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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
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<el:info el:type="level">
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<el:identity el:title="Pac Marble II" el:subtitle="" el:id="andreas60"/>
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<el:version el:score="1" el:release="2" el:revision="2" el:status="released"/>
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<el:author el:name="Andreas Lochmann" el:email="" el:homepage=""/>
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<el:copyright>Copyright © 2010 Andreas Lochmann</el:copyright>
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<el:license el:type="GPL v2.0 or above" el:open="true"/>
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<el:compatibility el:enigma="1.0">
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<el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
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<el:dependency el:path="lib/andreas_ghosts" el:id="lib/andreas_ghosts" el:release="1" el:preload="true"/>
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<el:modes el:easy="false" el:single="true" el:network="false"/>
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<el:score el:easy="-" el:difficult="05:31"/>
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function file_oxyd(x,y,f)
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set_floor("fl-normal",x,y)
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function ac_blackball(x,y)
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set_actor("ac-blackball",x+0.5,y+0.5)
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set_floor("fl-normal",x,y)
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cells["#"] = cell{stone="st-brick", floor="fl-normal"}
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cells["O"] = cell{parent={{file_oxyd,"d"}}}
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cells[" "] = cell{parent={{ghosts_set_rail,1,"fl-gray"}}, floor="fl-normal"}
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cells["g"] = cell{parent={{ghosts_set_ghost,"ac-top",1, ghosts_direction_intelligent,{range=0,force=5,gohome=FALSE}}}, floor = "fl-normal"}
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cells["@"] = cell{parent={{ac_blackball}}}
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cells["e"] = cell{item="it-extralife", floor="fl-normal"}
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cells["u"] = cell{item="it-umbrella", floor="fl-normal"}
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level={"#######################################",
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"# O## O # ## # # ######### #",
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"# # # g # # # g# # g O# #",
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"# # ## # # # # # # ## #### #",
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"# # #### # ## # # # ##",
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"# ######### ## # # # ####### #",
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"# g # ## # # # # e##### g # #",
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"# ###### # # #u u# ## #",
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"# #O ## # ###### ############# #",
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"# ## # # # # g O# #",
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"# # # # ################ ### # #",
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"# # ### #O g ##### # # # # #",
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"# # ######## # # # ## # #",
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"# # # # g # # O#### g #O# # #",
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"# # # ##### # # # #O## # #",
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"# ## # O# # # ##### ### # # # #",
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"# O# # # # # #O ## # # #",
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"# # #O # ### # ###### ## # #",
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"# # ##### # # ## # ### #",
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"# # # ### ###### # ## # #",
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"#######################################"}
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create_world_by_map(level)
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<el:string el:key="title">
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<el:english el:translate="false"/>