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/****************************************************************************
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** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/
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** This file is part of the QtQml module of the Qt Toolkit.
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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****************************************************************************/
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#ifndef QSEQUENTIALANIMATIONGROUPJOB_P_H
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#define QSEQUENTIALANIMATIONGROUPJOB_P_H
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#include <private/qanimationgroupjob_p.h>
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class QPauseAnimationJob;
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class Q_QML_EXPORT QSequentialAnimationGroupJob : public QAnimationGroupJob
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Q_DISABLE_COPY(QSequentialAnimationGroupJob)
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QSequentialAnimationGroupJob();
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~QSequentialAnimationGroupJob();
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QAbstractAnimationJob *currentAnimation() const { return m_currentAnimation; }
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void updateCurrentTime(int);
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void updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState);
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void updateDirection(QAbstractAnimationJob::Direction direction);
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void uncontrolledAnimationFinished(QAbstractAnimationJob *animation);
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AnimationIndex() : afterCurrent(false), timeOffset(0), animation(0) {}
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// AnimationIndex points to the animation at timeOffset, skipping 0 duration animations.
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// Note that the index semantic is slightly different depending on the direction.
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bool afterCurrent; //whether animation is before or after m_currentAnimation //TODO: make enum Before/After/Same
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int timeOffset; // time offset when the animation at index starts.
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QAbstractAnimationJob *animation; //points to the animation at timeOffset
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int animationActualTotalDuration(QAbstractAnimationJob *anim) const;
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AnimationIndex indexForCurrentTime() const;
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void setCurrentAnimation(QAbstractAnimationJob *anim, bool intermediate = false);
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void activateCurrentAnimation(bool intermediate = false);
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void animationInserted(QAbstractAnimationJob *anim);
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void animationRemoved(QAbstractAnimationJob *anim,QAbstractAnimationJob*,QAbstractAnimationJob*);
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// handle time changes
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void rewindForwards(const AnimationIndex &newAnimationIndex);
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void advanceForwards(const AnimationIndex &newAnimationIndex);
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QAbstractAnimationJob *m_currentAnimation;
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#endif //QSEQUENTIALANIMATIONGROUPJOB_P_H