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// GrowlApplicationBridge-Carbon.h
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// Created by Mac-arena the Bored Zo on Wed Jun 18 2004.
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// Based on GrowlApplicationBridge.h by Evan Schoenberg.
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// This source code is in the public domain. You may freely link it into any
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#ifndef _GROWLAPPLICATIONBRIDGE_CARBON_H_
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#define _GROWLAPPLICATIONBRIDGE_CARBON_H_
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#include <sys/cdefs.h>
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#include <Carbon/Carbon.h>
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#define GROWL_EXPORT __attribute__((visibility("default"))) DEPRECATED_ATTRIBUTE
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/*! @header GrowlApplicationBridge-Carbon.h
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* @abstract Declares an API that Carbon applications can use to interact with Growl.
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* @discussion GrowlApplicationBridge uses a delegate to provide information //XXX
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* to Growl (such as your application's name and what notifications it may
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* post) and to provide information to your application (such as that Growl
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* is listening for notifications or that a notification has been clicked).
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* You can set the Growldelegate with Growl_SetDelegate and find out the
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* current delegate with Growl_GetDelegate. See struct Growl_Delegate for more
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* information about the delegate.
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/*! @struct Growl_Delegate
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* @abstract Delegate to supply GrowlApplicationBridge with information and respond to events.
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* @discussion The Growl delegate provides your interface to
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* GrowlApplicationBridge. When GrowlApplicationBridge needs information about
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* your application, it looks for it in the delegate; when Growl or the user
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* does something that you might be interested in, GrowlApplicationBridge
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* looks for a callback in the delegate and calls it if present
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* (meaning, if it is not <code>NULL</code>).
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* @field size The size of the delegate structure.
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* @field applicationName The name of your application.
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* @field registrationDictionary A dictionary describing your application and the notifications it can send out.
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* @field applicationIconData Your application's icon.
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* @field growlInstallationWindowTitle The title of the installation window.
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* @field growlInstallationInformation Text to display in the installation window.
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* @field growlUpdateWindowTitle The title of the update window.
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* @field growlUpdateInformation Text to display in the update window.
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* @field referenceCount A count of owners of the delegate.
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* @field retain Called when GrowlApplicationBridge receives this delegate.
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* @field release Called when GrowlApplicationBridge no longer needs this delegate.
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* @field growlIsReady Called when GrowlHelperApp is listening for notifications.
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* @field growlNotificationWasClicked Called when a Growl notification is clicked.
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* @field growlNotificationTimedOut Called when a Growl notification timed out.
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struct Growl_Delegate {
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/* @discussion This should be sizeof(struct Growl_Delegate).
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/*All of these attributes are optional.
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*Optional attributes can be NULL; required attributes that
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* are NULL cause setting the Growl delegate to fail.
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*XXX - move optional/required status into the discussion for each field
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/* This name is used both internally and in the Growl preferences.
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* This should remain stable between different versions and incarnations of
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* For example, "SurfWriter" is a good app name, whereas "SurfWriter 2.0" and
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* "SurfWriter Lite" are not.
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* This can be <code>NULL</code> if it is provided elsewhere, namely in an
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* auto-discoverable plist file in your app bundle
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* (XXX refer to more information on that) or in registrationDictionary.
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CFStringRef applicationName;
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* Must contain at least these keys:
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* GROWL_NOTIFICATIONS_ALL (CFArray):
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* Contains the names of all notifications your application may post.
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* Can also contain these keys:
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* GROWL_NOTIFICATIONS_DEFAULT (CFArray):
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* Names of notifications that should be enabled by default.
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* If omitted, GROWL_NOTIFICATIONS_ALL will be used.
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* GROWL_APP_NAME (CFString):
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* Same as the applicationName member of this structure.
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* If both are present, the applicationName member shall prevail.
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* If this key is present, you may omit applicationName (set it to <code>NULL</code>).
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* GROWL_APP_ICON (CFData):
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* Same as the iconData member of this structure.
