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/****************************************************************************
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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** This file is part of the tools applications of the Qt Toolkit.
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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****************************************************************************/
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#include "cesdkhandler.h"
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#include <QtCore/QStringList>
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#include <QtCore/QFile>
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#include <QtCore/QDir>
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#include <QtCore/QDebug>
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printf("SDK Scanner - Convenience Tool to setup your environment\n");
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printf(" for crosscompilation to Windows CE\n");
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printf("-help This output\n");
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printf("-list List all available SDKs\n");
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printf("-sdk <name> Select specified SDK.\n");
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printf(" Note: SDK names with spaces need to be\n");
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printf(" specified in parenthesis\n");
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printf(" default: Windows Mobile 5.0 Pocket PC SDK (ARMV4I)\n");
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printf("-script <file> Create a script file which can be launched\n");
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printf(" to setup your environment for specified SDK\n");
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int main(int argc, char **argv)
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bool operationList = false;
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QStringList arguments;
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for (int i=0; i < argc; ++i)
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arguments.append(QLatin1String(argv[i]));
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for (int i=1; i < arguments.size(); ++i) {
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if (arguments[i].toLower() == QLatin1String("-help")) {
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} else if (arguments[i].toLower() == QLatin1String("-list")) {
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} else if (arguments[i].toLower() == QLatin1String("-sdk")) {
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if (i+1 >= arguments.size()) {
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qWarning("No SDK specified.");
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sdkName = arguments[++i];
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} else if (arguments[i].toLower() == QLatin1String("-script")) {
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if (i+1 >= arguments.size()) {
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qWarning("No scriptfile specified.");
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scriptFile = arguments[++i];
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qWarning("Unknown option:%s", qPrintable(arguments[i]));
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CeSdkHandler handler;
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if (!handler.parse()) {
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qWarning("Could not find any installed SDK, aborting!");
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QList<CeSdkInfo> list = handler.listAll();
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printf("Available SDKs:\n");
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for (QList<CeSdkInfo>::iterator it = list.begin(); it != list.end(); ++it) {
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printf("SDK Name: ");
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printf(qPrintable(it->name()));
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// Check for SDK Name, otherwise use Windows Mobile as default
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if (sdkName.isEmpty()) {
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qWarning("No SDK specified: Defaulting to Windows Mobile 5.0 Pocket PC SDK");
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sdkName = QString::fromLatin1("Windows Mobile 5.0 Pocket PC SDK (ARMV4I)");
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// finally find the given SDK and prompt out the environment to be set
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for (QList<CeSdkInfo>::iterator it = list.begin(); it != list.end(); ++it ) {
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if (sdkName == it->name()) {
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if (!it->isValid()) {
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qWarning("Selected SDK is not valid!");
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} else if (!it->isSupported()) {
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qWarning("Selected SDK is not officially supported and might not work");
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QString binPath, includePath, libPath;
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binPath = QString::fromLatin1("PATH=") + it->binPath();
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includePath = QString::fromLatin1("INCLUDE=") + it->includePath();
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libPath = QString::fromLatin1("LIB=") + it->libPath();
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if (scriptFile.isEmpty()) {
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printf("Please set up your environment with the following paths:\n");
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printf(qPrintable(binPath));
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printf(qPrintable(includePath));
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printf(qPrintable(libPath));
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QFile file(scriptFile);
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if (!file.open(QIODevice::WriteOnly)) {
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qWarning("Could not open target script file");
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content += QLatin1String("@echo off\n");
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content += QLatin1String("echo Environment Selection:") + sdkName + QLatin1String("\n");
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content += QLatin1String("set ") + binPath + QLatin1String("\n");
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content += QLatin1String("set ") + includePath + QLatin1String("\n");
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content += QLatin1String("set ") + libPath + QLatin1String("\n");
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file.write(content.toLatin1());
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qWarning("Could not find specified SDK: %s" , qPrintable(sdkName));