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#include "SCA_IActuator.h"
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#include "SCA_2DFilterActuator.h"
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SCA_2DFilterActuator::~SCA_2DFilterActuator()
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SCA_2DFilterActuator::SCA_2DFilterActuator(
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RAS_2DFilterManager::RAS_2DFILTER_MODE type,
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RAS_IRasterizer* rasterizer,
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RAS_IRenderTools* rendertools,
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: SCA_IActuator(gameobj, T),
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m_float_arg(float_arg),
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m_rasterizer(rasterizer),
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m_rendertools(rendertools)
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m_propNames = gameobj->GetPropertyNames();
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void SCA_2DFilterActuator::SetShaderText(STR_String text)
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CValue* SCA_2DFilterActuator::GetReplica()
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SCA_2DFilterActuator* replica = new SCA_2DFilterActuator(*this);
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replica->ProcessReplica();
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CValue::AddDataToReplica(replica);
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bool SCA_2DFilterActuator::Update()
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bool bNegativeEvent = IsNegativeEvent();
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return false; // do nothing on negative events
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if( m_type == RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR )
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m_rasterizer->EnableMotionBlur(m_float_arg);
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m_rasterizer->DisableMotionBlur();
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else if(m_type < RAS_2DFilterManager::RAS_2DFILTER_NUMBER_OF_FILTERS)
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m_rendertools->Update2DFilter(m_propNames, m_gameObj, m_type, m_int_arg, m_shaderText);
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PyTypeObject SCA_2DFilterActuator::Type = {
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PyObject_HEAD_INIT(&PyType_Type)
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"SCA_2DFilterActuator",
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sizeof(SCA_2DFilterActuator),
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PyParentObject SCA_2DFilterActuator::Parents[] = {
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&SCA_2DFilterActuator::Type,
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&SCA_IActuator::Type,
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&SCA_ILogicBrick::Type,
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PyMethodDef SCA_2DFilterActuator::Methods[] = {
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/* add python functions to deal with m_msg... */
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PyObject* SCA_2DFilterActuator::_getattr(const STR_String& attr) {
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_getattr_up(SCA_IActuator);