~diresu/blender/blender-command-port

« back to all changes in this revision

Viewing changes to source/gameengine/SConscript

  • Committer: theeth
  • Date: 2008-10-14 16:52:04 UTC
  • Revision ID: vcs-imports@canonical.com-20081014165204-r32w2gm6s0osvdhn
copy back trunk

Show diffs side-by-side

added added

removed removed

Lines of Context:
 
1
#!/usr/bin/python
 
2
Import ('env')
 
3
 
 
4
SConscript(['BlenderRoutines/SConscript',
 
5
            'Converter/SConscript',
 
6
            'Expressions/SConscript',
 
7
            'GameLogic/SConscript',
 
8
            'Ketsji/SConscript',
 
9
            'Ketsji/KXNetwork/SConscript',
 
10
            'Network/SConscript',
 
11
            'Network/LoopBackNetwork/SConscript',
 
12
            'Physics/common/SConscript',
 
13
            'Physics/Dummy/SConscript',
 
14
            'Rasterizer/SConscript',
 
15
            'Rasterizer/RAS_OpenGLRasterizer/SConscript',
 
16
            'SceneGraph/SConscript',
 
17
            'Physics/Bullet/SConscript',
 
18
            'Physics/Sumo/SConscript'
 
19
            ])
 
20
 
 
21
if env['WITH_BF_PLAYER']:
 
22
    SConscript(['GamePlayer/SConscript'])
 
23
 
 
24
#if user_options_dict['USE_PHYSICS'] == 'solid':
 
25
#    SConscript(['Physics/Sumo/SConscript'])
 
26
#elif user_options_dict['USE_PHYSICS'] == 'ode':
 
27
#    SConscript(['Physics/BlOde/SConscript'])