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/****************************************************************************
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** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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** This file is part of the examples of the Qt Toolkit.
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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****************************************************************************/
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#include <QtOpenGL/qgl.h>
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#include <QtCore/qvector.h>
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#include <QtGui/qmatrix4x4.h>
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#include <QtGui/qvector3d.h>
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#include <QtGui/qvector2d.h>
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class QPropertyAnimation;
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void loadArrays() const;
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void addQuad(const QVector3D &a, const QVector3D &b,
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const QVector3D &c, const QVector3D &d,
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const QVector<QVector2D> &tex);
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void setColors(int start, GLfloat colors[4][4]);
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const GLushort *indices() const { return faces.constData(); }
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int count() const { return faces.count(); }
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QVector<GLushort> faces;
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QVector<QVector3D> vertices;
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QVector<QVector3D> normals;
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QVector<QVector2D> texCoords;
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QVector<QVector4D> colors;
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int append(const QVector3D &a, const QVector3D &n, const QVector2D &t);
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void addTri(const QVector3D &a, const QVector3D &b, const QVector3D &c, const QVector3D &n);
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void setColors(GLfloat[4][4]);
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Tile(const QVector3D &loc = QVector3D());
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QQuaternion orientation;
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friend class TileBuilder;
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enum { bl, br, tr, tl };
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TileBuilder(Geometry *, qreal depth = 0.0f, qreal size = 1.0f);
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Tile *newTile(const QVector3D &loc = QVector3D()) const;
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void setColor(QColor c) { color = c; }
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void initialize(Tile *) const;
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QVector<QVector3D> verts;
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QVector<QVector2D> tex;
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class Cube : public QObject, public Tile
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Q_PROPERTY(qreal range READ range WRITE setRange);
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Q_PROPERTY(qreal altitude READ altitude WRITE setAltitude);
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Q_PROPERTY(qreal rotation READ rotation WRITE setRotation);
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Cube(const QVector3D &loc = QVector3D());
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qreal range() { return location.x(); }
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void setRange(qreal r);
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qreal altitude() { return location.y(); }
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void setAltitude(qreal a);
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qreal rotation() { return rot; }
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void setRotation(qreal r);
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void startAnimation();
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void setAnimationPaused(bool paused);
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QPropertyAnimation *r;
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QPropertyAnimation *a;
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QPropertyAnimation *rtn;
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friend class CubeBuilder;
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class CubeBuilder : public TileBuilder
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CubeBuilder(Geometry *, qreal depth = 0.0f, qreal size = 1.0f);
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Cube *newCube(const QVector3D &loc = QVector3D()) const;