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uniform sampler2D samp9;
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uniform vec4 resolution;
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//Change this number to increase the pixel size.
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vec2 pos = floor(uv0 * resolution.xy / pixelSize) * pixelSize * resolution.zw;
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vec4 c0 = texture(samp9, pos);
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ocol0 = vec4(red, green, blue, c0.a);
b'\\ No newline at end of file'