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Viewing changes to OpenSceneGraph/src/osgWrappers/osgGA/StateSetManipulator.cpp

  • Committer: Bazaar Package Importer
  • Author(s): Cyril Brulebois
  • Date: 2008-07-29 04:34:38 UTC
  • mfrom: (1.1.6 upstream) (2.1.3 lenny)
  • Revision ID: james.westby@ubuntu.com-20080729043438-no1h9h0dpsrlzp1y
* Non-maintainer upload.
* No longer try to detect (using /proc/cpuinfo when available) how many
  CPUs are available, fixing the FTBFS (due to -j0) on various platforms
  (Closes: #477353). The right way to do it is to support parallel=n in
  DEB_BUILD_OPTIONS (see Debian Policy §4.9.1), and adequate support has
  been implemented.
* Add patch to fix FTBFS due to the build system now refusing to handle
  whitespaces (Policy CMP0004 say the logs), thanks to Andreas Putzo who
  provided it (Closes: #482239):
   - debian/patches/fix-cmp0004-build-failure.dpatch
* Remove myself from Uploaders, as requested a while ago, done by Luk in
  his 2.2.0-2.1 NMU, which was never acknowledged.

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                  __void__cyclePolygonMode,
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                  "",
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                  "");
 
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        I_Method1(void, setKeyEventToggleBackfaceCulling, IN, int, key,
 
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                  Properties::NON_VIRTUAL,
 
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                  __void__setKeyEventToggleBackfaceCulling__int,
 
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                  "",
 
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                  "");
 
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        I_Method0(int, getKeyEventToggleBackfaceCulling,
 
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                  Properties::NON_VIRTUAL,
 
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                  __int__getKeyEventToggleBackfaceCulling,
 
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                  "",
 
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                  "");
 
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        I_Method1(void, setKeyEventToggleLighting, IN, int, key,
 
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                  Properties::NON_VIRTUAL,
 
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                  __void__setKeyEventToggleLighting__int,
 
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                  "",
 
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                  "");
 
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        I_Method0(int, getKeyEventToggleLighting,
 
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                  Properties::NON_VIRTUAL,
 
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                  __int__getKeyEventToggleLighting,
 
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                  "",
 
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                  "");
 
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        I_Method1(void, setKeyEventToggleTexturing, IN, int, key,
 
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                  Properties::NON_VIRTUAL,
 
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                  __void__setKeyEventToggleTexturing__int,
 
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                  "",
 
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                  "");
 
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        I_Method0(int, getKeyEventToggleTexturing,
 
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                  Properties::NON_VIRTUAL,
 
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                  __int__getKeyEventToggleTexturing,
 
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                  "",
 
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                  "");
 
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        I_Method1(void, setKeyEventCyclePolygonMode, IN, int, key,
 
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                  Properties::NON_VIRTUAL,
 
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                  __void__setKeyEventCyclePolygonMode__int,
 
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                  "",
 
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                  "");
 
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        I_Method0(int, getKeyEventCyclePolygonMode,
 
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                  Properties::NON_VIRTUAL,
 
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                  __int__getKeyEventCyclePolygonMode,
 
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                  "",
 
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                  "");
 
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        I_ProtectedMethod0(void, clone,
 
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                           Properties::NON_VIRTUAL,
 
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                           Properties::NON_CONST,
 
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                           __void__clone,
 
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                           "",
 
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                           "");
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        I_ProtectedMethod0(osg::PolygonMode *, getOrCreatePolygonMode,
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                           Properties::NON_VIRTUAL,
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                           Properties::NON_CONST,
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        I_SimpleProperty(bool, BackfaceEnabled, 
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                         __bool__getBackfaceEnabled, 
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                         __void__setBackfaceEnabled__bool);
 
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        I_SimpleProperty(int, KeyEventCyclePolygonMode, 
 
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                         __int__getKeyEventCyclePolygonMode, 
 
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                         __void__setKeyEventCyclePolygonMode__int);
 
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        I_SimpleProperty(int, KeyEventToggleBackfaceCulling, 
 
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                         __int__getKeyEventToggleBackfaceCulling, 
 
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                         __void__setKeyEventToggleBackfaceCulling__int);
 
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        I_SimpleProperty(int, KeyEventToggleLighting, 
 
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                         __int__getKeyEventToggleLighting, 
 
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                         __void__setKeyEventToggleLighting__int);
 
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        I_SimpleProperty(int, KeyEventToggleTexturing, 
 
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                         __int__getKeyEventToggleTexturing, 
 
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                         __void__setKeyEventToggleTexturing__int);
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        I_SimpleProperty(bool, LightingEnabled, 
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                         __bool__getLightingEnabled, 
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                         __void__setLightingEnabled__bool);