102
109
/* Somewhere there's a flag that offsets the tilemap by 0x100*x */
103
110
/* Palette is likely set somewhere as well (tile_control_ram?) */
104
drawgfx_transpen(bitmap, cliprect, screen->machine->gfx[0],
111
drawgfx_transpen(bitmap, cliprect, screen->machine().gfx[0],
107
114
0, 0, charx*8, chary*8, 0);