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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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#ifndef __MYGUI_TEXTURE_UTILITY_H__
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#define __MYGUI_TEXTURE_UTILITY_H__
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#include "MyGUI_Prerequest.h"
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#include "MyGUI_Colour.h"
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#include "MyGUI_RenderFormat.h"
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namespace texture_utility
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MYGUI_EXPORT const IntSize& getTextureSize(const std::string& _texture, bool _cache = true);
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MYGUI_EXPORT uint32 toColourARGB(const Colour& _colour);
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MYGUI_FORCEINLINE void convertColour(uint32& _colour, VertexColourType _format)
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if (_format == VertexColourType::ColourABGR)
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_colour = ((_colour & 0x00FF0000) >> 16) | ((_colour & 0x000000FF) << 16) | (_colour & 0xFF00FF00);
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} // namespace texture_utility
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#endif // __MYGUI_TEXTURE_UTILITY_H__
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* This source file is part of MyGUI. For the latest info, see http://mygui.info/
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* Distributed under the MIT License
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* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
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#ifndef __MYGUI_TEXTURE_UTILITY_H__
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#define __MYGUI_TEXTURE_UTILITY_H__
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#include "MyGUI_Prerequest.h"
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#include "MyGUI_Colour.h"
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#include "MyGUI_RenderFormat.h"
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namespace texture_utility
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MYGUI_EXPORT const IntSize& getTextureSize(const std::string& _texture, bool _cache = true);
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MYGUI_EXPORT uint32 toColourARGB(const Colour& _colour);
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MYGUI_FORCEINLINE void convertColour(uint32& _colour, VertexColourType _format)
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if (_format == VertexColourType::ColourABGR)
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_colour = ((_colour & 0x00FF0000) >> 16) | ((_colour & 0x000000FF) << 16) | (_colour & 0xFF00FF00);
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} // namespace texture_utility
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#endif // __MYGUI_TEXTURE_UTILITY_H__