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# Marek Laane <bald@smail.ee>, 2014.
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"Project-Id-Version: \n"
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"POT-Creation-Date: 2014-06-19 01:37+0000\n"
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"PO-Revision-Date: 2014-07-19 01:50+0300\n"
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"Last-Translator: Marek Laane <bald@smail.ee>\n"
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"Language-Team: Estonian <kde-et@linux.ee>\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=n != 1;\n"
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"X-Generator: Lokalize 1.5\n"
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#. (itstool) path: component/name
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#: blinken.appdata.xml:6
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#. (itstool) path: component/summary
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#: blinken.appdata.xml:7
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msgid "Memory Enhancement Game"
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msgstr "Mälu parandamise mäng"
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#. (itstool) path: description/p
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#: blinken.appdata.xml:9
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"Blinken is based on an electronic game released in 1978, which challenges "
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"players to remember sequences of increasing length. On the face of the "
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"device, there are 4 different color buttons, each one with their own "
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"distinctive sound. These buttons light up randomly, creating the sequence "
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"that the player must then recall. If the player is successful in remembering "
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"the sequence of lights in the correct order, they advance to the next stage, "
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"where an identical sequence with one extra step is presented. If they are "
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"incorrect, the game is lost, and the player must start again from the "
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"beginning. The goal is to get a high score - each step in the sequence is "
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"worth one point, so correct entry of a sequence of 8 lights is worth 8 "
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"points on the high score table."
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"Blinkeni eeskujuks on 1978. aastal ilmavalgust näinud elektrooniline mäng, "
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"milles mängijad peavad meeles pidama aina pikemaks muutuvaid jadasid. Seadme "
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"esiküljel on neli erinevat värvi nuppu, igaüks omaenda heliga. Need löövad "
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"juhuslikus järjekorras heledaks, tekitades jada, mille mängija peab meelde "
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"jätma. Kui mängija suudab valgusjada õiges järjekorras meelde jätta, suundub "
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"ta järgmisele tasemele, kus teda ootab ees samasugune, kuid ühe liikme võrra "
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"pikem jada. Kui järjekord jääb valesti meelde, on mäng kaotatud ning tuleb "
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"alustada taas algusest. Eesmärk on mõistagi saavutada rekord. Jada iga samm "
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"on ühe punkti vääriline, nii et näiteks 8 sammust koosneva jada korrektne "
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"meeldejätmine teenib 8 punkti."