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# Widelands PATH/TO/FILE.PO
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# Copyright (C) 2005-2024 Widelands Development Team
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# Tarța Vasile-Florin <florin13t@gmail.com>, 2016
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"Project-Id-Version: Widelands\n"
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"Report-Msgid-Bugs-To: https://www.widelands.org/wiki/ReportingBugs/\n"
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"POT-Creation-Date: 2024-02-01 02:29+0000\n"
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"PO-Revision-Date: 2015-02-03 14:47+0000\n"
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"Last-Translator: Tarța Vasile-Florin <florin13t@gmail.com>, 2016\n"
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"Language-Team: Romanian (http://app.transifex.com/widelands/widelands/language/ro/)\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=3; plural=(n==1?0:(((n%100>19)||((n%100==0)&&(n!=0)))?2:1));\n"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:21
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:23
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msgid "Soldiers, Training and Warfare"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:24
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"In this scenario, I’m going to tell you about soldiers, their training and "
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"their profession: warfare. Although Widelands is about building up, not "
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"burning down, there is an enemy you sometimes have to defeat. Yet warfare is"
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" mainly focused on economics, not on military strategies, and its mechanics "
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"deserve explanation."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:25
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"I’ve set up a small village that contains the most important buildings. You "
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"also have enough wares, so you do not have to take care of your weapons "
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"production. In a real game, you will not have this luxury."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:32
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msgid "Soldiers’ abilities"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:34
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"New soldiers are created differently from normal workers: recruits will walk"
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" from a warehouse (or your headquarters) to the barracks where they will "
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"receive some basic training and become soldiers. Basic Barbarian soldiers do"
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" not use armor, they only need an ax."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:35
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"Take a look at the soldiers that are on their way to our military buildings."
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" They look different from normal workers: they have a health bar over their "
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"head that displays their remaining health, and they have four symbols, which"
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" symbolize the individual soldier’s current levels in the four different "
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"categories: health, attack, defense and evade."
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#. TRANSLATORS: the current stats are: 3 health, 5 attack, 0 defense, 2 evade.
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:37
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"If a Barbarian soldier is fully trained, he has level %1% health, level %2% "
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"attack, level %3% defense and level %4% evade. This is one fearsome warrior "
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"then! The individual abilities have the following meaning:"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:38
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#. TRANSLATORS: the current stats are: 13000 health, 2800 health gain.
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:40
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"The total life of a soldier. A Barbarian soldier starts with %1% health, and"
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" he will gain %2% health with each health level."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:41
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#. TRANSLATORS: the current stats are: 1400 damage, gains 850 damage points.
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:43
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"The amount of damage a soldier will inflict on the enemy when an attack is "
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"successful. A Barbarian soldier with attack level 0 inflicts ~%1% points of "
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"health damage when he succeeds in hitting an enemy. For each attack level, "
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"he gains %2% damage points."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:45
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#. TRANSLATORS: the current stats are: 3%. The calculated health value is 3395
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#. TRANSLATORS: The last two %% after the placeholder are the percent symbol.
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:48
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"The defense is the percentage that is subtracted from the attack value. The "
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"Barbarians cannot train in this skill and therefore have always defense "
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"level 0, which means that the damage is always reduced by %1%%%. If an "
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"attacker with an attack value of 3500 points hits a Barbarian soldier, the "
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"Barbarian will lose 3500×%2%%% = %3% health."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:49
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#. TRANSLATORS: the current stats are: 25% evade, increases in steps of 15%.
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#. TRANSLATORS: The last two %% after the placeholder are the percent symbol.
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:52
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"Evade is the chance that the soldier is able to dodge an attack. A level 0 "
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"Barbarian has a %1%%% chance to evade an attack, and this increases in steps"
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" of %2%%% for each level."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:57
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:79
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msgid "The Battle Arena"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:59
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msgid "Now I have talked about training and levels. Let me elaborate on that."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:60
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"A newly created soldier has no experience and is not very good at fighting. "
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"To make him stronger, you can build training sites."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:61
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"One of these training sites is the battle arena. It is a big and expensive "
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"building, and it trains soldiers in evade. Since soldiers get very hungry "
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"during their workout, this building needs a lot of food and strong beer. In "
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"a real game, you should have a good infrastructure before you build it."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:62
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msgid "To see evade training in action, build a battle arena."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:63
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"While we’re waiting for the battle arena, you’ll probably notice some "
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"soldiers walking around. They are automatically exchanged from time to time."
