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/****************************************************************************
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** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/
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** This file is part of the QtQml module of the Qt Toolkit.
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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****************************************************************************/
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import Qt.labs.particles 1.0
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property bool dying: false
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property bool spawned: false
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property int targetX: 0
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property int targetY: 0
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SpringFollow on x { enabled: spawned; to: targetX; spring: 2; damping: 0.2 }
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SpringFollow on y { to: targetY; spring: 2; damping: 0.2 }
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} else if(type == 1) {
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"pics/greenStone.png";
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Behavior on opacity { NumberAnimation { duration: 200 } }
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anchors.centerIn: parent
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lifeSpan: 700; lifeSpanDeviation: 600
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angle: 0; angleDeviation: 360;
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velocity: 100; velocityDeviation: 30
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} else if (type == 1) {
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name: "AliveState"; when: spawned == true && dying == false
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PropertyChanges { target: img; opacity: 1 }
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name: "DeathState"; when: dying == true
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StateChangeScript { script: particles.burst(50); }
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PropertyChanges { target: img; opacity: 0 }
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StateChangeScript { script: block.destroy(1000); }