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<td align="right" valign="top" width="230"></td></tr></table><h1 class="title">glshaders.h Example File<br /><span class="small-subtitle">demos/boxes/glshaders.h</span>
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<pre><span class="comment"> /****************************************************************************
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** Contact: Nokia Corporation (qt-info@nokia.com)
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** This file is part of the demonstration applications of the Qt Toolkit.
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** $QT_BEGIN_LICENSE:LGPL$
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Nokia.
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** GNU Lesser General Public License Usage
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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<span class="comment"> //#include <GL/glew.h></span>
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#include "glextensions.h"
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#include <QtGui>
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#include <QtOpenGL>
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#include "vector.h"
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friend class GLProgram;
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bool failed() const {return m_failed;}
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GLShader(const char *data, int size, GLenum shaderType);
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GLShader(const QString& fileName, GLenum shaderType);
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class GLVertexShader : public GLShader
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GLVertexShader(const char *data, int size);
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GLVertexShader(const QString& fileName);
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class GLFragmentShader : public GLShader
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GLFragmentShader(const char *data, int size);
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GLFragmentShader(const QString& fileName);
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void attach(const GLShader &shader);
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void detach(const GLShader &shader);
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bool hasParameter(const QString& name);
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<span class="comment">// use program before setting values</span>
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void setInt(const QString& name, int value);
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void setFloat(const QString& name, float value);
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void setColor(const QString& name, QRgb value);
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void setMatrix(const QString& name, const gfx::Matrix4x4f &mat);
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<span class="comment">// TODO: add a bunch of set-functions for different types.</span>
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GLhandleARB m_program;
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