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  • Committer: Package Import Robot
  • Author(s): Scott Howard, Bret Curtis, Scott Howard
  • Date: 2014-09-18 17:57:48 UTC
  • mfrom: (1.1.1)
  • Revision ID: package-import@ubuntu.com-20140918175748-dd8va78mvpw1jbes
Tags: 3.2.1-1
[ Bret Curtis ]
* Updated license for majority of files from LGPL to Expat (MIT)

[ Scott Howard ]
* New upstream release
* Updated patch to add build option for system GLEW libraries
* All patches accepted upstream except shared_libraries.patch
* Bumped SONAME due to dropped symbols, updated *.symbols and package
  names
* Updated license of debian/* to Expat with permission of all authors
* Don't install Doxygen autogenerated md5 and map files (thanks
  lintian)

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/*!
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        @file
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        @author         Ustinov Igor aka Igor', DadyaIgor
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        @date           09/2011
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*/
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#ifndef __MYGUI_DIRECTX11_VERTEX_BUFFER_H__
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#define __MYGUI_DIRECTX11_VERTEX_BUFFER_H__
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#include "MyGUI_Prerequest.h"
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#include "MyGUI_IVertexBuffer.h"
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#include "MyGUI_DirectX11RenderManager.h"
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struct ID3D11Buffer;
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namespace MyGUI
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{
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        class DirectX11VertexBuffer : public IVertexBuffer
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        {
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        public:
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                DirectX11VertexBuffer(DirectX11RenderManager* _pRenderManager);
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                virtual ~DirectX11VertexBuffer();
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                virtual void setVertexCount(size_t _count);
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                virtual size_t getVertexCount();
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                virtual Vertex* lock();
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                virtual void unlock();
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        private:
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                bool create();
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                void destroy();
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                void resize();
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        private:
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                DirectX11RenderManager* mManager;
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                size_t                  mVertexCount;
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                size_t                  mNeedVertexCount;
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        public:
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                ID3D11Buffer*           mBuffer;
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        };
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} // namespace MyGUI
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#endif // __MYGUI_DIRECTX11_VERTEX_BUFFER_H__
 
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/*!
 
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        @file
 
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        @author         Ustinov Igor aka Igor', DadyaIgor
 
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        @date           09/2011
 
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*/
 
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#ifndef __MYGUI_DIRECTX11_VERTEX_BUFFER_H__
 
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#define __MYGUI_DIRECTX11_VERTEX_BUFFER_H__
 
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#include "MyGUI_Prerequest.h"
 
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#include "MyGUI_IVertexBuffer.h"
 
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#include "MyGUI_DirectX11RenderManager.h"
 
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struct ID3D11Buffer;
 
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namespace MyGUI
 
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{
 
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        class DirectX11VertexBuffer : public IVertexBuffer
 
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        {
 
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        public:
 
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                DirectX11VertexBuffer(DirectX11RenderManager* _pRenderManager);
 
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                virtual ~DirectX11VertexBuffer();
 
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                virtual void setVertexCount(size_t _count);
 
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                virtual size_t getVertexCount();
 
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                virtual Vertex* lock();
 
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                virtual void unlock();
 
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        private:
 
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                bool create();
 
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                void destroy();
 
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                void resize();
 
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        private:
 
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                DirectX11RenderManager* mManager;
 
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                size_t                  mVertexCount;
 
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                size_t                  mNeedVertexCount;
 
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        public:
 
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                ID3D11Buffer*           mBuffer;
 
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        };
 
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} // namespace MyGUI
 
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#endif // __MYGUI_DIRECTX11_VERTEX_BUFFER_H__