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# Widelands PATH/TO/FILE.PO
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# Copyright (C) 2005-2024 Widelands Development Team
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"Project-Id-Version: Widelands\n"
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"Report-Msgid-Bugs-To: https://www.widelands.org/wiki/ReportingBugs/\n"
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"POT-Creation-Date: 2024-04-18 02:34+0000\n"
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"PO-Revision-Date: 2015-02-03 14:53+0000\n"
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"Last-Translator: GunChleoc, 2016\n"
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"Language-Team: Serbian (http://app.transifex.com/widelands/widelands/language/sr/)\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
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#. TRANSLATORS: Helptext for an Amazon ware: Log, part 1
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#. TRANSLATORS: Helptext for an Atlantean ware: Log, part 1
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#. TRANSLATORS: Helptext for a Barbarian ware: Log, part 1
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#. TRANSLATORS: Helptext for an Empire ware: Log, part 1
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#. TRANSLATORS: Helptext for a Frisian ware: Log, part 1
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#: ../../data/tribes/initialization/amazons/units.lua:90
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#: ../../data/tribes/initialization/atlanteans/units.lua:445
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#: ../../data/tribes/initialization/barbarians/units.lua:112
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#: ../../data/tribes/initialization/empire/units.lua:125
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#: ../../data/tribes/initialization/frisians/units.lua:99
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"Logs are an important basic building material. They are produced by felling "
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#. TRANSLATORS: Helptext for an Amazon ware: Log, part 2
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#: ../../data/tribes/initialization/amazons/units.lua:92
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msgctxt "amazons_ware"
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"Amazon woodcutters fell trees and jungle preservers will plant them. The "
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"resulting logs are used by the stone carver. The charcoal kiln also needs "
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"logs to produce charcoal."
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#. TRANSLATORS: Helptext for an Amazon ware: Granite, part 1
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#. TRANSLATORS: %1% is the number of Atlantean soldiers the plural refers to.
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#. %2% is the maximum number of soldier slots in the building.
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#. UNUSED_soldier_0 = npgettext("atlanteans_soldier", "%1% soldier (+%2%)",
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#. "%1% soldiers (+%2%)", 0),
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#. TRANSLATORS: Number of Atlantean soldiers stationed at a militarysite.
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#. UNUSED_soldier_1 = npgettext("atlanteans_soldier", "%1% soldier", "%1%
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#. TRANSLATORS: %1% is the number of Atlantean soldiers the plural refers to.
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#. %2% are currently open soldier slots in the building. %3% is the maximum
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#. number of soldier slots in the building
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#. UNUSED_soldier_2 = npgettext("atlanteans_soldier", "%1%(+%2%) soldier
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#. (+%3%)", "%1%(+%2%) soldiers (+%3%)", 0),
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#. TRANSLATORS: %1% is the number of Atlantean soldiers the plural refers to.
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#. %2% are currently open soldier slots in the building.
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#. UNUSED_soldier_3 = npgettext("atlanteans_soldier", "%1%(+%2%) soldier",
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#. "%1%(+%2%) soldiers", 0),
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#. **toolbar**: *Optional*. Replace the default toolbar images with these
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#. custom images. Example:
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#. .. code-block:: lua
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#. left_corner = dirname .. "images/atlanteans/toolbar_left_corner.png",
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#. left = dirname .. "images/atlanteans/toolbar_left.png", -- Will be tiled
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#. center = dirname .. "images/atlanteans/toolbar_center.png",
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#. right = dirname .. "images/atlanteans/toolbar_right.png", -- Will be tiled
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#. right_corner = dirname .. "images/atlanteans/toolbar_right_corner.png"
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#. **fastplace**: *Optional*. Assigns some of the tribe's buildings to the
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#. default fastplace shortcut groups.
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#. Valid groups are: ``warehouse port training_small training_large
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#. military_small_primary military_small_secondary
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#. military_medium_primary military_medium_secondary military_tower
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#. military_fortress woodcutter forester quarry
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#. building_materials_primary building_materials_secondary
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#. building_materials_tertiary fisher hunter
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#. fish_meat_replenisher well farm_primary farm_secondary mill bakery brewery
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#. smokery tavern smelting tool_smithy
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#. weapon_smithy armor_smithy weaving_mill shipyard ferry_yard scout barracks
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#. second_carrier charcoal mine_stone
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#. mine_coal mine_iron mine_gold agriculture_producer
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#. agriculture_consumer_primary agriculture_consumer_secondary
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#. industry_alternative industry_supporter terraforming``. Example:
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#. .. code-block:: lua
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#. warehouse = "atlanteans_warehouse",
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#. port = "atlanteans_port",
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#. .. _lua_tribes_tribes_helptexts:
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#. Helptexts are used in the Tribal Encyclopedia to give the users some basic
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#. information and lore about units.
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#. They are optional and defined in a ``helptexts`` subtable in the unit's
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#. Example for a building:
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#. .. code-block:: lua
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#. name = "barbarians_ax_workshop",
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#. Lore helptext for a Barbarian production site: Ax Workshop
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#. lore = pgettext("barbarians_building", "‘A new warrior’s ax brings forth
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#. the best in its wielder – or the worst in its maker.’"),
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#. Lore author helptext for a Barbarian production site: Ax Workshop
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#. lore_author = pgettext("barbarians_building", "An old Barbarian proverb<br>
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#. meaning that you need to take some risks sometimes."),
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#. Purpose helptext for a Barbarian production site: Ax Workshop
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#. purpose = pgettext("barbarians_building", "Produces axes, sharp axes and
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#. Note helptext for a Barbarian production site: Ax Workshop
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#. note = pgettext("barbarians_building", "The Barbarian ax workshop is the
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#. intermediate production site in a series of three buildings. It is enhanced
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#. from the metal workshop but doesn’t require additional qualification for
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#. Performance helptext for a Barbarian production site: Ax Workshop, part 1
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#. pgettext("barbarians_building", "If all needed wares are delivered in time,
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#. this building can produce each type of ax in about %s on
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#. average."):bformat(format_seconds(57)),
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#. Performance helptext for a Barbarian production site: Ax Workshop, part 2
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#. pgettext("barbarians_building", "All three weapons take the same time for
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#. making, but the required raw materials vary.")
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#. * All units should have a ``purpose`` helptext, but this is not enforced by
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#. * Empty helptexts are allowed, although they will log a warning to the
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#. help you find missing helptexts.
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#. * ``lore``, ``lore_author`` and ``note`` are only used by buildings,
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#. ``performance`` is only used by training site and production site
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#. * The tribe’s scouting building should additionally define a
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#. ``no_scouting_building_connected``
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#. text which will be shown in the UI when the Send Scout To Flag button is
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#. of a connected scout’s house/hut.
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#. * We recommend that you use ``pgettext`` to disambiguate the strings for
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#. the different tribes.
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#. * To make life easier for our translators, you can split long helptexts
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#. into multiple entries
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#. as with the ``performance`` example above.
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#. The helptexts are then joined by the engine.
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#. In our example, we will get *"If all needed wares are delivered in time,
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#. this building can produce each type of ax in about 57 seconds on average.
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#. All three weapons take the same time for making, but the required raw
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#. TODO(matthiakl): only for savegame compatibility with 1.0, do not use.
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#. For formatting time strings
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#. Image file paths for this tribe's road and waterway textures
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#. Wares positions in wares windows.
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#. This also gives us the information which wares the tribe uses.
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#. Each subtable is a column in the wares windows.
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#. Building Materials
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#. TRANSLATORS: Helptext for an Atlantean ware: Granite, part 1
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#. TRANSLATORS: Helptext for a Barbarian ware: Granite, part 1
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#. TRANSLATORS: Helptext for an Empire ware: Granite, part 1
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#. TRANSLATORS: Helptext for a Frisian ware: Granite, part 1
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#: ../../data/tribes/initialization/amazons/units.lua:103
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#: ../../data/tribes/initialization/atlanteans/units.lua:433
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#: ../../data/tribes/initialization/barbarians/units.lua:100
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#: ../../data/tribes/initialization/empire/units.lua:113
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#: ../../data/tribes/initialization/frisians/units.lua:112
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msgid "Granite is a basic building material."
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#. TRANSLATORS: Helptext for an Amazon ware: Granite, part 2
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#: ../../data/tribes/initialization/amazons/units.lua:105
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msgctxt "amazons_ware"
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"The Amazons use granite for making some tools as well. It is produced by the"
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" stonecutters and in stone mines."
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#. TRANSLATORS: Helptext for an Amazon ware: Quartz, part 1
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#: ../../data/tribes/initialization/amazons/units.lua:116
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msgid "Amazons use quartz for sharp tools and weapons."
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#. TRANSLATORS: Helptext for an Amazon ware: Quartz, part 2
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#: ../../data/tribes/initialization/amazons/units.lua:118
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msgctxt "amazons_ware"
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"It is also a building material for some advanced buildings. It is produced "
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#. TRANSLATORS: Helptext for an Amazon ware: Balsa
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#: ../../data/tribes/initialization/amazons/units.lua:129
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msgctxt "amazons_ware"
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"Balsa wood is an important building material. It is also used to make light "
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"armor. Balsa trees are cut by an experienced woodcutter."
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#. TRANSLATORS: Helptext for an Amazon ware: Ironwood
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#: ../../data/tribes/initialization/amazons/units.lua:140
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msgctxt "amazons_ware"
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"This very hard wood is as hard as iron and it is used for several buildings,"
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" tools and weapons. It is cut by a very experienced woodcutter."
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#. TRANSLATORS: Helptext for an Amazon ware: Rubber
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#: ../../data/tribes/initialization/amazons/units.lua:151
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msgctxt "amazons_ware"
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"Rubber is important for making warriors’ armor and shoes. Rubber trees are "
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"collected by experienced woodcutters."
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#. TRANSLATORS: Helptext for an Amazon ware: Liana
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#: ../../data/tribes/initialization/amazons/units.lua:161
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msgctxt "amazons_ware"
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msgid "Lianas grow on trees. Very durable ropes are made out of them."
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#. TRANSLATORS: Helptext for an Amazon ware: Rope
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#: ../../data/tribes/initialization/amazons/units.lua:171
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msgctxt "amazons_ware"
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"This rope is made out of lianas. It is used for armor dresses and to "
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"construct buildings and ships."
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#. TRANSLATORS: Helptext for an Amazon ware: Water, part 1
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#. TRANSLATORS: Helptext for an Atlantean ware: Water, part 1
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#. TRANSLATORS: Helptext for a Barbarian ware: Water, part 1
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#. TRANSLATORS: Helptext for an Empire ware: Water, part 1
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#. TRANSLATORS: Helptext for a Frisian ware: Water, part 1
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#: ../../data/tribes/initialization/amazons/units.lua:184
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#: ../../data/tribes/initialization/atlanteans/units.lua:531
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#: ../../data/tribes/initialization/barbarians/units.lua:182
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#: ../../data/tribes/initialization/empire/units.lua:194
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#: ../../data/tribes/initialization/frisians/units.lua:179
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msgid "Water is the essence of life!"
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#. TRANSLATORS: Helptext for an Amazon ware: Water, part 2
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#: ../../data/tribes/initialization/amazons/units.lua:186
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msgctxt "amazons_ware"
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"Water is used by the cassava root cooker, the chocolate brewery, the gold "
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"digger and the tapir farm."
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#. TRANSLATORS: Helptext for an Amazon ware: Cassava Root
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#: ../../data/tribes/initialization/amazons/units.lua:196
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msgctxt "amazons_ware"
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"Cassava roots are a special kind of root produced at cassava plantations. "
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"The Amazons like their strong taste for making bread and they also feed "
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"their tapirs with them."
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#. TRANSLATORS: Helptext for an Amazon ware: Cocoa Beans
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#: ../../data/tribes/initialization/amazons/units.lua:206
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msgctxt "amazons_ware"
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"Cocoa beans are gathered from cocoa trees by a cocoa farmer. They are used "
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"for producing chocolate."
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#. TRANSLATORS: Helptext for an Amazon ware: Bread
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#: ../../data/tribes/initialization/amazons/units.lua:217
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msgctxt "amazons_ware"
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"This tasty bread is made in cassava root cookeries out of cassava root and "
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"water. It is the basic ingredient of a ration that is made by a food "
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"preserver. Soldiers like it too."
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#. TRANSLATORS: Helptext for an Amazon ware: Chocolate
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#: ../../data/tribes/initialization/amazons/units.lua:228
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msgctxt "amazons_ware"
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"Chocolate is produced by chocolate breweries and used to train soldiers."
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#. TRANSLATORS: Helptext for an Amazon ware: Fish
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#: ../../data/tribes/initialization/amazons/units.lua:238
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msgctxt "amazons_ware"
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"Fish is one of the two major food resources of the Amazons. It is used by "
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"the food preserver to prepare rations for the workers digging for gold dust "
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"and granite. It is also consumed at the training sites (training glade and "
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"warriors’ gathering) and for recruiting new soldiers."
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#. TRANSLATORS: Helptext for an Amazon ware: Meat, part 1
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#: ../../data/tribes/initialization/amazons/units.lua:248
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"Meat contains a lot of energy, and it is obtained from wild game taken by "
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#. TRANSLATORS: Helptext for an Amazon ware: Meat, part 2
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#: ../../data/tribes/initialization/amazons/units.lua:250
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msgctxt "amazons_ware"
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"Meat is used by the food preserver to prepare rations for the workers "
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"digging for gold dust and granite. It is also consumed at the training sites"
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" (training glade and warriors’ gathering) and for recruiting new soldiers."
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#. TRANSLATORS: Helptext for an Amazon ware: Ration, part 1
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#: ../../data/tribes/initialization/amazons/units.lua:261
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msgctxt "amazons_ware"
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"A small bite to keep the workers digging for gold dust and granite strong "
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"and working. The scout also consumes rations on her scouting trips."
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#. TRANSLATORS: Helptext for an Amazon ware: Ration, part 2
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#: ../../data/tribes/initialization/amazons/units.lua:263
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msgctxt "amazons_ware"
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"Rations are produced by the food preserver out of fish or meat and bread. "
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"They are dried using a charcoal fire."
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#. TRANSLATORS: Helptext for an Amazon ware: Gold Dust, part 1
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#: ../../data/tribes/initialization/amazons/units.lua:277
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msgctxt "amazons_ware"
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msgid "Gold dust is washed in a gold digger dwelling."
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#. TRANSLATORS: Helptext for an Amazon ware: Gold Dust, part 2
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#: ../../data/tribes/initialization/amazons/units.lua:279
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msgctxt "amazons_ware"
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"Smelted in a furnace, it turns into gold which is used as a precious "
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"building material and to produce armor."
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#. TRANSLATORS: Helptext for an Amazon ware: Gold, part 1
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#: ../../data/tribes/initialization/amazons/units.lua:290
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msgctxt "amazons_ware"
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msgid "Gold is the most valuable of all metals."
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#. TRANSLATORS: Helptext for an Amazon ware: Gold, part 2
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#: ../../data/tribes/initialization/amazons/units.lua:292
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msgctxt "amazons_ware"
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"It is smelted out of gold dust by the furnace and used by the dressmaker and"
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" for special buildings."
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#. TRANSLATORS: Helptext for an Amazon ware: Charcoal, part 1
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#: ../../data/tribes/initialization/amazons/units.lua:303
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msgctxt "amazons_ware"
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"Charcoal is produced out of logs by a charcoal burner. The Amazons use "
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"charcoal for drying their food and for smelting gold."
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#. TRANSLATORS: Helptext for an Amazon ware: Pick
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#: ../../data/tribes/initialization/amazons/units.lua:317
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msgctxt "amazons_ware"
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"Picks are used by stonecutters to cut granite from rocks or mine granite and"
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" quartz in stone mines."
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#. TRANSLATORS: Helptext for an Amazon ware: Felling Ax, part 1
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#. TRANSLATORS: Helptext for a Barbarian ware: Felling Ax, part 1
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#. TRANSLATORS: Helptext for an Empire ware: Felling Ax, part 1
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#. TRANSLATORS: Helptext for a Frisian ware: Felling Ax, part 1
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#: ../../data/tribes/initialization/amazons/units.lua:328
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#: ../../data/tribes/initialization/barbarians/units.lua:345
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#: ../../data/tribes/initialization/empire/units.lua:382
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#: ../../data/tribes/initialization/frisians/units.lua:409
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msgid "The felling ax is the tool to chop down trees."
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#. TRANSLATORS: Helptext for an Amazon ware: Felling Ax, part 2
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#: ../../data/tribes/initialization/amazons/units.lua:330
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msgctxt "amazons_ware"
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msgid "It is used by a woodcutter and produced by the stone carver."
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#. TRANSLATORS: Helptext for an Amazon ware: Shovel, part 1
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#. TRANSLATORS: Helptext for an Atlantean ware: Shovel, part 1
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#. TRANSLATORS: Helptext for a Barbarian ware: Shovel, part 1
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#. TRANSLATORS: Helptext for an Empire ware: Shovel, part 1
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#. TRANSLATORS: Helptext for a Frisian ware: Shovel, part 1
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#: ../../data/tribes/initialization/amazons/units.lua:341
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#: ../../data/tribes/initialization/atlanteans/units.lua:694
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#: ../../data/tribes/initialization/barbarians/units.lua:358
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#: ../../data/tribes/initialization/empire/units.lua:404
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#: ../../data/tribes/initialization/frisians/units.lua:422
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msgid "Shovels are needed for the proper handling of plants."
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#. TRANSLATORS: Helptext for an Amazon ware: Shovel, part 2
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#: ../../data/tribes/initialization/amazons/units.lua:343
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msgctxt "amazons_ware"
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"Therefore the jungle preservers, the cassava farmers and the cocoa farmers "
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"use them. They are produced by the stone carver."
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#. TRANSLATORS: Helptext for an Amazon ware: Hammer, part 1
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#. TRANSLATORS: Helptext for an Atlantean ware: Hammer, part 1
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#. TRANSLATORS: Helptext for a Barbarian ware: Hammer, part 1
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#. TRANSLATORS: Helptext for an Empire ware: Hammer, part 1
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#. TRANSLATORS: Helptext for a Frisian ware: Hammer, part 1
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#: ../../data/tribes/initialization/amazons/units.lua:354
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#: ../../data/tribes/initialization/atlanteans/units.lua:707
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#: ../../data/tribes/initialization/barbarians/units.lua:371
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#: ../../data/tribes/initialization/empire/units.lua:417
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#: ../../data/tribes/initialization/frisians/units.lua:435
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msgid "The hammer is an essential tool."
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#. TRANSLATORS: Helptext for an Amazon ware: Hammer, part 2
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#: ../../data/tribes/initialization/amazons/units.lua:356
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msgctxt "amazons_ware"
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"Geologists, builders, shipwrights and stone carvers all need a hammer. Make "
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"sure you’ve always got some in reserve! They are produced by the stone "
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#. TRANSLATORS: Helptext for an Amazon ware: Machete
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#: ../../data/tribes/initialization/amazons/units.lua:367
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msgctxt "amazons_ware"
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msgid "The machete is the tool of the liana cutters."
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#. TRANSLATORS: Helptext for an Amazon ware: Chisel, part 1
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#: ../../data/tribes/initialization/amazons/units.lua:378
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msgid "The chisel is an essential tool."
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#. TRANSLATORS: Helptext for an Amazon ware: Chisel, part 2
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#: ../../data/tribes/initialization/amazons/units.lua:380
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msgctxt "amazons_ware"
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"Stone carvers need a chisel. Make sure you’ve always got some in reserve! "
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"They are produced by the stone carvers themselves."
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#. TRANSLATORS: Helptext for an Amazon ware: Kitchen Tools
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#: ../../data/tribes/initialization/amazons/units.lua:391
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msgctxt "amazons_ware"
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"Kitchen tools are needed for preparing rations, baking cassava bread and "
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"brewing chocolate. Be sure to have a stone carver to produce this basic "
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#. TRANSLATORS: Helptext for an Amazon ware: Needles
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#: ../../data/tribes/initialization/amazons/units.lua:402
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msgctxt "amazons_ware"
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"Needles are used by dressmakers to make dresses, boots and armor for the "
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#. TRANSLATORS: Helptext for an Amazon ware: Stone Bowl
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#: ../../data/tribes/initialization/amazons/units.lua:413
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msgctxt "amazons_ware"
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msgid "Stone bowls are used to wash gold and to smelt gold dust."
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#. TRANSLATORS: Helptext for an Amazon ware: Firestones
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#: ../../data/tribes/initialization/amazons/units.lua:424
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msgctxt "amazons_ware"
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msgid "Firestones are used to light the fires of charcoal kilns and furnaces."
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#. TRANSLATORS: Helptext for an Amazon ware: Wooden Spear, part 1
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#: ../../data/tribes/initialization/amazons/units.lua:435
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msgctxt "amazons_ware"
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"This spear is the basic weapon in the Amazon military system. It is produced"
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" by the stone carver. In combination with a tunic, it is the equipment to "
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"fit out young soldiers."
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#. TRANSLATORS: Helptext for an Amazon ware: Wooden Spear, part 2
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#: ../../data/tribes/initialization/amazons/units.lua:437
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msgctxt "amazons_ware"
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msgid "It is used by the Amazon hunter-gatherers as well."
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#. TRANSLATORS: Helptext for an Amazon ware: Stone Tipped Spear
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#: ../../data/tribes/initialization/amazons/units.lua:451
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msgctxt "amazons_ware"
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"This spear has a stone spike. It is produced in a stone workshop and used in"
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" a warriors’ gathering – together with food – to train soldiers from attack "
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"level 0 to attack level 1."
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#. TRANSLATORS: Helptext for an Amazon ware: Hardened Spear
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#: ../../data/tribes/initialization/amazons/units.lua:462
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msgctxt "amazons_ware"
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"This is a hardened spear with a stone tip. It is produced in a stone "
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"workshop and used in a warriors’ gathering – together with food – to train "
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"soldiers from attack level 1 to level 2."
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#. TRANSLATORS: Helptext for an Amazon ware: Tunic
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#: ../../data/tribes/initialization/amazons/units.lua:473
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msgctxt "amazons_ware"
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"Rubber can be bound into a tunic, which is used as basic armor. All new "
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"soldiers are clothed in a tunic."
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#. TRANSLATORS: Helptext for an Amazon ware: Padded Vest
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#: ../../data/tribes/initialization/amazons/units.lua:484
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msgctxt "amazons_ware"
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"Padded vests are light but durable armor. They are produced by the "
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"dressmaker and used to train soldiers’ defence from level 0 to level 1."
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#. TRANSLATORS: Helptext for an Amazon ware: Padded Protector
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#: ../../data/tribes/initialization/amazons/units.lua:495
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msgctxt "amazons_ware"
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"Padded protectors are strong and durable armor. They are produced by the "
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"dressmaker and used to train soldiers’ defence from level 1 to level 2."
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#. TRANSLATORS: Helptext for an Amazon ware: Wooden Armor
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#: ../../data/tribes/initialization/amazons/units.lua:506
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msgctxt "amazons_ware"
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"This light wooden armor is a basic piece of armor for the Amazons’ soldiers."
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" It is produced by a dressmaker and used in a training glade – together with"
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" food – to train soldiers from health level 0 to level 1."
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#. TRANSLATORS: Helptext for an Amazon ware: Wodden Helmet
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#: ../../data/tribes/initialization/amazons/units.lua:517
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msgctxt "amazons_ware"
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"A wooden helmet is a basic piece of equipment for protecting soldiers. It is"
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" produced by the dressmaker and used to train soldiers from health level 1 "
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#. TRANSLATORS: Helptext for an Amazon ware: Warrior's Coat
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#: ../../data/tribes/initialization/amazons/units.lua:528
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msgctxt "amazons_ware"
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"Ordinary tunics can be decorated and reinforced with gold and wood chunks. "
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"Such tunics are the best armor."
581
#. TRANSLATORS: Helptext for an Amazon ware: Sturdy Boots
582
#: ../../data/tribes/initialization/amazons/units.lua:539
583
msgctxt "amazons_ware"
585
"Sturdy boots are excellent footwear for soldiers to be quicker on their "
586
"feet. They are produced by the dressmaker and used to train soldiers’ evade "
587
"from level 0 to level 1."
590
#. TRANSLATORS: Helptext for an Amazon ware: Swift Boots
591
#: ../../data/tribes/initialization/amazons/units.lua:550
592
msgctxt "amazons_ware"
594
"Swift boots are light and durable footwear for soldiers to be quicker on "
595
"their feet. They are produced by the dressmaker and used to train soldiers’ "
596
"evade from level 1 to level 2."
599
#. TRANSLATORS: Helptext for an Amazon ware: Hero Boots
600
#: ../../data/tribes/initialization/amazons/units.lua:561
601
msgctxt "amazons_ware"
603
"Hero boots! The only suitable footwear for a real hero. They are produced by"
604
" the dressmaker and used to train soldiers’ evade from level 2 to level 3."
607
#. TRANSLATORS: Helptext for an Amazon worker: Carrier
608
#: ../../data/tribes/initialization/amazons/units.lua:578
609
msgctxt "amazons_worker"
610
msgid "Carries items along your roads."
613
#. TRANSLATORS: Helptext for an Amazon worker: Ferry
614
#: ../../data/tribes/initialization/amazons/units.lua:585
615
msgctxt "amazons_worker"
616
msgid "Ships wares across narrow rivers."
619
#. TRANSLATORS: Helptext for an Amazon worker: Tapir
620
#: ../../data/tribes/initialization/amazons/units.lua:594
621
msgctxt "amazons_worker"
623
"Tapirs help to carry items along busy roads. They are reared in a tapir "
627
#. TRANSLATORS: Helptext for an Amazon worker: Tapir Breeder
628
#: ../../data/tribes/initialization/amazons/units.lua:601
629
msgctxt "amazons_worker"
630
msgid "Breeds tapirs for adding them to the transportation system."
633
#. TRANSLATORS: Helptext for an Amazon worker: Stonecutter
634
#: ../../data/tribes/initialization/amazons/units.lua:611
635
msgctxt "amazons_worker"
637
"Cuts blocks of granite out of rocks in the vicinity or mines granite and "
638
"quartz in stone mines."
641
#. TRANSLATORS: Helptext for an Amazon worker: Woodcutter
642
#: ../../data/tribes/initialization/amazons/units.lua:618
643
msgctxt "amazons_worker"
647
#. TRANSLATORS: Helptext for an Amazon worker: Master Woodcutter
648
#: ../../data/tribes/initialization/amazons/units.lua:625
649
msgctxt "amazons_worker"
650
msgid "Harvests special trees: ironwood, rubber and balsa."
653
#. TRANSLATORS: Helptext for an Amazon worker: Jungle Preserver
654
#: ../../data/tribes/initialization/amazons/units.lua:632
655
msgctxt "amazons_worker"
656
msgid "Plants trees."
659
#. TRANSLATORS: Helptext for an Amazon worker: Jungle Master
660
#: ../../data/tribes/initialization/amazons/units.lua:639
661
msgctxt "amazons_worker"
662
msgid "Plants special trees: ironwood, rubber and balsa."
