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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "SWVideoConfig.h"
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SWVideoConfig g_SWVideoConfig;
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SWVideoConfig::SWVideoConfig()
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renderToMainframe = false;
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bHwRasterizer = false;
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bDumpTextures = false;
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bDumpTevStages = false;
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bDumpTevTextureFetches = false;
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void SWVideoConfig::Load(const char* ini_file)
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iniFile.Load(ini_file);
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iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware
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iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, false);
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iniFile.Get("Rendering", "HwRasterizer", &bHwRasterizer, false);
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iniFile.Get("Rendering", "ZComploc", &bZComploc, true);
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iniFile.Get("Rendering", "ZFreeze", &bZFreeze, true);
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iniFile.Get("Info", "ShowStats", &bShowStats, false);
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iniFile.Get("Utility", "DumpTexture", &bDumpTextures, false);
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iniFile.Get("Utility", "DumpObjects", &bDumpObjects, false);
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iniFile.Get("Utility", "DumpFrames", &bDumpFrames, false);
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iniFile.Get("Utility", "DumpTevStages", &bDumpTevStages, false);
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iniFile.Get("Utility", "DumpTevTexFetches", &bDumpTevTextureFetches, false);
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iniFile.Get("Misc", "DrawStart", &drawStart, 0);
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iniFile.Get("Misc", "DrawEnd", &drawEnd, 100000);
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void SWVideoConfig::Save(const char* ini_file)
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iniFile.Load(ini_file);
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iniFile.Set("Hardware", "Fullscreen", bFullscreen);
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iniFile.Set("Hardware", "RenderToMainframe", renderToMainframe);
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iniFile.Set("Rendering", "HwRasterizer", bHwRasterizer);
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iniFile.Set("Rendering", "ZComploc", &bZComploc);
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iniFile.Set("Rendering", "ZFreeze", &bZFreeze);
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iniFile.Set("Info", "ShowStats", bShowStats);
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iniFile.Set("Utility", "DumpTexture", bDumpTextures);
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iniFile.Set("Utility", "DumpObjects", bDumpObjects);
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iniFile.Set("Utility", "DumpFrames", bDumpFrames);
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iniFile.Set("Utility", "DumpTevStages", bDumpTevStages);
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iniFile.Set("Utility", "DumpTevTexFetches", bDumpTevTextureFetches);
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iniFile.Set("Misc", "DrawStart", drawStart);
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iniFile.Set("Misc", "DrawEnd", drawEnd);
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iniFile.Save(ini_file);