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* If both are present, the iconData member shall prevail.
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* If this key is present, you may omit iconData (set it to <code>NULL</code>).
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* If you change the contents of this dictionary after setting the delegate,
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* be sure to call Growl_Reregister.
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* This can be <code>NULL</code> if you have an auto-discoverable plist file in your app
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* bundle. (XXX refer to more information on that)
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CFDictionaryRef registrationDictionary;
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/* The data can be in any format supported by NSImage. As of
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* Mac OS X 10.3, this includes the .icns, TIFF, JPEG, GIF, PNG, PDF, and
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* If this is not supplied, Growl will look up your application's icon by
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* its application name.
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CFDataRef applicationIconData;
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/* Installer display attributes
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* These four attributes are used by the Growl installer, if this framework
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* For any of these being <code>NULL</code>, a localised default will be
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/* If this is <code>NULL</code>, Growl will use a default,
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* Only used if you're using Growl-WithInstaller.framework. Otherwise,
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* this member is ignored.
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CFStringRef growlInstallationWindowTitle;
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/* This information may be as long or short as desired (the
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* window will be sized to fit it). If Growl is not installed, it will
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* be displayed to the user as an explanation of what Growl is and what
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* it can do in your application.
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* It should probably note that no download is required to install.
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* If this is <code>NULL</code>, Growl will use a default, localized
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* Only used if you're using Growl-WithInstaller.framework. Otherwise,
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* this member is ignored.
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CFStringRef growlInstallationInformation;
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/* If this is <code>NULL</code>, Growl will use a default,
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* Only used if you're using Growl-WithInstaller.framework. Otherwise,
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* this member is ignored.
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CFStringRef growlUpdateWindowTitle;
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/* This information may be as long or short as desired (the
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* window will be sized to fit it). If an older version of Growl is
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* installed, it will be displayed to the user as an explanation that an
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* updated version of Growl is included in your application and
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* no download is required.
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* If this is <code>NULL</code>, Growl will use a default, localized
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* Only used if you're using Growl-WithInstaller.framework. Otherwise,
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* this member is ignored.
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CFStringRef growlUpdateInformation;
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/* This member is provided for use by your retain and release
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* callbacks (see below).
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* GrowlApplicationBridge never directly uses this member. Instead, it
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* calls your retain callback (if non-<code>NULL</code>) and your release
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* callback (if non-<code>NULL</code>).
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unsigned referenceCount;
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//Functions. Currently all of these are optional (any of them can be NULL).
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/* When you call Growl_SetDelegate(newDelegate), it will call
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* oldDelegate->release(oldDelegate), and then it will call
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* newDelegate->retain(newDelegate), and the return value from retain
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* is what will be set as the delegate.
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* (This means that this member works like CFRetain and -[NSObject retain].)
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* This member is optional (it can be <code>NULL</code>).
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* For a delegate allocated with malloc, this member would be
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* @result A delegate to which GrowlApplicationBridge holds a reference.
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void *(*retain)(void *);
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/* When you call Growl_SetDelegate(newDelegate), it will call
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* oldDelegate->release(oldDelegate), and then it will call
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* newDelegate->retain(newDelegate), and the return value from retain
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* is what will be set as the delegate.
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* (This means that this member works like CFRelease and
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* -[NSObject release].)
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* This member is optional (it can be NULL).
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* For a delegate allocated with malloc, this member might be
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* <code>free</code>(3).
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void (*release)(void *);
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/* Informs the delegate that Growl (specifically, the GrowlHelperApp) was
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* launched successfully (or was already running). The application can
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* take actions with the knowledge that Growl is installed and functional.
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void (*growlIsReady)(void);
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/* Informs the delegate that a Growl notification was clicked. It is only
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* sent for notifications sent with a non-<code>NULL</code> clickContext,
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* so if you want to receive a message when a notification is clicked,
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* clickContext must not be <code>NULL</code> when calling
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* Growl_PostNotification or
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* Growl_NotifyWithTitleDescriptionNameIconPriorityStickyClickContext.