665
#. TRANSLATORS: Helptext for an Amazon worker: Liana Cutter
666
#: ../../data/tribes/initialization/amazons/units.lua:646
667
msgctxt "amazons_worker"
668
msgid "Cuts lianas from trees."
671
#. TRANSLATORS: Helptext for an Amazon worker: Builder
672
#: ../../data/tribes/initialization/amazons/units.lua:653
673
msgctxt "amazons_worker"
674
msgid "Works at construction sites to raise new buildings."
677
#. TRANSLATORS: Helptext for an Amazon worker: Shipwright
678
#: ../../data/tribes/initialization/amazons/units.lua:660
679
msgctxt "amazons_worker"
680
msgid "Works at the shipyard and constructs new ships."
683
#. TRANSLATORS: Helptext for an Amazon worker: Hunter-Gatherer
684
#: ../../data/tribes/initialization/amazons/units.lua:670
685
msgctxt "amazons_worker"
686
msgid "The hunter-gatherer gets fresh fish and raw meat for the tribe."
689
#. TRANSLATORS: Helptext for an Amazon worker: Cassava Farmer
690
#: ../../data/tribes/initialization/amazons/units.lua:677
691
msgctxt "amazons_worker"
692
msgid "Grows cassava."
695
#. TRANSLATORS: Helptext for an Amazon worker: Cocoa Farmer
696
#: ../../data/tribes/initialization/amazons/units.lua:684
697
msgctxt "amazons_worker"
701
#. TRANSLATORS: Helptext for an Amazon worker: Cook
702
#: ../../data/tribes/initialization/amazons/units.lua:691
703
msgctxt "amazons_worker"
704
msgid "Prepares rations, bakes cassava bread and brews chocolate."
707
#. TRANSLATORS: Helptext for an Amazon worker: Wilderness Keeper
708
#: ../../data/tribes/initialization/amazons/units.lua:698
709
msgctxt "amazons_worker"
710
msgid "Breeds game or fish."
713
#. TRANSLATORS: Helptext for an Amazon worker: Geologist
714
#: ../../data/tribes/initialization/amazons/units.lua:708
715
msgctxt "amazons_worker"
716
msgid "Discovers resources for mining."
719
#. TRANSLATORS: Helptext for an Amazon worker: Gold Digger
720
#: ../../data/tribes/initialization/amazons/units.lua:715
721
msgctxt "amazons_worker"
723
"Works hard in the gold dwellings in mountains to obtain gold by washing it "
727
#. TRANSLATORS: Helptext for an Amazon worker: Charcoal Burner
728
#: ../../data/tribes/initialization/amazons/units.lua:722
729
msgctxt "amazons_worker"
730
msgid "Burns logs to produce charcoal."
733
#. TRANSLATORS: Helptext for an Amazon worker: Gold Smelter
734
#: ../../data/tribes/initialization/amazons/units.lua:729
735
msgctxt "amazons_worker"
736
msgid "Smelts gold at furnaces."
739
#. TRANSLATORS: Helptext for an Amazon worker: Stone Carver
740
#: ../../data/tribes/initialization/amazons/units.lua:739
741
msgctxt "amazons_worker"
742
msgid "Produces spears for soldiers and tools for workers."
745
#. TRANSLATORS: Helptext for an Amazon worker: Soldier
746
#: ../../data/tribes/initialization/amazons/units.lua:751
747
msgctxt "amazons_worker"
748
msgid "Defend and Conquer!"
751
#. TRANSLATORS: Helptext for an Amazon worker: Trainer
752
#: ../../data/tribes/initialization/amazons/units.lua:758
753
msgctxt "amazons_worker"
754
msgid "Trains the soldiers."
757
#. TRANSLATORS: Helptext for an Amazon worker: Dressmaker
758
#: ../../data/tribes/initialization/amazons/units.lua:765
759
msgctxt "amazons_worker"
760
msgid "Produces all kinds of dresses, boots and armor."
763
#. TRANSLATORS: Helptext for an Amazon worker: Scout
764
#: ../../data/tribes/initialization/amazons/units.lua:772
765
msgctxt "amazons_worker"
766
msgid "Explores unknown territory."
769
#. TRANSLATORS: Helptext for an Amazon immovable: Ashes
770
#. TRANSLATORS: Helptext for an Amazon immovable: Destroyed Building
771
#. TRANSLATORS: Helptext for an Atlantean immovable: Ashes
772
#. TRANSLATORS: Helptext for an Atlantean immovable: Destroyed Building
773
#. TRANSLATORS: Helptext for a Barbarian immovable: Ashes
774
#. TRANSLATORS: Helptext for a Barbarian immovable: Destroyed Building
775
#. TRANSLATORS: Helptext for an Empire immovable: Ashes
776
#. TRANSLATORS: Helptext for an Empire immovable: Destroyed Building
777
#. TRANSLATORS: Helptext for a Frisian immovable: Ashes
778
#. TRANSLATORS: Helptext for a Frisian immovable: Destroyed Building
779
#: ../../data/tribes/initialization/amazons/units.lua:783
780
#: ../../data/tribes/initialization/amazons/units.lua:790
781
#: ../../data/tribes/initialization/atlanteans/units.lua:1144
782
#: ../../data/tribes/initialization/atlanteans/units.lua:1221
783
#: ../../data/tribes/initialization/barbarians/units.lua:803
784
#: ../../data/tribes/initialization/barbarians/units.lua:810
785
#: ../../data/tribes/initialization/empire/units.lua:864
786
#: ../../data/tribes/initialization/empire/units.lua:871
787
#: ../../data/tribes/initialization/frisians/units.lua:905
788
#: ../../data/tribes/initialization/frisians/units.lua:912
789
msgid "The remains of a destroyed building."
792
#. TRANSLATORS: Helptext for an Amazon immovable: Ashes
793
#. TRANSLATORS: Helptext for an Amazon immovable usable by Atlanteans: Dead
795
#. TRANSLATORS: Helptext for an Amazon immovable usable by the Barbarians:
797
#. TRANSLATORS: Helptext for an Amazon immovable usable by Empire: Dead Tree
798
#. TRANSLATORS: Helptext for an Amazon immovable usable by Frisians: Dead Tree
799
#: ../../data/tribes/initialization/amazons/units.lua:797
800
#: ../../data/tribes/initialization/atlanteans/units.lua:1338
801
#: ../../data/tribes/initialization/barbarians/units.lua:990
802
#: ../../data/tribes/initialization/empire/units.lua:1051
803
#: ../../data/tribes/initialization/frisians/units.lua:1433
804
msgid "The remains of an old tree."
807
#. TRANSLATORS: Helptext for an Amazon immovable: Balsa Tree Sapling
808
#: ../../data/tribes/initialization/amazons/units.lua:804
809
#: ../../data/tribes/initialization/amazons/units.lua:832
810
#: ../../data/tribes/initialization/amazons/units.lua:860
811
#: ../../data/tribes/initialization/amazons/units.lua:888
812
msgid "This balsa tree has just been planted."
815
#. TRANSLATORS: Helptext for an Amazon immovable: Balsa Tree Pole
816
#: ../../data/tribes/initialization/amazons/units.lua:811
817
#: ../../data/tribes/initialization/amazons/units.lua:839
818
#: ../../data/tribes/initialization/amazons/units.lua:867
819
#: ../../data/tribes/initialization/amazons/units.lua:895
820
msgid "This balsa tree is growing."
823
#. TRANSLATORS: Helptext for an Amazon immovable: Balsa Tree Mature
824
#: ../../data/tribes/initialization/amazons/units.lua:818
825
#: ../../data/tribes/initialization/amazons/units.lua:846
826
#: ../../data/tribes/initialization/amazons/units.lua:874
827
#: ../../data/tribes/initialization/amazons/units.lua:902
828
msgid "This balsa tree is fully grown. Lianas can be gathered from it."
831
#. TRANSLATORS: Helptext for an Amazon immovable: Balsa Tree Old
832
#: ../../data/tribes/initialization/amazons/units.lua:825
833
#: ../../data/tribes/initialization/amazons/units.lua:853
834
#: ../../data/tribes/initialization/amazons/units.lua:881
835
#: ../../data/tribes/initialization/amazons/units.lua:909
837
"This balsa tree is ready for harvesting balsa wood by a master woodcutter. "
838
"Other tribes can harvest it for normal logs."
841
#. TRANSLATORS: Helptext for an Amazon immovable: Ironwood Tree Sapling
842
#: ../../data/tribes/initialization/amazons/units.lua:916
843
#: ../../data/tribes/initialization/amazons/units.lua:944
844
#: ../../data/tribes/initialization/amazons/units.lua:972
845
#: ../../data/tribes/initialization/amazons/units.lua:1000
846
msgid "This ironwood tree has just been planted."
849
#. TRANSLATORS: Helptext for an Amazon immovable: Ironwood Tree Pole
850
#: ../../data/tribes/initialization/amazons/units.lua:923
851
#: ../../data/tribes/initialization/amazons/units.lua:951
852
#: ../../data/tribes/initialization/amazons/units.lua:979
853
#: ../../data/tribes/initialization/amazons/units.lua:1007
854
msgid "This ironwood tree is growing."
857
#. TRANSLATORS: Helptext for an Amazon immovable: Ironwood Tree Mature
858
#: ../../data/tribes/initialization/amazons/units.lua:930
859
#: ../../data/tribes/initialization/amazons/units.lua:958
860
#: ../../data/tribes/initialization/amazons/units.lua:986
861
#: ../../data/tribes/initialization/amazons/units.lua:1014
862
msgid "This ironwood tree is fully grown. Lianas can be gathered from it."
865
#. TRANSLATORS: Helptext for an Amazon immovable: Ironwood Tree Old
866
#: ../../data/tribes/initialization/amazons/units.lua:937
867
#: ../../data/tribes/initialization/amazons/units.lua:965
868
#: ../../data/tribes/initialization/amazons/units.lua:993
869
#: ../../data/tribes/initialization/amazons/units.lua:1021
871
"This ironwood tree is ready for harvesting ironwood by a master woodcutter. "
872
"Other tribes can harvest it for normal logs."
875
#. TRANSLATORS: Helptext for an Amazon immovable: Rubber Tree Sapling
876
#: ../../data/tribes/initialization/amazons/units.lua:1028
877
#: ../../data/tribes/initialization/amazons/units.lua:1056
878
#: ../../data/tribes/initialization/amazons/units.lua:1084
879
#: ../../data/tribes/initialization/amazons/units.lua:1112
880
msgid "This rubber tree has just been planted."
883
#. TRANSLATORS: Helptext for an Amazon immovable: Rubber Tree Pole
884
#: ../../data/tribes/initialization/amazons/units.lua:1035
885
#: ../../data/tribes/initialization/amazons/units.lua:1063
886
#: ../../data/tribes/initialization/amazons/units.lua:1091
887
#: ../../data/tribes/initialization/amazons/units.lua:1119
888
msgid "This rubber tree is growing."
891
#. TRANSLATORS: Helptext for an Amazon immovable: Rubber Tree Mature
892
#: ../../data/tribes/initialization/amazons/units.lua:1042
893
#: ../../data/tribes/initialization/amazons/units.lua:1070
894
#: ../../data/tribes/initialization/amazons/units.lua:1098
895
#: ../../data/tribes/initialization/amazons/units.lua:1126
896
msgid "This rubber tree is fully grown. Lianas can be gathered from it."
899
#. TRANSLATORS: Helptext for an Amazon immovable: Rubber Tree Old
900
#: ../../data/tribes/initialization/amazons/units.lua:1049
901
#: ../../data/tribes/initialization/amazons/units.lua:1077
902
#: ../../data/tribes/initialization/amazons/units.lua:1105
903
#: ../../data/tribes/initialization/amazons/units.lua:1133
905
"This rubber tree is ready for harvesting rubber by a master woodcutter. "
906
"Other tribes can harvest it for normal logs."
909
#. TRANSLATORS: Helptext for an Amazon immovable: Cassava Field
910
#. TRANSLATORS: Helptext for an Atlantean immovable: Blackroot Field
911
#. TRANSLATORS: Helptext for an Atlantean immovable: Corn Field
912
#. TRANSLATORS: Helptext for a Barbarian immovable: Wheat field
913
#. TRANSLATORS: Helptext for an Empire immovable: Wheat field
914
#. TRANSLATORS: Helptext for a Frisian immovable: Barley Field
915
#: ../../data/tribes/initialization/amazons/units.lua:1140
916
#: ../../data/tribes/initialization/atlanteans/units.lua:1151
917
#: ../../data/tribes/initialization/atlanteans/units.lua:1186
918
#: ../../data/tribes/initialization/barbarians/units.lua:817
919
#: ../../data/tribes/initialization/empire/units.lua:878
920
#: ../../data/tribes/initialization/frisians/units.lua:1171
921
msgid "This field has just been planted."
924
#. TRANSLATORS: Helptext for an Amazon immovable: Cassava Field
925
#. TRANSLATORS: Helptext for an Atlantean immovable: Blackroot Field
926
#. TRANSLATORS: Helptext for an Atlantean immovable: Corn Field
927
#. TRANSLATORS: Helptext for a Barbarian immovable: Wheat field
928
#. TRANSLATORS: Helptext for an Empire immovable: Wheat field
929
#. TRANSLATORS: Helptext for a Frisian immovable: Barley Field
930
#: ../../data/tribes/initialization/amazons/units.lua:1147
931
#: ../../data/tribes/initialization/amazons/units.lua:1154
932
#: ../../data/tribes/initialization/atlanteans/units.lua:1158
933
#: ../../data/tribes/initialization/atlanteans/units.lua:1165
934
#: ../../data/tribes/initialization/atlanteans/units.lua:1193
935
#: ../../data/tribes/initialization/atlanteans/units.lua:1200
936
#: ../../data/tribes/initialization/barbarians/units.lua:824
937
#: ../../data/tribes/initialization/barbarians/units.lua:831
938
#: ../../data/tribes/initialization/empire/units.lua:885
939
#: ../../data/tribes/initialization/empire/units.lua:892
940
#: ../../data/tribes/initialization/frisians/units.lua:1178
941
msgid "This field is growing."
944
#. TRANSLATORS: Helptext for an Amazon immovable: Cassava Field
945
#. TRANSLATORS: Helptext for an Atlantean immovable: Blackroot Field
946
#. TRANSLATORS: Helptext for an Atlantean immovable: Corn Field
947
#. TRANSLATORS: Helptext for a Barbarian immovable: Wheat field
948
#. TRANSLATORS: Helptext for an Empire immovable: Wheat field
949
#. TRANSLATORS: Helptext for a Frisian immovable: Barley Field
950
#: ../../data/tribes/initialization/amazons/units.lua:1161
951
#: ../../data/tribes/initialization/atlanteans/units.lua:1172
952
#: ../../data/tribes/initialization/atlanteans/units.lua:1207
953
#: ../../data/tribes/initialization/barbarians/units.lua:838
954
#: ../../data/tribes/initialization/empire/units.lua:899
955
#: ../../data/tribes/initialization/frisians/units.lua:1192
956
msgid "This field is ready for harvesting."
959
#. TRANSLATORS: Helptext for an Amazon immovable: Cassava Field
960
#. TRANSLATORS: Helptext for an Atlantean immovable: Blackroot Field
961
#. TRANSLATORS: Helptext for an Atlantean immovable: Corn Field
962
#. TRANSLATORS: Helptext for a Barbarian immovable: Wheat field
963
#. TRANSLATORS: Helptext for an Empire immovable: Wheat field
964
#. TRANSLATORS: Helptext for a Frisian immovable: Barley Field
965
#: ../../data/tribes/initialization/amazons/units.lua:1168
966
#: ../../data/tribes/initialization/atlanteans/units.lua:1179
967
#: ../../data/tribes/initialization/atlanteans/units.lua:1214
968
#: ../../data/tribes/initialization/barbarians/units.lua:845
969
#: ../../data/tribes/initialization/empire/units.lua:906
970
#: ../../data/tribes/initialization/frisians/units.lua:1199
971
msgid "This field has been harvested."
974
#. TRANSLATORS: Helptext for an Amazon immovable: Cocoa Tree Sapling
975
#: ../../data/tribes/initialization/amazons/units.lua:1175
976
msgid "This cocoa tree has just been planted."
979
#. TRANSLATORS: Helptext for an Amazon immovable: Cocoa Tree Pole
980
#: ../../data/tribes/initialization/amazons/units.lua:1182
981
msgid "This cocoa tree is growing."
984
#. TRANSLATORS: Helptext for an Amazon immovable: Cocoa Tree Mature
985
#: ../../data/tribes/initialization/amazons/units.lua:1189
986
msgid "This cocoa tree is fully grown."
989
#. TRANSLATORS: Helptext for an Amazon immovable: Cocoa Tree Old
990
#: ../../data/tribes/initialization/amazons/units.lua:1196
991
msgid "The beans on this cocoa tree are ready for harvesting."
994
#. TRANSLATORS: Helptext for an Amazon resource indicator: No resources
995
#. TRANSLATORS: Helptext for an Atlantean resource indicator: No resources
996
#. TRANSLATORS: Helptext for a Barbarian resource indicator: No resources
997
#. TRANSLATORS: Helptext for an Empire resource indicator: No resources
998
#. TRANSLATORS: Helptext for a Frisian resource indicator: No resources
999
#: ../../data/tribes/initialization/amazons/units.lua:1203
1000
#: ../../data/tribes/initialization/atlanteans/units.lua:1228
1001
#: ../../data/tribes/initialization/barbarians/units.lua:880
1002
#: ../../data/tribes/initialization/empire/units.lua:941
1003
#: ../../data/tribes/initialization/frisians/units.lua:1278
1004
msgid "There are no resources in the ground here."
1007
#. TRANSLATORS: Helptext for an Amazon resource indicator: Gold, part 1
1008
#: ../../data/tribes/initialization/amazons/units.lua:1211
1009
#: ../../data/tribes/initialization/amazons/units.lua:1233
1011
"Gold veins contain gold ore that can be washed from the gravel at gold "
1015
#. TRANSLATORS: Helptext for an Amazon resource indicator: Gold, part 2
1016
#. TRANSLATORS: Helptext for an Atlantean resource indicator: Gold, part 2
1017
#. TRANSLATORS: Helptext for a Barbarian resource indicator: Gold, part 2
1018
#. TRANSLATORS: Helptext for an Empire resource indicator: Gold, part 2
1019
#. TRANSLATORS: Helptext for a Frisian resource indicator: Gold, part 2
1020
#: ../../data/tribes/initialization/amazons/units.lua:1213
1021
#: ../../data/tribes/initialization/atlanteans/units.lua:1267
1022
#: ../../data/tribes/initialization/barbarians/units.lua:919
1023
#: ../../data/tribes/initialization/empire/units.lua:980
1024
#: ../../data/tribes/initialization/frisians/units.lua:1317
1025
msgid "There is only a little bit of gold here."
1028
#. TRANSLATORS: Helptext for an Amazon resource indicator: Stones, part 1
1029
#: ../../data/tribes/initialization/amazons/units.lua:1222
1030
#: ../../data/tribes/initialization/amazons/units.lua:1244
1032
"Granite is a basic building material and can be dug up by a stone mine."
1035
#. TRANSLATORS: Helptext for an Amazon resource indicator: Stones, part 2
1036
#: ../../data/tribes/initialization/amazons/units.lua:1224
1037
msgid "There is only a little bit of quartz here."
1040
#. TRANSLATORS: Helptext for an Amazon resource indicator: Gold, part 2
1041
#. TRANSLATORS: Helptext for an Atlantean resource indicator: Gold, part 2
1042
#. TRANSLATORS: Helptext for a Barbarian resource indicator: Gold, part 2
1043
#. TRANSLATORS: Helptext for an Empire resource indicator: Gold, part 2
1044
#. TRANSLATORS: Helptext for a Frisian resource indicator: Gold, part 2
1045
#: ../../data/tribes/initialization/amazons/units.lua:1235
1046
#: ../../data/tribes/initialization/atlanteans/units.lua:1311
1047
#: ../../data/tribes/initialization/barbarians/units.lua:963
1048
#: ../../data/tribes/initialization/empire/units.lua:1024
1049
#: ../../data/tribes/initialization/frisians/units.lua:1361
1050
msgid "There is a lot of gold here."
1053
#. TRANSLATORS: Helptext for an Amazon resource indicator: Stones, part 2
1054
#: ../../data/tribes/initialization/amazons/units.lua:1246
1055
msgid "There is a lot of quartz here."
1058
#. TRANSLATORS: Helptext for an Amazon immovable: Ship Under Construction
1059
#. TRANSLATORS: Helptext for an Atlantean immovable: Ship Under Construction
1060
#. TRANSLATORS: Helptext for a Barbarian immovable: Ship Under Construction
1061
#. TRANSLATORS: Helptext for an Empire immovable: Ship Under Construction
1062
#. TRANSLATORS: Helptext for a Frisian immovable: Ship Under Construction
1063
#: ../../data/tribes/initialization/amazons/units.lua:1254
1064
#: ../../data/tribes/initialization/atlanteans/units.lua:1330
1065
#: ../../data/tribes/initialization/barbarians/units.lua:982
1066
#: ../../data/tribes/initialization/empire/units.lua:1043
1067
#: ../../data/tribes/initialization/frisians/units.lua:1380
1068
msgid "A ship is being constructed at this site."
1071
#. TRANSLATORS: Purpose helptext for an Amazon warehouse: Headquarters
1072
#: ../../data/tribes/initialization/amazons/units.lua:1266
1073
msgctxt "amazons_building"
1074
msgid "Accommodation for your people. Also stores your wares and tools."
1077
#. TRANSLATORS: Note helptext for an Amazon warehouse: Headquarters
1078
#: ../../data/tribes/initialization/amazons/units.lua:1268
1079
msgctxt "amazons_building"
1080
msgid "The headquarters is your main building."
1083
#. TRANSLATORS: Purpose helptext for an Amazon warehouse: Warehouse
1084
#: ../../data/tribes/initialization/amazons/units.lua:1275
1085
msgctxt "amazons_building"
1087
"Your workers and soldiers will find shelter here. Also stores your wares and"
1091
#. TRANSLATORS: Purpose helptext for an Amazon warehouse: Port
1092
#: ../../data/tribes/initialization/amazons/units.lua:1282
1093
msgctxt "amazons_building"
1095
"Serves as a base for overseas colonization and trade. Also stores your "
1096
"soldiers, wares and tools."
1099
#. TRANSLATORS: Note helptext for an Amazon warehouse: Port
1100
#: ../../data/tribes/initialization/amazons/units.lua:1284
1101
msgctxt "amazons_building"
1103
"Similar to the Headquarters a Port can be attacked and destroyed by an "
1104
"enemy. It is recommendable to send soldiers to defend it."
1107
#. TRANSLATORS: Purpose helptext for an Amazon production site: Stonecutter's
1109
#: ../../data/tribes/initialization/amazons/units.lua:1294
1110
msgctxt "amazons_building"
1111
msgid "Cuts raw pieces of granite out of rocks in the vicinity."
1114
#. TRANSLATORS: Note helptext for an Amazon production site: Stonecutter's Hut
1115
#: ../../data/tribes/initialization/amazons/units.lua:1296
1116
msgctxt "amazons_building"
1117
msgid "The stonecutter’s hut needs rocks to cut within the work area."
1120
#. TRANSLATORS: Performance helptext for an Amazon production site:
1121
#. Stonecutter's Hut, part 1
1122
#: ../../data/tribes/initialization/amazons/units.lua:1299
1123
msgctxt "amazons_building"
1125
"This building can produce one granite between %1$s and %2$s, depending on "
1126
"how far the stonecutter has to walk."
1129
#. TRANSLATORS: Performance helptext for an Amazon production site:
1130
#. Stonecutter's Hut, part 2
1131
#. TRANSLATORS: Performance helptext for an Amazon production site:
1132
#. Woodcutter's Hut, part 2
1133
#. TRANSLATORS: Performance helptext for an Amazon production site: Jungle
1134
#. Preserver's Hut, part 2
1135
#. TRANSLATORS: Performance helptext for an Amazon production site: Hunter-
1136
#. Gatherer's Hut, part 2
1137
#. TRANSLATORS: Performance helptext for an Amazon production site: Water
1138
#. Gatherer's Hut, part 2
1139
#. TRANSLATORS: Performance helptext for an Amazon production site: Rare Tree
1140
#. Cutter's Hut, part 2
1141
#. TRANSLATORS: Performance helptext for an Amazon production site: Scout's
1143
#: ../../data/tribes/initialization/amazons/units.lua:1301
1144
#: ../../data/tribes/initialization/amazons/units.lua:1316
1145
#: ../../data/tribes/initialization/amazons/units.lua:1331
1146
#: ../../data/tribes/initialization/amazons/units.lua:1350
1147
#: ../../data/tribes/initialization/amazons/units.lua:1384
1148
#: ../../data/tribes/initialization/amazons/units.lua:1397
1149
#: ../../data/tribes/initialization/amazons/units.lua:1420
1150
msgctxt "amazons_building"
1151
msgid "In case of slopes or obstacles in the way, the time is increased."
1154
#. TRANSLATORS: Purpose helptext for an Amazon production site: Woodcutter's
1156
#: ../../data/tribes/initialization/amazons/units.lua:1309
1157
msgctxt "amazons_building"
1158
msgid "Fells trees in the surrounding area and processes them into logs."
1161
#. TRANSLATORS: Note helptext for an Amazon production site: Woodcutter's Hut
1162
#: ../../data/tribes/initialization/amazons/units.lua:1311
1163
msgctxt "amazons_building"
1164
msgid "The woodcutter’s hut needs trees to fell within the work area."
1167
#. TRANSLATORS: Performance helptext for an Amazon production site:
1168
#. Woodcutter's Hut, part 1
1169
#: ../../data/tribes/initialization/amazons/units.lua:1314
1170
msgctxt "amazons_building"
1172
"This building can produce one log between %1$s and %2$s (with master "
1173
"woodcutter between %3$s and %4$s), depending on how far the woodcutter has "
1177
#. TRANSLATORS: Purpose helptext for an Amazon production site: Jungle
1179
#: ../../data/tribes/initialization/amazons/units.lua:1324
1180
msgctxt "amazons_building"
1181
msgid "Plants trees in the surrounding area."
1184
#. TRANSLATORS: Note helptext for an Amazon production site: Jungle
1186
#: ../../data/tribes/initialization/amazons/units.lua:1326
1187
msgctxt "amazons_building"
1189
"The jungle preserver’s hut needs free space within the work area to plant "
1193
#. TRANSLATORS: Performance helptext for an Amazon production site: Jungle
1194
#. Preserver's Hut, part 1
1195
#: ../../data/tribes/initialization/amazons/units.lua:1329
1196
msgctxt "amazons_building"
1198
"The jungle preserver or jungle master plants one tree between %1$s and %2$s,"
1199
" depending on how far she has to walk."
1202
#. TRANSLATORS: Purpose helptext for an Amazon production site: Hunter-
1204
#: ../../data/tribes/initialization/amazons/units.lua:1339
1205
msgctxt "amazons_building"
1206
msgid "Hunts animals to produce meat. Catches fish in the waters."
