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using System.Runtime.Serialization;
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namespace ServiceStack.Messaging
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/// For messaging exceptions that should by-pass the messaging service's configured
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/// retry attempts and store the message straight into the DLQ
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public class UnRetryableMessagingException
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public UnRetryableMessagingException()
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public UnRetryableMessagingException(string message) : base(message)
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public UnRetryableMessagingException(string message, Exception innerException) : base(message, innerException)
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#if !SILVERLIGHT && !MONOTOUCH && !XBOX
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protected UnRetryableMessagingException(SerializationInfo info, StreamingContext context) : base(info, context)