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void (*growlNotificationWasClicked)(CFPropertyListRef clickContext);
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/* Informs the delegate that a Growl notification timed out. It is only
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* sent for notifications sent with a non-<code>NULL</code> clickContext,
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* so if you want to receive a message when a notification is clicked,
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* clickContext must not be <code>NULL</code> when calling
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* Growl_PostNotification or
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* Growl_NotifyWithTitleDescriptionNameIconPriorityStickyClickContext.
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void (*growlNotificationTimedOut)(CFPropertyListRef clickContext);
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/*! @struct Growl_Notification
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* @abstract Structure describing a Growl notification.
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* @field size The size of the notification structure.
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* @field name Identifies the notification.
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* @field title Short synopsis of the notification.
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* @field description Additional text.
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* @field iconData An icon for the notification.
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* @field priority An indicator of the notification's importance.
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* @field reserved Bits reserved for future usage.
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* @field isSticky Requests that a notification stay on-screen until dismissed explicitly.
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* @field clickContext An identifier to be passed to your click callback when a notification is clicked.
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* @field clickCallback A callback to call when the notification is clicked.
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struct Growl_Notification {
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/* This should be sizeof(struct Growl_Notification).
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/* The notification name distinguishes one type of
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* notification from another. The name should be human-readable, as it
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* will be displayed in the Growl preference pane.
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* The name is used in the GROWL_NOTIFICATIONS_ALL and
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* GROWL_NOTIFICATIONS_DEFAULT arrays in the registration dictionary, and
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* in this member of the Growl_Notification structure.
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/* A notification's title describes the notification briefly.
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* It should be easy to read quickly by the user.
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/* The description supplements the title with more
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* information. It is usually longer and sometimes involves a list of
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* subjects. For example, for a 'Download complete' notification, the
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* description might have one filename per line. GrowlMail in Growl 0.6
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* uses a description of '%d new mail(s)' (formatted with the number of
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CFStringRef description;
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/* The notification icon usually indicates either what
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* happened (it may have the same icon as e.g. a toolbar item that
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* started the process that led to the notification), or what it happened
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* to (e.g. a document icon).
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* The icon data is optional, so it can be <code>NULL</code>. In that
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* case, the application icon is used alone. Not all displays support
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* The data can be in any format supported by NSImage. As of Mac OS X
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* 10.3, this includes the .icns, TIFF, JPEG, GIF, PNG, PDF, and PICT form
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/* Priority is new in Growl 0.6, and is represented as a
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* signed integer from -2 to +2. 0 is Normal priority, -2 is Very Low
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* priority, and +2 is Very High priority.
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* Not all displays support priority. If you do not wish to assign a
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* priority to your notification, assign 0.
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/* These bits are not used in Growl 0.6. Set them to 0.
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unsigned reserved: 31;
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/* When the sticky bit is clear, in most displays,
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* notifications disappear after a certain amount of time. Sticky
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* notifications, however, remain on-screen until the user dismisses them
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* explicitly, usually by clicking them.
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* Sticky notifications were introduced in Growl 0.6. Most notifications
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* should not be sticky. Not all displays support sticky notifications,
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* and the user may choose in Growl's preference pane to force the
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* notification to be sticky or non-sticky, in which case the sticky bit
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* in the notification will be ignored.
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unsigned isSticky: 1;
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/* If this is not <code>NULL</code>, and your click callback
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* is not <code>NULL</code> either, this will be passed to the callback
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* when your notification is clicked by the user.
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* Click feedback was introduced in Growl 0.6, and it is optional. Not
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* all displays support click feedback.
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CFPropertyListRef clickContext;
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/* If this is not <code>NULL</code>, it will be called instead
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* of the Growl delegate's click callback when clickContext is
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* non-<code>NULL</code> and the notification is clicked on by the user.
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* Click feedback was introduced in Growl 0.6, and it is optional. Not
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* all displays support click feedback.
