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#include "DemoKeeper.h"
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#include "MyGUI_RTTLayer.h"
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DemoKeeper::DemoKeeper()
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void DemoKeeper::setupResources()
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base::BaseManager::setupResources();
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addResourceLocation(getRootMedia() + "/UnitTests/UnitTest_RTTLayer");
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void DemoKeeper::createScene()
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MyGUI::FactoryManager::getInstance().registerFactory<MyGUI::RTTLayer>("Layer");
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MyGUI::ResourceManager::getInstance().load("Layers.xml");
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MyGUI::LayoutManager::getInstance().loadLayout("Layers.layout");
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void DemoKeeper::destroyScene()
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MyGUI::FactoryManager::getInstance().unregisterFactory<MyGUI::RTTLayer>("Layer");
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MYGUI_APP(demo::DemoKeeper)
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#include "DemoKeeper.h"
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#include "MyGUI_RTTLayer.h"
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DemoKeeper::DemoKeeper()
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void DemoKeeper::setupResources()
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base::BaseManager::setupResources();
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addResourceLocation(getRootMedia() + "/UnitTests/UnitTest_RTTLayer");
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void DemoKeeper::createScene()
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base::BaseDemoManager::createScene();
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std::string layerCategory = MyGUI::LayerManager::getInstance().getCategoryName();
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MyGUI::FactoryManager::getInstance().registerFactory<MyGUI::RTTLayer>(layerCategory);
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MyGUI::ResourceManager::getInstance().load("Layers.xml");
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MyGUI::LayoutManager::getInstance().loadLayout("Layers.layout");
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void DemoKeeper::destroyScene()
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std::string layerCategory = MyGUI::LayerManager::getInstance().getCategoryName();
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MyGUI::FactoryManager::getInstance().unregisterFactory<MyGUI::RTTLayer>(layerCategory);
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MYGUI_APP(demo::DemoKeeper)