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// $Id: pingus_main.hxx,v 1.11 2003/04/09 23:35:28 grumbel Exp $
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// Pingus - A free Lemmings clone
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// Copyright (C) 1999 Ingo Ruhnke <grumbel@gmx.de>
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_PINGUS_PINGUS_MAIN_HXX
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#define HEADER_PINGUS_PINGUS_MAIN_HXX
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#include <ClanLib/Signals/slot.h>
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#include <ClanLib/application.h>
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void segfault_handler(int);
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class PingusMain : public CL_ClanApplication
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/// the name of the exe: argv[0]
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std::string executable_name;
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std::string levelfile;
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std::string worldmapfile;
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std::string resolution;
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CL_Slot on_button_press_slot;
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CL_Slot on_button_release_slot;
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CL_Slot on_exit_press_slot;
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virtual ~PingusMain();
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virtual int main(int argc, char** argv);
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virtual char* get_title();
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/** After all subsystems have been inited, the screen will get
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setup, the game (the menu, the editor or a level, depending on
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command line flags) will start and the user will get
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void check_args(int argc, char** argv);
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void quick_check_args(int argc, char** argv);
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void read_rc_file(void);
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void print_greeting_message();
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void deinit_clanlib();
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void init_path_finder();
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PingusMain (const PingusMain&);
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PingusMain& operator= (const PingusMain&);
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} app; // golbal class instance