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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
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<el:info el:type="level">
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<el:identity el:title="Left Lost?" el:subtitle="" el:id="devnull112"/>
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<el:version el:score="1" el:release="1" el:revision="2" el:status="released"/>
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<el:author el:name="/dev/null" el:email="" el:homepage=""/>
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<el:copyright>Copyright © 2012 /dev/null</el:copyright>
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<el:license el:type="GPL v2.0 or above" el:open="true"/>
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<el:compatibility el:enigma="1.10" />
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<el:modes el:easy="false" el:single="true" el:network="false"/>
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<el:score el:easy="-" el:difficult="1:23"/>
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wo["AutoRespawn"] = true
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wo["AllowSuicide"] = false
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ti[" ."] = {"fl_abyss"}
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ti[" "] = {"fl_bridge_bw", state=CLOSED}
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ti["# "] = {"st_bluesand", cluster=1}
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ti["V "] = {"st_boulder", orientation=NORTH, name="boulder#"}
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ti["blocker"] = {"st_blocker", name="blocker%%"}
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ti["trigger"] = {"fl_scales_bridgewood", min=0.6, target="triggerHandling", _b="blocker%%"}
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ti["O "] = ti[" ."] .. {"st_oxyd_d"}
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ti["@0"] = {"#ac_marble_black"}
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wo(res.composer(res.autotile(ti, {"B", "blocker"}, {"T", "trigger"})), " ", {
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"#.#.#.#.#. . . . . .",
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"#.V @0V #. . . . . .",
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"#.Bl Br#. . . . . .",
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"#.+. .+ #. . . . . .",
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"#.Bl+ Br#. . . . . .",
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"#.+. + #. . . . . .",
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"#.#.#.#.#.#.#.#.#.#."})
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function triggerHandling(val, src)
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no["boulder#*"]:turn()
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<el:string el:key="title">
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<el:english el:translate="false"/>