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* The per-notification click callback is not yet supported as of Growl
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void (*clickCallback)(CFPropertyListRef clickContext);
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CFStringRef identifier;
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#pragma mark Easy initialisers
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/*! @defined InitGrowlDelegate
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* @abstract Callable macro. Initializes a Growl delegate structure to defaults.
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* @discussion Call with a pointer to a struct Growl_Delegate. All of the
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* members of the structure will be set to 0 or <code>NULL</code>, except for
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* size (which will be set to <code>sizeof(struct Growl_Delegate)</code>) and
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* referenceCount (which will be set to 1).
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#define InitGrowlDelegate(delegate) \
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(delegate)->size = sizeof(struct Growl_Delegate); \
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(delegate)->applicationName = NULL; \
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(delegate)->registrationDictionary = NULL; \
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(delegate)->applicationIconData = NULL; \
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(delegate)->growlInstallationWindowTitle = NULL; \
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(delegate)->growlInstallationInformation = NULL; \
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(delegate)->growlUpdateWindowTitle = NULL; \
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(delegate)->growlUpdateInformation = NULL; \
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(delegate)->referenceCount = 1U; \
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(delegate)->retain = NULL; \
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(delegate)->release = NULL; \
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(delegate)->growlIsReady = NULL; \
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(delegate)->growlNotificationWasClicked = NULL; \
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(delegate)->growlNotificationTimedOut = NULL; \
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/*! @defined InitGrowlNotification
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* @abstract Callable macro. Initializes a Growl notification structure to defaults.
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* @discussion Call with a pointer to a struct Growl_Notification. All of
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* the members of the structure will be set to 0 or <code>NULL</code>, except
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* for size (which will be set to
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* <code>sizeof(struct Growl_Notification)</code>).
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#define InitGrowlNotification(notification) \
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if (notification) { \
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(notification)->size = sizeof(struct Growl_Notification); \
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(notification)->name = NULL; \
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(notification)->title = NULL; \
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(notification)->description = NULL; \
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(notification)->iconData = NULL; \
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(notification)->priority = 0; \
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(notification)->reserved = 0U; \
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(notification)->isSticky = false; \
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(notification)->clickContext = NULL; \
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(notification)->clickCallback = NULL; \
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(notification)->identifier = NULL; \
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#pragma mark Public API
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// @functiongroup Managing the Growl delegate
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/*! @function Growl_SetDelegate
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* @abstract Replaces the current Growl delegate with a new one, or removes
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* the Growl delegate.
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* @result Returns false and does nothing else if a pointer that was passed in
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* is unsatisfactory (because it is non-<code>NULL</code>, but at least one
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* required member of it is <code>NULL</code>). Otherwise, sets or unsets the
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* delegate and returns true.
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* @discussion When <code>newDelegate</code> is non-<code>NULL</code>, sets
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* the delegate to <code>newDelegate</code>. When it is <code>NULL</code>,
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* the current delegate will be unset, and no delegate will be in place.
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* It is legal for <code>newDelegate</code> to be the current delegate;
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* nothing will happen, and Growl_SetDelegate will return true. It is also
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* legal for it to be <code>NULL</code>, as described above; again, it will
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* If there was a delegate in place before the call, Growl_SetDelegate will
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* call the old delegate's release member if it was non-<code>NULL</code>. If
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* <code>newDelegate</code> is non-<code>NULL</code>, Growl_SetDelegate will
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* call <code>newDelegate->retain</code>, and set the delegate to its return
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* If you are using Growl-WithInstaller.framework, and an older version of
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* Growl is installed on the user's system, the user will automatically be
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* prompted to update.
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* GrowlApplicationBridge currently does not copy this structure, nor does it
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* retain any of the CF objects in the structure (it regards the structure as
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* a container that retains the objects when they are added and releases them
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* when they are removed or the structure is destroyed). Also,
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* GrowlApplicationBridge currently does not modify any member of the
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* structure, except possibly the referenceCount by calling the retain and
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GROWL_EXPORT Boolean Growl_SetDelegate(struct Growl_Delegate *newDelegate);
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/*! @function Growl_GetDelegate
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* @abstract Returns the current Growl delegate, if any.
