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  • Committer: Bazaar Package Importer
  • Author(s): Cyril Brulebois
  • Date: 2008-07-29 04:34:38 UTC
  • mfrom: (1.1.6 upstream) (2.1.3 lenny)
  • Revision ID: james.westby@ubuntu.com-20080729043438-no1h9h0dpsrlzp1y
* Non-maintainer upload.
* No longer try to detect (using /proc/cpuinfo when available) how many
  CPUs are available, fixing the FTBFS (due to -j0) on various platforms
  (Closes: #477353). The right way to do it is to support parallel=n in
  DEB_BUILD_OPTIONS (see Debian Policy §4.9.1), and adequate support has
  been implemented.
* Add patch to fix FTBFS due to the build system now refusing to handle
  whitespaces (Policy CMP0004 say the logs), thanks to Andreas Putzo who
  provided it (Closes: #482239):
   - debian/patches/fix-cmp0004-build-failure.dpatch
* Remove myself from Uploaders, as requested a while ago, done by Luk in
  his 2.2.0-2.1 NMU, which was never acknowledged.

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                  __unsigned_int__getTextureUnit,
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                  "Get the texture unit that the shadow texture will be applied on. ",
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                  "");
 
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        I_Method1(void, setPolygonOffset, IN, const osg::Vec2 &, polyOffset,
 
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                  Properties::NON_VIRTUAL,
 
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                  __void__setPolygonOffset__C5_osg_Vec2_R1,
 
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                  "set the polygon offset used initially ",
 
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                  "");
 
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        I_Method0(const osg::Vec2 &, getPolygonOffset,
 
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                  Properties::NON_VIRTUAL,
 
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                  __C5_osg_Vec2_R1__getPolygonOffset,
 
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                  "get the used polygon offset ",
 
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                  "");
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        I_Method1(void, setAmbientBias, IN, const osg::Vec2 &, ambientBias,
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                  Properties::NON_VIRTUAL,
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                  __void__setAmbientBias__C5_osg_Vec2_R1,
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        I_SimpleProperty(osg::Light *, Light, 
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                         0, 
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                         __void__setLight__osg_Light_P1);
 
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        I_SimpleProperty(const osg::Vec2 &, PolygonOffset, 
 
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                         __C5_osg_Vec2_R1__getPolygonOffset, 
 
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                         __void__setPolygonOffset__C5_osg_Vec2_R1);
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        I_SimpleProperty(const osg::Vec2s &, TextureSize, 
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                         __C5_osg_Vec2s_R1__getTextureSize, 
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                         __void__setTextureSize__C5_osg_Vec2s_R1);