1209
#. TRANSLATORS: Note helptext for an Amazon production site: Hunter-Gatherer's
1211
#: ../../data/tribes/initialization/amazons/units.lua:1342
1212
msgctxt "amazons_building"
1214
"The hunter-gatherer’s hut needs animals or fish to hunt or catch within the "
1218
#. TRANSLATORS: Note helptext for an Amazon production site: Hunter-Gatherer's
1220
#: ../../data/tribes/initialization/amazons/units.lua:1344
1221
msgctxt "amazons_building"
1222
msgid "Roads and trees along the shoreline block fishing."
1225
#. TRANSLATORS: Performance helptext for an Amazon production site: Hunter-
1226
#. Gatherer's Hut, part 1
1227
#: ../../data/tribes/initialization/amazons/units.lua:1348
1228
msgctxt "amazons_building"
1230
"This building can produce one meat or one fish between %1$s and %2$s, "
1231
"depending on how far the hunter-gatherer has to walk. If both kinds of food "
1232
"are available, then one of each kind is produced between %3$s and %4$s."
1235
#. TRANSLATORS: Lore author helptext for an Amazon production site: Liana
1237
#: ../../data/tribes/initialization/amazons/units.lua:1358
1238
msgctxt "amazons_building"
1240
"‘Sunlight smiled upon us and our Ancestors while we worked to clear liana "
1241
"from the trees. I was not as efficient as my aunt and sisters, and so I "
1242
"learned to ply rope.’"
1245
#. TRANSLATORS: Lore author helptext for an Amazon production site: Liana
1247
#: ../../data/tribes/initialization/amazons/units.lua:1360
1248
msgctxt "amazons_building"
1249
msgid "Mistress WeaverSong, recollecting her early years as a liana cutter."
1252
#. TRANSLATORS: Purpose helptext for an Amazon production site: Liana Cutter's
1254
#: ../../data/tribes/initialization/amazons/units.lua:1362
1255
msgctxt "amazons_building"
1256
msgid "Home of the liana cutter who cuts lianas for making ropes."
1259
#. TRANSLATORS: Note helptext for an Amazon production site: Liana Cutter's
1261
#: ../../data/tribes/initialization/amazons/units.lua:1364
1262
msgctxt "amazons_building"
1264
"The liana cutter harvests liana from fully matured trees within the work "
1265
"area which are not being used as lookouts."
1268
#. TRANSLATORS: Performance helptext for an Amazon production site: Liana
1270
#: ../../data/tribes/initialization/amazons/units.lua:1366
1272
msgctxt "amazons_building"
1273
msgid "The liana cutter rests %s before going to work again."
1276
#. TRANSLATORS: Purpose helptext for an Amazon production site: Water
1278
#: ../../data/tribes/initialization/amazons/units.lua:1373
1279
msgctxt "amazons_building"
1280
msgid "Draws water out of the rivers and lakes."
1283
#. TRANSLATORS: Note helptext for an Amazon production site: Water Gatherer's
1285
#: ../../data/tribes/initialization/amazons/units.lua:1376
1286
msgctxt "amazons_building"
1288
"The water gatherer’s hut needs open water within the work area. Your workers"
1289
" cannot dig up water from the ground!"
1292
#. TRANSLATORS: Note helptext for an Amazon production site: Water Gatherer's
1294
#: ../../data/tribes/initialization/amazons/units.lua:1378
1295
msgctxt "amazons_building"
1296
msgid "Roads and trees along the shoreline block drawing water."
1299
#. TRANSLATORS: Performance helptext for an Amazon production site: Water
1300
#. Gatherer's Hut, part 1
1301
#: ../../data/tribes/initialization/amazons/units.lua:1382
1302
msgctxt "amazons_building"
1304
"This building can produce one bucket of water between %1$s and %2$s on "
1305
"average, depending on how far the carrier has to walk."
1308
#. TRANSLATORS: Purpose helptext for an Amazon production site: Rare Tree
1310
#: ../../data/tribes/initialization/amazons/units.lua:1392
1311
msgctxt "amazons_building"
1313
"Harvests rare trees in the surrounding area. Delivers ironwood, balsa and "
1317
#. TRANSLATORS: Performance helptext for an Amazon production site: Rare Tree
1318
#. Cutter's Hut, part 1
1319
#: ../../data/tribes/initialization/amazons/units.lua:1395
1320
msgctxt "amazons_building"
1322
"This building can produce one rare wood between %1$s and %2$s, depending on "
1323
"how far the woodcutter has to walk. If all kinds of rare tree are available "
1324
"within her work area, then one of each kind is produced between %3$s and "
1328
#. TRANSLATORS: Purpose helptext for an Amazon production site: Wilderness
1330
#: ../../data/tribes/initialization/amazons/units.lua:1405
1331
msgctxt "amazons_building"
1332
msgid "Breeds fish and game to renew food resources."
1335
#. TRANSLATORS: Note helptext for an Amazon production site: Wilderness
1337
#: ../../data/tribes/initialization/amazons/units.lua:1407
1338
msgctxt "amazons_building"
1340
"The wilderness keeper will only release new game at a nearby tree which is "
1341
"not being used as a lookout."
1344
#: ../../data/tribes/initialization/amazons/units.lua:1413
1345
msgctxt "amazons_building"
1347
"You need to connect this flag to a scout’s hut before you can send a scout "
1351
#. TRANSLATORS: Purpose helptext for an Amazon production site: Scout's Hut
1352
#: ../../data/tribes/initialization/amazons/units.lua:1415
1353
msgctxt "amazons_building"
1354
msgid "Explores unknown territory."
1357
#. TRANSLATORS: Performance helptext for an Amazon production site: Scout's
1359
#: ../../data/tribes/initialization/amazons/units.lua:1418
1360
msgctxt "amazons_building"
1361
msgid "One exploration trip of the scout takes between %1$s and %2$s."
1364
#. TRANSLATORS: Lore author helptext for an Amazon production site: Rope
1366
#: ../../data/tribes/initialization/amazons/units.lua:1430
1367
msgctxt "amazons_building"
1369
"‘My mother taught me to ply the ropes from Liana, how to choose the "
1370
"strongest cuttings and parts of the harvest, how to trim away flaws. I bless"
1371
" her wisdom in every length I use.’"
1374
#. TRANSLATORS: Lore author helptext for an Amazon production site: Rope
1376
#: ../../data/tribes/initialization/amazons/units.lua:1432
1377
msgctxt "amazons_building"
1378
msgid "Mistress WeaverSong, reflecting on training."
1381
#. TRANSLATORS: Purpose helptext for an Amazon production site: Rope Weaver's
1383
#: ../../data/tribes/initialization/amazons/units.lua:1434
1384
msgctxt "amazons_building"
1385
msgid "Makes ropes from lianas."
1388
#. TRANSLATORS: Purpose helptext for an Amazon production site: Furnace
1389
#: ../../data/tribes/initialization/amazons/units.lua:1441
1390
msgctxt "amazons_building"
1391
msgid "Smelts gold dust into gold ingots using charcoal."
1394
#. TRANSLATORS: Performance helptext for an Amazon production site: Furnace
1395
#: ../../data/tribes/initialization/amazons/units.lua:1443
1397
msgctxt "amazons_building"
1399
"The furnace can produce one gold ingot in %s on average if the supply is "
1403
#. TRANSLATORS: Lore helptext for an Amazon production site: Rare Tree
1405
#: ../../data/tribes/initialization/amazons/units.lua:1450
1406
msgctxt "amazons_building"
1408
"‘If properly harvested, cured and stored, ironwood becomes almost "
1409
"indestructible, and will not rust in damp conditions.’"
1412
#. TRANSLATORS: Lore author helptext for an Amazon production site: Rare Tree
1414
#: ../../data/tribes/initialization/amazons/units.lua:1452
1415
msgctxt "amazons_building"
1416
msgid "Jungle Master Abacaxis"
1419
#. TRANSLATORS: Purpose helptext for an Amazon production site: Rare Tree
1421
#: ../../data/tribes/initialization/amazons/units.lua:1454
1422
msgctxt "amazons_building"
1424
"Plants rare trees which are needed by the Amazons, like balsa, rubber and "
1428
#. TRANSLATORS: Note helptext for an Amazon production site: Rare Tree
1430
#: ../../data/tribes/initialization/amazons/units.lua:1456
1431
msgctxt "amazons_building"
1433
"Rare trees are planted according to the economy requirements. Keep roads "
1434
"connected to rare tree plantations so they adhere to economy targets."
1437
#. TRANSLATORS: Purpose helptext for an Amazon production site: Stone Workshop
1438
#: ../../data/tribes/initialization/amazons/units.lua:1463
1439
msgctxt "amazons_building"
1440
msgid "Makes tools and spears for our soldiers."
1443
#. TRANSLATORS: Performance helptext for an Amazon production site: Stone
1445
#: ../../data/tribes/initialization/amazons/units.lua:1465
1446
msgctxt "amazons_building"
1448
"If this building is fully supplied and all tools and spears are needed by "
1449
"the economy, production of one of each tool takes %1$s and one of each spear"
1450
" takes %2$s on average. If only one kind of tool or spear is needed by the "
1451
"economy, its production takes %3$s on average."
1454
#. TRANSLATORS: Lore helptext for an Amazon production site: Dressmakery
1455
#: ../../data/tribes/initialization/amazons/units.lua:1472
1456
msgctxt "amazons_building"
1458
"‘A skilled maker crafts garments of unsurpassed defence,<br> with each "
1459
"stitch imbued with conscious intent.’"
1462
#. TRANSLATORS: Lore author helptext for an Amazon production site:
1464
#: ../../data/tribes/initialization/amazons/units.lua:1474
1465
msgctxt "amazons_building"
1467
"Dressmakers’ ethos, adapted from the traditional verse ‘Mother Jungle’s "
1468
"wisdom: Song of the Conscientious.’"
1471
#. TRANSLATORS: Purpose helptext for an Amazon production site: Dressmakery
1472
#: ../../data/tribes/initialization/amazons/units.lua:1476
1473
msgctxt "amazons_building"
1474
msgid "Sews all dresses, boots and armor for our soldiers."
1477
#. TRANSLATORS: Performance helptext for an Amazon production site:
1479
#: ../../data/tribes/initialization/amazons/units.lua:1478
1480
msgctxt "amazons_building"
1482
"If this building is fully supplied and all dresses, boots and armors are "
1483
"needed by the economy, production of one of each of them takes %1$s on "
1484
"average. If only one kind of them is needed by the economy, its production "
1485
"takes %2$s on average."
1488
#. TRANSLATORS: Purpose helptext for an Amazon production site: Charcoal Kiln
1489
#: ../../data/tribes/initialization/amazons/units.lua:1485
1490
msgctxt "amazons_building"
1491
msgid "Burns logs into charcoal."
1494
#. TRANSLATORS: Performance helptext for an Amazon production site: Charcoal
1496
#: ../../data/tribes/initialization/amazons/units.lua:1487
1498
msgctxt "amazons_building"
1499
msgid "The charcoal kiln needs %s on average to produce one lump of coal."
1502
#. TRANSLATORS: Purpose helptext for an Amazon production site: Cassava Root
1504
#: ../../data/tribes/initialization/amazons/units.lua:1494
1505
msgctxt "amazons_building"
1506
msgid "Bakes bread from cassava root."
1509
#. TRANSLATORS: Purpose helptext for an Amazon production site: Chocolate
1511
#: ../../data/tribes/initialization/amazons/units.lua:1501
1512
msgctxt "amazons_building"
1513
msgid "Brews chocolate for soldier training."
1516
#. TRANSLATORS: Performance helptext for an Amazon production site: Chocolate
1518
#: ../../data/tribes/initialization/amazons/units.lua:1503
1520
msgctxt "amazons_building"
1522
"The chocolate brewery needs %s on average to brew one mug of chocolate."
1525
#. TRANSLATORS: Purpose helptext for an Amazon production site: Food Preserver
1526
#: ../../data/tribes/initialization/amazons/units.lua:1510
1527
msgctxt "amazons_building"
1529
"Prepares rations to feed the scouts and the workers digging for gold dust "
1533
#. TRANSLATORS: Performance helptext for an Amazon production site: Food
1535
#: ../../data/tribes/initialization/amazons/units.lua:1512
1537
msgctxt "amazons_building"
1539
"The food preserver can produce one ration in %s on average if the supply is "
1543
#. TRANSLATORS: Purpose helptext for an Amazon production site: Initiation
1545
#: ../../data/tribes/initialization/amazons/units.lua:1519
1546
msgctxt "amazons_building"
1547
msgid "Equips recruits and trains them as soldiers."
1550
#. TRANSLATORS: Performance helptext for an Amazon production site: Initiation
1552
#: ../../data/tribes/initialization/amazons/units.lua:1521
1554
msgctxt "amazons_building"
1555
msgid "The initiation site needs %s on average to recruit one soldier."
1558
#. TRANSLATORS: Purpose helptext for an Amazon production site: Gardening
1560
#: ../../data/tribes/initialization/amazons/units.lua:1528
1561
msgctxt "amazons_building"
1562
msgid "Enhances the fertility of the landscape for trees."
1565
#. TRANSLATORS: Note helptext for an Amazon production site: Gardening Center
1566
#: ../../data/tribes/initialization/amazons/units.lua:1530
1567
msgctxt "amazons_building"
1569
"Only a Jungle Master has the necessary experience to coax more growth from "
1573
#. TRANSLATORS: Purpose helptext for an Amazon production site: Tapir Farm
1574
#: ../../data/tribes/initialization/amazons/units.lua:1539
1575
msgctxt "amazons_building"
1576
msgid "Breeds tapirs for adding them to the transportation system."
1579
#. TRANSLATORS: Note helptext for an Amazon production site: Tapir Farm
1580
#: ../../data/tribes/initialization/amazons/units.lua:1541
1581
msgctxt "amazons_building"
1582
msgid "Tapirs help to prevent traffic jams on highly used roads."
1585
#. TRANSLATORS: Purpose helptext for an Amazon production site: Cassava
1587
#: ../../data/tribes/initialization/amazons/units.lua:1548
1588
msgctxt "amazons_building"
1589
msgid "Sows and harvests cassava."
1592
#. TRANSLATORS: Note helptext for an Amazon production site: Cassava
1594
#: ../../data/tribes/initialization/amazons/units.lua:1550
1595
msgctxt "amazons_building"
1597
"The cassava plantation needs free space within the work area to plant seeds."
1600
#. TRANSLATORS: Purpose helptext for an Amazon production site: Cocoa Farm
1601
#: ../../data/tribes/initialization/amazons/units.lua:1557
1602
msgctxt "amazons_building"
1603
msgid "Cultivates cocoa that is needed to brew chocolate drinks."
1606
#. TRANSLATORS: Note helptext for an Amazon production site: Cocoa Farm
1607
#: ../../data/tribes/initialization/amazons/units.lua:1559
1608
msgctxt "amazons_building"
1609
msgid "Chocolate is essential for training Amazon soldiers."
1612
#. TRANSLATORS: Purpose helptext for an Amazon production site: Stone Mine
1613
#: ../../data/tribes/initialization/amazons/units.lua:1568
1614
msgctxt "amazons_building"
1615
msgid "Digs granite and quartz out of the ground in mountain terrain."
1618
#. TRANSLATORS: Performance helptext for an Amazon production site: Stone Mine
1619
#: ../../data/tribes/initialization/amazons/units.lua:1570
1621
msgctxt "amazons_building"
1623
"The stone mine can produce one slab of each kind of stone in %s on average "
1624
"if the supply with rations is steady and the mine is not worn out."
1627
#. TRANSLATORS: Purpose helptext for an Amazon production site: Gold Digger
1629
#: ../../data/tribes/initialization/amazons/units.lua:1577
1630
msgctxt "amazons_building"
1631
msgid "Washes gold dust out of the ground in mountain terrain."
1634
#. TRANSLATORS: Performance helptext for an Amazon production site: Gold
1636
#: ../../data/tribes/initialization/amazons/units.lua:1579
1638
msgctxt "amazons_building"
1640
"If the supply is steady, this mine can produce gold dust in %s on average."
1643
#. TRANSLATORS: Purpose helptext for an Amazon training site: Warriors’
1645
#: ../../data/tribes/initialization/amazons/units.lua:1588
1646
msgctxt "amazons_building"
1648
"Trains soldiers in Attack up to level 2. Equips the soldiers with all "
1649
"necessary weapons."
1652
#. TRANSLATORS: Note helptext for an Amazon training site: Warriors’ Gathering
1653
#. TRANSLATORS: Note helptext for an Amazon training site: Training Glade
1654
#: ../../data/tribes/initialization/amazons/units.lua:1590
1655
#: ../../data/tribes/initialization/amazons/units.lua:1599
1656
msgctxt "amazons_building"
1657
msgid "Amazon soldiers need chocolate to train properly."
1660
#. TRANSLATORS: Purpose helptext for an Amazon training site: Training Glade
1661
#: ../../data/tribes/initialization/amazons/units.lua:1597
1662
msgctxt "amazons_building"
1664
"Trains soldiers in Evade, Defense and Health. Equips the soldiers with all "
1665
"necessary equipment and armor parts."
1668
#. TRANSLATORS: Purpose helptext for an Amazon military site: Patrol Post
1669
#. TRANSLATORS: Purpose helptext for an Amazon military site: Treetop Sentry
1670
#. TRANSLATORS: Purpose helptext for an Amazon military site: Warriors’
1672
#. TRANSLATORS: Purpose helptext for an Amazon military site: Tower
1673
#. TRANSLATORS: Purpose helptext for an Amazon military site: Observation
1675
#. TRANSLATORS: Purpose helptext for an Amazon military site: Fortress
1676
#. TRANSLATORS: Purpose helptext for an Amazon military site: Fortification
1677
#: ../../data/tribes/initialization/amazons/units.lua:1608
1678
#: ../../data/tribes/initialization/amazons/units.lua:1617
1679
#: ../../data/tribes/initialization/amazons/units.lua:1626
1680
#: ../../data/tribes/initialization/amazons/units.lua:1635
1681
#: ../../data/tribes/initialization/amazons/units.lua:1644
1682
#: ../../data/tribes/initialization/amazons/units.lua:1653
1683
#: ../../data/tribes/initialization/amazons/units.lua:1662
1684
msgctxt "amazons_building"
1685
msgid "Garrisons soldiers to expand your territory."
1688
#. TRANSLATORS: Note helptext for an Amazon military site: Patrol Post
1689
#. TRANSLATORS: Note helptext for an Amazon military site: Warriors’ Dwelling
1690
#. TRANSLATORS: Note helptext for an Amazon military site: Tower
1691
#. TRANSLATORS: Note helptext for an Amazon military site: Observation Tower
1692
#. TRANSLATORS: Note helptext for an Amazon military site: Fortress
1693
#. TRANSLATORS: Note helptext for an Amazon military site: Fortification
1694
#: ../../data/tribes/initialization/amazons/units.lua:1610
1695
#: ../../data/tribes/initialization/amazons/units.lua:1628
1696
#: ../../data/tribes/initialization/amazons/units.lua:1637
1697
#: ../../data/tribes/initialization/amazons/units.lua:1646
1698
#: ../../data/tribes/initialization/amazons/units.lua:1655
1699
#: ../../data/tribes/initialization/amazons/units.lua:1664
1700
msgctxt "amazons_building"
1702
"If you’re low on soldiers to occupy new military sites, use the downward "
1703
"arrow button to decrease the capacity. You can also click on a soldier to "
1707
#. TRANSLATORS: Note helptext for an Amazon military site: Treetop Sentry
1708
#: ../../data/tribes/initialization/amazons/units.lua:1619
1709
msgctxt "amazons_building"
1710
msgid "You can only build this building on top of a tree."
1713
#. TRANSLATORS: Purpose helptext for an Amazon production site: Ferry Yard
1714
#: ../../data/tribes/initialization/amazons/units.lua:1673
1715
msgctxt "amazons_building"
1716
msgid "Builds ferries."
1719
#. TRANSLATORS: Note helptext for an Amazon production site: Ferry Yard, part
1721
#: ../../data/tribes/initialization/amazons/units.lua:1676
1722
msgctxt "amazons_building"
1723
msgid "Needs water nearby. Be aware ferries carry wares only, no workers."
1726
#. TRANSLATORS: Note helptext for an Amazon production site: Ferry Yard, part
1728
#. TRANSLATORS: Note helptext for an Amazon production site: Shipyard, part 2
1729
#. TRANSLATORS: Note helptext for an Atlantean production site: Ferry Yard,
1731
#. TRANSLATORS: Note helptext for an Atlantean production site: Shipyard, part
1733
#. TRANSLATORS: Note helptext for a Barbarian production site: Ferry Yard,
1735
#. TRANSLATORS: Note helptext for a Barbarian production site: Shipyard, part
1737
#. TRANSLATORS: Note helptext for an Empire production site: Ferry Yard, part
1739
#. TRANSLATORS: Note helptext for an Empire production site: Shipyard, part 2
1740
#. TRANSLATORS: Note helptext for an Frisian production site: Ferry Yard, part
1742
#. TRANSLATORS: Note helptext for a Frisian production site: Shipyard, part 2
1743
#: ../../data/tribes/initialization/amazons/units.lua:1678
1744
#: ../../data/tribes/initialization/amazons/units.lua:1691
1745
#: ../../data/tribes/initialization/atlanteans/units.lua:2052
1746
#: ../../data/tribes/initialization/atlanteans/units.lua:2072
1747
#: ../../data/tribes/initialization/barbarians/units.lua:1808
1748
#: ../../data/tribes/initialization/barbarians/units.lua:1826
1749
#: ../../data/tribes/initialization/empire/units.lua:2306
1750
#: ../../data/tribes/initialization/empire/units.lua:2333
1751
#: ../../data/tribes/initialization/frisians/units.lua:2212
1752
#: ../../data/tribes/initialization/frisians/units.lua:2229
1754
msgid "Roads and trees along the shoreline block access to water."
1757
#. TRANSLATORS: Purpose helptext for an Amazon production site: Shipyard
1758
#: ../../data/tribes/initialization/amazons/units.lua:1686
1759
msgctxt "amazons_building"
1761
"Constructs ships that are used for overseas colonization and for trading "
1765
#. TRANSLATORS: Note helptext for an Amazon production site: Shipyard, part 1
1766
#. TRANSLATORS: Note helptext for an Atlantean production site: Shipyard, part
1768
#. TRANSLATORS: Note helptext for a Barbarian production site: Shipyard, part
1770
#. TRANSLATORS: Note helptext for an Empire production site: Shipyard, part 1
1771
#. TRANSLATORS: Note helptext for a Frisian production site: Shipyard, part 1
1772
#: ../../data/tribes/initialization/amazons/units.lua:1689
1773
#: ../../data/tribes/initialization/atlanteans/units.lua:2070
1774
#: ../../data/tribes/initialization/barbarians/units.lua:1824
1775
#: ../../data/tribes/initialization/empire/units.lua:2331
1776
#: ../../data/tribes/initialization/frisians/units.lua:2227
1778
msgid "Needs wide open water nearby."
1781
#. TRANSLATORS: Lore helptext for an Amazon building: Construction Site
1782
#. TRANSLATORS: Lore helptext for an Atlantean building: Construction Site
1783
#. TRANSLATORS: Lore helptext for a Barbarian building: Construction Site
1784
#. TRANSLATORS: Lore helptext for an Empire building: Construction Site
1785
#. TRANSLATORS: Lore helptext for a Frisian building: Construction Site
1786
#: ../../data/tribes/initialization/amazons/units.lua:1701
1787
#: ../../data/tribes/initialization/atlanteans/units.lua:2089
1788
#: ../../data/tribes/initialization/barbarians/units.lua:1848
1789
#: ../../data/tribes/initialization/empire/units.lua:2343
1790
#: ../../data/tribes/initialization/frisians/units.lua:2252
1792
msgid "‘Don’t swear at the builder who is short of building materials.’"
1795
#. TRANSLATORS: Lore author helptext for an Amazon building: Construction Site
1796
#. TRANSLATORS: Lore author helptext for an Atlantean building: Construction
1798
#. TRANSLATORS: Lore author helptext for a Barbarian building: Construction
1800
#. TRANSLATORS: Lore author helptext for an Empire building: Construction Site
1801
#. TRANSLATORS: Lore author helptext for a Frisian building: Construction Site
1802
#: ../../data/tribes/initialization/amazons/units.lua:1703
1803
#: ../../data/tribes/initialization/atlanteans/units.lua:2091
1804
#: ../../data/tribes/initialization/barbarians/units.lua:1850
1805
#: ../../data/tribes/initialization/empire/units.lua:2345
1806
#: ../../data/tribes/initialization/frisians/units.lua:2254
1808
msgid "Proverb widely used for impossible tasks of any kind"
1811
#. TRANSLATORS: Purpose helptext for an Amazon building: Construction Site
1812
#. TRANSLATORS: Purpose helptext for an Atlantean building: Construction Site
1813
#. TRANSLATORS: Purpose helptext for a Barbarian building: Construction Site
1814
#. TRANSLATORS: Purpose helptext for an Empire building: Construction Site
1815
#. TRANSLATORS: Purpose helptext for a Frisian building: Construction Site
1816
#: ../../data/tribes/initialization/amazons/units.lua:1705
1817
#: ../../data/tribes/initialization/atlanteans/units.lua:2093
1818
#: ../../data/tribes/initialization/barbarians/units.lua:1852
1819
#: ../../data/tribes/initialization/empire/units.lua:2347
1820
#: ../../data/tribes/initialization/frisians/units.lua:2256
1822
msgid "A new building is being built at this construction site."
1825
#. TRANSLATORS: Lore helptext for an Amazon building: Dismantle Site
1826
#. TRANSLATORS: Lore helptext for an Atlantean building: Dismantle Site
1827
#. TRANSLATORS: Lore helptext for a Barbarian building: Dismantle Site
1828
#. TRANSLATORS: Lore helptext for an Empire building: Dismantle Site
1829
#. TRANSLATORS: Lore helptext for a Frisian building: Dismantle Site
1830
#: ../../data/tribes/initialization/amazons/units.lua:1712
1831
#: ../../data/tribes/initialization/atlanteans/units.lua:2100
1832
#: ../../data/tribes/initialization/barbarians/units.lua:1859
1833
#: ../../data/tribes/initialization/empire/units.lua:2354
1834
#: ../../data/tribes/initialization/frisians/units.lua:2263
1836
msgid "‘New paths will appear when you are willing to tear down the old.’"