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* @result The current Growl delegate.
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* @discussion Returns the last pointer passed into Growl_SetDelegate, or
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* <code>NULL</code> if no such call has been made.
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* This function follows standard Core Foundation reference-counting rules.
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* Because it is a Get function, not a Copy function, it will not retain the
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* delegate on your behalf. You are responsible for retaining and releasing
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* the delegate as needed.
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GROWL_EXPORT struct Growl_Delegate *Growl_GetDelegate(void);
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// @functiongroup Posting Growl notifications
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/*! @function Growl_PostNotification
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* @abstract Posts a Growl notification.
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* @param notification The notification to post.
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* @discussion This is the preferred means for sending a Growl notification.
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* The notification name and at least one of the title and description are
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* required (all three are preferred). All other parameters may be
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* <code>NULL</code> (or 0 or false as appropriate) to accept default values.
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* If using the Growl-WithInstaller framework, if Growl is not installed the
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* user will be prompted to install Growl.
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* If the user cancels, this function will have no effect until the next
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* application session, at which time when it is called the user will be
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* prompted again. The user is also given the option to not be prompted again.
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* If the user does choose to install Growl, the requested notification will
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* be displayed once Growl is installed and running.
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GROWL_EXPORT void Growl_PostNotification(const struct Growl_Notification *notification);
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/*! @function Growl_PostNotificationWithDictionary
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* @abstract Notifies using a userInfo dictionary suitable for passing to
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* CFDistributedNotificationCenter.
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* @param userInfo The dictionary to notify with.
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* @discussion Before Growl 0.6, your application would have posted
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* notifications using CFDistributedNotificationCenter by creating a userInfo
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* dictionary with the notification data. This had the advantage of allowing
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* you to add other data to the dictionary for programs besides Growl that
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* might be listening.
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* This function allows you to use such dictionaries without being restricted
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* to using CFDistributedNotificationCenter. The keys for this dictionary
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* can be found in GrowlDefines.h.
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GROWL_EXPORT void Growl_PostNotificationWithDictionary(CFDictionaryRef userInfo);
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/*! @function Growl_NotifyWithTitleDescriptionNameIconPriorityStickyClickContext
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* @abstract Posts a Growl notification using parameter values.
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* @param title The title of the notification.
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* @param description The description of the notification.
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* @param notificationName The name of the notification as listed in the
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* registration dictionary.
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* @param iconData Data representing a notification icon. Can be <code>NULL</code>.
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* @param priority The priority of the notification (-2 to +2, with -2
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* being Very Low and +2 being Very High).
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* @param isSticky If true, requests that this notification wait for a
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* response from the user.
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* @param clickContext An object to pass to the clickCallback, if any. Can
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* be <code>NULL</code>, in which case the clickCallback is not called.
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* @discussion Creates a temporary Growl_Notification, fills it out with the
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* supplied information, and calls Growl_PostNotification on it.
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* See struct Growl_Notification and Growl_PostNotification for more
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* The icon data can be in any format supported by NSImage. As of Mac OS X
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* 10.3, this includes the .icns, TIFF, JPEG, GIF, PNG, PDF, and PICT formats.
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GROWL_EXPORT void Growl_NotifyWithTitleDescriptionNameIconPriorityStickyClickContext(
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CFStringRef description,
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CFStringRef notificationName,
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CFPropertyListRef clickContext);
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// @functiongroup Registering
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/*! @function Growl_RegisterWithDictionary
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* @abstract Register your application with Growl without setting a delegate.
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* @discussion When you call this function with a dictionary,
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* GrowlApplicationBridge registers your application using that dictionary.
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* If you pass <code>NULL</code>, GrowlApplicationBridge will ask the delegate
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* (if there is one) for a dictionary, and if that doesn't work, it will look
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* in your application's bundle for an auto-discoverable plist.
