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  • Committer: Package Import Robot
  • Author(s): Erich Schubert
  • Date: 2013-04-06 14:54:02 UTC
  • mfrom: (1.1.10)
  • Revision ID: package-import@ubuntu.com-20130406145402-jgjrtk7hac8gtvza
Tags: 1.20-dfsg.1-1
* New upstream release (Closes: #704595)
  (Repacked: dropped zipios++ source and main menu music)
* Update watch file, sf.net again.
* Fix documentation links (Closes: #653508)
* Conflict with enigma-level-previews to encourage deinstallation
  (Pregenerated level previews were only used with version 1.01)
* Use dh7 for building instead of CDBS
* Update to policy 3.9.4.0 (no changes)
* Register documentation with doc-base

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
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  <el:protected >
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    <el:info el:type="level">
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      <el:identity el:title="The Grim Reaper" el:id="space"/>
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      <el:version el:score="1" el:release="1" el:revision="3" el:status="released"/>
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      <el:author  el:name="Daniel Heck"/>
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      <el:copyright>Copyright © Daniel Heck</el:copyright>
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      <el:license el:type="GPL v2.0 or above" el:open="true"/>
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      <el:compatibility el:enigma="0.92"/>
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      <el:modes el:easy="true" el:single="true" el:network="false"/>
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      <el:comments>
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        <el:code>recoded to Lua embedded in new XML format by Ronald Lamprecht</el:code>
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      </el:comments>
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      <el:score el:easy="-" el:difficult="-"/>
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    </el:info>
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    <el:luamain><![CDATA[
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levelw = 20
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levelh = 25
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create_world(levelw, levelh)
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draw_border("st-likeoxydc")
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fill_floor("fl-space", 0,0, level_width,level_height)
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if options.Difficulty == HARD then
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    fill_floor("fl-inverse", 7,4, 6,5)
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    fill_floor("fl-inverse", 7,16, 6,5)
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    set_stones("st-death", {{9,0},{10,0},
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                   {9,levelh-1},{10,levelh-1},
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                   {0,6},{levelw-1,6},
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                   {0,18},{levelw-1,18}
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               }
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           )
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else
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    fill_floor("fl-gray", 6,4, 8,6)
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    fill_floor("fl-gray", 6,15, 8,6)
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    set_stones("st-actorimpulse", {{9,0}, {10,0},
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                   {9,levelh-1},{10,levelh-1},
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                   {0,6},{levelw-1,6},
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                   {0,18},{levelw-1,18}
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               }
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           )
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end
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oxyd(1,1)
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oxyd(level_width-2, 1)
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oxyd(1, level_height/2)
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oxyd(level_width-2, level_height/2)
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oxyd(level_width-2,level_height-2)
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oxyd(1,level_height-2)
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oxyd_shuffle()
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set_actor("ac-blackball", 10,6.5, {player=0})
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    ]]></el:luamain>
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    <el:i18n>
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      <el:string el:key="title">
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        <el:english el:translate="true"/>
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        <el:translation el:lang="de">Der Sensemann</el:translation>
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      </el:string>
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    </el:i18n>
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  </el:protected>
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</el:level>
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