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" I’ll teach you about that later."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:69
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:71
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msgid "Build a battle arena"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:72
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msgid "Build a battle arena. It is a big building."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:73
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"Since the construction will take some time, you can change the game speed "
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"using %1$s and %2$s."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:81
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msgid "The Battle Arena Has Been Constructed"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:82
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"Very good. Our battle arena has been finished, and the soldiers are already "
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"walking towards it."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:84
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"The needed wares are also delivered there. For successful training, you need"
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" pitta bread and strong beer, as well as either fish or meat."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:85
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"For more information, you can have a look at the building’s help window, "
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"accessible via the question mark in every building’s window."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:86
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"To learn how far your soldiers have progressed in their training, you can "
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"have a look at their icons. They are modified by red dots:"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:87
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"No red dots means that the soldier is not trained, so he has level 0. All "
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"your new recruits have this."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:88
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"With every successful training step, your soldier becomes stronger. This is "
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"indicated by a red dot. This soldier is on level 1 in evade training."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:89
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"When your soldier has reached the highest possible level (in this case level"
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" 2), this is indicated by a white background color."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:95
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:97
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:115
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msgid "The Training Camp"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:98
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"There is a second training site: the training camp. It is a big building "
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"too, and to complement the battle arena, it trains attack and health "
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"(remember, the Barbarian soldiers cannot be trained in defense)."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:99
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:109
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msgid "Build a training camp."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:105
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msgid "Training Camp"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:107
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msgid "Build a training camp"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:108
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"The battle arena only trains the soldiers in evade. To get the strongest "
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"possible soldier, you also need to build a training camp, which trains them "
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"in attack and health."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:117
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"Great, our training camp has now been finished, too. Now nothing will hinder"
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" us from getting the strongest warriors the world has ever seen."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:118
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"To train in the training camp, our soldiers need food like in the battle "
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"arena, but no strong beer. Instead, they need different axes for attack "
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"training and helmets for health training."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:119
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"This equipment is produced in smithies out of coal, iron, and sometimes "
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"gold. You will learn more about this in the second scenario of the Barbarian"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:120
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"You should also keep in mind that each of the tribes in Widelands has its "
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"own way of training, so the buildings and wares are different. Also, the "
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"ability levels cannot be compared: an Imperial soldier has a base attack of "
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"%1% at level 0, while a Barbarian soldier at the same level only has a base "
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:126
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:138
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:128
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msgid "Explore Your Surroundings"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:129
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"Large parts of the map haven’t been explored yet. It might be a good idea to"
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" know which direction is best for expanding our empire."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:130
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"You can try your luck and expand randomly, but this is risky. A safer way is"
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" to use a scout to explore unseen parts of the map. What if he finds "
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"mountains overflowing with gold?"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:131
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msgid "We will need a scout’s hut to start exploring. It is a small building."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:132
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msgid "Build a scout’s hut."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:140
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msgid "Build a scout’s hut"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:141
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"It’s good to know your surroundings. A scout will explore unseen parts of "
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:142
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msgid "Build a Scout’s Hut."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:148
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msgid "Scout is ready"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:150
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:151
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"Well done! Your scout’s hut has been built. While our scout is moving in, "
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"let’s learn a little bit more about him."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:152
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"First of all, he will need to take some food with him on his scouting trips."
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" Fortunately, we have some rations in our warehouse."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:153
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"When provided with food, he will walk randomly around the area. You should "
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"follow his movement before fog of war hides what he saw."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:159
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:161
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msgid "Explore the map"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:162
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msgid "Wait for the scout to explore unseen areas."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:163
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msgid "Observe your scout."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:169
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msgid "Scout made progress"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:171
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msgid "New horizons?"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:172
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"As you can see, scouts can go quite far. The good news is that there are no "
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:173
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msgid "You can use the minimap to see the exploration’s progress."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:174
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"Don’t forget that scouting is hard work and as such cannot be done without "
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:180
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:182
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msgid "Heroes and Rookies"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:183
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"While our soldiers are training, let me tell you what we can do with them."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:184
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"In every military building, you can set the preference for heroes (trained "
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"soldiers) or rookies. From time to time, a soldier will walk out of the "
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"building and be replaced by a stronger/weaker one automatically – this is "
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"what you saw earlier."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:185
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"The initial setting depends on the type of the building. For the Barbarians,"
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" the sentry is the only building that prefers rookies by default. You should"
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" change this setting to fit your current needs."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:186
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"When you are expanding into no man’s land, you can make your buildings "
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"prefer rookies. When you are planning to attack, send heroes into that "
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"region. Conquered buildings always prefer heroes."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:192
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msgid "Soldier capacity"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:194
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msgid "Adjusting the number of soldiers"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:195
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"There is another way how you can control the strength of a military "
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"building: by the number of soldiers stationed there. Just click on the arrow"
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" buttons to decrease or increase the desired number of soldiers. Every "
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"building has a maximum capacity. In case of the barrier, it is five, for "
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:196
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"If you wish to send a certain soldier away, you can simply click on it. It "
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"will then be replaced by another soldier."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:197
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"Let me also describe what the numbers in the status string mean. This string"
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" can contain an arrow and up to three numbers, e.g. ‘↑ 1 (+5) soldier (+2)’."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:198
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"The arrow shows whether the building is set to prefer heroes (upwards arrow)"
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" or rookies (downwards arrow)."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:199
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"The first number describes how many soldiers are currently in this building."