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* (XXX refer to more information on that)
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* If you pass a dictionary to this function, it must include the
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* <code>GROWL_APP_NAME</code> key, unless a delegate is set.
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* This function is mainly an alternative to the delegate system introduced
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* with Growl 0.6. Without a delegate, you cannot receive callbacks such as
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* <code>growlIsReady</code> (since they are sent to the delegate). You can,
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* however, set a delegate after registering without one.
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* This function was introduced in Growl.framework 0.7.
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* @result <code>false</code> if registration failed (e.g. if Growl isn't installed).
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GROWL_EXPORT Boolean Growl_RegisterWithDictionary(CFDictionaryRef regDict);
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/*! @function Growl_Reregister
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* @abstract Updates your registration with Growl.
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* @discussion If your application changes the contents of the
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* GROWL_NOTIFICATIONS_ALL key in the registrationDictionary member of the
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* Growl delegate, or if it changes the value of that member, or if it
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* changes the contents of its auto-discoverable plist, call this function
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* to have Growl update its registration information for your application.
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* Otherwise, this function does not normally need to be called. If you're
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* using a delegate, your application will be registered when you set the
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* delegate if both the delegate and its registrationDictionary member are
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* non-<code>NULL</code>.
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* This function is now implemented using
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* <code>Growl_RegisterWithDictionary</code>.
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GROWL_EXPORT void Growl_Reregister(void);
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/*! @function Growl_SetWillRegisterWhenGrowlIsReady
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* @abstract Tells GrowlApplicationBridge to register with Growl when Growl
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* @discussion When Growl has started listening for notifications, it posts a
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* <code>GROWL_IS_READY</code> notification on the Distributed Notification
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* Center. GrowlApplicationBridge listens for this notification, using it to
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* perform various tasks (such as calling your delegate's
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* <code>growlIsReady</code> callback, if it has one). If this function is
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* called with <code>true</code>, one of those tasks will be to reregister
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* with Growl (in the manner of <code>Growl_Reregister</code>).
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* This attribute is automatically set back to <code>false</code>
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* (the default) after every <code>GROWL_IS_READY</code> notification.
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* @param flag <code>true</code> if you want GrowlApplicationBridge to register with
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* Growl when next it is ready; <code>false</code> if not.
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GROWL_EXPORT void Growl_SetWillRegisterWhenGrowlIsReady(Boolean flag);
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/*! @function Growl_WillRegisterWhenGrowlIsReady
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* @abstract Reports whether GrowlApplicationBridge will register with Growl
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* when Growl next launches.
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* @result <code>true</code> if GrowlApplicationBridge will register with
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* Growl when next it posts GROWL_IS_READY; <code>false</code> if not.
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GROWL_EXPORT Boolean Growl_WillRegisterWhenGrowlIsReady(void);
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// @functiongroup Obtaining registration dictionaries
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/*! @function Growl_CopyRegistrationDictionaryFromDelegate
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* @abstract Asks the delegate for a registration dictionary.
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* @discussion If no delegate is set, or if the delegate's
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* <code>registrationDictionary</code> member is <code>NULL</code>, this
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* function returns <code>NULL</code>.
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* This function does not attempt to clean up the dictionary in any way - for
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* example, if it is missing the <code>GROWL_APP_NAME</code> key, the result
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* will be missing it too. Use
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* <code>Growl_CreateRegistrationDictionaryByFillingInDictionary</code> or
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* <code>Growl_CreateRegistrationDictionaryByFillingInDictionaryRestrictedToKeys</code>
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* to try to fill in missing keys.
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* This function was introduced in Growl.framework 0.7.
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* @result A registration dictionary.
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GROWL_EXPORT CFDictionaryRef Growl_CopyRegistrationDictionaryFromDelegate(void);
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/*! @function Growl_CopyRegistrationDictionaryFromBundle
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* @abstract Looks in a bundle for a registration dictionary.