1839
#. TRANSLATORS: Lore author helptext for an Amazon building: Dismantle Site
1840
#. TRANSLATORS: Lore author helptext for an Atlantean building: Dismantle Site
1841
#. TRANSLATORS: Lore author helptext for a Barbarian building: Dismantle Site
1842
#. TRANSLATORS: Lore author helptext for an Empire building: Dismantle Site
1843
#. TRANSLATORS: Lore author helptext for a Frisian building: Dismantle Site
1844
#: ../../data/tribes/initialization/amazons/units.lua:1714
1845
#: ../../data/tribes/initialization/atlanteans/units.lua:2102
1846
#: ../../data/tribes/initialization/barbarians/units.lua:1861
1847
#: ../../data/tribes/initialization/empire/units.lua:2356
1848
#: ../../data/tribes/initialization/frisians/units.lua:2265
1853
#. TRANSLATORS: Purpose helptext for an Amazon building: Dismantle Site
1854
#. TRANSLATORS: Purpose helptext for an Atlantean building: Dismantle Site
1855
#. TRANSLATORS: Purpose helptext for a Barbarian building: Dismantle Site
1856
#. TRANSLATORS: Purpose helptext for an Empire building: Dismantle Site
1857
#. TRANSLATORS: Purpose helptext for a Frisian building: Dismantle Site
1858
#: ../../data/tribes/initialization/amazons/units.lua:1716
1859
#: ../../data/tribes/initialization/atlanteans/units.lua:2104
1860
#: ../../data/tribes/initialization/barbarians/units.lua:1863
1861
#: ../../data/tribes/initialization/empire/units.lua:2358
1862
#: ../../data/tribes/initialization/frisians/units.lua:2267
1865
"A building is being dismantled at this dismantle site, returning some of the"
1866
" resources that were used during this building’s construction to your "
1870
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
1872
#: ../../data/tribes/initialization/amazons/units.lua:1723
1873
msgctxt "warehousename"
1877
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
1879
#: ../../data/tribes/initialization/amazons/units.lua:1725
1880
msgctxt "warehousename"
1884
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
1886
#: ../../data/tribes/initialization/amazons/units.lua:1727
1887
msgctxt "warehousename"
1891
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
1893
#: ../../data/tribes/initialization/amazons/units.lua:1729
1894
msgctxt "warehousename"
1898
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
1900
#: ../../data/tribes/initialization/amazons/units.lua:1731
1901
msgctxt "warehousename"
1905
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
1907
#: ../../data/tribes/initialization/amazons/units.lua:1733
1908
msgctxt "warehousename"
1912
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
1914
#: ../../data/tribes/initialization/amazons/units.lua:1735
1915
msgctxt "warehousename"
1919
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
1921
#: ../../data/tribes/initialization/amazons/units.lua:1737
1922
msgctxt "warehousename"
1926
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
1928
#: ../../data/tribes/initialization/amazons/units.lua:1739
1929
msgctxt "warehousename"
1933
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
1935
#: ../../data/tribes/initialization/amazons/units.lua:1741
1936
msgctxt "warehousename"
1940
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
1942
#: ../../data/tribes/initialization/amazons/units.lua:1743
1943
msgctxt "warehousename"
1947
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
1949
#: ../../data/tribes/initialization/amazons/units.lua:1745
1950
msgctxt "warehousename"
1954
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
1956
#: ../../data/tribes/initialization/amazons/units.lua:1747
1957
msgctxt "warehousename"
1961
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
1963
#: ../../data/tribes/initialization/amazons/units.lua:1749
1964
msgctxt "warehousename"
1968
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
1970
#: ../../data/tribes/initialization/amazons/units.lua:1751
1971
msgctxt "warehousename"
1975
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
1977
#: ../../data/tribes/initialization/amazons/units.lua:1753
1978
msgctxt "warehousename"
1982
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
1984
#: ../../data/tribes/initialization/amazons/units.lua:1755
1985
msgctxt "warehousename"
1989
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
1991
#: ../../data/tribes/initialization/amazons/units.lua:1757
1992
msgctxt "warehousename"
1996
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
1998
#: ../../data/tribes/initialization/amazons/units.lua:1759
1999
msgctxt "warehousename"
2003
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2005
#: ../../data/tribes/initialization/amazons/units.lua:1761
2006
msgctxt "warehousename"
2010
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2012
#: ../../data/tribes/initialization/amazons/units.lua:1763
2013
msgctxt "warehousename"
2017
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2019
#: ../../data/tribes/initialization/amazons/units.lua:1765
2020
msgctxt "warehousename"
2024
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2026
#: ../../data/tribes/initialization/amazons/units.lua:1767
2027
msgctxt "warehousename"
2031
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2033
#: ../../data/tribes/initialization/amazons/units.lua:1769
2034
msgctxt "warehousename"
2038
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2040
#: ../../data/tribes/initialization/amazons/units.lua:1771
2041
msgctxt "warehousename"
2045
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2047
#: ../../data/tribes/initialization/amazons/units.lua:1773
2048
msgctxt "warehousename"
2052
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2054
#: ../../data/tribes/initialization/amazons/units.lua:1775
2055
msgctxt "warehousename"
2059
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2061
#: ../../data/tribes/initialization/amazons/units.lua:1777
2062
msgctxt "warehousename"
2066
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2068
#: ../../data/tribes/initialization/amazons/units.lua:1779
2069
msgctxt "warehousename"
2073
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2075
#: ../../data/tribes/initialization/amazons/units.lua:1781
2076
msgctxt "warehousename"
2080
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2082
#: ../../data/tribes/initialization/amazons/units.lua:1783
2083
msgctxt "warehousename"
2087
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2089
#: ../../data/tribes/initialization/amazons/units.lua:1785
2090
msgctxt "warehousename"
2094
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2096
#: ../../data/tribes/initialization/amazons/units.lua:1787
2097
msgctxt "warehousename"
2101
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2103
#: ../../data/tribes/initialization/amazons/units.lua:1789
2104
msgctxt "warehousename"
2108
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2110
#: ../../data/tribes/initialization/amazons/units.lua:1791
2111
msgctxt "warehousename"
2115
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2117
#: ../../data/tribes/initialization/amazons/units.lua:1793
2118
msgctxt "warehousename"
2122
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2124
#: ../../data/tribes/initialization/amazons/units.lua:1795
2125
msgctxt "warehousename"
2129
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2131
#: ../../data/tribes/initialization/amazons/units.lua:1797
2132
msgctxt "warehousename"
2136
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2138
#: ../../data/tribes/initialization/amazons/units.lua:1799
2139
msgctxt "warehousename"
2143
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2145
#: ../../data/tribes/initialization/amazons/units.lua:1801
2146
msgctxt "warehousename"
2150
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2152
#: ../../data/tribes/initialization/amazons/units.lua:1803
2153
msgctxt "warehousename"
2157
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2159
#: ../../data/tribes/initialization/amazons/units.lua:1805
2160
msgctxt "warehousename"
2164
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2166
#: ../../data/tribes/initialization/amazons/units.lua:1807
2167
msgctxt "warehousename"
2171
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2173
#: ../../data/tribes/initialization/amazons/units.lua:1809
2174
msgctxt "warehousename"
2178
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2180
#: ../../data/tribes/initialization/amazons/units.lua:1811
2181
msgctxt "warehousename"
2185
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2187
#: ../../data/tribes/initialization/amazons/units.lua:1813
2188
msgctxt "warehousename"
2192
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2194
#: ../../data/tribes/initialization/amazons/units.lua:1815
2195
msgctxt "warehousename"
2199
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2201
#: ../../data/tribes/initialization/amazons/units.lua:1817
2202
msgctxt "warehousename"
2206
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2208
#: ../../data/tribes/initialization/amazons/units.lua:1819
2209
msgctxt "warehousename"
2213
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2215
#: ../../data/tribes/initialization/amazons/units.lua:1821
2216
msgctxt "warehousename"
2220
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2222
#: ../../data/tribes/initialization/amazons/units.lua:1823
2223
msgctxt "warehousename"
2227
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2229
#: ../../data/tribes/initialization/amazons/units.lua:1825
2230
msgctxt "warehousename"
2234
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2236
#: ../../data/tribes/initialization/amazons/units.lua:1827
2237
msgctxt "warehousename"
2241
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2243
#: ../../data/tribes/initialization/amazons/units.lua:1829
2244
msgctxt "warehousename"
2248
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2250
#: ../../data/tribes/initialization/amazons/units.lua:1831
2251
msgctxt "warehousename"
2255
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2257
#: ../../data/tribes/initialization/amazons/units.lua:1833
2258
msgctxt "warehousename"
2262
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2264
#: ../../data/tribes/initialization/amazons/units.lua:1835
2265
msgctxt "warehousename"
2269
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2271
#: ../../data/tribes/initialization/amazons/units.lua:1837
2272
msgctxt "warehousename"
2276
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2278
#: ../../data/tribes/initialization/amazons/units.lua:1839
2279
msgctxt "warehousename"
2283
#. TRANSLATORS: This Amazonian warehouse is named after a town in the Amazon
2285
#: ../../data/tribes/initialization/amazons/units.lua:1841
2286
msgctxt "warehousename"
2290
#. TRANSLATORS: This Amazonian warehouse is named after a Maya city
2291
#: ../../data/tribes/initialization/amazons/units.lua:1843
2292
msgctxt "warehousename"
2296
#. TRANSLATORS: This Amazonian warehouse is named after a Maya city
2297
#: ../../data/tribes/initialization/amazons/units.lua:1845
2298
msgctxt "warehousename"
2302
#. TRANSLATORS: This Amazonian warehouse is named after a Maya city
2303
#: ../../data/tribes/initialization/amazons/units.lua:1847
2304
msgctxt "warehousename"
2305
msgid "Chichén Itzá"
2308
#. TRANSLATORS: This Amazonian warehouse is named after a Maya city
2309
#: ../../data/tribes/initialization/amazons/units.lua:1849
2310
msgctxt "warehousename"
2314
#. TRANSLATORS: This Amazonian warehouse is named after a Maya city
2315
#: ../../data/tribes/initialization/amazons/units.lua:1851
2316
msgctxt "warehousename"
2320
#. TRANSLATORS: This Amazonian warehouse is named after a Maya city
2321
#: ../../data/tribes/initialization/amazons/units.lua:1853
2322
msgctxt "warehousename"
2326
#. TRANSLATORS: This Amazonian warehouse is named after a Maya city
2327
#: ../../data/tribes/initialization/amazons/units.lua:1855
2328
msgctxt "warehousename"
2332
#. TRANSLATORS: This Amazonian warehouse is named after a Maya city
2333
#: ../../data/tribes/initialization/amazons/units.lua:1857
2334
msgctxt "warehousename"
2338
#. TRANSLATORS: This Amazonian warehouse is named after a Maya city
2339
#: ../../data/tribes/initialization/amazons/units.lua:1859
2340
msgctxt "warehousename"
2344
#. TRANSLATORS: This Amazonian warehouse is named after a Maya city
2345
#: ../../data/tribes/initialization/amazons/units.lua:1861
2346
msgctxt "warehousename"
2350
#. TRANSLATORS: This Amazonian warehouse is named after a Maya city
2351
#: ../../data/tribes/initialization/amazons/units.lua:1863
2352
msgctxt "warehousename"
2356
#. TRANSLATORS: This Amazonian warehouse is named after a Maya city
2357
#: ../../data/tribes/initialization/amazons/units.lua:1865
2358
msgctxt "warehousename"
2362
#. TRANSLATORS: This Amazonian warehouse is named after an Inca city
2363
#: ../../data/tribes/initialization/amazons/units.lua:1867
2364
msgctxt "warehousename"
2368
#. TRANSLATORS: This Amazonian warehouse is named after an Inca city
2369
#: ../../data/tribes/initialization/amazons/units.lua:1869
2370
msgctxt "warehousename"
2374
#. TRANSLATORS: This Amazonian warehouse is named after an Inca city
2375
#: ../../data/tribes/initialization/amazons/units.lua:1871
2376
msgctxt "warehousename"
2380
#. TRANSLATORS: This Amazonian warehouse is named after an Inca city
2381
#: ../../data/tribes/initialization/amazons/units.lua:1873
2382
msgctxt "warehousename"
2383
msgid "Choquequirao"
2386
#. TRANSLATORS: This Amazonian warehouse is named after an Inca city
2387
#: ../../data/tribes/initialization/amazons/units.lua:1875
2388
msgctxt "warehousename"
2392
#. TRANSLATORS: This Amazonian warehouse is named after an Inca city
2393
#: ../../data/tribes/initialization/amazons/units.lua:1877
2394
msgctxt "warehousename"
2398
#. TRANSLATORS: This Amazonian warehouse is named after an Inca city
2399
#: ../../data/tribes/initialization/amazons/units.lua:1879
2400
msgctxt "warehousename"
2401
msgid "Machu Picchu"
2404
#. TRANSLATORS: This Amazonian warehouse is named after an Inca city
2405
#: ../../data/tribes/initialization/amazons/units.lua:1881
2406
msgctxt "warehousename"
2410
#. TRANSLATORS: This Amazonian warehouse is named after an Inca city
2411
#: ../../data/tribes/initialization/amazons/units.lua:1883
2412
msgctxt "warehousename"
2413
msgid "Ollantaytambo"
2416
#. TRANSLATORS: This Amazonian warehouse is named after an Inca city
2417
#: ../../data/tribes/initialization/amazons/units.lua:1885
2418
msgctxt "warehousename"
2422
#. TRANSLATORS: This Amazonian warehouse is named after an Inca city
2423
#: ../../data/tribes/initialization/amazons/units.lua:1887
2424
msgctxt "warehousename"
2428
#. TRANSLATORS: This Amazonian warehouse is named after an Inca city
2429
#: ../../data/tribes/initialization/amazons/units.lua:1889
2430
msgctxt "warehousename"
2431
msgid "Paqari-tampu"
2434
#. TRANSLATORS: This Amazonian warehouse is named after an Inca city
2435
#: ../../data/tribes/initialization/amazons/units.lua:1891
2436
msgctxt "warehousename"
2440
#. TRANSLATORS: This Amazonian warehouse is named after an Inca city
2441
#: ../../data/tribes/initialization/amazons/units.lua:1893
2442
msgctxt "warehousename"
2446
#. TRANSLATORS: This Amazonian warehouse is named after an Inca city
2447
#: ../../data/tribes/initialization/amazons/units.lua:1895
2448
msgctxt "warehousename"
2452
#. TRANSLATORS: This Amazonian warehouse is named after an Inca city
2453
#: ../../data/tribes/initialization/amazons/units.lua:1897
2454
msgctxt "warehousename"
2458
#. TRANSLATORS: This Amazonian warehouse is named after an Inca city
2459
#: ../../data/tribes/initialization/amazons/units.lua:1899
2460
msgctxt "warehousename"
2464
#. TRANSLATORS: This Amazonian warehouse is named after a part of the Inca
2466
#: ../../data/tribes/initialization/amazons/units.lua:1901
2467
msgctxt "warehousename"
2471
#. TRANSLATORS: This Amazonian warehouse is named after a part of the Inca
2473
#: ../../data/tribes/initialization/amazons/units.lua:1903
2474
msgctxt "warehousename"
2478
#. TRANSLATORS: This Amazonian warehouse is named after a part of the Inca
2480
#: ../../data/tribes/initialization/amazons/units.lua:1905
2481
msgctxt "warehousename"
2485
#. TRANSLATORS: This Amazonian warehouse is named after a part of the Inca
2487
#: ../../data/tribes/initialization/amazons/units.lua:1907
2488
msgctxt "warehousename"
2492
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2493
#. in the Amazon Basin
2494
#: ../../data/tribes/initialization/amazons/units.lua:1909
2495
msgctxt "warehousename"
2499
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2500
#. in the Amazon Basin
2501
#: ../../data/tribes/initialization/amazons/units.lua:1911
2502
msgctxt "warehousename"
2506
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2507
#. in the Amazon Basin
2508
#: ../../data/tribes/initialization/amazons/units.lua:1913
2509
msgctxt "warehousename"
2513
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2514
#. in the Amazon Basin
2515
#: ../../data/tribes/initialization/amazons/units.lua:1915
2516
msgctxt "warehousename"
2520
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2521
#. in the Amazon Basin
2522
#: ../../data/tribes/initialization/amazons/units.lua:1917
2523
msgctxt "warehousename"
2527
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2528
#. in the Amazon Basin
2529
#: ../../data/tribes/initialization/amazons/units.lua:1919
2530
msgctxt "warehousename"
2534
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2535
#. in the Amazon Basin
2536
#: ../../data/tribes/initialization/amazons/units.lua:1921
2537
msgctxt "warehousename"
2541
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2542
#. in the Amazon Basin
2543
#: ../../data/tribes/initialization/amazons/units.lua:1923
2544
msgctxt "warehousename"
2548
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2549
#. in the Amazon Basin
2550
#: ../../data/tribes/initialization/amazons/units.lua:1925
2551
msgctxt "warehousename"
2555
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2556
#. in the Amazon Basin
2557
#: ../../data/tribes/initialization/amazons/units.lua:1927
2558
msgctxt "warehousename"
2562
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2563
#. in the Amazon Basin
2564
#: ../../data/tribes/initialization/amazons/units.lua:1929
2565
msgctxt "warehousename"
2569
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2570
#. in the Amazon Basin
2571
#: ../../data/tribes/initialization/amazons/units.lua:1931
2572
msgctxt "warehousename"
2576
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2577
#. in the Amazon Basin
2578
#: ../../data/tribes/initialization/amazons/units.lua:1933
2579
msgctxt "warehousename"
2583
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2584
#. in the Amazon Basin
2585
#: ../../data/tribes/initialization/amazons/units.lua:1935
2586
msgctxt "warehousename"
2590
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2591
#. in the Amazon Basin
2592
#: ../../data/tribes/initialization/amazons/units.lua:1937
2593
msgctxt "warehousename"
2597
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2598
#. in the Amazon Basin
2599
#: ../../data/tribes/initialization/amazons/units.lua:1939
2600
msgctxt "warehousename"
2604
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2605
#. in the Amazon Basin
2606
#: ../../data/tribes/initialization/amazons/units.lua:1941
2607
msgctxt "warehousename"
2611
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2612
#. in the Amazon Basin
2613
#: ../../data/tribes/initialization/amazons/units.lua:1943
2614
msgctxt "warehousename"
2618
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2619
#. in the Amazon Basin
2620
#: ../../data/tribes/initialization/amazons/units.lua:1945
2621
msgctxt "warehousename"
2625
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2626
#. in the Amazon Basin
2627
#: ../../data/tribes/initialization/amazons/units.lua:1947
2628
msgctxt "warehousename"
2632
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2633
#. in the Amazon Basin
2634
#: ../../data/tribes/initialization/amazons/units.lua:1949
2635
msgctxt "warehousename"
2636
msgid "Enawene Nawe"
2639
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2640
#. in the Amazon Basin
2641
#: ../../data/tribes/initialization/amazons/units.lua:1951
2642
msgctxt "warehousename"
2646
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2647
#. in the Amazon Basin
2648
#: ../../data/tribes/initialization/amazons/units.lua:1953
2649
msgctxt "warehousename"
2653
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2654
#. in the Amazon Basin
2655
#: ../../data/tribes/initialization/amazons/units.lua:1955
2656
msgctxt "warehousename"
2660
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2661
#. in the Amazon Basin
2662
#: ../../data/tribes/initialization/amazons/units.lua:1957
2663
msgctxt "warehousename"
2667
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2668
#. in the Amazon Basin
2669
#: ../../data/tribes/initialization/amazons/units.lua:1959
2670
msgctxt "warehousename"
2674
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2675
#. in the Amazon Basin
2676
#: ../../data/tribes/initialization/amazons/units.lua:1961
2677
msgctxt "warehousename"
2681
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2682
#. in the Amazon Basin
2683
#: ../../data/tribes/initialization/amazons/units.lua:1963
2684
msgctxt "warehousename"
2688
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2689
#. in the Amazon Basin
2690
#: ../../data/tribes/initialization/amazons/units.lua:1965
2691
msgctxt "warehousename"
2695
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2696
#. in the Amazon Basin
2697
#: ../../data/tribes/initialization/amazons/units.lua:1967
2698
msgctxt "warehousename"
2702
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2703
#. in the Amazon Basin
2704
#: ../../data/tribes/initialization/amazons/units.lua:1969
2705
msgctxt "warehousename"
2709
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2710
#. in the Amazon Basin
2711
#: ../../data/tribes/initialization/amazons/units.lua:1971
2712
msgctxt "warehousename"
2716
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2717
#. in the Amazon Basin
2718
#: ../../data/tribes/initialization/amazons/units.lua:1973
2719
msgctxt "warehousename"
2723
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2724
#. in the Amazon Basin
2725
#: ../../data/tribes/initialization/amazons/units.lua:1975
2726
msgctxt "warehousename"
2730
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2731
#. in the Amazon Basin
2732
#: ../../data/tribes/initialization/amazons/units.lua:1977
2733
msgctxt "warehousename"
2737
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2738
#. in the Amazon Basin
2739
#: ../../data/tribes/initialization/amazons/units.lua:1979
2740
msgctxt "warehousename"
2744
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2745
#. in the Amazon Basin
2746
#: ../../data/tribes/initialization/amazons/units.lua:1981
2747
msgctxt "warehousename"
2751
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2752
#. in the Amazon Basin
2753
#: ../../data/tribes/initialization/amazons/units.lua:1983
2754
msgctxt "warehousename"
2758
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2759
#. in the Amazon Basin
2760
#: ../../data/tribes/initialization/amazons/units.lua:1985
2761
msgctxt "warehousename"
2765
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2766
#. in the Amazon Basin
2767
#: ../../data/tribes/initialization/amazons/units.lua:1987
2768
msgctxt "warehousename"
2772
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2773
#. in the Amazon Basin
2774
#: ../../data/tribes/initialization/amazons/units.lua:1989
2775
msgctxt "warehousename"
2779
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2780
#. in the Amazon Basin
2781
#: ../../data/tribes/initialization/amazons/units.lua:1991
2782
msgctxt "warehousename"
2786
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2787
#. in the Amazon Basin
2788
#: ../../data/tribes/initialization/amazons/units.lua:1993
2789
msgctxt "warehousename"
2793
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2794
#. in the Amazon Basin
2795
#: ../../data/tribes/initialization/amazons/units.lua:1995
2796
msgctxt "warehousename"
2800
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2801
#. in the Amazon Basin
2802
#: ../../data/tribes/initialization/amazons/units.lua:1997
2803
msgctxt "warehousename"
2807
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2808
#. in the Amazon Basin
2809
#: ../../data/tribes/initialization/amazons/units.lua:1999
2810
msgctxt "warehousename"
2814
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2815
#. in the Amazon Basin
2816
#: ../../data/tribes/initialization/amazons/units.lua:2001
2817
msgctxt "warehousename"
2821
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2822
#. in the Amazon Basin
2823
#: ../../data/tribes/initialization/amazons/units.lua:2003
2824
msgctxt "warehousename"
2828
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2829
#. in the Amazon Basin
2830
#: ../../data/tribes/initialization/amazons/units.lua:2005
2831
msgctxt "warehousename"
2835
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2836
#. in the Amazon Basin
2837
#: ../../data/tribes/initialization/amazons/units.lua:2007
2838
msgctxt "warehousename"
2842
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2843
#. in the Amazon Basin
2844
#: ../../data/tribes/initialization/amazons/units.lua:2009
2845
msgctxt "warehousename"
2849
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2850
#. in the Amazon Basin
2851
#: ../../data/tribes/initialization/amazons/units.lua:2011
2852
msgctxt "warehousename"
2856
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2857
#. in the Amazon Basin
2858
#: ../../data/tribes/initialization/amazons/units.lua:2013
2859
msgctxt "warehousename"
2863
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2864
#. in the Amazon Basin
2865
#: ../../data/tribes/initialization/amazons/units.lua:2015
2866
msgctxt "warehousename"
2870
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2871
#. in the Amazon Basin
2872
#: ../../data/tribes/initialization/amazons/units.lua:2017
2873
msgctxt "warehousename"
2877
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2878
#. in the Amazon Basin
2879
#: ../../data/tribes/initialization/amazons/units.lua:2019
2880
msgctxt "warehousename"
2884
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2885
#. in the Amazon Basin
2886
#: ../../data/tribes/initialization/amazons/units.lua:2021
2887
msgctxt "warehousename"
2891
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2892
#. in the Amazon Basin
2893
#: ../../data/tribes/initialization/amazons/units.lua:2023
2894
msgctxt "warehousename"
2898
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2899
#. in the Amazon Basin
2900
#: ../../data/tribes/initialization/amazons/units.lua:2025
2901
msgctxt "warehousename"
2905
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2906
#. in the Amazon Basin
2907
#: ../../data/tribes/initialization/amazons/units.lua:2027
2908
msgctxt "warehousename"
2912
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2913
#. in the Amazon Basin
2914
#: ../../data/tribes/initialization/amazons/units.lua:2029
2915
msgctxt "warehousename"
2919
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2920
#. in the Amazon Basin
2921
#: ../../data/tribes/initialization/amazons/units.lua:2031
2922
msgctxt "warehousename"
2926
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2927
#. in the Amazon Basin
2928
#: ../../data/tribes/initialization/amazons/units.lua:2033
2929
msgctxt "warehousename"
2933
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2934
#. in the Amazon Basin
2935
#: ../../data/tribes/initialization/amazons/units.lua:2035
2936
msgctxt "warehousename"
2940
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2941
#. in the Amazon Basin
2942
#: ../../data/tribes/initialization/amazons/units.lua:2037
2943
msgctxt "warehousename"
2947
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2948
#. in the Amazon Basin
2949
#: ../../data/tribes/initialization/amazons/units.lua:2039
2950
msgctxt "warehousename"
2954
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2955
#. in the Amazon Basin
2956
#: ../../data/tribes/initialization/amazons/units.lua:2041
2957
msgctxt "warehousename"
2961
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2962
#. in the Amazon Basin
2963
#: ../../data/tribes/initialization/amazons/units.lua:2043
2964
msgctxt "warehousename"
2968
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2969
#. in the Amazon Basin
2970
#: ../../data/tribes/initialization/amazons/units.lua:2045
2971
msgctxt "warehousename"
2972
msgid "Uru-Eu-Wau-Wau"
2975
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2976
#. in the Amazon Basin
2977
#: ../../data/tribes/initialization/amazons/units.lua:2047
2978
msgctxt "warehousename"
2982
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2983
#. in the Amazon Basin
2984
#: ../../data/tribes/initialization/amazons/units.lua:2049
2985
msgctxt "warehousename"
2989
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2990
#. in the Amazon Basin
2991
#: ../../data/tribes/initialization/amazons/units.lua:2051
2992
msgctxt "warehousename"
2996
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
2997
#. in the Amazon Basin
2998
#: ../../data/tribes/initialization/amazons/units.lua:2053
2999
msgctxt "warehousename"
3003
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
3004
#. in the Amazon Basin
3005
#: ../../data/tribes/initialization/amazons/units.lua:2055
3006
msgctxt "warehousename"
3010
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
3011
#. in the Amazon Basin
3012
#: ../../data/tribes/initialization/amazons/units.lua:2057
3013
msgctxt "warehousename"
3017
#. TRANSLATORS: This Amazonian warehouse is named after an indigenous people
3018
#. in the Amazon Basin
3019
#: ../../data/tribes/initialization/amazons/units.lua:2059
3020
msgctxt "warehousename"
3024
#. TRANSLATORS: Productivity label on an Amazon building if there is 1 worker
3026
#: ../../data/tribes/initialization/amazons/units.lua:2065
3028
msgid "Worker missing"
3031
#. TRANSLATORS: Productivity label on an Amazon building if there is 1 worker
3033
#: ../../data/tribes/initialization/amazons/units.lua:2067
3035
msgid "Worker is coming"
3038
#. TRANSLATORS: Productivity label on an Amazon building if there is more than
3039
#. 1 worker missing. If you need plural forms here, please let us know.
