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  • Committer: Package Import Robot
  • Author(s): Scott Howard, Bret Curtis, Scott Howard
  • Date: 2014-09-18 17:57:48 UTC
  • mfrom: (1.1.1)
  • Revision ID: package-import@ubuntu.com-20140918175748-dd8va78mvpw1jbes
Tags: 3.2.1-1
[ Bret Curtis ]
* Updated license for majority of files from LGPL to Expat (MIT)

[ Scott Howard ]
* New upstream release
* Updated patch to add build option for system GLEW libraries
* All patches accepted upstream except shared_libraries.patch
* Bumped SONAME due to dropped symbols, updated *.symbols and package
  names
* Updated license of debian/* to Expat with permission of all authors
* Don't install Doxygen autogenerated md5 and map files (thanks
  lintian)

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/*!
 
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        @file
 
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        @author         Albert Semenov
 
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        @date           01/2009
 
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        @module
 
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*/
 
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#pragma once
 
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#include <MyGUI.h>
 
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#include "Config.h"
 
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#include "Marshaling.h"
 
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namespace MyGUI
 
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{
 
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        namespace Managed
 
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        {
 
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                #ifndef MMYGUI_USING_EXTERNAL_TYPE
 
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                public value struct FloatPoint
 
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                {
 
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                        float left, top;
 
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                        FloatPoint( float _left, float _top ) : left( _left ), top( _top ) { }
 
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                        static bool operator == ( FloatPoint lvalue, FloatPoint rvalue )
 
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                        {
 
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                                return ( lvalue.left == rvalue.left && lvalue.top == rvalue.top );
 
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                        }
 
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                        virtual bool Equals(FloatPoint other)
 
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                        {
 
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                                return *this == other;
 
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                        }
 
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                        static bool operator != ( FloatPoint lvalue, FloatPoint rvalue )
 
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                        {
 
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                                return !(lvalue == rvalue);
 
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                        }
 
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                };
 
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                #else
 
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                typedef MMYGUI_EXTERNAL_NAMESPACE FloatPoint FloatPoint;
 
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                #endif // MMYGUI_USING_EXTERNAL_TYPE
 
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                template <> struct Convert<const MyGUI::FloatPoint&>
 
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                {
 
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                        typedef FloatPoint Type;
 
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                        inline static const FloatPoint& To(const MyGUI::FloatPoint& _value)
 
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                        {
 
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                                return reinterpret_cast<const FloatPoint&>(_value);
 
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                        }
 
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                        inline static MyGUI::FloatPoint& From(FloatPoint& _value)
 
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                        {
 
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                                return reinterpret_cast<MyGUI::FloatPoint&>(_value);
 
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                        }
 
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                };
 
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                template <> struct Convert<MyGUI::FloatPoint>
 
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                {
 
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                        typedef FloatPoint Type;
 
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                        inline static const FloatPoint& To(const MyGUI::FloatPoint& _value)
 
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                        {
 
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                                return reinterpret_cast<const FloatPoint&>(_value);
 
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                        }
 
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                        inline static MyGUI::FloatPoint& From(FloatPoint& _value)
 
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                        {
 
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                                return reinterpret_cast<MyGUI::FloatPoint&>(_value);
 
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                        }
 
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                };
 
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        } // namespace Managed
 
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} // namespace MyGUI