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* @discussion This function looks in a bundle for an auto-discoverable
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* registration dictionary file using <code>CFBundleCopyResourceURL</code>.
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* If it finds one, it loads the file using <code>CFPropertyList</code> and
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* returns the result.
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* If you pass <code>NULL</code> as the bundle, the main bundle is examined.
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* This function does not attempt to clean up the dictionary in any way - for
615
* example, if it is missing the <code>GROWL_APP_NAME</code> key, the result
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* will be missing it too. Use
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* <code>Growl_CreateRegistrationDictionaryByFillingInDictionary:</code> or
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* <code>Growl_CreateRegistrationDictionaryByFillingInDictionaryRestrictedToKeys</code>
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* to try to fill in missing keys.
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* This function was introduced in Growl.framework 0.7.
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* @result A registration dictionary.
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GROWL_EXPORT CFDictionaryRef Growl_CopyRegistrationDictionaryFromBundle(CFBundleRef bundle);
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/*! @function Growl_CreateBestRegistrationDictionary
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* @abstract Obtains a registration dictionary, filled out to the best of
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* GrowlApplicationBridge's knowledge.
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* @discussion This function creates a registration dictionary as best
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* GrowlApplicationBridge knows how.
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* First, GrowlApplicationBridge examines the Growl delegate (if there is
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* one) and gets the registration dictionary from that. If no such dictionary
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* was obtained, GrowlApplicationBridge looks in your application's main
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* bundle for an auto-discoverable registration dictionary file. If that
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* doesn't exist either, this function returns <code>NULL</code>.
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* Second, GrowlApplicationBridge calls
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* <code>Growl_CreateRegistrationDictionaryByFillingInDictionary</code> with
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* whatever dictionary was obtained. The result of that function is the
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* result of this function.
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* GrowlApplicationBridge uses this function when you call
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* <code>Growl_SetDelegate</code>, or when you call
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* <code>Growl_RegisterWithDictionary</code> with <code>NULL</code>.
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* This function was introduced in Growl.framework 0.7.
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* @result A registration dictionary.
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GROWL_EXPORT CFDictionaryRef Growl_CreateBestRegistrationDictionary(void);
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// @functiongroup Filling in registration dictionaries
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/*! @function Growl_CreateRegistrationDictionaryByFillingInDictionary
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* @abstract Tries to fill in missing keys in a registration dictionary.
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* @param regDict The dictionary to fill in.
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* @result The dictionary with the keys filled in.
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* @discussion This function examines the passed-in dictionary for missing keys,
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* and tries to work out correct values for them. As of 0.7, it uses:
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* <code>GROWL_APP_NAME</code> <code>CFBundleExecutableName</code>
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* <code>GROWL_APP_ICON</code> The icon of the application.
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* <code>GROWL_APP_LOCATION</code> The location of the application.
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* <code>GROWL_NOTIFICATIONS_DEFAULT</code> <code>GROWL_NOTIFICATIONS_ALL</code>
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* Keys are only filled in if missing; if a key is present in the dictionary,
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* its value will not be changed.
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* This function was introduced in Growl.framework 0.7.
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GROWL_EXPORT CFDictionaryRef Growl_CreateRegistrationDictionaryByFillingInDictionary(CFDictionaryRef regDict);
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/*! @function Growl_CreateRegistrationDictionaryByFillingInDictionaryRestrictedToKeys
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* @abstract Tries to fill in missing keys in a registration dictionary.
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* @param regDict The dictionary to fill in.
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* @param keys The keys to fill in. If <code>NULL</code>, any missing keys are filled in.
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* @result The dictionary with the keys filled in.
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* @discussion This function examines the passed-in dictionary for missing keys,
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* and tries to work out correct values for them. As of 0.7, it uses:
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* <code>GROWL_APP_NAME</code> <code>CFBundleExecutableName</code>
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* <code>GROWL_APP_ICON</code> The icon of the application.
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* <code>GROWL_APP_LOCATION</code> The location of the application.
