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#include "includes/pokechmp.h"
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static tilemap_t *bg_tilemap;
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WRITE8_HANDLER( pokechmp_videoram_w )
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pokechmp_state *state = space->machine->driver_data<pokechmp_state>();
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UINT8 *videoram = state->videoram;
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pokechmp_state *state = space->machine().driver_data<pokechmp_state>();
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UINT8 *videoram = state->m_videoram;
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videoram[offset] = data;
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tilemap_mark_tile_dirty(bg_tilemap, offset / 2);
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tilemap_mark_tile_dirty(state->m_bg_tilemap, offset / 2);
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WRITE8_HANDLER( pokechmp_flipscreen_w )
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if (flip_screen_get(space->machine) != (data & 0x80))
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if (flip_screen_get(space->machine()) != (data & 0x80))
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flip_screen_set(space->machine, data & 0x80);
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tilemap_mark_all_tiles_dirty_all(space->machine);
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flip_screen_set(space->machine(), data & 0x80);
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tilemap_mark_all_tiles_dirty_all(space->machine());
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static TILE_GET_INFO( get_bg_tile_info )
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pokechmp_state *state = machine->driver_data<pokechmp_state>();
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UINT8 *videoram = state->videoram;
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pokechmp_state *state = machine.driver_data<pokechmp_state>();
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UINT8 *videoram = state->m_videoram;
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int code = videoram[tile_index*2+1] + ((videoram[tile_index*2] & 0x3f) << 8);
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int color = videoram[tile_index*2] >> 6;
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VIDEO_START( pokechmp )
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bg_tilemap = tilemap_create(machine, get_bg_tile_info, tilemap_scan_rows,
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pokechmp_state *state = machine.driver_data<pokechmp_state>();
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state->m_bg_tilemap = tilemap_create(machine, get_bg_tile_info, tilemap_scan_rows,
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static void draw_sprites(running_machine *machine, bitmap_t *bitmap, const rectangle *cliprect)
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static void draw_sprites(running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect)
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UINT8 *spriteram = machine->generic.spriteram.u8;
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pokechmp_state *state = machine.driver_data<pokechmp_state>();
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UINT8 *spriteram = state->m_spriteram;
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for (offs = 0;offs < machine->generic.spriteram_size;offs += 4)
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for (offs = 0;offs < state->m_spriteram_size;offs += 4)
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if (spriteram[offs] != 0xf8)
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if (flipy) flipy=0; else flipy=1;
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drawgfx_transpen(bitmap,cliprect,machine->gfx[1],
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drawgfx_transpen(bitmap,cliprect,machine.gfx[1],
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spriteram[offs+3] + ((spriteram[offs+1] & 1) << 8),
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(spriteram[offs+1] & 0xf0) >> 4,
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VIDEO_UPDATE( pokechmp )
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SCREEN_UPDATE( pokechmp )
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tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0);
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draw_sprites(screen->machine, bitmap, cliprect);
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pokechmp_state *state = screen->machine().driver_data<pokechmp_state>();
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tilemap_draw(bitmap, cliprect, state->m_bg_tilemap, 0, 0);
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draw_sprites(screen->machine(), bitmap, cliprect);