3040
#: ../../data/tribes/initialization/amazons/units.lua:2069
3042
msgid "Workers missing"
3045
#. TRANSLATORS: Productivity label on an Amazon building if there is more than
3046
#. 1 worker coming. If you need plural forms here, please let us know.
3047
#: ../../data/tribes/initialization/amazons/units.lua:2071
3049
msgid "Workers are coming"
3052
#. TRANSLATORS: Productivity label on an Amazon building if there is 1
3053
#. experienced worker missing
3054
#: ../../data/tribes/initialization/amazons/units.lua:2073
3056
msgid "Expert missing"
3059
#. TRANSLATORS: Productivity label on an Amazon building if there is more than
3060
#. 1 experienced worker missing. If you need plural forms here, please let us
3062
#: ../../data/tribes/initialization/amazons/units.lua:2075
3064
msgid "Experts missing"
3067
#. TRANSLATORS: %1% is the number of Amazon soldiers the plural refers to. %2%
3068
#. is the maximum number of soldier slots in the building.
3069
#: ../../data/tribes/initialization/amazons/units.lua:2089
3070
msgctxt "amazons_soldier"
3071
msgid "%1% soldier (+%2%)"
3072
msgid_plural "%1% soldiers (+%2%)"
3077
#. TRANSLATORS: Number of Amazon soldiers stationed at a militarysite.
3078
#: ../../data/tribes/initialization/amazons/units.lua:2091
3079
msgctxt "amazons_soldier"
3081
msgid_plural "%1% soldiers"
3086
#. TRANSLATORS: %1% is the number of Amazon soldiers the plural refers to. %2%
3087
#. are currently open soldier slots in the building. %3% is the maximum number
3088
#. of soldier slots in the building
3089
#: ../../data/tribes/initialization/amazons/units.lua:2093
3090
msgctxt "amazons_soldier"
3091
msgid "%1%(+%2%) soldier (+%3%)"
3092
msgid_plural "%1%(+%2%) soldiers (+%3%)"
3097
#. TRANSLATORS: %1% is the number of Amazon soldiers the plural refers to. %2%
3098
#. are currently open soldier slots in the building.
3099
#: ../../data/tribes/initialization/amazons/units.lua:2095
3100
msgctxt "amazons_soldier"
3101
msgid "%1%(+%2%) soldier"
3102
msgid_plural "%1%(+%2%) soldiers"
3107
#. TRANSLATORS: Helptext for an Atlantean ware: Granite, part 2
3108
#: ../../data/tribes/initialization/atlanteans/units.lua:435
3109
msgctxt "atlanteans_ware"
3110
msgid "The Atlanteans produce granite blocks in quarries and crystal mines."
3113
#. TRANSLATORS: Helptext for an Atlantean ware: Log, part 2
3114
#: ../../data/tribes/initialization/atlanteans/units.lua:447
3115
msgctxt "atlanteans_ware"
3117
"Atlanteans use logs also as the base for planks, which are used in nearly "
3118
"every building. Besides the sawmill, the charcoal kiln, the toolsmithy and "
3119
"the smokery also need logs for their work."
3122
#. TRANSLATORS: Helptext for an Atlantean ware: Planks, part 1
3123
#. TRANSLATORS: Helptext for an Empire ware: Planks, part 1
3124
#: ../../data/tribes/initialization/atlanteans/units.lua:458
3125
#: ../../data/tribes/initialization/empire/units.lua:138
3127
msgid "Planks are an important building material."
3130
#. TRANSLATORS: Helptext for an Atlantean ware: Planks, part 2
3131
#: ../../data/tribes/initialization/atlanteans/units.lua:460
3132
msgctxt "atlanteans_ware"
3133
msgid "They are produced out of logs by the sawmill."
3136
#. TRANSLATORS: Helptext for an Atlantean ware: Planks, part 3
3137
#: ../../data/tribes/initialization/atlanteans/units.lua:462
3138
msgctxt "atlanteans_ware"
3140
"The weapon smithy and the shipyard also use planks to produce the different "
3141
"tridents and mighty ships."
3144
#. TRANSLATORS: Helptext for an Atlantean ware: Spider Silk
3145
#: ../../data/tribes/initialization/atlanteans/units.lua:472
3146
msgctxt "atlanteans_ware"
3148
"Spider silk is produced by spiders, which are bred by spider farms. It is "
3149
"processed into spidercloth or tabards in a weaving mill."
3152
#. TRANSLATORS: Helptext for an Atlantean ware: Spidercloth
3153
#: ../../data/tribes/initialization/atlanteans/units.lua:481
3154
msgctxt "atlanteans_ware"
3156
"Spidercloth is made out of spider silk in a weaving mill. It is used in the "
3157
"toolsmithy and the shipyard. Also some higher developed buildings need "
3158
"spidercloth for their construction."
3161
#. TRANSLATORS: Helptext for an Atlantean ware: Fish
3162
#: ../../data/tribes/initialization/atlanteans/units.lua:492
3163
msgctxt "atlanteans_ware"
3165
"Fish is one of the biggest food resources of the Atlanteans. It has to be "
3166
"smoked in a smokery before being delivered to mines, training sites and "
3170
#. TRANSLATORS: Helptext for an Atlantean ware: Smoked Fish
3171
#: ../../data/tribes/initialization/atlanteans/units.lua:501
3172
msgctxt "atlanteans_ware"
3174
"As no Atlantean likes raw fish, smoking it in a smokery is the most common "
3175
"way to make it edible."
3178
#. TRANSLATORS: Helptext for an Atlantean ware: Meat, part 1
3179
#. TRANSLATORS: Helptext for a Barbarian ware: Meat, part 1
3180
#. TRANSLATORS: Helptext for an Empire ware: Meat, part 1
3181
#. TRANSLATORS: Helptext for a Frisian ware: Meat, part 1
3182
#: ../../data/tribes/initialization/atlanteans/units.lua:510
3183
#: ../../data/tribes/initialization/barbarians/units.lua:170
3184
#: ../../data/tribes/initialization/empire/units.lua:182
3185
#: ../../data/tribes/initialization/frisians/units.lua:252
3188
"Meat contains a lot of energy, and it is obtained from wild game taken by "
3192
#. TRANSLATORS: Helptext for an Atlantean ware: Meat, part 2
3193
#: ../../data/tribes/initialization/atlanteans/units.lua:512
3194
msgctxt "atlanteans_ware"
3196
"Meat has to be smoked in a smokery before being delivered to mines and "
3197
"training sites (dungeon and labyrinth)."
3200
#. TRANSLATORS: Helptext for an Atlantean ware: Smoked Meat
3201
#: ../../data/tribes/initialization/atlanteans/units.lua:522
3202
msgctxt "atlanteans_ware"
3204
"Smoked meat is made out of meat in a smokery. It is delivered to the mines "
3205
"and training sites (labyrinth and dungeon) where the miners and soldiers "
3206
"prepare a nutritious lunch for themselves."
3209
#. TRANSLATORS: Helptext for an Atlantean ware: Water, part 2
3210
#: ../../data/tribes/initialization/atlanteans/units.lua:533
3211
msgctxt "atlanteans_ware"
3212
msgid "Water is used in the bakery and the horse and spider farms."
3215
#. TRANSLATORS: Helptext for an Atlantean ware: Corn
3216
#: ../../data/tribes/initialization/atlanteans/units.lua:542
3217
msgctxt "atlanteans_ware"
3219
"This corn is processed in the mill into fine cornmeal that every Atlantean "
3220
"baker needs for a good bread. Also horse and spider farms need to be "
3221
"provided with corn."
3224
#. TRANSLATORS: Helptext for an Atlantean ware: Cornmeal
3225
#: ../../data/tribes/initialization/atlanteans/units.lua:551
3226
msgctxt "atlanteans_ware"
3228
"Cornmeal is produced in a mill out of corn and is one of three parts of the "
3229
"Atlantean bread produced in bakeries."
3232
#. TRANSLATORS: Helptext for an Atlantean ware: Blackroot
3233
#: ../../data/tribes/initialization/atlanteans/units.lua:559
3234
msgctxt "atlanteans_ware"
3236
"Blackroots are a special kind of root produced at blackroot farms and "
3237
"processed in mills. The Atlanteans like their strong taste and use their "
3238
"flour for making bread."
3241
#. TRANSLATORS: Helptext for an Atlantean ware: Blackroot Flour
3242
#: ../../data/tribes/initialization/atlanteans/units.lua:568
3243
msgctxt "atlanteans_ware"
3245
"Blackroot Flour is produced in mills out of blackroots. It is used in "
3246
"bakeries to make a tasty bread."
3249
#. TRANSLATORS: Helptext for an Atlantean ware: Bread
3250
#: ../../data/tribes/initialization/atlanteans/units.lua:577
3251
msgctxt "atlanteans_ware"
3253
"This tasty bread is made in bakeries out of cornmeal, blackroot flour and "
3254
"water. It is appreciated as basic food by miners, scouts and soldiers in "
3255
"training sites (labyrinth and dungeon)."
3258
#. TRANSLATORS: Helptext for an Atlantean ware: Quartz
3259
#: ../../data/tribes/initialization/atlanteans/units.lua:589
3260
msgctxt "atlanteans_ware"
3262
"These transparent quartz gems are used to build some exclusive buildings. "
3263
"They are produced in a crystal mine."
3266
#. TRANSLATORS: Helptext for an Atlantean ware: Diamond
3267
#: ../../data/tribes/initialization/atlanteans/units.lua:598
3268
msgctxt "atlanteans_ware"
3270
"These wonderful diamonds are used to build some exclusive buildings. They "
3271
"are mined in a crystal mine."
3274
#. TRANSLATORS: Helptext for an Atlantean ware: Coal, part 1
3275
#. TRANSLATORS: Helptext for a Barbarian ware: Coal, part 1
3276
#. TRANSLATORS: Helptext for an Empire ware: Coal, part 1
3277
#: ../../data/tribes/initialization/atlanteans/units.lua:608
3278
#: ../../data/tribes/initialization/barbarians/units.lua:268
3279
#: ../../data/tribes/initialization/empire/units.lua:305
3282
"Coal is mined in coal mines or produced out of logs by a charcoal kiln."
3285
#. TRANSLATORS: Helptext for an Atlantean ware: Coal, part 2
3286
#: ../../data/tribes/initialization/atlanteans/units.lua:610
3287
msgctxt "atlanteans_ware"
3289
"The Atlantean fires in smelting works, armor smithies and weapon smithies "
3290
"are fed with coal."
3293
#. TRANSLATORS: Helptext for an Atlantean ware: Iron Ore, part 1
3294
#. TRANSLATORS: Helptext for a Barbarian ware: Iron Ore, part 1
3295
#. TRANSLATORS: Helptext for an Empire ware: Iron Ore, part 1
3296
#. TRANSLATORS: Helptext for a Frisian ware: Iron Ore, part 1
3297
#: ../../data/tribes/initialization/atlanteans/units.lua:621
3298
#: ../../data/tribes/initialization/barbarians/units.lua:281
3299
#: ../../data/tribes/initialization/empire/units.lua:318
3300
#: ../../data/tribes/initialization/frisians/units.lua:321
3301
msgctxt "default_ware"
3302
msgid "Iron ore is mined in iron mines."
3305
#. TRANSLATORS: Helptext for an Atlantean ware: Iron Ore, part 2
3306
#: ../../data/tribes/initialization/atlanteans/units.lua:623
3307
msgctxt "atlanteans_ware"
3308
msgid "It is smelted in a smelting works to retrieve the iron."
3311
#. TRANSLATORS: Helptext for an Atlantean ware: Iron, part 1
3312
#. TRANSLATORS: Helptext for a Barbarian ware: Iron, part 1
3313
#. TRANSLATORS: Helptext for an Empire ware: Iron, part 1
3314
#. TRANSLATORS: Helptext for a Frisian ware: Iron, part 1
3315
#: ../../data/tribes/initialization/atlanteans/units.lua:634
3316
#: ../../data/tribes/initialization/barbarians/units.lua:294
3317
#: ../../data/tribes/initialization/empire/units.lua:331
3318
#: ../../data/tribes/initialization/frisians/units.lua:334
3320
msgid "Iron is smelted out of iron ores."
3323
#. TRANSLATORS: Helptext for an Atlantean ware: Iron, part 2
3324
#: ../../data/tribes/initialization/atlanteans/units.lua:636
3325
msgctxt "atlanteans_ware"
3327
"It is produced by the smelting works and used in the toolsmithy, armor "
3328
"smithy and weapon smithy."
3331
#. TRANSLATORS: Helptext for an Atlantean ware: Gold Ore, part 1
3332
#. TRANSLATORS: Helptext for a Barbarian ware: Gold Ore, part 1
3333
#. TRANSLATORS: Helptext for an Empire ware: Gold Ore, part 1
3334
#. TRANSLATORS: Helptext for a Frisian ware: Gold Ore, part 1
3335
#: ../../data/tribes/initialization/atlanteans/units.lua:647
3336
#: ../../data/tribes/initialization/barbarians/units.lua:307
3337
#: ../../data/tribes/initialization/empire/units.lua:344
3338
#: ../../data/tribes/initialization/frisians/units.lua:347
3340
msgid "Gold ore is mined in a gold mine."
3343
#. TRANSLATORS: Helptext for an Atlantean ware: Gold Ore, part 2
3344
#: ../../data/tribes/initialization/atlanteans/units.lua:649
3345
msgctxt "atlanteans_ware"
3347
"Smelted in a smelting works, it turns into gold which is used as a precious "
3348
"building material and to produce weapons and armor."
3351
#. TRANSLATORS: Helptext for an Atlantean ware: Gold, part 1
3352
#. TRANSLATORS: Helptext for a Barbarian ware: Gold, part 1
3353
#. TRANSLATORS: Helptext for an Empire ware: Gold, part 1
3354
#. TRANSLATORS: Helptext for a Frisian ware: Gold, part 1
3355
#: ../../data/tribes/initialization/atlanteans/units.lua:660
3356
#: ../../data/tribes/initialization/barbarians/units.lua:320
3357
#: ../../data/tribes/initialization/empire/units.lua:357
3358
#: ../../data/tribes/initialization/frisians/units.lua:360
3361
"Gold is the most valuable of all metals, and it is smelted out of gold ore."
3364
#. TRANSLATORS: Helptext for an Atlantean ware: Gold, part 2
3365
#: ../../data/tribes/initialization/atlanteans/units.lua:662
3366
msgctxt "atlanteans_ware"
3368
"It is produced by the smelting works and used by the armor smithy, the "
3369
"weapon smithy and the gold spinning mill."
3372
#. TRANSLATORS: Helptext for an Atlantean ware: Pick
3373
#: ../../data/tribes/initialization/atlanteans/units.lua:675
3376
"Picks are used by stonecutters and miners. They are produced by the "
3380
#. TRANSLATORS: Helptext for an Atlantean ware: Saw
3381
#: ../../data/tribes/initialization/atlanteans/units.lua:684
3382
msgctxt "atlanteans_ware"
3384
"The saw is needed by the sawyer, the woodcutter and the toolsmith. It is "
3385
"produced by the toolsmith."
3388
#. TRANSLATORS: Helptext for an Atlantean ware: Shovel, part 2
3389
#: ../../data/tribes/initialization/atlanteans/units.lua:696
3390
msgctxt "atlanteans_ware"
3392
"Therefore the forester and the blackroot farmer use them. They are produced "
3396
#. TRANSLATORS: Helptext for an Atlantean ware: Hammer, part 2
3397
#: ../../data/tribes/initialization/atlanteans/units.lua:709
3398
msgctxt "atlanteans_ware"
3400
"Geologists, builders, weaponsmiths, armorsmiths and shipwrights all need a "
3401
"hammer. Make sure you’ve always got some in reserve! They are produced by "
3405
#. TRANSLATORS: Helptext for an Atlantean ware: Milking Tongs
3406
#: ../../data/tribes/initialization/atlanteans/units.lua:719
3407
msgctxt "atlanteans_ware"
3409
"Milking tongs are used by the spider breeder to milk the spiders. They are "
3410
"produced by the toolsmith."
3413
#. TRANSLATORS: Helptext for an Atlantean ware: Fishing Net
3414
#: ../../data/tribes/initialization/atlanteans/units.lua:728
3415
msgctxt "atlanteans_ware"
3416
msgid "The fishing net is used by the fisher and produced by the toolsmith."
3419
#. TRANSLATORS: Helptext for an Atlantean ware: Buckets
3420
#: ../../data/tribes/initialization/atlanteans/units.lua:737
3421
msgctxt "atlanteans_ware"
3422
msgid "Big buckets for the fish breeder – produced by the toolsmith."
3425
#. TRANSLATORS: Helptext for an Atlantean ware: Hunting Bow
3426
#: ../../data/tribes/initialization/atlanteans/units.lua:746
3427
msgctxt "atlanteans_ware"
3429
"This bow is used by the Atlantean hunter. It is produced by the toolsmith."
3432
#. TRANSLATORS: Helptext for an Atlantean ware: Hook Pole
3433
#: ../../data/tribes/initialization/atlanteans/units.lua:755
3434
msgctxt "atlanteans_ware"
3436
"This hook pole is used by the smoker to suspend all the meat and fish from "
3437
"the top of the smokery. It is created by the toolsmith."
3440
#. TRANSLATORS: Helptext for an Atlantean ware: Scythe, part 1
3441
#. TRANSLATORS: Helptext for a Barbarian ware: Scythe, part 1
3442
#. TRANSLATORS: Helptext for an Empire ware: Scythe, part 1
3443
#. TRANSLATORS: Helptext for a Frisian ware: Scythe, part 1
3444
#: ../../data/tribes/initialization/atlanteans/units.lua:765
3445
#: ../../data/tribes/initialization/barbarians/units.lua:410
3446
#: ../../data/tribes/initialization/empire/units.lua:456
3447
#: ../../data/tribes/initialization/frisians/units.lua:470
3449
msgid "The scythe is the tool of the farmers."
3452
#. TRANSLATORS: Helptext for an Atlantean ware: Scythe, part 2
3453
#: ../../data/tribes/initialization/atlanteans/units.lua:767
3454
msgctxt "atlanteans_ware"
3455
msgid "Scythes are produced by the toolsmith."
3458
#. TRANSLATORS: Helptext for an Atlantean ware: Bread Paddle, part 1
3459
#. TRANSLATORS: Helptext for a Barbarian ware: Bread Paddle, part 1
3460
#. TRANSLATORS: Helptext for an Empire ware: Bread Paddle, part 1
3461
#. TRANSLATORS: Helptext for a Frisian ware: Bread Paddle, part 1
3462
#: ../../data/tribes/initialization/atlanteans/units.lua:778
3463
#: ../../data/tribes/initialization/barbarians/units.lua:423
3464
#: ../../data/tribes/initialization/empire/units.lua:469
3465
#: ../../data/tribes/initialization/frisians/units.lua:483
3467
msgid "The bread paddle is the tool of the baker, each baker needs one."
3470
#. TRANSLATORS: Helptext for an Atlantean ware: Bread Paddle, part 2
3471
#: ../../data/tribes/initialization/atlanteans/units.lua:780
3472
msgctxt "atlanteans_ware"
3473
msgid "Bread paddles are produced by the toolsmith."
3476
#. TRANSLATORS: Helptext for an Atlantean ware: Fire Tongs, part 1
3477
#. TRANSLATORS: Helptext for a Barbarian ware: Fire Tongs, part 1
3478
#. TRANSLATORS: Helptext for an Empire ware: Fire Tongs, part 1
3479
#. TRANSLATORS: Helptext for a Frisian ware: Fire Tongs, part 1
3480
#: ../../data/tribes/initialization/atlanteans/units.lua:791
3481
#: ../../data/tribes/initialization/barbarians/units.lua:445
3482
#: ../../data/tribes/initialization/empire/units.lua:500
3483
#: ../../data/tribes/initialization/frisians/units.lua:505
3485
msgid "Fire tongs are the tools for smelting ores."
3488
#. TRANSLATORS: Helptext for an Atlantean ware: Fire Tongs, part 2
3489
#: ../../data/tribes/initialization/atlanteans/units.lua:793
3490
msgctxt "atlanteans_ware_fire_tongs"
3491
msgid "They are used in the smelting works and produced by the toolsmith."
3494
#. TRANSLATORS: Helptext for an Atlantean ware: Light Trident
3495
#: ../../data/tribes/initialization/atlanteans/units.lua:806
3496
msgctxt "atlanteans_ware"
3498
"This is the basic weapon of the Atlantean soldiers. Together with a tabard, "
3499
"it makes up the equipment of young soldiers. Light tridents are produced in "
3500
"the weapon smithy as are all other tridents."
3503
#. TRANSLATORS: Helptext for an Atlantean ware: Long Trident
3504
#: ../../data/tribes/initialization/atlanteans/units.lua:815
3505
msgctxt "atlanteans_ware"
3507
"The long trident is the first trident in the training of soldiers. It is "
3508
"produced in the weapon smithy and used in the dungeon – together with food –"
3509
" to train soldiers from attack level 0 to level 1."
3512
#. TRANSLATORS: Helptext for an Atlantean ware: Steel Trident
3513
#: ../../data/tribes/initialization/atlanteans/units.lua:824
3514
msgctxt "atlanteans_ware"
3516
"This is the medium trident. It is produced in the weapon smithy and used by "
3517
"advanced soldiers in the dungeon – together with food – to train from attack"
3518
" level 1 to level 2."
3521
#. TRANSLATORS: Helptext for an Atlantean ware: Double Trident
3522
#: ../../data/tribes/initialization/atlanteans/units.lua:833
3523
msgctxt "atlanteans_ware"
3525
"The double trident is one of the best tridents produced by the Atlantean "
3526
"weapon smithy. It is used in a dungeon – together with food – to train "
3527
"soldiers from attack level 2 to level 3."
3530
#. TRANSLATORS: Helptext for an Atlantean ware: Heavy Double Trident
3531
#: ../../data/tribes/initialization/atlanteans/units.lua:842
3532
msgctxt "atlanteans_ware"
3534
"This is the most dangerous weapon of the Atlantean military. Only the best "
3535
"of the best soldiers may use it. It is produced in the weapon smithy and "
3536
"used in the dungeon – together with food – to train soldiers from attack "
3537
"level 3 to level 4."
3540
#. TRANSLATORS: Helptext for an Atlantean ware: Steel Shield
3541
#: ../../data/tribes/initialization/atlanteans/units.lua:851
3542
msgctxt "atlanteans_ware"
3544
"This steel shield is produced in the armor smithy and used in the labyrinth "
3545
"– together with food – to train soldiers from defense level 0 to level 1."
3548
#. TRANSLATORS: Helptext for an Atlantean ware: Advanced Shield
3549
#: ../../data/tribes/initialization/atlanteans/units.lua:860
3550
msgctxt "atlanteans_ware"
3552
"These advanced shields are used by the best soldiers of the Atlanteans. They"
3553
" are produced in the armor smithy and used in the labyrinth – together with "
3554
"food – to train soldiers from defense level 1 to level 2."
3557
#. TRANSLATORS: Helptext for an Atlantean ware: Tabard
3558
#: ../../data/tribes/initialization/atlanteans/units.lua:869
3559
msgctxt "atlanteans_ware"
3561
"A tabard and a light trident are the basic equipment for young soldiers. "
3562
"Tabards are produced in the weaving mill."
3565
#. TRANSLATORS: Helptext for an Atlantean ware: Gold Thread
3566
#: ../../data/tribes/initialization/atlanteans/units.lua:878
3567
msgctxt "atlanteans_ware"
3569
"This thread, made of gold by the gold spinning mill, is used for weaving the"
3570
" exclusive golden tabard in the weaving mill."
3573
#. TRANSLATORS: Helptext for an Atlantean ware: Golden Tabard
3574
#: ../../data/tribes/initialization/atlanteans/units.lua:887
3575
msgctxt "atlanteans_ware"
3577
"Golden tabards are produced in Atlantean weaving mills out of gold thread. "
3578
"They are used in the labyrinth – together with food – to train soldiers from"
3579
" health level 0 to level 1."
3582
#. TRANSLATORS: Helptext for an Atlantean worker: Carrier
3583
#: ../../data/tribes/initialization/atlanteans/units.lua:903
3584
msgctxt "atlanteans_worker"
3585
msgid "Carries items along your roads."
3588
#. TRANSLATORS: Helptext for an Atlantean worker: Ferry
3589
#: ../../data/tribes/initialization/atlanteans/units.lua:910
3590
msgctxt "atlanteans_worker"
3591
msgid "Ships wares across narrow rivers."
3594
#. TRANSLATORS: Helptext for an Atlantean worker: Horse
3595
#: ../../data/tribes/initialization/atlanteans/units.lua:919
3596
msgctxt "atlanteans_worker"
3598
"Horses help to carry items along busy roads. They are reared in a horse "
3602
#. TRANSLATORS: Helptext for an Atlantean worker: Horse Breeder
3603
#: ../../data/tribes/initialization/atlanteans/units.lua:926
3604
msgctxt "atlanteans_worker"
3606
"Breeds the strong Atlantean horses for adding them to the transportation "
3610
#. TRANSLATORS: Helptext for an Atlantean worker: Stonecutter
3611
#: ../../data/tribes/initialization/atlanteans/units.lua:936
3612
msgctxt "atlanteans_worker"
3613
msgid "Cuts blocks of granite out of rocks in the vicinity."
3616
#. TRANSLATORS: Helptext for an Atlantean worker: Woodcutter
3617
#: ../../data/tribes/initialization/atlanteans/units.lua:943
3618
msgctxt "atlanteans_worker"
3619
msgid "Fells trees."
3622
#. TRANSLATORS: Helptext for an Atlantean worker: Sawyer
3623
#: ../../data/tribes/initialization/atlanteans/units.lua:950
3624
msgctxt "atlanteans_worker"
3625
msgid "Saws logs to produce planks."
3628
#. TRANSLATORS: Helptext for an Atlantean worker: Forester
3629
#: ../../data/tribes/initialization/atlanteans/units.lua:957
3630
msgctxt "atlanteans_worker"
3631
msgid "Plants trees."
3634
#. TRANSLATORS: Helptext for an Atlantean worker: Builder
3635
#: ../../data/tribes/initialization/atlanteans/units.lua:964
3636
msgctxt "atlanteans_worker"
3637
msgid "Works at construction sites to raise new buildings."
3640
#. TRANSLATORS: Helptext for an Atlantean worker: Spider Breeder
3641
#: ../../data/tribes/initialization/atlanteans/units.lua:971
3642
msgctxt "atlanteans_worker"
3643
msgid "Breeds spiders for silk."
3646
#. TRANSLATORS: Helptext for an Atlantean worker: Weaver
3647
#: ../../data/tribes/initialization/atlanteans/units.lua:978
3648
msgctxt "atlanteans_worker"
3649
msgid "Produces spidercloth for buildings, ships and soldiers."
