46
static void *qt_gl_getProcAddress_search
47
(QGLContext *ctx, const char *name1, const char *name2,
48
const char *name3, const char *name4)
52
addr = ctx->getProcAddress(QLatin1String(name1));
56
addr = ctx->getProcAddress(QLatin1String(name2));
60
addr = ctx->getProcAddress(QLatin1String(name3));
65
return ctx->getProcAddress(QLatin1String(name4));
70
// Search for an extension function starting with the most likely
71
// function suffix first, and then trying the other variations.
72
#if defined(QT_OPENGL_ES)
73
#define qt_gl_getProcAddress(ctx,name) \
74
qt_gl_getProcAddress_search((ctx), name, name "OES", name "EXT", name "ARB")
75
#define qt_gl_getProcAddressEXT(ctx,name) \
76
qt_gl_getProcAddress_search((ctx), name "OES", name, name "EXT", name "ARB")
77
#define qt_gl_getProcAddressARB(ctx,name) \
78
qt_gl_getProcAddress_search((ctx), name "OES", name, name "ARB", name "EXT")
79
#define qt_gl_getProcAddressOES(ctx,name) \
80
qt_gl_getProcAddress_search((ctx), name "OES", name, name "EXT", name "ARB")
82
#define qt_gl_getProcAddress(ctx,name) \
83
qt_gl_getProcAddress_search((ctx), name, name "ARB", name "EXT", 0)
84
#define qt_gl_getProcAddressEXT(ctx,name) \
85
qt_gl_getProcAddress_search((ctx), name "EXT", name, name "ARB", 0)
86
#define qt_gl_getProcAddressARB(ctx,name) \
87
qt_gl_getProcAddress_search((ctx), name "ARB", name, name "EXT", 0)
88
#define qt_gl_getProcAddressOES(ctx,name) \
89
qt_gl_getProcAddress_search((ctx), name "OES", name, name "EXT", name "ARB")
46
92
bool qt_resolve_framebufferobject_extensions(QGLContext *ctx)
48
#if !defined(QT_OPENGL_ES_2)
49
if (glIsRenderbufferEXT != 0)
94
#if defined(QT_OPENGL_ES_2)
95
static bool have_resolved = false;
100
if (glIsRenderbuffer != 0)
53
105
qWarning("QGLFramebufferObject: Unable to resolve framebuffer object extensions -"
58
glIsRenderbufferEXT = (_glIsRenderbufferEXT) ctx->getProcAddress(QLatin1String("glIsRenderbufferEXT"));
59
glBindRenderbufferEXT = (_glBindRenderbufferEXT) ctx->getProcAddress(QLatin1String("glBindRenderbufferEXT"));
60
glDeleteRenderbuffersEXT = (_glDeleteRenderbuffersEXT) ctx->getProcAddress(QLatin1String("glDeleteRenderbuffersEXT"));
61
glGenRenderbuffersEXT = (_glGenRenderbuffersEXT) ctx->getProcAddress(QLatin1String("glGenRenderbuffersEXT"));
62
glRenderbufferStorageEXT = (_glRenderbufferStorageEXT) ctx->getProcAddress(QLatin1String("glRenderbufferStorageEXT"));
63
glGetRenderbufferParameterivEXT =
64
(_glGetRenderbufferParameterivEXT) ctx->getProcAddress(QLatin1String("glGetRenderbufferParameterivEXT"));
65
glIsFramebufferEXT = (_glIsFramebufferEXT) ctx->getProcAddress(QLatin1String("glIsFramebufferEXT"));
66
glBindFramebufferEXT = (_glBindFramebufferEXT) ctx->getProcAddress(QLatin1String("glBindFramebufferEXT"));
67
glDeleteFramebuffersEXT = (_glDeleteFramebuffersEXT) ctx->getProcAddress(QLatin1String("glDeleteFramebuffersEXT"));
68
glGenFramebuffersEXT = (_glGenFramebuffersEXT) ctx->getProcAddress(QLatin1String("glGenFramebuffersEXT"));
69
glCheckFramebufferStatusEXT = (_glCheckFramebufferStatusEXT) ctx->getProcAddress(QLatin1String("glCheckFramebufferStatusEXT"));
70
glFramebufferTexture1DEXT = (_glFramebufferTexture1DEXT) ctx->getProcAddress(QLatin1String("glFramebufferTexture1DEXT"));
71
glFramebufferTexture2DEXT = (_glFramebufferTexture2DEXT) ctx->getProcAddress(QLatin1String("glFramebufferTexture2DEXT"));