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* <code>GROWL_NOTIFICATIONS_DEFAULT</code> <code>GROWL_NOTIFICATIONS_ALL</code>
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* Only those keys that are listed in <code>keys</code> will be filled in.
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* Other missing keys are ignored. Also, keys are only filled in if missing;
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* if a key is present in the dictionary, its value will not be changed.
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* This function was introduced in Growl.framework 0.7.
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GROWL_EXPORT CFDictionaryRef Growl_CreateRegistrationDictionaryByFillingInDictionaryRestrictedToKeys(CFDictionaryRef regDict, CFSetRef keys);
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/*! @brief Tries to fill in missing keys in a notification dictionary.
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* @param notifDict The dictionary to fill in.
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* @return The dictionary with the keys filled in. This will be a separate instance from \a notifDict.
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* @discussion This function examines the \a notifDict for missing keys, and
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* tries to get them from the last known registration dictionary. As of 1.1,
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* the keys that it will look for are:
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* \li <code>GROWL_APP_NAME</code>
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* \li <code>GROWL_APP_ICON</code>
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* @since Growl.framework 1.1
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GROWL_EXPORT CFDictionaryRef Growl_CreateNotificationDictionaryByFillingInDictionary(CFDictionaryRef notifDict);
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// @functiongroup Querying Growl's status
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/*! @function Growl_IsInstalled
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* @abstract Determines whether the Growl prefpane and its helper app are
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* @result Returns true if Growl is installed, false otherwise.
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GROWL_EXPORT Boolean Growl_IsInstalled(void);
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/*! @function Growl_IsRunning
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* @abstract Cycles through the process list to find whether GrowlHelperApp
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* @result Returns true if Growl is running, false otherwise.
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GROWL_EXPORT Boolean Growl_IsRunning(void);
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// @functiongroup Launching Growl
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/*! @typedef GrowlLaunchCallback
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* @abstract Callback to notify you that Growl is running.
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* @param context The context pointer passed to Growl_LaunchIfInstalled.
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* @discussion Growl_LaunchIfInstalled calls this callback function if Growl
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* was already running or if it launched Growl successfully.
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typedef void (*GrowlLaunchCallback)(void *context);
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/*! @function Growl_LaunchIfInstalled
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* @abstract Launches GrowlHelperApp if it is not already running.
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* @param callback A callback function which will be called if Growl was successfully
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* launched or was already running. Can be <code>NULL</code>.
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* @param context The context pointer to pass to the callback. Can be <code>NULL</code>.
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* @result Returns true if Growl was successfully launched or was already
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* running; returns false and does not call the callback otherwise.
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* @discussion Returns true and calls the callback (if the callback is not
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* <code>NULL</code>) if the Growl helper app began launching or was already
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* running. Returns false and performs no other action if Growl could not be
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* launched (e.g. because the Growl preference pane is not properly installed).
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* If <code>Growl_CreateBestRegistrationDictionary</code> returns
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* non-<code>NULL</code>, this function will register with Growl atomically.
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* The callback should take a single argument; this is to allow applications
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* to have context-relevant information passed back. It is perfectly
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* acceptable for context to be <code>NULL</code>. The callback itself can be
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* <code>NULL</code> if you don't want one.
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GROWL_EXPORT Boolean Growl_LaunchIfInstalled(GrowlLaunchCallback callback, void *context);
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#pragma mark Constants
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/*! @defined GROWL_PREFPANE_BUNDLE_IDENTIFIER
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* @abstract The CFBundleIdentifier of the Growl preference pane bundle.
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* @discussion GrowlApplicationBridge uses this to determine whether Growl is
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* currently installed, by searching for the Growl preference pane. Your
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* application probably does not need to use this macro itself.
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#ifndef GROWL_PREFPANE_BUNDLE_IDENTIFIER
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#define GROWL_PREFPANE_BUNDLE_IDENTIFIER CFSTR("com.growl.prefpanel")
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#endif /* _GROWLAPPLICATIONBRIDGE_CARBON_H_ */