1
<?xml version="1.0" encoding="UTF-8"?>
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<MyGUI type="LECodeTemplate" name="C++ BaseLayout">
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<File template="BaseLayoutTemplate.h" out_file="#{Include_Directory}/#{Panel_Name}.h"/>
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<File template="BaseLayoutTemplate.cpp" out_file="#{Source_Directory}/#{Panel_Name}.cpp"/>
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<String key="Code_Widget_Name" value="m#{Widget_Name}#{Widget_Type}"/>
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<String key="Widget_Declaration" value=" ATTRIBUTE_FIELD_WIDGET_NAME(#{Panel_Name}, #{Code_Widget_Name}, "#{Widget_Name}");\n MyGUI::#{Widget_Type}* #{Code_Widget_Name};\n"/>
1
<?xml version="1.0" encoding="UTF-8"?>
2
<MyGUI type="LECodeTemplate" name="C++ BaseLayout">
3
<File template="BaseLayoutTemplate.h" out_file="#{Include_Directory}/#{Panel_Name}.h"/>
4
<File template="BaseLayoutTemplate.cpp" out_file="#{Source_Directory}/#{Panel_Name}.cpp"/>
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<String key="Code_Widget_Name" value="m#{Widget_Name}#{Widget_Type}"/>
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<String key="Widget_Declaration" value=" ATTRIBUTE_FIELD_WIDGET_NAME(#{Panel_Name}, #{Code_Widget_Name}, "#{Widget_Name}");\n MyGUI::#{Widget_Type}* #{Code_Widget_Name};\n"/>