3652
#. TRANSLATORS: Helptext for an Atlantean worker: Shipwright
3653
#: ../../data/tribes/initialization/atlanteans/units.lua:985
3654
msgctxt "atlanteans_worker"
3655
msgid "Works at the shipyard and constructs new ships."
3658
#. TRANSLATORS: Helptext for an Atlantean worker: Fisher
3659
#: ../../data/tribes/initialization/atlanteans/units.lua:995
3660
msgctxt "atlanteans_worker"
3661
msgid "The fisher fishes delicious fish."
3664
#. TRANSLATORS: Helptext for an Atlantean worker: Fish Breeder
3665
#: ../../data/tribes/initialization/atlanteans/units.lua:1002
3666
msgctxt "atlanteans_worker"
3667
msgid "Breeds fish."
3670
#. TRANSLATORS: Helptext for an Atlantean worker: Hunter
3671
#: ../../data/tribes/initialization/atlanteans/units.lua:1009
3672
msgctxt "atlanteans_worker"
3673
msgid "The hunter brings fresh, raw meat to the colonists."
3676
#. TRANSLATORS: Helptext for an Atlantean worker: Smoker
3677
#: ../../data/tribes/initialization/atlanteans/units.lua:1016
3678
msgctxt "atlanteans_worker"
3679
msgid "Smokes meat and fish."
3682
#. TRANSLATORS: Helptext for an Atlantean worker: Farmer
3683
#: ../../data/tribes/initialization/atlanteans/units.lua:1023
3684
msgctxt "atlanteans_worker"
3685
msgid "Plants and harvests cornfields."
3688
#. TRANSLATORS: Helptext for an Atlantean worker: Blackroot Farmer
3689
#: ../../data/tribes/initialization/atlanteans/units.lua:1030
3690
msgctxt "atlanteans_worker"
3691
msgid "Plants and harvests blackroot."
3694
#. TRANSLATORS: Helptext for an Atlantean worker: Miller
3695
#: ../../data/tribes/initialization/atlanteans/units.lua:1037
3696
msgctxt "atlanteans_worker"
3698
"Grinds blackroots and corn to produce blackroot flour and cornmeal, "
3702
#. TRANSLATORS: Helptext for an Atlantean worker: Baker
3703
#: ../../data/tribes/initialization/atlanteans/units.lua:1044
3704
msgctxt "atlanteans_worker"
3705
msgid "Bakes bread for workers."
3708
#. TRANSLATORS: Helptext for an Atlantean worker: Geologist
3709
#: ../../data/tribes/initialization/atlanteans/units.lua:1054
3710
msgctxt "atlanteans_worker"
3711
msgid "Discovers resources for mining."
3714
#. TRANSLATORS: Helptext for an Atlantean worker: Miner
3715
#: ../../data/tribes/initialization/atlanteans/units.lua:1061
3716
msgctxt "atlanteans_worker"
3717
msgid "Works deep in the mines to obtain coal, iron, gold or precious stones."
3720
#. TRANSLATORS: Helptext for an Atlantean worker: Charcoal Burner
3721
#: ../../data/tribes/initialization/atlanteans/units.lua:1068
3722
msgctxt "atlanteans_worker"
3726
#. TRANSLATORS: Helptext for an Atlantean worker: Smelter
3727
#: ../../data/tribes/initialization/atlanteans/units.lua:1075
3728
msgctxt "atlanteans_worker"
3729
msgid "Smelts ores into metal."
3732
#. TRANSLATORS: Helptext for an Atlantean worker: Toolsmith
3733
#: ../../data/tribes/initialization/atlanteans/units.lua:1085
3734
msgctxt "atlanteans_worker"
3735
msgid "Produces tools for the workers."
3738
#. TRANSLATORS: Helptext for an Atlantean worker: Recruit
3739
#: ../../data/tribes/initialization/atlanteans/units.lua:1095
3740
msgctxt "atlanteans_worker"
3741
msgid "Eager to become a soldier and defend his tribe!"
3744
#. TRANSLATORS: Helptext for an Atlantean worker: Soldier
3745
#: ../../data/tribes/initialization/atlanteans/units.lua:1104
3746
msgctxt "atlanteans_worker"
3747
msgid "Defend and Conquer!"
3750
#. TRANSLATORS: Helptext for an Atlantean worker: Trainer
3751
#: ../../data/tribes/initialization/atlanteans/units.lua:1111
3752
msgctxt "atlanteans_worker"
3753
msgid "Trains the soldiers."
3756
#. TRANSLATORS: Helptext for an Atlantean worker: Weaponsmith
3757
#: ../../data/tribes/initialization/atlanteans/units.lua:1118
3758
msgctxt "atlanteans_worker"
3759
msgid "Produces weapons for the soldiers."
3762
#. TRANSLATORS: Helptext for an Atlantean worker: Armorsmith
3763
#: ../../data/tribes/initialization/atlanteans/units.lua:1125
3764
msgctxt "atlanteans_worker"
3765
msgid "Produces armor for the soldiers."
3768
#. TRANSLATORS: Helptext for an Atlantean worker: Scout
3769
#: ../../data/tribes/initialization/atlanteans/units.lua:1132
3770
msgctxt "atlanteans_worker"
3772
"Scouts like Scotty the scout scouting unscouted areas in a scouty fashion."
3775
#. TRANSLATORS: Helptext for an Atlantean resource indicator: Water
3776
#. TRANSLATORS: Helptext for a Barbarian resource indicator: Water
3777
#. TRANSLATORS: Helptext for an Empire resource indicator: Water
3778
#. TRANSLATORS: Helptext for a Frisian resource indicator: Water
3779
#: ../../data/tribes/initialization/atlanteans/units.lua:1235
3780
#: ../../data/tribes/initialization/barbarians/units.lua:887
3781
#: ../../data/tribes/initialization/empire/units.lua:948
3782
#: ../../data/tribes/initialization/frisians/units.lua:1285
3783
msgid "There is water in the ground here that can be pulled up by a well."
3786
#. TRANSLATORS: Helptext for an Atlantean resource indicator: Coal, part 1
3787
#. TRANSLATORS: Helptext for a Barbarian resource indicator: Coal, part 1
3788
#. TRANSLATORS: Helptext for an Empire resource indicator: Coal, part 1
3789
#. TRANSLATORS: Helptext for a Frisian resource indicator: Coal, part 1
3790
#: ../../data/tribes/initialization/atlanteans/units.lua:1243
3791
#: ../../data/tribes/initialization/atlanteans/units.lua:1287
3792
#: ../../data/tribes/initialization/barbarians/units.lua:895
3793
#: ../../data/tribes/initialization/barbarians/units.lua:939
3794
#: ../../data/tribes/initialization/empire/units.lua:956
3795
#: ../../data/tribes/initialization/empire/units.lua:1000
3796
#: ../../data/tribes/initialization/frisians/units.lua:1293
3797
#: ../../data/tribes/initialization/frisians/units.lua:1337
3798
msgid "Coal veins contain coal that can be dug up by coal mines."
3801
#. TRANSLATORS: Helptext for an Atlantean resource indicator: Coal, part 2
3802
#. TRANSLATORS: Helptext for a Barbarian resource indicator: Coal part 2
3803
#. TRANSLATORS: Helptext for an Empire resource indicator: Coal, part 2
3804
#. TRANSLATORS: Helptext for a Frisian resource indicator: Coal, part 2
3805
#: ../../data/tribes/initialization/atlanteans/units.lua:1245
3806
#: ../../data/tribes/initialization/barbarians/units.lua:897
3807
#: ../../data/tribes/initialization/empire/units.lua:958
3808
#: ../../data/tribes/initialization/frisians/units.lua:1295
3809
msgid "There is only a little bit of coal here."
3812
#. TRANSLATORS: Helptext for an Atlantean resource indicator: Iron, part 1
3813
#. TRANSLATORS: Helptext for a Barbarian resource indicator: Iron, part 1
3814
#. TRANSLATORS: Helptext for an Empire resource indicator: Iron, part 1
3815
#. TRANSLATORS: Helptext for a Frisian resource indicator: Iron, part 1
3816
#: ../../data/tribes/initialization/atlanteans/units.lua:1254
3817
#: ../../data/tribes/initialization/atlanteans/units.lua:1298
3818
#: ../../data/tribes/initialization/barbarians/units.lua:906
3819
#: ../../data/tribes/initialization/barbarians/units.lua:950
3820
#: ../../data/tribes/initialization/empire/units.lua:967
3821
#: ../../data/tribes/initialization/empire/units.lua:1011
3822
#: ../../data/tribes/initialization/frisians/units.lua:1304
3823
#: ../../data/tribes/initialization/frisians/units.lua:1348
3824
msgid "Iron veins contain iron ore that can be dug up by iron mines."
3827
#. TRANSLATORS: Helptext for an Atlantean resource indicator: Iron, part 2
3828
#. TRANSLATORS: Helptext for a Barbarian resource indicator: Iron, part 2
3829
#. TRANSLATORS: Helptext for an Empire resource indicator: Iron, part 2
3830
#. TRANSLATORS: Helptext for a Frisian resource indicator: Iron, part 2
3831
#: ../../data/tribes/initialization/atlanteans/units.lua:1256
3832
#: ../../data/tribes/initialization/barbarians/units.lua:908
3833
#: ../../data/tribes/initialization/empire/units.lua:969
3834
#: ../../data/tribes/initialization/frisians/units.lua:1306
3835
msgid "There is only a little bit of iron here."
3838
#. TRANSLATORS: Helptext for an Atlantean resource indicator: Gold, part 1
3839
#. TRANSLATORS: Helptext for a Barbarian resource indicator: Gold, part 1
3840
#. TRANSLATORS: Helptext for an Empire resource indicator: Gold, part 1
3841
#. TRANSLATORS: Helptext for a Frisian resource indicator: Gold, part 1
3842
#: ../../data/tribes/initialization/atlanteans/units.lua:1265
3843
#: ../../data/tribes/initialization/atlanteans/units.lua:1309
3844
#: ../../data/tribes/initialization/barbarians/units.lua:917
3845
#: ../../data/tribes/initialization/barbarians/units.lua:961
3846
#: ../../data/tribes/initialization/empire/units.lua:978
3847
#: ../../data/tribes/initialization/empire/units.lua:1022
3848
#: ../../data/tribes/initialization/frisians/units.lua:1315
3849
#: ../../data/tribes/initialization/frisians/units.lua:1359
3850
msgid "Gold veins contain gold ore that can be dug up by gold mines."
3853
#. TRANSLATORS: Helptext for an Atlantean resource indicator: Stones, part 1
3854
#: ../../data/tribes/initialization/atlanteans/units.lua:1276
3855
#: ../../data/tribes/initialization/atlanteans/units.lua:1320
3857
"Precious stones are used in the construction of big buildings. They can be "
3858
"dug up by a crystal mine. You will also get granite from the mine."
3861
#. TRANSLATORS: Helptext for an Atlantean resource indicator: Stones, part 2
3862
#: ../../data/tribes/initialization/atlanteans/units.lua:1278
3863
msgid "There are only a few precious stones here."
3866
#. TRANSLATORS: Helptext for an Atlantean resource indicator: Coal, part 2
3867
#. TRANSLATORS: Helptext for a Barbarian resource indicator: Coal, part 2
3868
#. TRANSLATORS: Helptext for an Empire resource indicator: Coal, part 2
3869
#. TRANSLATORS: Helptext for a Frisian resource indicator: Coal, part 2
3870
#: ../../data/tribes/initialization/atlanteans/units.lua:1289
3871
#: ../../data/tribes/initialization/barbarians/units.lua:941
3872
#: ../../data/tribes/initialization/empire/units.lua:1002
3873
#: ../../data/tribes/initialization/frisians/units.lua:1339
3874
msgid "There is a lot of coal here."
3877
#. TRANSLATORS: Helptext for an Atlantean resource indicator: Iron, part 2
3878
#. TRANSLATORS: Helptext for a Barbarian resource indicator: Iron, part 2
3879
#. TRANSLATORS: Helptext for an Empire resource indicator: Iron, part 2
3880
#. TRANSLATORS: Helptext for a Frisian resource indicator: Iron, part 2
3881
#: ../../data/tribes/initialization/atlanteans/units.lua:1300
3882
#: ../../data/tribes/initialization/barbarians/units.lua:952
3883
#: ../../data/tribes/initialization/empire/units.lua:1013
3884
#: ../../data/tribes/initialization/frisians/units.lua:1350
3885
msgid "There is a lot of iron here."
3888
#. TRANSLATORS: Helptext for an Atlantean resource indicator: Stones, part 2
3889
#: ../../data/tribes/initialization/atlanteans/units.lua:1322
3890
msgid "There are many precious stones here."
3893
#. TRANSLATORS: Helptext for an Amazon immovable usable by Atlanteans: Balsa
3895
#. TRANSLATORS: Helptext for an Amazon immovable usable by Atlanteans:
3897
#. TRANSLATORS: Helptext for an Amazon immovable usable by Atlanteans: Rubber
3899
#. TRANSLATORS: Helptext for an Amazon immovable usable by the Barbarians:
3901
#. TRANSLATORS: Helptext for an Amazon immovable usable by the Barbarians:
3903
#. TRANSLATORS: Helptext for an Amazon immovable usable by the Barbarians:
3905
#. TRANSLATORS: Helptext for an Amazon immovable usable by the Barbarians:
3907
#. TRANSLATORS: Helptext for an Amazon immovable usable by the Barbarians:
3909
#. TRANSLATORS: Helptext for an Amazon immovable usable by Empire: Balsa Tree
3910
#. TRANSLATORS: Helptext for an Amazon immovable usable by Empire: Ironwood
3912
#. TRANSLATORS: Helptext for an Amazon immovable usable by Empire: Rubber Tree
3913
#. TRANSLATORS: Helptext for an Amazon immovable usable by Empire: Corn Field
3914
#. TRANSLATORS: Helptext for an Amazon immovable usable by Empire: Rubber Tree
3915
#. TRANSLATORS: Helptext for an Amazon immovable usable by Frisians: Balsa
3917
#. TRANSLATORS: Helptext for an Amazon immovable usable by Frisians: Ironwood
3919
#. TRANSLATORS: Helptext for an Amazon immovable usable by Frisians: Rubber
3921
#: ../../data/tribes/initialization/atlanteans/units.lua:1345
3922
#: ../../data/tribes/initialization/atlanteans/units.lua:1352
3923
#: ../../data/tribes/initialization/atlanteans/units.lua:1359
3924
#: ../../data/tribes/initialization/atlanteans/units.lua:1366
3925
#: ../../data/tribes/initialization/atlanteans/units.lua:1373
3926
#: ../../data/tribes/initialization/atlanteans/units.lua:1380
3927
#: ../../data/tribes/initialization/atlanteans/units.lua:1387
3928
#: ../../data/tribes/initialization/atlanteans/units.lua:1394
3929
#: ../../data/tribes/initialization/atlanteans/units.lua:1401
3930
#: ../../data/tribes/initialization/atlanteans/units.lua:1408
3931
#: ../../data/tribes/initialization/atlanteans/units.lua:1415
3932
#: ../../data/tribes/initialization/atlanteans/units.lua:1422
3933
#: ../../data/tribes/initialization/barbarians/units.lua:997
3934
#: ../../data/tribes/initialization/barbarians/units.lua:1004
3935
#: ../../data/tribes/initialization/barbarians/units.lua:1011
3936
#: ../../data/tribes/initialization/barbarians/units.lua:1018
3937
#: ../../data/tribes/initialization/barbarians/units.lua:1025
3938
#: ../../data/tribes/initialization/barbarians/units.lua:1032
3939
#: ../../data/tribes/initialization/barbarians/units.lua:1039
3940
#: ../../data/tribes/initialization/barbarians/units.lua:1046
3941
#: ../../data/tribes/initialization/barbarians/units.lua:1053
3942
#: ../../data/tribes/initialization/barbarians/units.lua:1060
3943
#: ../../data/tribes/initialization/barbarians/units.lua:1067
3944
#: ../../data/tribes/initialization/barbarians/units.lua:1074
3945
#: ../../data/tribes/initialization/empire/units.lua:1058
3946
#: ../../data/tribes/initialization/empire/units.lua:1065
3947
#: ../../data/tribes/initialization/empire/units.lua:1072
3948
#: ../../data/tribes/initialization/empire/units.lua:1079
3949
#: ../../data/tribes/initialization/empire/units.lua:1086
3950
#: ../../data/tribes/initialization/empire/units.lua:1093
3951
#: ../../data/tribes/initialization/empire/units.lua:1100
3952
#: ../../data/tribes/initialization/empire/units.lua:1107
3953
#: ../../data/tribes/initialization/empire/units.lua:1114
3954
#: ../../data/tribes/initialization/empire/units.lua:1121
3955
#: ../../data/tribes/initialization/empire/units.lua:1128
3956
#: ../../data/tribes/initialization/empire/units.lua:1135
3957
#: ../../data/tribes/initialization/frisians/units.lua:1440
3958
#: ../../data/tribes/initialization/frisians/units.lua:1447
3959
#: ../../data/tribes/initialization/frisians/units.lua:1454
3960
#: ../../data/tribes/initialization/frisians/units.lua:1461
3961
#: ../../data/tribes/initialization/frisians/units.lua:1468
3962
#: ../../data/tribes/initialization/frisians/units.lua:1475
3963
#: ../../data/tribes/initialization/frisians/units.lua:1482
3964
#: ../../data/tribes/initialization/frisians/units.lua:1489
3965
#: ../../data/tribes/initialization/frisians/units.lua:1496
3966
#: ../../data/tribes/initialization/frisians/units.lua:1503
3967
#: ../../data/tribes/initialization/frisians/units.lua:1510
3968
#: ../../data/tribes/initialization/frisians/units.lua:1517
3970
"This tree is only planted by the Amazon tribe but can be harvested for logs."
3973
#. TRANSLATORS: Purpose helptext for an Atlantean warehouse: Headquarters
3974
#: ../../data/tribes/initialization/atlanteans/units.lua:1434
3975
msgctxt "atlanteans_building"
3976
msgid "Accommodation for your people. Also stores your wares and tools."
3979
#. TRANSLATORS: Note helptext for an Atlantean warehouse: Headquarters
3980
#: ../../data/tribes/initialization/atlanteans/units.lua:1436
3981
msgctxt "atlanteans_building"
3982
msgid "The headquarters is your main building."
3985
#. TRANSLATORS: Note lore for an Atlantean production site: Headquarters
3986
#: ../../data/tribes/initialization/atlanteans/units.lua:1438
3987
msgctxt "atlanteans_building"
3989
"We founded this new colony, now go with Satul and do the best you can do for"
3993
#. TRANSLATORS: Note lore_autor for an Atlantean production site: Headquarters
3994
#: ../../data/tribes/initialization/atlanteans/units.lua:1440
3995
msgctxt "atlanteans_building"
3996
msgid "Priest of Satul inaugurating you as leader of the Atleantean tribe"
3999
#. TRANSLATORS: Purpose helptext for an Atlantean warehouse: Warehouse
4000
#: ../../data/tribes/initialization/atlanteans/units.lua:1448
4001
msgctxt "atlanteans_building"
4003
"Your workers and soldiers will find shelter here. Also stores your wares and"
4004
" tools. It will help you to stabilize your economy."
4007
#. TRANSLATORS: Note lore for an Atlantean production site: Warehouse
4008
#: ../../data/tribes/initialization/atlanteans/units.lua:1451
4009
msgctxt "atlanteans_building"
4011
"Maybe you think it’s a boring task to store, count and retrieve all this "
4012
"stuff, but do you really want your carriers to walk all the way to your "
4016
#. TRANSLATORS: Note lore_autor for an Atlantean production site: Headquarters
4017
#: ../../data/tribes/initialization/atlanteans/units.lua:1454
4018
msgctxt "atlanteans_building"
4019
msgid "Head of the warehouse"
4022
#. TRANSLATORS: Purpose helptext for an Atlantean warehouse: Port
4023
#: ../../data/tribes/initialization/atlanteans/units.lua:1462
4024
msgctxt "atlanteans_building"
4026
"Serves as a base for overseas colonization and trade. Also stores your "
4027
"soldiers, wares and tools."
4030
#. TRANSLATORS: Note helptext for an Atlantean warehouse: Port
4031
#: ../../data/tribes/initialization/atlanteans/units.lua:1464
4032
msgctxt "atlanteans_building"
4034
"Similar to the Headquarters a Port can be attacked and destroyed by an "
4035
"enemy. It is recommendable to send soldiers to defend it."
4038
#. TRANSLATORS: Note lore for an Atlantean production site: Port
4039
#: ../../data/tribes/initialization/atlanteans/units.lua:1466
4040
msgctxt "atlanteans_building"
4042
"This is the building where expeditions will be equipped to boldly go and "
4046
#. TRANSLATORS: Note lore_autor for an Atlantean production site: Port
4047
#: ../../data/tribes/initialization/atlanteans/units.lua:1468
4048
msgctxt "atlanteans_building"
4050
"Ostur, the designer of the new Expedition ship class, during the opening of "
4054
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Quarry
4055
#: ../../data/tribes/initialization/atlanteans/units.lua:1477
4056
msgctxt "atlanteans_building"
4057
msgid "Cuts blocks of granite out of rocks in the vicinity."
4060
#. TRANSLATORS: Note helptext for an Atlantean production site: Quarry
4061
#: ../../data/tribes/initialization/atlanteans/units.lua:1479
4062
msgctxt "atlanteans_building"
4063
msgid "The quarry needs rocks to cut within the work area."
4066
#. TRANSLATORS: Note lore for an Atlantean production site: Quarry
4067
#: ../../data/tribes/initialization/atlanteans/units.lua:1481
4068
msgctxt "atlanteans_building"
4070
"You must not assume Atlanteans will play everything soft, there are hard "
4071
"times we cannot avoid."
4074
#. TRANSLATORS: Note lore_autor for an Atlantean production site: Quarry
4075
#: ../../data/tribes/initialization/atlanteans/units.lua:1483
4076
msgctxt "atlanteans_building"
4077
msgid "Priest of Satul asked why stones are needed for buildings"
4080
#. TRANSLATORS: Performance helptext for an Atlantean production site: Quarry,
4082
#: ../../data/tribes/initialization/atlanteans/units.lua:1486
4083
msgctxt "atlanteans_building"
4085
"This building can produce one granite between %1$s and %2$s, depending on "
4086
"how far the stonecutter has to walk."
4089
#. TRANSLATORS: Performance helptext for an Atlantean production site: Quarry,
4091
#. TRANSLATORS: Performance helptext for an Atlantean production site:
4092
#. Woodcutter's House, part 2
4093
#. TRANSLATORS: Performance helptext for an Atlantean production site:
4094
#. Forester's House, part 2
4095
#. TRANSLATORS: Performance helptext for an Atlantean production site:
4096
#. Fisher's House, part 2
4097
#. TRANSLATORS: Performance helptext for an Atlantean production site:
4098
#. Hunter's House, part 2
4099
#. TRANSLATORS: Performance helptext for an Atlantean production site: Scout's
4101
#: ../../data/tribes/initialization/atlanteans/units.lua:1488
4102
#: ../../data/tribes/initialization/atlanteans/units.lua:1507
4103
#: ../../data/tribes/initialization/atlanteans/units.lua:1529
4104
#: ../../data/tribes/initialization/atlanteans/units.lua:1557
4105
#: ../../data/tribes/initialization/atlanteans/units.lua:1593
4106
#: ../../data/tribes/initialization/atlanteans/units.lua:1646
4107
msgctxt "atlanteans_building"
4108
msgid "In case of slopes or obstacles in the way, the time is increased."
4111
#. TRANSLATORS: Purpose helptext for an Atlantean production site:
4112
#. Woodcutter's House
4113
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Lumberjack_s
4115
#. TRANSLATORS: Purpose helptext for an Empire production site: Lumberjack's
4117
#. TRANSLATORS: Purpose helptext for a Frisian production site: Woodcutter's
4119
#: ../../data/tribes/initialization/atlanteans/units.lua:1496
4120
#: ../../data/tribes/initialization/barbarians/units.lua:1157
4121
#: ../../data/tribes/initialization/empire/units.lua:1279
4122
#: ../../data/tribes/initialization/frisians/units.lua:1579
4124
msgid "Fells trees in the surrounding area and processes them into logs."
4127
#. TRANSLATORS: Note helptext for an Atlantean production site: Woodcutter's
4129
#: ../../data/tribes/initialization/atlanteans/units.lua:1498
4130
msgctxt "atlanteans_building"
4131
msgid "The woodcutter’s house needs trees to fell within the work area."
4134
#. TRANSLATORS: Note lore for an Atlantean production site: Woodcutter's House
4135
#: ../../data/tribes/initialization/atlanteans/units.lua:1500
4136
msgctxt "atlanteans_building"
4138
"We want to fell trees in a clean and dignified way, therefore we use saws. "
4139
"An ax is a tool used by other tribes only."
4142
#. TRANSLATORS: Note lore_autor for an Atlantean production site: Woodcutter's
4144
#: ../../data/tribes/initialization/atlanteans/units.lua:1502
4145
msgctxt "atlanteans_building"
4146
msgid "Atlantean woodcutter asked why saws are used to cut trees"
4149
#. TRANSLATORS: Performance helptext for an Atlantean production site:
4150
#. Woodcutter's House, part 1
4151
#: ../../data/tribes/initialization/atlanteans/units.lua:1505
4152
msgctxt "atlanteans_building"
4154
"This building can produce one log between %1$s and %2$s, depending on how "
4155
"far the woodcutter has to walk."
4158
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Forester's
4160
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Ranger's Hut
4161
#. TRANSLATORS: Purpose helptext for an Empire production site: Forester's
4163
#. TRANSLATORS: Purpose helptext for a Frisian production site: Forester's
4165
#: ../../data/tribes/initialization/atlanteans/units.lua:1515
4166
#: ../../data/tribes/initialization/barbarians/units.lua:1177
4167
#: ../../data/tribes/initialization/empire/units.lua:1306
4168
#: ../../data/tribes/initialization/frisians/units.lua:1598
4170
msgid "Plants trees in the surrounding area."
4173
#. TRANSLATORS: Note helptext for an Atlantean production site: Forester's
4175
#: ../../data/tribes/initialization/atlanteans/units.lua:1517
4176
msgctxt "atlanteans_building"
4178
"The forester’s house needs free space within the work area to plant the "
4182
#. TRANSLATORS: Note lore for an Atlantean production site: Forester's House
4183
#: ../../data/tribes/initialization/atlanteans/units.lua:1519
4184
msgctxt "atlanteans_building"
4186
"‘Only after the last tree has been cut<br>Only after the last forest was "
4187
"devastated<br>Only after the last piece of green has become bare "
4188
"soil<br>Then will you find that nature needs to be cared for.’"
