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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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* Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
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* The contents of this file are subject to the terms of either the GNU Lesser
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* General Public License Version 2.1 only ("LGPL") or the Common Development and
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* Distribution License ("CDDL")(collectively, the "License"). You may not use this
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* file except in compliance with the License. You can obtain a copy of the CDDL at
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* http://www.opensource.org/licenses/cddl1.php and a copy of the LGPLv2.1 at
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* http://www.opensource.org/licenses/lgpl-license.php. See the License for the
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* specific language governing permissions and limitations under the License. When
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* distributing the software, include this License Header Notice in each file and
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* include the full text of the License in the License file as well as the
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* NOTICE PURSUANT TO SECTION 9 OF THE COMMON DEVELOPMENT AND DISTRIBUTION LICENSE
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* For Covered Software in this distribution, this License shall be governed by the
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* laws of the State of California (excluding conflict-of-law provisions).
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* Any litigation relating to this License shall be subject to the jurisdiction of
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* the Federal Courts of the Northern District of California and the state courts
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* of the State of California, with venue lying in Santa Clara County, California.
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* If you wish your version of this file to be governed by only the CDDL or only
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* the LGPL Version 2.1, indicate your decision by adding "[Contributor]" elects to
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* include this software in this distribution under the [CDDL or LGPL Version 2.1]
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* license." If you don't indicate a single choice of license, a recipient has the
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* option to distribute your version of this file under either the CDDL or the LGPL
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* Version 2.1, or to extend the choice of license to its licensees as provided
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* above. However, if you add LGPL Version 2.1 code and therefore, elected the LGPL
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* Version 2 license, then the option applies only if the new code is made subject
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* to such option by the copyright holder.
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#import <Cocoa/Cocoa.h>
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#import <InputMethodKit/InputMethodKit.h>
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// Each input method needs a unique connection name.
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// Note that periods and spaces are not allowed in the connection name.
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const NSString *kConnectionName = @"SunPinyin_1_Connection";
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int main(int argc, char *argv[])
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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// find the bundle identifier and then initialize the input method server
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server = [[IMKServer alloc] initWithName: (NSString *) kConnectionName
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bundleIdentifier: [[NSBundle mainBundle] bundleIdentifier]];
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// load the bundle explicitly because in this case the input method is a
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// background only application
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[NSBundle loadNibNamed: @"MainMenu" owner: [NSApplication sharedApplication]];
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[[NSColorPanel sharedColorPanel] setHidesOnDeactivate: NO];
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[[NSFontPanel sharedFontPanel] setHidesOnDeactivate: NO];
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// finally run everything
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[[NSApplication sharedApplication] run];