72
glFramebufferTexture3DEXT = (_glFramebufferTexture3DEXT) ctx->getProcAddress(QLatin1String("glFramebufferTexture3DEXT"));
73
glFramebufferRenderbufferEXT = (_glFramebufferRenderbufferEXT) ctx->getProcAddress(QLatin1String("glFramebufferRenderbufferEXT"));
74
glGetFramebufferAttachmentParameterivEXT =
75
(_glGetFramebufferAttachmentParameterivEXT) ctx->getProcAddress(QLatin1String("glGetFramebufferAttachmentParameterivEXT"));
76
glGenerateMipmapEXT = (_glGenerateMipmapEXT) ctx->getProcAddress(QLatin1String("glGenerateMipmapEXT"));
77
return glIsRenderbufferEXT;
111
glBlitFramebufferEXT = (_glBlitFramebufferEXT) qt_gl_getProcAddressEXT(ctx, "glBlitFramebuffer");
112
glRenderbufferStorageMultisampleEXT =
113
(_glRenderbufferStorageMultisampleEXT) qt_gl_getProcAddressEXT(ctx, "glRenderbufferStorageMultisample");
115
#if !defined(QT_OPENGL_ES_2)
116
glIsRenderbuffer = (_glIsRenderbuffer) qt_gl_getProcAddressEXT(ctx, "glIsRenderbuffer");
117
if (!glIsRenderbuffer)
118
return false; // Not much point searching for anything else.
119
glBindRenderbuffer = (_glBindRenderbuffer) qt_gl_getProcAddressEXT(ctx, "glBindRenderbuffer");
120
glDeleteRenderbuffers = (_glDeleteRenderbuffers) qt_gl_getProcAddressEXT(ctx, "glDeleteRenderbuffers");
121
glGenRenderbuffers = (_glGenRenderbuffers) qt_gl_getProcAddressEXT(ctx, "glGenRenderbuffers");
122
glRenderbufferStorage = (_glRenderbufferStorage) qt_gl_getProcAddressEXT(ctx, "glRenderbufferStorage");
123
glGetRenderbufferParameteriv =
124
(_glGetRenderbufferParameteriv) qt_gl_getProcAddressEXT(ctx, "glGetRenderbufferParameteriv");
125
glIsFramebuffer = (_glIsFramebuffer) qt_gl_getProcAddressEXT(ctx, "glIsFramebuffer");
126
glBindFramebuffer = (_glBindFramebuffer) qt_gl_getProcAddressEXT(ctx, "glBindFramebuffer");
127
glDeleteFramebuffers = (_glDeleteFramebuffers) qt_gl_getProcAddressEXT(ctx, "glDeleteFramebuffers");
128
glGenFramebuffers = (_glGenFramebuffers) qt_gl_getProcAddressEXT(ctx, "glGenFramebuffers");
129
glCheckFramebufferStatus = (_glCheckFramebufferStatus) qt_gl_getProcAddressEXT(ctx, "glCheckFramebufferStatus");
130
glFramebufferTexture2D = (_glFramebufferTexture2D) qt_gl_getProcAddressEXT(ctx, "glFramebufferTexture2D");
131
glFramebufferRenderbuffer = (_glFramebufferRenderbuffer) qt_gl_getProcAddressEXT(ctx, "glFramebufferRenderbuffer");
132
glGetFramebufferAttachmentParameteriv =
133
(_glGetFramebufferAttachmentParameteriv) qt_gl_getProcAddressEXT(ctx, "glGetFramebufferAttachmentParameteriv");
134
glGenerateMipmap = (_glGenerateMipmap) qt_gl_getProcAddressEXT(ctx, "glGenerateMipmap");
136
return glIsRenderbuffer != 0;
142
#if !defined(QT_OPENGL_ES_2)
84
143
bool qt_resolve_version_1_3_functions(QGLContext *ctx)
86
145
if (glMultiTexCoord4f != 0)
126
186
&& glGenProgramsARB
127
187
&& glProgramLocalParameter4fvARB;
130
192
bool qt_resolve_buffer_extensions(QGLContext *ctx)
132
if (glBindBufferARB && glDeleteBuffersARB && glGenBuffersARB && glBufferDataARB
133
&& glMapBufferARB && glUnmapBufferARB)
194
if (glMapBufferARB && glUnmapBufferARB
195
#if !defined(QT_OPENGL_ES_2)
196
&& glBindBuffer && glDeleteBuffers && glGenBuffers && glBufferData
136
glBindBufferARB = (_glBindBufferARB) ctx->getProcAddress(QLatin1String("glBindBufferARB"));
137
glDeleteBuffersARB = (_glDeleteBuffersARB) ctx->getProcAddress(QLatin1String("glDeleteBuffersARB"));
138
