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// $Id: game_session_result.hxx,v 1.5 2002/09/27 11:26:43 torangan Exp $
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// Pingus - A free Lemmings clone
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// Copyright (C) 2000 Ingo Ruhnke <grumbel@gmx.de>
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_PINGUS_GAME_SESSION_RESULT_HXX
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#define HEADER_PINGUS_GAME_SESSION_RESULT_HXX
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/** With this class you can obtain information about the success or
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failure of a level, in addition you can get details like how many
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penguins where saved or killed, etc. */
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class PingusGameSessionResult
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PingusGameSessionResult ();
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PingusGameSessionResult (const PingusGameSessionResult&) { }
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PingusGameSessionResult& operator= (const PingusGameSessionResult&) { return *this; }
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/** Gives information if the level was succeeded or not
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@return true if the level was succeeded, otherwise false */
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/** @return The percentage of pingus which where saved in this level */
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float percentage_saved ();
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/** @return The percentage of time, which was used to finish this level */
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float percentage_time ();