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Viewing changes to data/levels/enigma_iii/duffy40_1.xml

  • Committer: Package Import Robot
  • Author(s): Erich Schubert
  • Date: 2013-04-06 14:54:02 UTC
  • mfrom: (1.1.10)
  • Revision ID: package-import@ubuntu.com-20130406145402-jgjrtk7hac8gtvza
Tags: 1.20-dfsg.1-1
* New upstream release (Closes: #704595)
  (Repacked: dropped zipios++ source and main menu music)
* Update watch file, sf.net again.
* Fix documentation links (Closes: #653508)
* Conflict with enigma-level-previews to encourage deinstallation
  (Pregenerated level previews were only used with version 1.01)
* Use dh7 for building instead of CDBS
* Update to policy 3.9.4.0 (no changes)
* Register documentation with doc-base

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
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  <el:protected>
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    <el:info el:type="level">
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      <el:identity el:title="Cover Your Ears" el:subtitle="" el:id="duffy40"/>
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      <el:version el:score="1" el:release="1" el:revision="1" el:status="released"/>
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      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
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      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
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      <el:license el:type="GPL v2.0 or above" el:open="true"/>
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      <el:compatibility el:enigma="0.92">
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      </el:compatibility>
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      <el:modes el:easy="false" el:single="true" el:network="true"/>
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      <el:comments>
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        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
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      </el:comments>
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      <el:score el:easy="-" el:difficult="-"/>
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    </el:info>
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    <el:luamain><![CDATA[
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rooms_wide=3
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rooms_high=3
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levelw=1+(19*rooms_wide)
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levelh=1+(12*rooms_high)
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create_world( levelw, levelh)
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enigma.TwoPlayerGame = 1
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fill_floor("fl-bluegreen", 0,0,levelw,levelh)
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function renderLine( line, pattern)
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    for i=1, strlen(pattern) do
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        local c = strsub( pattern, i, i)
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        if c =="#" then
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            set_stone( "st-greenbrown", i-1, line)
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        elseif c == "o" then
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            oxyd( i-1, line)
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        elseif c == "!" then
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            abyss(i-1,line)
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        elseif c=="z" then
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            set_actor("ac-blackball", i-.5,line+.5)
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        elseif c=="y" then
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            set_actor("ac-whiteball", i-.5,line+.5, {player=0})
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        elseif c=="H" then
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            hollow(i-1,line)
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        elseif c == "d" then --1-d
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            set_floor("fl-gradient",  i-1,  line, {type=1})
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        elseif c == "u" then --2-u
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            set_floor("fl-gradient",  i-1,  line, {type=2})
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        elseif c == "r" then --3-r
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            set_floor("fl-gradient",  i-1,  line, {type=3})
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        elseif c == "l" then --4-l
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            set_floor("fl-gradient",  i-1,  line, {type=4})
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        elseif c=="W" then
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            oneway(i-1,line, enigma.WEST)
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            set_floor("fl-gradient",  i-1,  line, {type=4})
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        elseif c=="N" then
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            oneway(i-1,line, enigma.NORTH)
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            set_floor("fl-gradient",  i-1,  line, {type=2})
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        elseif c=="E" then
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            oneway(i-1,line, enigma.EAST)
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            set_floor("fl-gradient",  i-1,  line, {type=3})
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        elseif c=="S" then
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            oneway(i-1,line, enigma.SOUTH)
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            set_floor("fl-gradient",  i-1,  line, {type=1})
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        end
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    end
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end
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renderLine(00,"       #o#######################o##################       ")
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renderLine(01,"       #rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrEdddd#       ")
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renderLine(02,"       #rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrEdddd#       ")
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renderLine(03,"       #rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrEdddd#       ")
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renderLine(04,"       #rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrEdddd#       ")
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renderLine(05,"       #NNNN##################################dddd#       ")
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renderLine(06,"       #uuuu#                                #dddd#       ")
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renderLine(07,"       #uuuu#                                #dddd#       ")
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renderLine(08,"       #uuuu#                                #dddd#       ")
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renderLine(09,"       #uuuu#                                #dddd#       ")
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renderLine(10,"       #uuuu#                                #dddd#       ")
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renderLine(11,"       #uuuu#                                #dddd#       ")
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renderLine(12,"       #uuuu#      ######o######o######      #dddd#       ")
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renderLine(13,"       #uuuu#      #                  #      #dddd#       ")
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renderLine(14,"       #uuuu#      #                  #      #dddd#       ")
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renderLine(15,"       #uuuu#      o                  o      #dddd#       ")
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renderLine(16,"       #uuuu#      #                  #      #dddd#       ")
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renderLine(17,"       #uuuu#      #                  #      #dddd#       ")
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renderLine(18,"       ouuuu#      #        oo        #      #ddddo       ")
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renderLine(19,"       #uuuu#      #                  #      #dddd#       ")
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renderLine(20,"       #uuuu#      #                  #      #dddd#       ")
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renderLine(21,"       #uuuu#      o                  o      #dddd#       ")
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renderLine(22,"       #uuuu#      #                  #      #dddd#       ")
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renderLine(23,"       #uuuu#      #                  #      #dddd#       ")
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renderLine(24,"       #uuuu#      ######o######o######      #dddd#       ")
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renderLine(25,"       #uuuu#                                #dddd#       ")
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renderLine(26,"       #uuuu#                                #dddd#       ")
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renderLine(27,"       #uuuu#                                #dddd#       ")
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renderLine(28,"       #uuuu#                                #dddd#       ")
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renderLine(29,"       #uuuu#                                #dddd#       ")
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renderLine(30,"       #uuuu#                                #dddd#       ")
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renderLine(31,"       #uuuu##################################SSSS#       ")
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renderLine(32,"       #uuuuWlllllllllllllllllllllllllllllllllllll#       ")
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renderLine(33,"       #uuuuWlllllllllllllllllllllllllllllllllllll#       ")
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renderLine(34,"       #uuuuWlllllllllllllllllllllllllllllllllllll#       ")
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renderLine(35,"       #uuuuWlllllllllllllllllllllllllllllllllllll#       ")
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renderLine(36,"       ##################o#######################o#       ")
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oxyd_shuffle()
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local actor1=set_actor("ac-blackball", 34.5,15.5)
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local actor2=set_actor("ac-whiteball",  49.5, 2.5)
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AddRubberBand(actor1, actor2, 20, 0)
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    ]]></el:luamain>
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    <el:i18n>
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      <el:string el:key="title">
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        <el:english el:translate="false"/>
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      </el:string>
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    </el:i18n>
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  </el:protected>
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</el:level>