glGenBuffersARB = (_glGenBuffersARB) ctx->getProcAddress(QLatin1String("glGenBuffersARB"));
139
glBufferDataARB = (_glBufferDataARB) ctx->getProcAddress(QLatin1String("glBufferDataARB"));
140
glMapBufferARB = (_glMapBufferARB) ctx->getProcAddress(QLatin1String("glMapBufferARB"));
141
glUnmapBufferARB = (_glUnmapBufferARB) ctx->getProcAddress(QLatin1String("glUnmapBufferARB"));
201
#if !defined(QT_OPENGL_ES_2)
202
glBindBuffer = (_glBindBuffer) qt_gl_getProcAddressARB(ctx, "glBindBuffer");
203
glDeleteBuffers = (_glDeleteBuffers) qt_gl_getProcAddressARB(ctx, "glDeleteBuffers");
204
glGenBuffers = (_glGenBuffers) qt_gl_getProcAddressARB(ctx, "glGenBuffers");
205
glBufferData = (_glBufferData) qt_gl_getProcAddressARB(ctx, "glBufferData");
207
glMapBufferARB = (_glMapBufferARB) qt_gl_getProcAddressARB(ctx, "glMapBuffer");
208
glUnmapBufferARB = (_glUnmapBufferARB) qt_gl_getProcAddressARB(ctx, "glUnmapBuffer");
143
return glBindBufferARB
144
&& glDeleteBuffersARB
210
return glMapBufferARB
212
#if !defined(QT_OPENGL_ES_2)
151
221
bool qt_resolve_glsl_extensions(QGLContext *ctx)
223
#if defined(QT_OPENGL_ES_2)
224
// The GLSL shader functions are always present in OpenGL/ES 2.0.
225
// The only exceptions are glGetProgramBinaryOES and glProgramBinaryOES.
226
if (!QGLContextPrivate::extensionFuncs(ctx).qt_glslResolved) {
227
glGetProgramBinaryOES = (_glGetProgramBinaryOES) ctx->getProcAddress(QLatin1String("glGetProgramBinaryOES"));
228
glProgramBinaryOES = (_glProgramBinaryOES) ctx->getProcAddress(QLatin1String("glProgramBinaryOES"));
229
QGLContextPrivate::extensionFuncs(ctx).qt_glslResolved = true;
153
233
if (glCreateShader)
156
236
glCreateShader = (_glCreateShader) ctx->getProcAddress(QLatin1String("glCreateShader"));
157
glShaderSource = (_glShaderSource) ctx->getProcAddress(QLatin1String("glShaderSource"));
158
glCompileShader = (_glCompileShader) ctx->getProcAddress(QLatin1String("glCompileShader"));
159
glDeleteShader = (_glDeleteShader) ctx->getProcAddress(QLatin1String("glDeleteShader"));
161
glCreateProgram = (_glCreateProgram) ctx->getProcAddress(QLatin1String("glCreateProgram"));
162
glAttachShader = (_glAttachShader) ctx->getProcAddress(QLatin1String("glAttachShader"));
163
glDetachShader = (_glDetachShader) ctx->getProcAddress(QLatin1String("glDetachShader"));
164
glLinkProgram = (_glLinkProgram) ctx->getProcAddress(QLatin1String("glLinkProgram"));
165
glUseProgram = (_glUseProgram) ctx->getProcAddress(QLatin1String("glUseProgram"));
166
glDeleteProgram = (_glDeleteProgram) ctx->getProcAddress(QLatin1String("glDeleteProgram"));
168
glGetShaderInfoLog = (_glGetShaderInfoLog) ctx->getProcAddress(QLatin1String("glGetShaderInfoLog"));
169
glGetShaderiv = (_glGetShaderiv) ctx->getProcAddress(QLatin1String("glGetShaderiv"));
170
glGetProgramiv = (_glGetProgramiv) ctx->getProcAddress(QLatin1String("glGetProgramiv"));
172
glGetUniformLocation = (_glGetUniformLocation) ctx->getProcAddress(QLatin1String("glGetUniformLocation"));
173
glUniform4fv = (_glUniform4fv) ctx->getProcAddress(QLatin1String("glUniform4fv"));
174
glUniform3fv = (_glUniform3fv) ctx->getProcAddress(QLatin1String("glUniform3fv"));
175
glUniform2fv = (_glUniform2fv) ctx->getProcAddress(QLatin1String("glUniform2fv"));
176
glUniform1fv = (_glUniform1fv) ctx->getProcAddress(QLatin1String("glUniform1fv"));
177
