79
79
__unsigned_int__getTextureUnit,
80
80
"Get the texture unit that the shadow texture will be applied on. ",
82
I_Method1(void, setPolygonOffset, IN, const osg::Vec2 &, polyOffset,
82
92
I_Method1(void, setAmbientBias, IN, const osg::Vec2 &, ambientBias,
84
94
__void__setAmbientBias__C5_osg_Vec2_R1,