2
* Interface for dynamically loading directsound and providing a dummy
3
* implementation if it isn't present.
5
* Author: Ross Bencina (some portions Phil Burk & Robert Marsanyi)
7
* For PortAudio Portable Real-Time Audio Library
8
* For more information see: http://www.portaudio.com
9
* Copyright (c) 1999-2006 Phil Burk, Robert Marsanyi and Ross Bencina
11
* Permission is hereby granted, free of charge, to any person obtaining
12
* a copy of this software and associated documentation files
13
* (the "Software"), to deal in the Software without restriction,
14
* including without limitation the rights to use, copy, modify, merge,
15
* publish, distribute, sublicense, and/or sell copies of the Software,
16
* and to permit persons to whom the Software is furnished to do so,
17
* subject to the following conditions:
19
* The above copyright notice and this permission notice shall be
20
* included in all copies or substantial portions of the Software.
22
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
26
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
27
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
28
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
32
* The text above constitutes the entire PortAudio license; however,
33
* the PortAudio community also makes the following non-binding requests:
35
* Any person wishing to distribute modifications to the Software is
36
* requested to send the modifications to the original developer so that
37
* they can be incorporated into the canonical version. It is also
38
* requested that these non-binding requests be included along with the
47
#ifndef INCLUDED_PA_DSOUND_DYNLINK_H
48
#define INCLUDED_PA_DSOUND_DYNLINK_H
50
/* on Borland compilers, WIN32 doesn't seem to be defined by default, which
51
breaks dsound.h. Adding the define here fixes the problem. - rossb. */
59
We are only using DX3 in here, no need to polute the namespace - davidv
61
#define DIRECTSOUND_VERSION 0x0300
67
#endif /* __cplusplus */
74
HRESULT (WINAPI *DllGetClassObject)(REFCLSID , REFIID , LPVOID *);
76
HRESULT (WINAPI *DirectSoundCreate)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN);
77
HRESULT (WINAPI *DirectSoundEnumerateW)(LPDSENUMCALLBACKW, LPVOID);
78
HRESULT (WINAPI *DirectSoundEnumerateA)(LPDSENUMCALLBACKA, LPVOID);
80
HRESULT (WINAPI *DirectSoundCaptureCreate)(LPGUID, LPDIRECTSOUNDCAPTURE *, LPUNKNOWN);
81
HRESULT (WINAPI *DirectSoundCaptureEnumerateW)(LPDSENUMCALLBACKW, LPVOID);
82
HRESULT (WINAPI *DirectSoundCaptureEnumerateA)(LPDSENUMCALLBACKA, LPVOID);
83
}PaWinDsDSoundEntryPoints;
85
extern PaWinDsDSoundEntryPoints paWinDsDSoundEntryPoints;
87
void PaWinDs_InitializeDSoundEntryPoints(void);
88
void PaWinDs_TerminateDSoundEntryPoints(void);
93
#endif /* __cplusplus */
95
#endif /* INCLUDED_PA_DSOUND_DYNLINK_H */