glUniform1i = (_glUniform1i) ctx->getProcAddress(QLatin1String("glUniform1i"));
179
return glCreateShader && glShaderSource && glCompileShader && glDeleteProgram &&
180
glCreateProgram && glAttachShader && glDetachShader && glLinkProgram && glUseProgram &&
181
glDeleteProgram && glGetShaderInfoLog && glGetShaderiv && glGetProgramiv && glGetUniformLocation &&
182
glUniform1i && glUniform1fv && glUniform2fv && glUniform3fv && glUniform4fv;
237
if (glCreateShader) {
238
glShaderSource = (_glShaderSource) ctx->getProcAddress(QLatin1String("glShaderSource"));
239
glShaderBinary = (_glShaderBinary) ctx->getProcAddress(QLatin1String("glShaderBinary"));
240
glCompileShader = (_glCompileShader) ctx->getProcAddress(QLatin1String("glCompileShader"));
241
glDeleteShader = (_glDeleteShader) ctx->getProcAddress(QLatin1String("glDeleteShader"));
242
glIsShader = (_glIsShader) ctx->getProcAddress(QLatin1String("glIsShader"));
244
glCreateProgram = (_glCreateProgram) ctx->getProcAddress(QLatin1String("glCreateProgram"));
245
glAttachShader = (_glAttachShader) ctx->getProcAddress(QLatin1String("glAttachShader"));
246
glDetachShader = (_glDetachShader) ctx->getProcAddress(QLatin1String("glDetachShader"));
247
glLinkProgram = (_glLinkProgram) ctx->getProcAddress(QLatin1String("glLinkProgram"));
248
glUseProgram = (_glUseProgram) ctx->getProcAddress(QLatin1String("glUseProgram"));
249
glDeleteProgram = (_glDeleteProgram) ctx->getProcAddress(QLatin1String("glDeleteProgram"));
250
glIsProgram = (_glIsProgram) ctx->getProcAddress(QLatin1String("glIsProgram"));
252
glGetShaderInfoLog = (_glGetShaderInfoLog) ctx->getProcAddress(QLatin1String("glGetShaderInfoLog"));
253
glGetShaderiv = (_glGetShaderiv) ctx->getProcAddress(QLatin1String("glGetShaderiv"));
254
glGetShaderSource = (_glGetShaderSource) ctx->getProcAddress(QLatin1String("glGetShaderSource"));
255
glGetProgramiv = (_glGetProgramiv) ctx->getProcAddress(QLatin1String("glGetProgramiv"));
256
glGetProgramInfoLog = (_glGetProgramInfoLog) ctx->getProcAddress(QLatin1String("glGetProgramInfoLog"));
258
glGetUniformLocation = (_glGetUniformLocation) ctx->getProcAddress(QLatin1String("glGetUniformLocation"));
259
glUniform4fv = (_glUniform4fv) ctx->getProcAddress(QLatin1String("glUniform4fv"));
260
glUniform3fv = (_glUniform3fv) ctx->getProcAddress(QLatin1String("glUniform3fv"));
261
glUniform2fv = (_glUniform2fv) ctx->getProcAddress(QLatin1String("glUniform2fv"));
262
glUniform1fv = (_glUniform1fv) ctx->getProcAddress(QLatin1String("glUniform1fv"));
263
glUniform1i = (_glUniform1i) ctx->getProcAddress(QLatin1String("glUniform1i"));
264
glUniform1iv = (_glUniform1iv) ctx->getProcAddress(QLatin1String("glUniform1iv"));
265
glUniformMatrix2fv = (_glUniformMatrix2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2fv"));
266
glUniformMatrix3fv = (_glUniformMatrix3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3fv"));
267
glUniformMatrix4fv = (_glUniformMatrix4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4fv"));
268
glUniformMatrix2x3fv = (_glUniformMatrix2x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x3fv"));
269
glUniformMatrix2x4fv = (_glUniformMatrix2x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x4fv"));
270
glUniformMatrix3x2fv = (_glUniformMatrix3x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x2fv"));
271
glUniformMatrix3x4fv = (_glUniformMatrix3x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x4fv"));