4191
#. TRANSLATORS: Note lore_autor for an Atlantean production site: Forester's
4193
#: ../../data/tribes/initialization/atlanteans/units.lua:1524
4194
msgctxt "atlanteans_building"
4195
msgid "Prophecy of the foresters’ guild"
4198
#. TRANSLATORS: Performance helptext for an Atlantean production site:
4199
#. Forester's House, part 1
4200
#: ../../data/tribes/initialization/atlanteans/units.lua:1527
4201
msgctxt "atlanteans_building"
4203
"The forester plants one tree between %1$s and %2$s, depending on how far he "
4207
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Fisher's
4209
#: ../../data/tribes/initialization/atlanteans/units.lua:1537
4210
msgctxt "atlanteans_building"
4211
msgid "Fishes on the coast near the fisher’s house."
4214
#. TRANSLATORS: Note helptext for an Atlantean production site: Fisher's
4216
#: ../../data/tribes/initialization/atlanteans/units.lua:1540
4217
msgctxt "atlanteans_building"
4218
msgid "The fisher’s house needs water full of fish within the work area."
4221
#. TRANSLATORS: Note helptext for an Atlantean production site: Fisher's
4223
#: ../../data/tribes/initialization/atlanteans/units.lua:1542
4224
msgctxt "atlanteans_building"
4226
"Build a fish breeder’s house close to the fisher’s house to make sure that "
4227
"you don’t run out of fish."
4230
#. TRANSLATORS: Note helptext for an Atlantean production site: Fisher's
4232
#: ../../data/tribes/initialization/atlanteans/units.lua:1544
4233
msgctxt "atlanteans_building"
4234
msgid "Roads and trees along the shoreline block fishing."
4237
#. TRANSLATORS: Note lore for an Atlantean production site: Fisher's House use
4238
#. some local fise song as you like
4239
#: ../../data/tribes/initialization/atlanteans/units.lua:1547
4240
msgctxt "atlanteans_building"
4242
"‘Take your net and come to the sea<br>In the early morning the moon ya still"
4243
" see<br>Collect ya catch by net or by spear,<br>and don’t forget to give "
4247
#. TRANSLATORS: Note lore_autor for an Atlantean production site: Fisher's
4249
#: ../../data/tribes/initialization/atlanteans/units.lua:1552
4250
msgctxt "atlanteans_building"
4251
msgid "A song from the fishers’ guild"
4254
#. TRANSLATORS: Performance helptext for an Atlantean production site:
4255
#. Fisher's House, part 1
4256
#: ../../data/tribes/initialization/atlanteans/units.lua:1555
4257
msgctxt "atlanteans_building"
4259
"This building can produce one fish between %1$s and %2$s, depending on how "
4260
"far the fisher has to walk."
4263
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Fish
4265
#: ../../data/tribes/initialization/atlanteans/units.lua:1565
4267
msgid "Breeds fish."
4270
#. TRANSLATORS: Note helptext for an Atlantean production site: Fish Breeder's
4272
#: ../../data/tribes/initialization/atlanteans/units.lua:1567
4273
msgctxt "atlanteans_building"
4274
msgid "The fish breeder needs open access to the coast."
4277
#. TRANSLATORS: Lore helptext for an Atlantean production site: Fish Breeder's
4279
#: ../../data/tribes/initialization/atlanteans/units.lua:1569
4280
msgctxt "atlanteans_building"
4282
"‘Only after the last duck has been shot down<br>Only after the last deer has"
4283
" been put to death<br>Only after the last fish has been caught<br>Then will "
4284
"you find that spiders are not to be eaten.’"
4287
#. TRANSLATORS: Lore author helptext for an Atlantean production site: Fish
4289
#: ../../data/tribes/initialization/atlanteans/units.lua:1574
4290
msgctxt "atlanteans_building"
4291
msgid "Prophecy of the fish breeders"
4294
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Hunter's
4296
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Hunter's Hut
4297
#. TRANSLATORS: Purpose helptext for an Empire production site: Hunter's House
4298
#. TRANSLATORS: Purpose helptext for a Frisian production site: Hunter's House
4299
#: ../../data/tribes/initialization/atlanteans/units.lua:1581
4300
#: ../../data/tribes/initialization/barbarians/units.lua:1219
4301
#: ../../data/tribes/initialization/empire/units.lua:1364
4302
#: ../../data/tribes/initialization/frisians/units.lua:1613
4304
msgid "Hunts animals to produce meat."
4307
#. TRANSLATORS: Note helptext for an Atlantean production site: Hunter's House
4308
#: ../../data/tribes/initialization/atlanteans/units.lua:1583
4309
msgctxt "atlanteans_building"
4310
msgid "The hunter’s house needs animals to hunt within the work area."
4313
#. TRANSLATORS: Lore helptext for an Atlantean production site: Hunter's House
4314
#: ../../data/tribes/initialization/atlanteans/units.lua:1585
4315
msgctxt "atlanteans_building"
4317
"Sometimes we end up in a region with no fish, so we must hunt. Game will "
4318
"reproduce by itself, if not hunted too much. But yes, fish is our main meal."
4321
#. TRANSLATORS: Lore author helptext for an Atlantean production site:
4323
#: ../../data/tribes/initialization/atlanteans/units.lua:1588
4324
msgctxt "atlanteans_building"
4325
msgid "Hunter answering a fisher"
4328
#. TRANSLATORS: Performance helptext for an Atlantean production site:
4329
#. Hunter's House, part 1
4330
#: ../../data/tribes/initialization/atlanteans/units.lua:1591
4331
msgctxt "atlanteans_building"
4333
"This building can produce one meat between %1$s and %2$s, depending on how "
4334
"far the hunter has to walk."
4337
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Well
4338
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Well
4339
#. TRANSLATORS: Purpose helptext for an Empire production site: Well
4340
#. TRANSLATORS: Purpose helptext for a Frisian production site: Well
4341
#: ../../data/tribes/initialization/atlanteans/units.lua:1601
4342
#: ../../data/tribes/initialization/barbarians/units.lua:1251
4343
#: ../../data/tribes/initialization/empire/units.lua:1391
4344
#: ../../data/tribes/initialization/frisians/units.lua:1670
4346
msgid "Draws water out of the deep."
4349
#. TRANSLATORS: Note helptext for an Atlantean production site: Well
4350
#: ../../data/tribes/initialization/atlanteans/units.lua:1603
4351
msgctxt "atlanteans_building"
4352
msgid "I hope you have checked this spot with a geologist."
4355
#. TRANSLATORS: Lore helptext for an Atlantean production site: Well
4356
#: ../../data/tribes/initialization/atlanteans/units.lua:1605
4357
msgctxt "atlanteans_building"
4358
msgid "Well, there is no wellbeing without a well."
4361
#. TRANSLATORS: Lore author helptext for an Atlantean production site: Well
4362
#: ../../data/tribes/initialization/atlanteans/units.lua:1607
4363
msgctxt "atlanteans_building"
4364
msgid "Water carrier muttering to himself"
4367
#. TRANSLATORS: Performance helptext for an Atlantean production site: Well,
4369
#: ../../data/tribes/initialization/atlanteans/units.lua:1610
4371
msgctxt "atlanteans_building"
4372
msgid "The carrier needs %s to get one bucket full of water."
4375
#. TRANSLATORS: Performance helptext for an Atlantean production site: Well,
4377
#: ../../data/tribes/initialization/atlanteans/units.lua:1612
4379
msgctxt "atlanteans_building"
4380
msgid "If the water resource is depleted, the carrier needs %s on average."
4383
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Gold
4385
#: ../../data/tribes/initialization/atlanteans/units.lua:1620
4386
msgctxt "atlanteans_building"
4387
msgid "Spins gold thread out of gold."
4390
#. TRANSLATORS: Note helptext for an Atlantean production site: Gold Spinning
4392
#: ../../data/tribes/initialization/atlanteans/units.lua:1622
4393
msgctxt "atlanteans_building"
4394
msgid "Do not build until you have a steady gold supply."
4397
#. TRANSLATORS: Lore helptext for an Atlantean production site: Gold Spinning
4399
#: ../../data/tribes/initialization/atlanteans/units.lua:1624
4400
msgctxt "atlanteans_building"
4402
"No, we can’t spin gold thread from straw. We need real gold. What kind of "
4403
"fairy tale did you get that idea from?"
4406
#. TRANSLATORS: Lore author helptext for an Atlantean production site: Gold
4408
#: ../../data/tribes/initialization/atlanteans/units.lua:1626
4409
msgctxt "atlanteans_building"
4410
msgid "Painted on a gold spinning mill without supplies"
4413
#. TRANSLATORS: Special helptext for an Atlantean production site: Scout's
4414
#. House without road connection
4415
#: ../../data/tribes/initialization/atlanteans/units.lua:1633
4416
msgctxt "atlanteans_building"
4418
"You need to connect this flag to a scout’s house before you can send a scout"
4422
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Scout's
4424
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Scout's Hut
4425
#. TRANSLATORS: Purpose helptext for an Empire production site: Scout's House
4426
#. TRANSLATORS: Purpose helptext for a Frisian production site: Scout's House
4427
#: ../../data/tribes/initialization/atlanteans/units.lua:1635
4428
#: ../../data/tribes/initialization/barbarians/units.lua:1269
4429
#: ../../data/tribes/initialization/empire/units.lua:1417
4430
#: ../../data/tribes/initialization/frisians/units.lua:1772
4432
msgid "Explores unknown territory."
4435
#. TRANSLATORS: Note helptext for an Atlantean production site: Scout's House
4436
#: ../../data/tribes/initialization/atlanteans/units.lua:1637
4437
msgctxt "atlanteans_building"
4438
msgid "Will need fish and bread to have his meal the Atlantean way."
4441
#. TRANSLATORS: Lore helptext for an Atlantean production site: Scout's House
4442
#: ../../data/tribes/initialization/atlanteans/units.lua:1639
4443
msgctxt "atlanteans_building"
4445
"You do not see everything from your high towers. Sometimes you need someone "
4446
"to find out in person, that’s me!"
4449
#. TRANSLATORS: Lore author helptext for an Atlantean production site:
4451
#: ../../data/tribes/initialization/atlanteans/units.lua:1641
4452
msgctxt "atlanteans_building"
4453
msgid "A scout answering a soldier"
4456
#. TRANSLATORS: Performance helptext for an Atlantean production site: Scout's
4458
#: ../../data/tribes/initialization/atlanteans/units.lua:1644
4459
msgctxt "atlanteans_building"
4460
msgid "One exploration trip of the scout takes between %1$s and %2$s."
4463
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Sawmill
4464
#. TRANSLATORS: Purpose helptext for an Empire production site: Sawmill
4465
#: ../../data/tribes/initialization/atlanteans/units.lua:1656
4466
#: ../../data/tribes/initialization/empire/units.lua:1463
4468
msgid "Saws logs to produce planks."
4471
#. TRANSLATORS: Note helptext for an Atlantean production site: Sawmill
4472
#: ../../data/tribes/initialization/atlanteans/units.lua:1658
4473
msgctxt "atlanteans_building"
4474
msgid "Will need at least four woodcutters for a constant supply of planks."
4477
#. TRANSLATORS: Lore helptext for an Atlantean production site: Sawmill
4478
#: ../../data/tribes/initialization/atlanteans/units.lua:1660
4479
msgctxt "atlanteans_building"
4481
"The design of our sawmills makes operation simple, yet powerful. Patent "
4485
#. TRANSLATORS: Lore author helptext for an Atlantean production site:
4487
#: ../../data/tribes/initialization/atlanteans/units.lua:1662
4488
msgctxt "atlanteans_building"
4489
msgid "Askadus, Inventor of the vertical axis windmill"
4492
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Smokery
4493
#: ../../data/tribes/initialization/atlanteans/units.lua:1669
4494
msgctxt "atlanteans_building"
4496
"Smokes meat and fish to feed the scouts and miners and to train soldiers in "
4497
"the dungeon and labyrinth."
4500
#. TRANSLATORS: Lore helptext for an Atlantean production site: Smokery
4501
#: ../../data/tribes/initialization/atlanteans/units.lua:1671
4502
msgctxt "atlanteans_building"
4504
"We are using pure logs, no other ingredients! Which drunken foreigner hath "
4505
"told you that myth?"
4508
#. TRANSLATORS: Lore author helptext for an Atlantean production site:
4510
#: ../../data/tribes/initialization/atlanteans/units.lua:1673
4511
msgctxt "atlanteans_building"
4512
msgid "A Smoker answering a passer-by"
4515
#. TRANSLATORS: Performance helptext for an Atlantean production site: Smokery
4516
#: ../../data/tribes/initialization/atlanteans/units.lua:1675
4517
msgctxt "atlanteans_building"
4519
"If this building is fully supplied and all kinds of smoked food are needed "
4520
"by the economy, production of one smoked fish takes %1$s and one smoked meat"
4521
" takes %2$s on average. If only one kind of food is needed by the economy, "
4522
"production of one smoked fish takes %3$s and one smoked meat takes %4$s on "
4526
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Mill
4527
#: ../../data/tribes/initialization/atlanteans/units.lua:1683
4528
msgctxt "atlanteans_building"
4530
"Grinds blackroots and corn to produce blackroot flour and cornmeal, "
4534
#. TRANSLATORS: Note helptext for an Atlantean production site: Mill
4535
#: ../../data/tribes/initialization/atlanteans/units.lua:1685
4536
msgctxt "atlanteans_building"
4538
"When no cornmeal is required, the mill will try to produce blackroot flour "
4539
"even when there is no demand for it."
4542
#. TRANSLATORS: Lore helptext for an Atlantean production site: Mill
4543
#: ../../data/tribes/initialization/atlanteans/units.lua:1687
4544
msgctxt "atlanteans_building"
4546
"We invented this vertical axis design first, the sawmill just copied our "
4547
"ideas but never acknowledged our claim."
4550
#. TRANSLATORS: Lore author helptext for an Atlantean production site: Mill
4551
#: ../../data/tribes/initialization/atlanteans/units.lua:1689
4552
msgctxt "atlanteans_building"
4553
msgid "Miller arguing with a sawyer"
4556
#. TRANSLATORS: Performance helptext for an Atlantean production site: Mill
4557
#: ../../data/tribes/initialization/atlanteans/units.lua:1691
4558
msgctxt "atlanteans_building"
4560
"If this building is fully supplied and both kinds of flour are needed by the"
4561
" economy, production of one sack of each kind of flour takes %1$s on "
4562
"average. If only one kind of flour is needed by the economy, its production "
4563
"takes %2$s on average."
4566
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Bakery
4567
#: ../../data/tribes/initialization/atlanteans/units.lua:1698
4568
msgctxt "atlanteans_building"
4569
msgid "Bakes bread to feed the scouts and miners and to train soldiers."
4572
#. TRANSLATORS: Note helptext for an Atlantean production site: Bakery
4573
#: ../../data/tribes/initialization/atlanteans/units.lua:1700
4574
msgctxt "atlanteans_building"
4575
msgid "Will need cornmeal and blackroot flour."
4578
#. TRANSLATORS: Lore helptext for an Atlantean production site: Bakery
4579
#: ../../data/tribes/initialization/atlanteans/units.lua:1702
4580
msgctxt "atlanteans_building"
4582
"You cannot compare our bread to anything from those other tribes. This "
4583
"recipe was inherited for generations. It is more nutritious than that paper-"
4584
"like bread you find elsewhere. And it is needed for the personal rite of "
4585
"preparing one’s meal. May Satul bless you."
4588
#. TRANSLATORS: Lore author helptext for an Atlantean production site: Bakery
4589
#: ../../data/tribes/initialization/atlanteans/units.lua:1706
4590
msgctxt "atlanteans_building"
4591
msgid "Head of the bakers’ guild"
4594
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Charcoal
4596
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Charcoal
4598
#. TRANSLATORS: Purpose helptext for an Empire production site: Charcoal Kiln
4599
#. TRANSLATORS: Purpose helptext for a Frisian production site: Charcoal
4601
#. TRANSLATORS: Purpose helptext for a Frisian production site: Charcoal Kiln
4602
#: ../../data/tribes/initialization/atlanteans/units.lua:1713
4603
#: ../../data/tribes/initialization/barbarians/units.lua:1418
4604
#: ../../data/tribes/initialization/empire/units.lua:1630
4605
#: ../../data/tribes/initialization/frisians/units.lua:1698
4606
#: ../../data/tribes/initialization/frisians/units.lua:1895
4608
msgid "Burns logs into charcoal."
4611
#. TRANSLATORS: Note helptext for an Atlantean production site: Charcoal Kiln
4612
#: ../../data/tribes/initialization/atlanteans/units.lua:1715
4613
msgctxt "atlanteans_building"
4615
"Build only if you absolutely must produce some coal, or when you have a very"
4616
" large amount of logs."
4619
#. TRANSLATORS: Lore helptext for an Atlantean production site: Charcoal Kiln
4620
#: ../../data/tribes/initialization/atlanteans/units.lua:1717
4621
msgctxt "atlanteans_building"
4623
"We must admit that this business is not really the Atlantean way, but in "
4624
"times of need we do what’s necessary."
4627
#. TRANSLATORS: Lore author helptext for an Atlantean production site:
4629
#: ../../data/tribes/initialization/atlanteans/units.lua:1719
4630
msgctxt "atlanteans_building"
4631
msgid "A black voice from inside the charcoal kiln"
4634
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Smelting
4636
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Smelting
4638
#. TRANSLATORS: Purpose helptext for an Empire production site: Smelting Works
4639
#: ../../data/tribes/initialization/atlanteans/units.lua:1727
4640
#: ../../data/tribes/initialization/barbarians/units.lua:1430
4641
#: ../../data/tribes/initialization/empire/units.lua:1649
4643
msgid "Smelts iron ore into iron and gold ore into gold."
4646
#. TRANSLATORS: Lore helptext for an Atlantean production site: Smelting Works
4647
#: ../../data/tribes/initialization/atlanteans/units.lua:1729
4648
msgctxt "atlanteans_building"
4650
"We learned the smelting from our forefathers, a basic craftsmanship taming "
4651
"the fire and the ore into pure metals."
4654
#. TRANSLATORS: Lore author helptext for an Atlantean production site:
4656
#: ../../data/tribes/initialization/atlanteans/units.lua:1731
4657
msgctxt "atlanteans_building"
4658
msgid "A member of the smelters’ guild"
4661
#. TRANSLATORS: Performance helptext for an Atlantean production site:
4663
#: ../../data/tribes/initialization/atlanteans/units.lua:1733
4664
msgctxt "atlanteans_building"
4666
"If this building is fully supplied and all metals are needed by the economy,"
4667
" production of one iron takes %1$s and one gold takes %2$s on average. If "
4668
"only one kind of metal is needed by the economy, production of one iron "
4669
"takes %3$s and one gold takes %4$s on average."
4672
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Toolsmithy
4673
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Metal
4675
#. TRANSLATORS: Purpose helptext for an Empire production site: Toolsmithy
4676
#: ../../data/tribes/initialization/atlanteans/units.lua:1740
4677
#: ../../data/tribes/initialization/barbarians/units.lua:1443
4678
#: ../../data/tribes/initialization/empire/units.lua:1670
4680
msgid "Forges all the tools that your workers need."
4683
#. TRANSLATORS: Lore helptext for an Atlantean production site: Toolsmithy
4684
#: ../../data/tribes/initialization/atlanteans/units.lua:1742
4685
msgctxt "atlanteans_building"
4686
msgid "People’s power working for the benefit of all"
4689
#. TRANSLATORS: Lore author helptext for an Atlantean production site:
4691
#: ../../data/tribes/initialization/atlanteans/units.lua:1744
4692
msgctxt "atlanteans_building"
4693
msgid "Faded sign found on top of this building"
4696
#. TRANSLATORS: Performance helptext for an Atlantean production site:
4698
#: ../../data/tribes/initialization/atlanteans/units.lua:1746
4699
msgctxt "atlanteans_building"
4701
"If this building is fully supplied and all tools are needed by the economy, "
4702
"production of one of each tool takes %1$s on average. If only one kind of "
4703
"tool is needed by the economy, its production takes %2$s on average."
4706
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Weapon
4708
#: ../../data/tribes/initialization/atlanteans/units.lua:1753
4709
msgctxt "atlanteans_building"
4711
"Forges tridents to equip the soldiers and to train their attack in the "
4715
#. TRANSLATORS: Lore helptext for an Atlantean production site: Weapon Smithy
4716
#: ../../data/tribes/initialization/atlanteans/units.lua:1755
4717
msgctxt "atlanteans_building"
4719
"You hear that sound of metal strident? The weapon smith just forged a "
4723
#. TRANSLATORS: Lore author helptext for an Atlantean production site: Weapon
4725
#. TRANSLATORS: Lore author helptext for an Atlantean production site: Armor
4727
#: ../../data/tribes/initialization/atlanteans/units.lua:1757
4728
#: ../../data/tribes/initialization/atlanteans/units.lua:1773
4729
msgctxt "atlanteans_building"
4730
msgid "Atlantean nursery rhyme"
4733
#. TRANSLATORS: Performance helptext for an Atlantean production site: Weapon
4735
#: ../../data/tribes/initialization/atlanteans/units.lua:1759
4736
msgctxt "atlanteans_building"
4738
"If this building is fully supplied and all tridents are needed by the "
4739
"economy, production of one of each trident takes %1$s on average. If only "
4740
"one kind of trident is needed by the economy, production of one light "
4741
"trident takes %2$s and one long trident, one steel trident, one double "
4742
"trident or one heavy double trident takes %3$s on average."
4745
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Armor
4747
#: ../../data/tribes/initialization/atlanteans/units.lua:1766
4748
msgctxt "atlanteans_building"
4750
"Forges shields that are used for training soldiers’ defense in the "
4754
#. TRANSLATORS: Lore helptext for an Atlantean production site: Armor Smithy
4755
#: ../../data/tribes/initialization/atlanteans/units.lua:1768
4756
msgctxt "atlanteans_building"
4758
"‘She twists and tweaks the steel with might<br>that soldiers may therewith "
4759
"once fight<br>most skillful foes, whose lethal lance<br>from this their "
4760
"armour off will glance!’"
4763
#. TRANSLATORS: Performance helptext for an Atlantean production site: Armor
4765
#: ../../data/tribes/initialization/atlanteans/units.lua:1775
4766
msgctxt "atlanteans_building"
4768
"If this building is fully supplied and both kinds of shields are needed by "
4769
"the economy, production of one of each kind takes %1$s on average. If only "
4770
"one kind of shield is needed by the economy, production of one steel shield "
4771
"takes %2$s and one advanced shield takes %3$s on average."
4774
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Barracks
4775
#: ../../data/tribes/initialization/atlanteans/units.lua:1782
4776
msgctxt "atlanteans_building"
4777
msgid "Equips recruits and trains them as soldiers."
4780
#. TRANSLATORS: Lore helptext for an Atlantean production site: Barracks
4781
#: ../../data/tribes/initialization/atlanteans/units.lua:1784
4782
msgctxt "atlanteans_building"
4784
"See these fine silk tabards and those sharp tridents? This is your way to "
4785
"defend your tribe!"
4788
#. TRANSLATORS: Lore author helptext for an Atlantean production site:
4790
#: ../../data/tribes/initialization/atlanteans/units.lua:1786
4791
msgctxt "atlanteans_building"
4792
msgid "Recruiting poster"
4795
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Horse Farm
4796
#: ../../data/tribes/initialization/atlanteans/units.lua:1795
4797
msgctxt "atlanteans_building"
4799
"Breeds the strong Atlantean horses for adding them to the transportation "
4803
#. TRANSLATORS: Lore helptext for an Atlantean production site: Horse Farm
4804
#: ../../data/tribes/initialization/atlanteans/units.lua:1797
4805
msgctxt "atlanteans_building"
4806
msgid "I walk all day just back and forth. I need? I need … I need a horse!"
4809
#. TRANSLATORS: Lore author helptext for an Atlantean production site: Horse
4811
#: ../../data/tribes/initialization/atlanteans/units.lua:1799
4812
msgctxt "atlanteans_building"
4813
msgid "Busy carrier murmuring to himself"
4816
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Farm
4817
#: ../../data/tribes/initialization/atlanteans/units.lua:1806
4818
msgctxt "atlanteans_building"
4819
msgid "Sows and harvests corn."
4822
#. TRANSLATORS: Lore helptext for an Atlantean production site: Farm
4823
#: ../../data/tribes/initialization/atlanteans/units.lua:1808
4824
msgctxt "atlanteans_building"
4825
msgid "I use my feet, I use my arm, I’m caring for this farm!"
4828
#. TRANSLATORS: Lore author helptext for an Atlantean production site: Farm
4829
#: ../../data/tribes/initialization/atlanteans/units.lua:1810
4830
msgctxt "atlanteans_building"
4831
msgid "Atlantean harvesting song"
4834
#. TRANSLATORS: Performance helptext for an Atlantean production site: Farm
4835
#: ../../data/tribes/initialization/atlanteans/units.lua:1812
4836
msgctxt "atlanteans_building"
4837
msgid "The farmer needs %1% on average to sow and harvest a sheaf of corn."
4840
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Blackroot
4841
#. Farm https://en.wikipedia.org/wiki/Scorzonera_hispanica
4842
#: ../../data/tribes/initialization/atlanteans/units.lua:1819
4843
msgctxt "atlanteans_building"
4844
msgid "Sows and harvests blackroot."
4847
#. TRANSLATORS: Lore helptext for an Atlantean production site: Blackroot Farm
4848
#: ../../data/tribes/initialization/atlanteans/units.lua:1821
4849
msgctxt "atlanteans_building"
4851
"The secret of Atlantean health and strength is hidden in these roots. It’s "
4852
"not spinach, it’s not a carrot, it’s … a secret."
4855
#. TRANSLATORS: Lore author helptext for an Atlantean production site:
4857
#: ../../data/tribes/initialization/atlanteans/units.lua:1824
4858
msgctxt "atlanteans_building"
4859
msgid "Blackroot farmer asked by a foreigner"
4862
#. TRANSLATORS: Performance helptext for an Atlantean production site:
4864
#: ../../data/tribes/initialization/atlanteans/units.lua:1826
4865
msgctxt "atlanteans_building"
4867
"The blackroot farmer needs %1% on average to sow and harvest a bundle of "
4871
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Spider Farm
4872
#: ../../data/tribes/initialization/atlanteans/units.lua:1833
4874
msgid "Breeds spiders for silk."
4877
#. TRANSLATORS: Lore helptext for an Atlantean production site: Spider Farm
4878
#: ../../data/tribes/initialization/atlanteans/units.lua:1835
4879
msgctxt "atlanteans_building"
4881
"No, the spiders are not fed with corn. We feed it to fat grasshoppers, which"
4882
" in turn are digested by our spiders. We put them on a special device to "
4883
"gain the spider silk once a day. There is no need to spin this again. The "
4884
"thread can directly be used by the weaving mill. Oh hello, here is one of "
4885
"our nice spiders … Hey! Why are you running away?"
4888
#. TRANSLATORS: Lore author helptext for an Atlantean production site: Spider
4890
#: ../../data/tribes/initialization/atlanteans/units.lua:1839
4891
msgctxt "atlanteans_building"
4892
msgid "A spider breeder showing his farm"
4895
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Weaving
4897
#: ../../data/tribes/initialization/atlanteans/units.lua:1847
4898
msgctxt "atlanteans_building"
4900
"Weaves spidercloth for buildings and ships’ sails, and tabards to equip and "
4901
"train the soldiers."
