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#define __SP_FEFLOOD_CPP__
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* SVG <feFlood> implementation.
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* hugo Rodrigues <haa.rodrigues@gmail.com>
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* Copyright (C) 2006 Hugo Rodrigues
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* Released under GNU GPL, read the file 'COPYING' for more information
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#include "attributes.h"
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#include "sp-feflood.h"
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#include "helper-fns.h"
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#include "svg/svg-color.h"
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/* FeFlood base class */
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static void sp_feFlood_class_init(SPFeFloodClass *klass);
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static void sp_feFlood_init(SPFeFlood *feFlood);
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static void sp_feFlood_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr);
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static void sp_feFlood_release(SPObject *object);
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static void sp_feFlood_set(SPObject *object, unsigned int key, gchar const *value);
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static void sp_feFlood_update(SPObject *object, SPCtx *ctx, guint flags);
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static Inkscape::XML::Node *sp_feFlood_write(SPObject *object, Inkscape::XML::Node *repr, guint flags);
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static void sp_feFlood_build_renderer(SPFilterPrimitive *primitive, NR::Filter *filter);
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static SPFilterPrimitiveClass *feFlood_parent_class;
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static GType feFlood_type = 0;
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GTypeInfo feFlood_info = {
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sizeof(SPFeFloodClass),
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(GClassInitFunc) sp_feFlood_class_init,
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(GInstanceInitFunc) sp_feFlood_init,
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NULL, /* value_table */
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feFlood_type = g_type_register_static(SP_TYPE_FILTER_PRIMITIVE, "SPFeFlood", &feFlood_info, (GTypeFlags)0);
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sp_feFlood_class_init(SPFeFloodClass *klass)
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SPObjectClass *sp_object_class = (SPObjectClass *)klass;
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SPFilterPrimitiveClass *sp_primitive_class = (SPFilterPrimitiveClass *)klass;
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feFlood_parent_class = (SPFilterPrimitiveClass*)g_type_class_peek_parent(klass);
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sp_object_class->build = sp_feFlood_build;
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sp_object_class->release = sp_feFlood_release;
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sp_object_class->write = sp_feFlood_write;
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sp_object_class->set = sp_feFlood_set;
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sp_object_class->update = sp_feFlood_update;
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sp_primitive_class->build_renderer = sp_feFlood_build_renderer;
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sp_feFlood_init(SPFeFlood */*feFlood*/)
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* Reads the Inkscape::XML::Node, and initializes SPFeFlood variables. For this to get called,
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* our name must be associated with a repr via "sp_object_type_register". Best done through
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* sp-object-repr.cpp's repr_name_entries array.
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sp_feFlood_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr)
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if (((SPObjectClass *) feFlood_parent_class)->build) {
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((SPObjectClass *) feFlood_parent_class)->build(object, document, repr);
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/*LOAD ATTRIBUTES FROM REPR HERE*/
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sp_object_read_attr(object, "flood-opacity");
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sp_object_read_attr(object, "flood-color");
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* Drops any allocated memory.
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sp_feFlood_release(SPObject *object)
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if (((SPObjectClass *) feFlood_parent_class)->release)
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((SPObjectClass *) feFlood_parent_class)->release(object);
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* Sets a specific value in the SPFeFlood.
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sp_feFlood_set(SPObject *object, unsigned int key, gchar const *value)
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SPFeFlood *feFlood = SP_FEFLOOD(object);
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gchar const *cend_ptr = NULL;
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/*DEAL WITH SETTING ATTRIBUTES HERE*/
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case SP_PROP_FLOOD_COLOR:
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read_color = sp_svg_read_color(value, &cend_ptr, 0xffffffff);
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if (cend_ptr && read_color != feFlood->color){
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feFlood->color = read_color;
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object->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
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case SP_PROP_FLOOD_OPACITY:
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read_num = helperfns_read_number(value);
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if (read_num != feFlood->opacity){
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feFlood->opacity = read_num;
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object->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
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if (((SPObjectClass *) feFlood_parent_class)->set)
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((SPObjectClass *) feFlood_parent_class)->set(object, key, value);
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* Receives update notifications.
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sp_feFlood_update(SPObject *object, SPCtx *ctx, guint flags)
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if (flags & (SP_OBJECT_MODIFIED_FLAG | SP_OBJECT_STYLE_MODIFIED_FLAG |
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SP_OBJECT_VIEWPORT_MODIFIED_FLAG)) {
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/* do something to trigger redisplay, updates? */
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if (((SPObjectClass *) feFlood_parent_class)->update) {
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((SPObjectClass *) feFlood_parent_class)->update(object, ctx, flags);
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* Writes its settings to an incoming repr object, if any.
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static Inkscape::XML::Node *
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sp_feFlood_write(SPObject *object, Inkscape::XML::Node *repr, guint flags)
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// Inkscape-only object, not copied during an "plain SVG" dump:
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if (flags & SP_OBJECT_WRITE_EXT) {
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//repr->mergeFrom(SP_OBJECT_REPR(object), "id");
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repr = SP_OBJECT_REPR(object)->duplicate(NULL); // FIXME
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if (((SPObjectClass *) feFlood_parent_class)->write) {
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((SPObjectClass *) feFlood_parent_class)->write(object, repr, flags);
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static void sp_feFlood_build_renderer(SPFilterPrimitive *primitive, NR::Filter *filter) {
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g_assert(primitive != NULL);
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g_assert(filter != NULL);
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SPFeFlood *sp_flood = SP_FEFLOOD(primitive);
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int primitive_n = filter->add_primitive(NR::NR_FILTER_FLOOD);
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NR::FilterPrimitive *nr_primitive = filter->get_primitive(primitive_n);
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NR::FilterFlood *nr_flood = dynamic_cast<NR::FilterFlood*>(nr_primitive);
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g_assert(nr_flood != NULL);
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sp_filter_primitive_renderer_common(primitive, nr_primitive);
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nr_flood->set_opacity(sp_flood->opacity);
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nr_flood->set_color(sp_flood->color);
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c-file-style:"stroustrup"
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c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
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// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :