502
502
arguments.getApplicationUsage()->addCommandLineOption("--minNearSplit", "ParallelSplitShadowMap shadow map near offset.");//ADEGLI
503
503
arguments.getApplicationUsage()->addCommandLineOption("--maxFarDist", "ParallelSplitShadowMap max far distance to shadow.");//ADEGLI
504
504
arguments.getApplicationUsage()->addCommandLineOption("--moveVCamFactor", "ParallelSplitShadowMap move the virtual frustum behind the real camera, (also back ground object can cast shadow).");//ADEGLI
506
506
arguments.getApplicationUsage()->addCommandLineOption("--PolyOffset-Factor", "ParallelSplitShadowMap set PolygonOffset factor.");//ADEGLI
507
507
arguments.getApplicationUsage()->addCommandLineOption("--PolyOffset-Unit", "ParallelSplitShadowMap set PolygonOffset unit.");//ADEGLI
508
508
arguments.getApplicationUsage()->addCommandLineOption("--CullFaceFront", "ParallelSplitShadowMap add a cull face: front.");//ADEGLI
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511
arguments.getApplicationUsage()->addCommandLineOption("-1", "Use test model one.");
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512
arguments.getApplicationUsage()->addCommandLineOption("-2", "Use test model two.");
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513
arguments.getApplicationUsage()->addCommandLineOption("-3", "Use test model three.");
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514
arguments.getApplicationUsage()->addCommandLineOption("--two-sided", "Use two-sided stencil extension for shadow volumes.");
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515
arguments.getApplicationUsage()->addCommandLineOption("--two-pass", "Use two-pass stencil for shadow volumes.");
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518
osgViewer::Viewer viewer(arguments);