272
glUniformMatrix4x2fv = (_glUniformMatrix4x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x2fv"));
273
glUniformMatrix4x3fv = (_glUniformMatrix4x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x3fv"));
275
glBindAttribLocation = (_glBindAttribLocation) ctx->getProcAddress(QLatin1String("glBindAttribLocation"));
276
glGetAttribLocation = (_glGetAttribLocation) ctx->getProcAddress(QLatin1String("glGetAttribLocation"));
277
glVertexAttrib1fv = (_glVertexAttrib1fv) ctx->getProcAddress(QLatin1String("glVertexAttrib1fv"));
278
glVertexAttrib2fv = (_glVertexAttrib2fv) ctx->getProcAddress(QLatin1String("glVertexAttrib2fv"));
279
glVertexAttrib3fv = (_glVertexAttrib3fv) ctx->getProcAddress(QLatin1String("glVertexAttrib3fv"));
280
glVertexAttrib4fv = (_glVertexAttrib4fv) ctx->getProcAddress(QLatin1String("glVertexAttrib4fv"));
281
glVertexAttribPointer = (_glVertexAttribPointer) ctx->getProcAddress(QLatin1String("glVertexAttribPointer"));
282
glDisableVertexAttribArray = (_glDisableVertexAttribArray) ctx->getProcAddress(QLatin1String("glDisableVertexAttribArray"));
283
glEnableVertexAttribArray = (_glEnableVertexAttribArray) ctx->getProcAddress(QLatin1String("glEnableVertexAttribArray"));
286
// We may not have the standard shader functions, but we might
287
// have the older ARB functions instead.
288
glCreateShader = (_glCreateShader) ctx->getProcAddress(QLatin1String("glCreateShaderObjectARB"));
289
glShaderSource = (_glShaderSource) ctx->getProcAddress(QLatin1String("glShaderSourceARB"));
290
glShaderBinary = (_glShaderBinary) ctx->getProcAddress(QLatin1String("glShaderBinaryARB"));
291
glCompileShader = (_glCompileShader) ctx->getProcAddress(QLatin1String("glCompileShaderARB"));
292
glDeleteShader = (_glDeleteShader) ctx->getProcAddress(QLatin1String("glDeleteObjectARB"));
295
glCreateProgram = (_glCreateProgram) ctx->getProcAddress(QLatin1String("glCreateProgramObjectARB"));
296
glAttachShader = (_glAttachShader) ctx->getProcAddress(QLatin1String("glAttachObjectARB"));
297
glDetachShader = (_glDetachShader) ctx->getProcAddress(QLatin1String("glDetachObjectARB"));
298
glLinkProgram = (_glLinkProgram) ctx->getProcAddress(QLatin1String("glLinkProgramARB"));
299
glUseProgram = (_glUseProgram) ctx->getProcAddress(QLatin1String("glUseProgramObjectARB"));
300
glDeleteProgram = (_glDeleteProgram) ctx->getProcAddress(QLatin1String("glDeleteObjectARB"));
303
glGetShaderInfoLog = (_glGetShaderInfoLog) ctx->getProcAddress(QLatin1String("glGetInfoLogARB"));
304
glGetShaderiv = (_glGetShaderiv) ctx->getProcAddress(QLatin1String("glGetObjectParameterivARB"));
305
glGetShaderSource = (_glGetShaderSource) ctx->getProcAddress(QLatin1String("glGetShaderSourceARB"));
306
glGetProgramiv = (_glGetProgramiv) ctx->getProcAddress(QLatin1String("glGetObjectParameterivARB"));
307
glGetProgramInfoLog = (_glGetProgramInfoLog) ctx->getProcAddress(QLatin1String("glGetInfoLogARB"));
309
glGetUniformLocation = (_glGetUniformLocation) ctx->getProcAddress(QLatin1String("glGetUniformLocationARB"));
310
glUniform4fv = (_glUniform4fv) ctx->getProcAddress(QLatin1String("glUniform4fvARB"));
311
glUniform3fv = (_glUniform3fv) ctx->getProcAddress(QLatin1String("glUniform3fvARB"));
312
glUniform2fv = (_glUniform2fv) ctx->getProcAddress(QLatin1String("glUniform2fvARB"));
313
