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  • Committer: Bazaar Package Importer
  • Author(s): Sebastien Bacher
  • Date: 2007-02-21 12:44:07 UTC
  • mfrom: (1.2.1 upstream)
  • mto: This revision was merged to the branch mainline in revision 22.
  • Revision ID: james.westby@ubuntu.com-20070221124407-rgcacs32mycrtadl
ImportĀ upstreamĀ versionĀ 6.5.2

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<center>
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<h1>Mesa Frequently Asked Questions</h1>
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Last updated: 8 June 2006
 
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Last updated: 21 August 2006
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</center>
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<br>
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<h2>1.2 Does Mesa support/use graphics hardware?</h2>
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<p>
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Yes.  Specifically, Mesa serves as the OpenGL core for the open-source DRI
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drivers for XFree86/X.org.  See the <a href="http://dri.sf.net/">DRI
 
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drivers for XFree86/X.org.  See the <a href="http://dri.freedesktop.org/">DRI
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website</a> for more information.
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</p>
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<p>
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Make sure the ratio of the far to near clipping planes isn't too great.
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Look
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<a href="http://www.sgi.com/software/opengl/advanced97/notes/node18.html"
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target="_parent">
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here</a> for details.
 
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<a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040"
 
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target="_parent"> here</a> for details.
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</p>
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<p>
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Mesa uses a 16-bit depth buffer by default which is smaller and faster
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<a name="part4">
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</a><h1><a name="part4">4. Developer Questions</a></h1>
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<h2><a name="part4">4.1 How can I contribute?</a></h2>
 
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<h2>4.1 How can I contribute?</a></h2>
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<p>
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<a name="part4">First, join the Mesa3d-dev mailing list.  That's where Mesa development
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is discussed.
 
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First, join the <a href="http://www.mesa3d.org/lists.html>Mesa3d-dev
 
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mailing list</a>.
 
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That's where Mesa development is discussed.
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</a></p>
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<p>
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<a name="part4">The </a><a href="http://www.opengl.org/developers/documentation/specs.html" target="_parent">
 
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The </a><a href="http://www.opengl.org/documentation" target="_parent">
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OpenGL Specification</a> is the bible for OpenGL implemention work.
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You should read it.
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</p>