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" In this example, only one soldier is left inside (each military building is"
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" always guarded by at least one soldier)."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:200
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"The second number tells you how many additional soldiers reside in this "
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"building, but are currently outside. The five soldiers may be attacking an "
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"enemy. They will return when they have been successful."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:201
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"The third number indicates the missing soldiers. From the eight soldiers (1 "
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"+ 5 + 2) you wish to have here, two may have died. They will be replaced by "
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"new soldiers from your warehouse, if possible."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:207
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msgid "Dismantle your sentry"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:209
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msgid "Dismantling military buildings"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:210
493
"You can only reduce the number of soldiers to one. The last soldier of a "
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"building will never come out (unless this building is attacked). If you want"
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" to have your soldier elsewhere, you will have to dismantle or burn down the"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:211
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"However, destroying a military building is always linked with a risk: the "
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"land is still yours, but it is no longer protected. Any enemy that builds "
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"his own military sites can take over that land without a fight, causing your"
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" buildings to burst into flames. Furthermore, some parts of the land can now"
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" be hidden under the fog of war. You should therefore only dismantle "
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"military buildings deep inside your territory where you are safe from "
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:212
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"Have you seen your sentry? Since it cannot contain many soldiers and is next"
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" to a stronger barrier, it is rather useless."
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#. TRANSLATORS: 'it' refers to the Barbarian sentry
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:214
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msgid "Dismantle it."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:215
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"You can also use this opportunity to become familiar with the other options:"
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" the heroes/rookies preference and the capacity."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:221
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msgid "Soldiers, dismissed!"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:223
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msgid "Dismantle your north-western sentry"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:224
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"You can control the number of soldiers stationed at a military site with the"
538
" arrow buttons. If you want to get even your last soldier out, you will have"
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" to destroy it. However, it then will no longer protect your territory, "
540
"which will make it vulnerable to hostile attacks."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:225
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msgid "Dismantle your sentry in the north-west, next to the barrier."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:231
548
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:244
549
msgid "Enhance Your Fortress"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:233
553
msgid "Enhancing Buildings"
556
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:234
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"Well done. Now you know how to draw back your soldiers from the places where"
559
" you don’t need them. It is time to tell you how to reinforce your front "
563
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:235
565
"Your fortress is already quite strong and conquers a lot of space. But there"
566
" is an even bigger building: the citadel."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:236
571
"Citadels can’t be built directly. Instead, you’ll have to construct a "
572
"fortress first and then enhance it to a citadel. To do so, click on the "
573
"fortress, then choose the ‘Enhance to Citadel’ button."
576
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:237
578
"Your soldiers will leave the fortress while the construction is going on. "
579
"This means that your fortress will lose its military influence, as I "
583
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:238
584
msgid "Enhance your fortress to a citadel now."
587
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:246
588
msgid "Enhance your fortress to a citadel"
591
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:247
592
msgid "Enhance your fortress to a mighty citadel."
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:248
597
"The citadel can house 12 soldiers, and it is the biggest military building "
598
"the Barbarians can build. It also costs a lot of resources and takes a long "
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"time to build. It is most suited to guard strategically important points "
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"like constricted points or mountains."
603
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:255
604
msgid "Defeat your Enemy"
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:257
608
msgid "Defeat the Enemy"
611
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:258
613
"Great work, the citadel is finished. But what’s that? A hostile tribe has "
614
"settled next to us while the citadel was under construction! Do you see how "
615
"they took away a part of our land? And our lumberjack has now lost his place"
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" of work. This is what I was talking about. Let’s take our land back and "
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#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:259
621
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:270
623
"To attack a building, click on its doors, choose the number of soldiers that"
624
" you wish to send and click on the ‘Attack’ button."
627
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:259
629
"Your soldiers will come from all nearby military buildings. Likewise, the "
630
"defenders will come from all nearby military buildings of the enemy and "
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"intercept your forces."
634
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:260
636
"Attack and conquer all military buildings of the enemy and destroy their "
640
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:266
641
msgid "Defeat Your Enemy"
644
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:268
645
msgid "Defeat the enemy tribe"
648
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:269
649
msgid "Defeat the nearby enemy."
652
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:275
653
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:277
657
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:278
659
"Thank you for playing this tutorial. I hope you enjoyed it and you learned "
660
"how to create and train soldiers, how to control where they go and how to "
661
"defeat an enemy. Did you see how easily you could overwhelm your enemy? "
662
"Having trained soldiers is a huge advantage."
665
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:279
667
"But a war is expensive, and not always the path leading to the goal. When "
668
"setting up a new game, you can also choose peaceful win conditions. You "
669
"should definitely try them out, they’re worth it."
672
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:280
674
"You are now ready to play the campaigns. They will teach you about the "
675
"different economies of the tribes. You can also play the remaining "
676
"tutorials, but they are not crucial for succeeding in the campaigns."