glUniform1fv = (_glUniform1fv) ctx->getProcAddress(QLatin1String("glUniform1fvARB"));
314
glUniform1i = (_glUniform1i) ctx->getProcAddress(QLatin1String("glUniform1iARB"));
315
glUniform1iv = (_glUniform1iv) ctx->getProcAddress(QLatin1String("glUniform1ivARB"));
316
glUniformMatrix2fv = (_glUniformMatrix2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2fvARB"));
317
glUniformMatrix3fv = (_glUniformMatrix3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3fvARB"));
318
glUniformMatrix4fv = (_glUniformMatrix4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4fvARB"));
319
glUniformMatrix2x3fv = (_glUniformMatrix2x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x3fvARB"));
320
glUniformMatrix2x4fv = (_glUniformMatrix2x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix2x4fvARB"));
321
glUniformMatrix3x2fv = (_glUniformMatrix3x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x2fvARB"));
322
glUniformMatrix3x4fv = (_glUniformMatrix3x4fv) ctx->getProcAddress(QLatin1String("glUniformMatrix3x4fvARB"));
323
glUniformMatrix4x2fv = (_glUniformMatrix4x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x2fvARB"));
324
glUniformMatrix4x3fv = (_glUniformMatrix4x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x3fvARB"));
326
glBindAttribLocation = (_glBindAttribLocation) ctx->getProcAddress(QLatin1String("glBindAttribLocationARB"));
327
glGetAttribLocation = (_glGetAttribLocation) ctx->getProcAddress(QLatin1String("glGetAttribLocationARB"));
328
glVertexAttrib1fv = (_glVertexAttrib1fv) ctx->getProcAddress(QLatin1String("glVertexAttrib1fvARB"));
329
glVertexAttrib2fv = (_glVertexAttrib2fv) ctx->getProcAddress(QLatin1String("glVertexAttrib2fvARB"));
330
glVertexAttrib3fv = (_glVertexAttrib3fv) ctx->getProcAddress(QLatin1String("glVertexAttrib3fvARB"));
331
glVertexAttrib4fv = (_glVertexAttrib4fv) ctx->getProcAddress(QLatin1String("glVertexAttrib4fvARB"));
332
glVertexAttribPointer = (_glVertexAttribPointer) ctx->getProcAddress(QLatin1String("glVertexAttribPointerARB"));
333
glDisableVertexAttribArray = (_glDisableVertexAttribArray) ctx->getProcAddress(QLatin1String("glDisableVertexAttribArrayARB"));
334
glEnableVertexAttribArray = (_glEnableVertexAttribArray) ctx->getProcAddress(QLatin1String("glEnableVertexAttribArrayARB"));
337
// Note: glShaderBinary(), glIsShader(), glIsProgram(), and
338
// glUniformMatrixNxMfv() are optional, but all other functions
341
return glCreateShader &&
351
glGetShaderInfoLog &&
355
glGetProgramInfoLog &&
356
glGetUniformLocation &&
363
glUniformMatrix2fv &&
364
glUniformMatrix3fv &&
365
glUniformMatrix4fv &&
366
glBindAttribLocation &&
367
glGetAttribLocation &&
372
glVertexAttribPointer &&
373
glDisableVertexAttribArray &&
374
glEnableVertexAttribArray;
378
#if !defined(QT_OPENGL_ES_2)
379
bool qt_resolve_version_2_0_functions(QGLContext *ctx)
381
bool gl2supported = true;
382
if (!qt_resolve_glsl_extensions(ctx))
383
gl2supported = false;
385
if (!qt_resolve_version_1_3_functions(ctx))
386
gl2supported = false;
388
if (!qt_resolve_framebufferobject_extensions(ctx))
389
gl2supported = false;
391
if (glStencilOpSeparate)
394
glBlendColor = (_glBlendColor) ctx->getProcAddress(QLatin1String("glBlendColor"));
395
glStencilOpSeparate = (_glStencilOpSeparate) ctx->getProcAddress(QLatin1String("glStencilOpSeparate"));
396
if (!glBlendColor || !glStencilOpSeparate)
397
gl2supported = false;