CalculationOperator.cs:61
3332
 
#: ../src/Games/Calculation/CalculationRatio.cs:69
3333
 
#: ../src/Games/Calculation/CalculationTwoNumbers.cs:73
 
3361
#: ../src/Games/Calculation/CalculationOperator.cs:59
 
3362
#: ../src/Games/Calculation/CalculationRatio.cs:67
 
3363
#: ../src/Games/Calculation/CalculationTwoNumbers.cs:71
3334
3364
#, csharp-format
3335
3365
msgid "{0} and {1}"
3336
3366
msgstr "{0} i {1}"
3337
3367
 
3338
 
#: ../src/Games/Calculation/CalculationPrimes.cs:155
 
3368
#: ../src/Games/Calculation/CalculationPrimes.cs:153
3339
3369
msgid "Primes"
3340
3370
msgstr "Liczby pierwsze"
3341
3371
 
3342
 
#: ../src/Games/Calculation/CalculationPrimes.cs:163
 
3372
#: ../src/Games/Calculation/CalculationPrimes.cs:161
3343
3373
msgid ""
3344
3374
"In the set of numbers below, which of the following numbers is a prime? A "
3345
3375
"prime number is a positive integer that has exactly two different positive "
3346
3376
"divisors, 1 and itself."
3347
3377
msgstr ""
3348
3378
 
3349
 
#: ../src/Games/Calculation/CalculationPrimes.cs:167
 
3379
#: ../src/Games/Calculation/CalculationPrimes.cs:165
3350
3380
msgid ""
3351
3381
"If the sum of all digits in a given number is divisible by 3, then so is the "
3352
3382
"number. For example 15 = 1 + 5 = 6, which is divisible by 3."
3353
3383
msgstr ""
3354
3384
 
3355
 
#: ../src/Games/Calculation/CalculationProportions.cs:39
 
3385
#: ../src/Games/Calculation/CalculationProportions.cs:37
3356
3386
msgid "Proportions"
3357
3387
msgstr "Proporcje"
3358
3388
 
3359
 
#: ../src/Games/Calculation/CalculationProportions.cs:49
 
3389
#: ../src/Games/Calculation/CalculationProportions.cs:47
3360
3390
#, csharp-format
3361
3391
msgid "What is {0}% of {1}/{2}? Answer {3}, {4}, {5} or {6}."
3362
3392
msgstr ""
3363
3393
 
3364
 
#: ../src/Games/Calculation/CalculationRatio.cs:34
 
3394
#: ../src/Games/Calculation/CalculationRatio.cs:32
3365
3395
msgid "Ratio"
3366
3396
msgstr "Proporcja"
3367
3397
 
3368
 
#: ../src/Games/Calculation/CalculationRatio.cs:44
 
3398
#: ../src/Games/Calculation/CalculationRatio.cs:42
3369
3399
#, csharp-format
3370
3400
msgid ""
3371
3401
"Two numbers sum {0} and have a ratio of {1} to {2}. Which are these numbers? "
3372
3402
"Answer using two numbers (e.g.: 1 and 2)."
3373
3403
msgstr ""
3374
3404
 
3375
 
#: ../src/Games/Calculation/CalculationRatio.cs:51
 
3405
#: ../src/Games/Calculation/CalculationRatio.cs:49
3376
3406
#, csharp-format
3377
3407
msgid ""
3378
3408
"The second number is calculated by multiplying the first by {0} and dividing "
3379
3409
"it by {1}."
3380
3410
msgstr ""
3381
3411
 
3382
 
#: ../src/Games/Calculation/CalculationRatio.cs:57
 
3412
#: ../src/Games/Calculation/CalculationRatio.cs:55
3383
3413
msgid ""
3384
3414
"A ratio specifies a proportion between two numbers. A ratio a:b means that "
3385
3415
"for every 'a' parts you have 'b' parts."
3386
3416
msgstr ""
3387
3417
 
3388
 
#: ../src/Games/Calculation/CalculationRatio.cs:110
3389
 
#: ../src/Games/Calculation/CalculationTwoNumbers.cs:128
 
3418
#: ../src/Games/Calculation/CalculationRatio.cs:108
 
3419
#: ../src/Games/Calculation/CalculationTwoNumbers.cs:126
3390
3420
#, csharp-format
3391
3421
msgid "x + y = {0}"
3392
3422
msgstr ""
3393
3423
 
3394
 
#: ../src/Games/Calculation/CalculationRatio.cs:113
 
3424
#: ../src/Games/Calculation/CalculationRatio.cs:111
3395
3425
#, csharp-format
3396
3426
msgid "have a ratio of {0}:{1}"
3397
3427
msgstr ""
3398
3428
 
3399
 
#: ../src/Games/Calculation/CalculationTwoNumbers.cs:44
 
3429
#: ../src/Games/Calculation/CalculationTwoNumbers.cs:42
3400
3430
msgid "Two numbers"
3401
3431
msgstr "Pary liczb"
3402
3432
 
3403
 
#: ../src/Games/Calculation/CalculationTwoNumbers.cs:55
 
3433
#: ../src/Games/Calculation/CalculationTwoNumbers.cs:53
3404
3434
#, csharp-format
3405
3435
msgid ""
3406
3436
"Which two numbers when added are {0} and when multiplied are {1}? Answer "
3407
3437
"using two numbers (e.g.: 1 and 2)."
3408
3438
msgstr ""
3409
3439
 
3410
 
#: ../src/Games/Calculation/CalculationTwoNumbers.cs:57
 
3440
#: ../src/Games/Calculation/CalculationTwoNumbers.cs:55
3411
3441
#, csharp-format
3412
3442
msgid ""
3413
3443
"Which two numbers when subtracted are {0} and when multiplied are {1}? "
3414
3444
"Answer using two numbers (e.g.: 1 and 2)."
3415
3445
msgstr ""
3416
3446
 
3417
 
#: ../src/Games/Calculation/CalculationTwoNumbers.cs:131
 
3447
#: ../src/Games/Calculation/CalculationTwoNumbers.cs:129
3418
3448
#, csharp-format
3419
3449
msgid "x - y = {0}"
3420
3450
msgstr ""
3421
3451
 
3422
 
#: ../src/Games/Calculation/CalculationTwoNumbers.cs:138
 
3452
#: ../src/Games/Calculation/CalculationTwoNumbers.cs:136
3423
3453
#, csharp-format
3424
3454
msgid "x * y = {0}"
3425
3455
msgstr ""