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/**************************************************************************
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* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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**************************************************************************/
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#include "i830_context.h"
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#include "intel_tex.h"
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#include "tnl/t_vertex.h"
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#include "tnl/t_context.h"
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/***************************************
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* Mesa's Driver Functions
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***************************************/
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static const struct dri_extension i830_extensions[] = {
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{"GL_ARB_texture_env_crossbar", NULL},
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i830InitDriverFunctions(struct dd_function_table *functions)
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intelInitDriverFunctions(functions);
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i830InitStateFuncs(functions);
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i830InitTextureFuncs(functions);
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i830CreateContext(const __GLcontextModes * mesaVis,
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__DRIcontextPrivate * driContextPriv,
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void *sharedContextPrivate)
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struct dd_function_table functions;
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struct i830_context *i830 = CALLOC_STRUCT(i830_context);
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struct intel_context *intel = &i830->intel;
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GLcontext *ctx = &intel->ctx;
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i830InitDriverFunctions(&functions);
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if (!intelInitContext(intel, mesaVis, driContextPriv,
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sharedContextPrivate, &functions)) {
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intel->ctx.Const.MaxTextureUnits = I830_TEX_UNITS;
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intel->ctx.Const.MaxTextureImageUnits = I830_TEX_UNITS;
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intel->ctx.Const.MaxTextureCoordUnits = I830_TEX_UNITS;
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/* Advertise the full hardware capabilities. The new memory
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* manager should cope much better with overload situations:
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ctx->Const.MaxTextureLevels = 12;
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ctx->Const.Max3DTextureLevels = 9;
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ctx->Const.MaxCubeTextureLevels = 11;
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ctx->Const.MaxTextureRectSize = (1 << 11);
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ctx->Const.MaxTextureUnits = I830_TEX_UNITS;
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_tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12,
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18 * sizeof(GLfloat));
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intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf;
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driInitExtensions(ctx, i830_extensions, GL_FALSE);
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i830InitMetaFuncs(i830);
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_tnl_allow_vertex_fog(ctx, 1);
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_tnl_allow_pixel_fog(ctx, 0);