4904
#. TRANSLATORS: Lore helptext for an Atlantean production site: Weaving Mill
4905
#. -- listen to that song please
4906
#: ../../data/tribes/initialization/atlanteans/units.lua:1849
4907
msgctxt "atlanteans_building"
4909
"Here are the Wide Lands where people may dwell, walking around caring "
4910
"everything’s well."
4913
#. TRANSLATORS: Lore author helptext for an Atlantean production site: Weaving
4915
#: ../../data/tribes/initialization/atlanteans/units.lua:1852
4916
msgctxt "atlanteans_building"
4917
msgid "Part of the silkweavers’ song"
4920
#. TRANSLATORS: Performance helptext for an Atlantean production site: Weaving
4922
#: ../../data/tribes/initialization/atlanteans/units.lua:1854
4923
msgctxt "atlanteans_building"
4925
"If this building is fully supplied and all kinds of cloth and tabards are "
4926
"needed by the economy, production of one of each cloth and tabard takes %1$s"
4927
" on average. If only one kind of cloth or tabard is needed by the economy, "
4928
"its production takes %2$s on average."
4931
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Crystal
4933
#: ../../data/tribes/initialization/atlanteans/units.lua:1863
4934
msgctxt "atlanteans_building"
4936
"Carves precious (and normal) stones out of the rock in mountain terrain."
4939
#. TRANSLATORS: Lore helptext for an Atlantean production site: Crystal Mine
4940
#: ../../data/tribes/initialization/atlanteans/units.lua:1865
4941
msgctxt "atlanteans_building"
4943
"Only the pure, white stones Diamond and Quartz will enlighten our people. "
4944
"Thus, every major building will need them so the inhabitants may worship "
4945
"Satul to warm them."
4948
#. TRANSLATORS: Lore author helptext for an Atlantean production site: Crystal
4950
#: ../../data/tribes/initialization/atlanteans/units.lua:1868
4951
msgctxt "atlanteans_building"
4952
msgid "First part of the Atlantean almanach on architecture"
4955
#. TRANSLATORS: Performance helptext for an Atlantean production site: Crystal
4957
#: ../../data/tribes/initialization/atlanteans/units.lua:1870
4958
msgctxt "atlanteans_building"
4960
"If this building is fully supplied and all minerals are needed by the "
4961
"economy, production of one granite takes %1$s, one quartz takes %2$s and one"
4962
" diamond takes %3$s on average. If only one kind of mineral is needed by the"
4963
" economy, production of one granite takes %4$s, one quartz takes %5$s and "
4964
"one diamond takes %6$s on average."
4967
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Coal Mine
4968
#. TRANSLATORS: Purpose helptext for production site: Coal Mine
4969
#. TRANSLATORS: Purpose helptext for production site: Deep Coal Mine
4970
#. TRANSLATORS: Purpose helptext for production site: Deeper Coal Mine
4971
#. TRANSLATORS: Purpose helptext for an Empire production site: Coal Mine
4972
#. TRANSLATORS: Purpose helptext for an Empire production site: Deep Coal Mine
4973
#. TRANSLATORS: Purpose helptext for a Frisian production site: Coal Mine
4974
#. TRANSLATORS: Purpose helptext for a Frisian production site: Deep Coal Mine
4975
#: ../../data/tribes/initialization/atlanteans/units.lua:1877
4976
#: ../../data/tribes/initialization/barbarians/units.lua:1576
4977
#: ../../data/tribes/initialization/barbarians/units.lua:1591
4978
#: ../../data/tribes/initialization/barbarians/units.lua:1606
4979
#: ../../data/tribes/initialization/empire/units.lua:1911
4980
#: ../../data/tribes/initialization/empire/units.lua:1936
4981
#: ../../data/tribes/initialization/frisians/units.lua:2067
4982
#: ../../data/tribes/initialization/frisians/units.lua:2076
4984
msgid "Digs coal out of the ground in mountain terrain."
4987
#. TRANSLATORS: Lore helptext for an Atlantean production site: Coal Mine
4988
#. TRANSLATORS: Lore helptext for an Atlantean production site: Iron Mine
4989
#: ../../data/tribes/initialization/atlanteans/units.lua:1879
4990
#: ../../data/tribes/initialization/atlanteans/units.lua:1895
4991
msgctxt "atlanteans_building"
4993
"‘Way down here in this deep mine<br>where the sun it dare not shine,<br>I "
4994
"sweat and toil till day is done,<br>but I’ll be back with morning come.’"
4997
#. TRANSLATORS: Lore author helptext for an Atlantean production site: Coal
4999
#. TRANSLATORS: Lore author helptext for an Atlantean production site: Iron
5001
#: ../../data/tribes/initialization/atlanteans/units.lua:1884
5002
#: ../../data/tribes/initialization/atlanteans/units.lua:1900
5003
msgctxt "atlanteans_building"
5004
msgid "Song from the miners’ guild"
5007
#. TRANSLATORS: Performance helptext for an Atlantean production site: Coal
5009
#: ../../data/tribes/initialization/atlanteans/units.lua:1886
5011
msgctxt "atlanteans_building"
5013
"If the food supply is steady, this mine can produce coal in %s on average."
5016
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Iron Mine
5017
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Iron Mine
5018
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Deep Iron
5020
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Deeper Iron
5022
#. TRANSLATORS: Purpose helptext for an Empire production site: Iron Mine
5023
#. TRANSLATORS: Purpose helptext for an Empire production site: Deep Iron Mine
5024
#. TRANSLATORS: Purpose helptext for a Frisian production site: Iron Mine
5025
#. TRANSLATORS: Purpose helptext for a Frisian production site: Deep Iron Mine
5026
#: ../../data/tribes/initialization/atlanteans/units.lua:1893
5027
#: ../../data/tribes/initialization/barbarians/units.lua:1619
5028
#: ../../data/tribes/initialization/barbarians/units.lua:1632
5029
#: ../../data/tribes/initialization/barbarians/units.lua:1645
5030
#: ../../data/tribes/initialization/empire/units.lua:1957
5031
#: ../../data/tribes/initialization/empire/units.lua:1980
5032
#: ../../data/tribes/initialization/frisians/units.lua:2085
5033
#: ../../data/tribes/initialization/frisians/units.lua:2094
5035
msgid "Digs iron ore out of the ground in mountain terrain."
5038
#. TRANSLATORS: Performance helptext for an Atlantean production site: Iron
5040
#: ../../data/tribes/initialization/atlanteans/units.lua:1902
5042
msgctxt "atlanteans_building"
5044
"If the food supply is steady, this mine can produce iron ore in %s on "
5048
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Gold Mine
5049
#. TRANSLATORS: Purpose helptext for production site: Gold Mine
5050
#. TRANSLATORS: Purpose helptext for production site: Deep Gold Mine
5051
#. TRANSLATORS: Purpose helptext for production site: Deeper Gold Mine
5052
#. TRANSLATORS: Purpose helptext for an Empire production site: Gold Mine
5053
#. TRANSLATORS: Purpose helptext for an Empire production site: Deep Gold Mine
5054
#. TRANSLATORS: Purpose helptext for a Frisian production site: Gold Mine
5055
#. TRANSLATORS: Purpose helptext for a Frisian production site: Deep Gold Mine
5056
#: ../../data/tribes/initialization/atlanteans/units.lua:1909
5057
#: ../../data/tribes/initialization/barbarians/units.lua:1658
5058
#: ../../data/tribes/initialization/barbarians/units.lua:1671
5059
#: ../../data/tribes/initialization/barbarians/units.lua:1684
5060
#: ../../data/tribes/initialization/empire/units.lua:2003
5061
#: ../../data/tribes/initialization/empire/units.lua:2026
5062
#: ../../data/tribes/initialization/frisians/units.lua:2103
5063
#: ../../data/tribes/initialization/frisians/units.lua:2112
5065
msgid "Digs gold ore out of the ground in mountain terrain."
5068
#. TRANSLATORS: Lore helptext for an Atlantean production site: Gold Mine
5069
#: ../../data/tribes/initialization/atlanteans/units.lua:1911
5070
msgctxt "atlanteans_building"
5072
"‘Way down here in these golden grounds<br>with stones above us the thousand "
5073
"pounds<br>I dig in the dust until I see the spark;<br>The golden ore I find "
5077
#. TRANSLATORS: Lore author helptext for an Atlantean production site: Gold
5079
#: ../../data/tribes/initialization/atlanteans/units.lua:1916
5080
msgctxt "atlanteans_building"
5081
msgid "Miner’s prayer"
5084
#. TRANSLATORS: Performance helptext for an Atlantean production site: Gold
5086
#: ../../data/tribes/initialization/atlanteans/units.lua:1918
5088
msgctxt "atlanteans_building"
5090
"If the food supply is steady, this mine can produce gold ore in %s on "
5094
#. TRANSLATORS: Purpose helptext for an Atlantean training site: Dungeon, part
5096
#: ../../data/tribes/initialization/atlanteans/units.lua:1928
5097
msgctxt "atlanteans_building"
5098
msgid "Trains soldiers in ‘Attack’."
5101
#. TRANSLATORS: Purpose helptext for an Atlantean training site: Dungeon, part
5103
#. TRANSLATORS: Purpose helptext for an Atlantean training site: Labyrinth,
5105
#: ../../data/tribes/initialization/atlanteans/units.lua:1930
5106
#: ../../data/tribes/initialization/atlanteans/units.lua:1945
5107
msgctxt "atlanteans_building"
5108
msgid "Equips the soldiers with all necessary weapons and armor parts."
5111
#. TRANSLATORS: Lore helptext for an Atlantean production site: Dungeon
5112
#: ../../data/tribes/initialization/atlanteans/units.lua:1933
5113
msgctxt "atlanteans_building"
5114
msgid "Make our enemies feel the pain, so enter here to gain your train!"
5117
#. TRANSLATORS: Lore author helptext for an Atlantean production site: Dungeon
5118
#: ../../data/tribes/initialization/atlanteans/units.lua:1935
5119
msgctxt "atlanteans_building"
5120
msgid "Engraving on the entrance to the dungeon"
5123
#. TRANSLATORS: Purpose helptext for an Atlantean training site: Labyrinth,
5125
#: ../../data/tribes/initialization/atlanteans/units.lua:1943
5126
msgctxt "atlanteans_building"
5127
msgid "Trains soldiers in ‘Defense’, ‘Evade’, and ‘Health’."
5130
#. TRANSLATORS: Lore helptext for an Atlantean production site: Labyrinth
5131
#: ../../data/tribes/initialization/atlanteans/units.lua:1948
5132
msgctxt "atlanteans_building"
5134
"Our enemies claim: we have a ruddy twisted way to fight. Check the way we "
5135
"train, in this labyrinth they may be right."
5138
#. TRANSLATORS: Lore author helptext for an Atlantean production site:
5140
#: ../../data/tribes/initialization/atlanteans/units.lua:1951
5141
msgctxt "atlanteans_building"
5142
msgid "Atlantean hero after first contact with a real enemy"
5145
#. TRANSLATORS: Purpose helptext for an Atlantean military site: Guardhouse
5146
#. TRANSLATORS: Purpose helptext for an Atlantean military site: Guardhall
5147
#. TRANSLATORS: Purpose helptext for an Atlantean military site: Small Tower
5148
#. TRANSLATORS: Purpose helptext for an Atlantean military site: Tower
5149
#. TRANSLATORS: Purpose helptext for an Atlantean military site: High Tower
5150
#. TRANSLATORS: Purpose helptext for an Atlantean military site: Castle
5151
#: ../../data/tribes/initialization/atlanteans/units.lua:1960
5152
#: ../../data/tribes/initialization/atlanteans/units.lua:1974
5153
#: ../../data/tribes/initialization/atlanteans/units.lua:1987
5154
#: ../../data/tribes/initialization/atlanteans/units.lua:2001
5155
#: ../../data/tribes/initialization/atlanteans/units.lua:2015
5156
#: ../../data/tribes/initialization/atlanteans/units.lua:2031
5157
msgctxt "atlanteans_building"
5158
msgid "Garrisons soldiers to expand your territory."
5161
#. TRANSLATORS: Note helptext for an Atlantean military site: Guardhouse
5162
#. TRANSLATORS: Note helptext for an Atlantean military site: Guardhall
5163
#. TRANSLATORS: Note helptext for an Atlantean military site: Small Tower
5164
#. TRANSLATORS: Note helptext for an Atlantean military site: Tower
5165
#. TRANSLATORS: Note helptext for an Atlantean military site: High Tower
5166
#. TRANSLATORS: Note helptext for an Atlantean military site: Castle
5167
#: ../../data/tribes/initialization/atlanteans/units.lua:1962
5168
#: ../../data/tribes/initialization/atlanteans/units.lua:1976
5169
#: ../../data/tribes/initialization/atlanteans/units.lua:1989
5170
#: ../../data/tribes/initialization/atlanteans/units.lua:2003
5171
#: ../../data/tribes/initialization/atlanteans/units.lua:2017
5172
#: ../../data/tribes/initialization/atlanteans/units.lua:2033
5173
msgctxt "atlanteans_building"
5175
"If you’re low on soldiers to occupy new military sites, use the downward "
5176
"arrow button to decrease the capacity. You can also click on a soldier to "
5180
#. TRANSLATORS: Lore helptext for an Atlantean production site: Guardhouse
5181
#: ../../data/tribes/initialization/atlanteans/units.lua:1965
5182
msgctxt "atlanteans_building"
5184
"Hey soldier, even if this is the smallest of our military buildings you "
5185
"still must not sleep all day!"
5188
#. TRANSLATORS: Lore author helptext for an Atlantean production site:
5190
#: ../../data/tribes/initialization/atlanteans/units.lua:1967
5191
msgctxt "atlanteans_building"
5192
msgid "Officer visiting a remote guardhouse"
5195
#. TRANSLATORS: Lore helptext for an Atlantean production site: Guardhall
5196
#: ../../data/tribes/initialization/atlanteans/units.lua:1978
5197
msgctxt "atlanteans_building"
5198
msgid "In this hall we praise the fight, Satul will warm us day and night."
5201
#. TRANSLATORS: Lore author helptext for an Atlantean production site:
5203
#: ../../data/tribes/initialization/atlanteans/units.lua:1980
5204
msgctxt "atlanteans_building"
5205
msgid "Scribbling on the wall of a guardhall"
5208
#. TRANSLATORS: Lore helptext for an Atlantean production site: Small Tower
5209
#: ../../data/tribes/initialization/atlanteans/units.lua:1991
5210
msgctxt "atlanteans_building"
5212
"With three soldiers we can achieve an optimal balance between military power"
5213
" and building cost."
5216
#. TRANSLATORS: Lore author helptext for an Atlantean production site: Small
5218
#: ../../data/tribes/initialization/atlanteans/units.lua:1993
5219
msgctxt "atlanteans_building"
5220
msgid "Notes on the building instructions"
5223
#. TRANSLATORS: Lore helptext for an Atlantean production site: Tower
5224
#: ../../data/tribes/initialization/atlanteans/units.lua:2005
5225
msgctxt "atlanteans_building"
5227
"All the other tribes envy us for our towers, elegant outside, comfortable "
5228
"inside, still perfect for defense."
5231
#. TRANSLATORS: Lore author helptext for an Atlantean production site: Tower
5232
#: ../../data/tribes/initialization/atlanteans/units.lua:2007
5233
msgctxt "atlanteans_building"
5234
msgid "Soldier handing over his duties to a younger one"
5237
#. TRANSLATORS: Lore helptext for an Atlantean production site: High Tower
5238
#: ../../data/tribes/initialization/atlanteans/units.lua:2020
5239
msgctxt "atlanteans_building"
5241
"Beware our mighty high towers! From the topmost spot we can see wide into "
5242
"the lands and spot the enemy far away."
5245
#. TRANSLATORS: Lore author helptext for an Atlantean production site: High
5247
#: ../../data/tribes/initialization/atlanteans/units.lua:2023
5248
msgctxt "atlanteans_building"
5249
msgid "Soldier showing off a High Tower"
5252
#. TRANSLATORS: Lore helptext for an Atlantean production site: Castle
5253
#: ../../data/tribes/initialization/atlanteans/units.lua:2036
5254
msgctxt "atlanteans_building"
5256
"Sometimes even we Atlanteans need to use brute force, but we always play it "
5260
#. TRANSLATORS: Lore author helptext for an Atlantean production site: Castle
5261
#: ../../data/tribes/initialization/atlanteans/units.lua:2038
5262
msgctxt "atlanteans_building"
5263
msgid "‘Wisdom of the Fight’ by the warriors’ guild"
5266
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Ferry Yard
5267
#. TRANSLATORS: Purpose helptext for production site: Ferry Yard
5268
#. TRANSLATORS: Purpose helptext for an Empire production site: Ferry Yard
5269
#. TRANSLATORS: Purpose helptext for a Frisian production site: Ferry Yard
5270
#: ../../data/tribes/initialization/atlanteans/units.lua:2047
5271
#: ../../data/tribes/initialization/barbarians/units.lua:1803
5272
#: ../../data/tribes/initialization/empire/units.lua:2301
5273
#: ../../data/tribes/initialization/frisians/units.lua:2207
5275
msgid "Builds ferries."
5278
#. TRANSLATORS: Note helptext for an Atlantean production site: Ferry Yard,
5280
#. TRANSLATORS: Note helptext for a Barbarian production site: Ferry Yard,
5282
#. TRANSLATORS: Note helptext for an Empire production site: Ferry Yard, part
5284
#. TRANSLATORS: Note helptext for a Frisian production site: Ferry Yard, part
5286
#: ../../data/tribes/initialization/atlanteans/units.lua:2050
5287
#: ../../data/tribes/initialization/barbarians/units.lua:1806
5288
#: ../../data/tribes/initialization/empire/units.lua:2304
5289
#: ../../data/tribes/initialization/frisians/units.lua:2210
5291
msgid "Needs water nearby. Be aware ferries carry wares only, no workers."
5294
#. TRANSLATORS: Lore helptext for an Atlantean production site: Ferry Yard
5295
#: ../../data/tribes/initialization/atlanteans/units.lua:2055
5296
msgctxt "atlanteans_building"
5298
"‘Row, row, row your boat<br>gently ’long the shore.<br>Steadily steadily "
5299
"steadily steadily<br>bring the wares ashore.’"
5302
#. TRANSLATORS: Lore author helptext for an Atlantean production site: Ferry
5304
#: ../../data/tribes/initialization/atlanteans/units.lua:2060
5305
msgctxt "atlanteans_building"
5306
msgid "Traditional song of the ferrymen"
5309
#. TRANSLATORS: Purpose helptext for an Atlantean production site: Shipyard
5310
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Shipyard
5311
#. TRANSLATORS: Purpose helptext for an Empire production site: Shipyard
5312
#. TRANSLATORS: Purpose helptext for a Frisian production site: Shipyard
5313
#: ../../data/tribes/initialization/atlanteans/units.lua:2067
5314
#: ../../data/tribes/initialization/barbarians/units.lua:1821
5315
#: ../../data/tribes/initialization/empire/units.lua:2328
5316
#: ../../data/tribes/initialization/frisians/units.lua:2224
5319
"Constructs ships that are used for overseas colonization and for trading "
5323
#. TRANSLATORS: Lore helptext for an Atlantean production site: Shipyard
5324
#: ../../data/tribes/initialization/atlanteans/units.lua:2075
5325
msgctxt "atlanteans_building"
5327
"‘Soon may the wellerman come,<br>to bring us bread and smoked fish.<br>We "
5328
"set sail for a faraway shore<br>we praise Satul the best we wish.’"
5331
#. TRANSLATORS: Lore author helptext for an Atlantean production site:
5332
#. Shipyard -- not directly stolen from the wellerman song
5333
#: ../../data/tribes/initialization/atlanteans/units.lua:2080
5334
msgctxt "atlanteans_building"
5335
msgid "Transcript from oral tradition"
5338
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5339
#: ../../data/tribes/initialization/atlanteans/units.lua:2111
5340
msgctxt "warehousename"
5344
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5345
#: ../../data/tribes/initialization/atlanteans/units.lua:2113
5346
msgctxt "warehousename"
5347
msgid "Constantinos"
5350
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5351
#: ../../data/tribes/initialization/atlanteans/units.lua:2115
5352
msgctxt "warehousename"
5356
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5357
#: ../../data/tribes/initialization/atlanteans/units.lua:2117
5358
msgctxt "warehousename"
5362
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5363
#: ../../data/tribes/initialization/atlanteans/units.lua:2119
5364
msgctxt "warehousename"
5368
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5369
#: ../../data/tribes/initialization/atlanteans/units.lua:2121
5370
msgctxt "warehousename"
5374
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5375
#: ../../data/tribes/initialization/atlanteans/units.lua:2123
5376
msgctxt "warehousename"
5380
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5381
#: ../../data/tribes/initialization/atlanteans/units.lua:2125
5382
msgctxt "warehousename"
5386
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5387
#: ../../data/tribes/initialization/atlanteans/units.lua:2127
5388
msgctxt "warehousename"
5392
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5393
#: ../../data/tribes/initialization/atlanteans/units.lua:2129
5394
msgctxt "warehousename"
5398
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5399
#: ../../data/tribes/initialization/atlanteans/units.lua:2131
5400
msgctxt "warehousename"
5404
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5405
#: ../../data/tribes/initialization/atlanteans/units.lua:2133
5406
msgctxt "warehousename"
5410
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5411
#: ../../data/tribes/initialization/atlanteans/units.lua:2135
5412
msgctxt "warehousename"
5416
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5417
#: ../../data/tribes/initialization/atlanteans/units.lua:2137
5418
msgctxt "warehousename"
5422
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5423
#: ../../data/tribes/initialization/atlanteans/units.lua:2139
5424
msgctxt "warehousename"
5428
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5429
#: ../../data/tribes/initialization/atlanteans/units.lua:2141
5430
msgctxt "warehousename"
5434
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5435
#: ../../data/tribes/initialization/atlanteans/units.lua:2143
5436
msgctxt "warehousename"
5440
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5441
#: ../../data/tribes/initialization/atlanteans/units.lua:2145
5442
msgctxt "warehousename"
5446
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5447
#: ../../data/tribes/initialization/atlanteans/units.lua:2147
5448
msgctxt "warehousename"
5452
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5453
#: ../../data/tribes/initialization/atlanteans/units.lua:2149
5454
msgctxt "warehousename"
5458
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5459
#: ../../data/tribes/initialization/atlanteans/units.lua:2151
5460
msgctxt "warehousename"
5464
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5465
#: ../../data/tribes/initialization/atlanteans/units.lua:2153
5466
msgctxt "warehousename"
5470
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5471
#: ../../data/tribes/initialization/atlanteans/units.lua:2155
5472
msgctxt "warehousename"
5476
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5477
#: ../../data/tribes/initialization/atlanteans/units.lua:2157
5478
msgctxt "warehousename"
5482
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5483
#: ../../data/tribes/initialization/atlanteans/units.lua:2159
5484
msgctxt "warehousename"
5488
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5489
#: ../../data/tribes/initialization/atlanteans/units.lua:2161
5490
msgctxt "warehousename"
5494
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5495
#: ../../data/tribes/initialization/atlanteans/units.lua:2163
5496
msgctxt "warehousename"
5500
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5501
#: ../../data/tribes/initialization/atlanteans/units.lua:2165
5502
msgctxt "warehousename"
5506
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5507
#: ../../data/tribes/initialization/atlanteans/units.lua:2167
5508
msgctxt "warehousename"
5512
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5513
#: ../../data/tribes/initialization/atlanteans/units.lua:2169
5514
msgctxt "warehousename"
5518
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5519
#: ../../data/tribes/initialization/atlanteans/units.lua:2171
5520
msgctxt "warehousename"
5524
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5525
#: ../../data/tribes/initialization/atlanteans/units.lua:2173
5526
msgctxt "warehousename"
5530
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5531
#: ../../data/tribes/initialization/atlanteans/units.lua:2175
5532
msgctxt "warehousename"
5536
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5537
#: ../../data/tribes/initialization/atlanteans/units.lua:2177
5538
msgctxt "warehousename"
5542
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5543
#: ../../data/tribes/initialization/atlanteans/units.lua:2179
5544
msgctxt "warehousename"
5548
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5549
#: ../../data/tribes/initialization/atlanteans/units.lua:2181
5550
msgctxt "warehousename"
5554
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5555
#: ../../data/tribes/initialization/atlanteans/units.lua:2183
5556
msgctxt "warehousename"
5560
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5561
#: ../../data/tribes/initialization/atlanteans/units.lua:2185
5562
msgctxt "warehousename"
5566
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5567
#: ../../data/tribes/initialization/atlanteans/units.lua:2187
5568
msgctxt "warehousename"
5572
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5573
#: ../../data/tribes/initialization/atlanteans/units.lua:2189
5574
msgctxt "warehousename"
5578
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5579
#: ../../data/tribes/initialization/atlanteans/units.lua:2191
5580
msgctxt "warehousename"
5584
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5585
#: ../../data/tribes/initialization/atlanteans/units.lua:2193
5586
msgctxt "warehousename"
5590
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5591
#: ../../data/tribes/initialization/atlanteans/units.lua:2195
5592
msgctxt "warehousename"
5596
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5597
#: ../../data/tribes/initialization/atlanteans/units.lua:2197
5598
msgctxt "warehousename"
5602
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5603
#: ../../data/tribes/initialization/atlanteans/units.lua:2199
5604
msgctxt "warehousename"
5608
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5609
#: ../../data/tribes/initialization/atlanteans/units.lua:2201
5610
msgctxt "warehousename"
5614
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5615
#: ../../data/tribes/initialization/atlanteans/units.lua:2203
5616
msgctxt "warehousename"
5620
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5621
#: ../../data/tribes/initialization/atlanteans/units.lua:2205
5622
msgctxt "warehousename"
5626
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5627
#: ../../data/tribes/initialization/atlanteans/units.lua:2207
5628
msgctxt "warehousename"
5632
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5633
#: ../../data/tribes/initialization/atlanteans/units.lua:2209
5634
msgctxt "warehousename"
5638
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5639
#: ../../data/tribes/initialization/atlanteans/units.lua:2211
5640
msgctxt "warehousename"
5644
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5645
#: ../../data/tribes/initialization/atlanteans/units.lua:2213
5646
msgctxt "warehousename"
5650
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5651
#: ../../data/tribes/initialization/atlanteans/units.lua:2215
5652
msgctxt "warehousename"
5656
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5657
#: ../../data/tribes/initialization/atlanteans/units.lua:2217
5658
msgctxt "warehousename"
5662
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5663
#: ../../data/tribes/initialization/atlanteans/units.lua:2219
5664
msgctxt "warehousename"
5668
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5669
#: ../../data/tribes/initialization/atlanteans/units.lua:2221
5670
msgctxt "warehousename"
5674
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5675
#: ../../data/tribes/initialization/atlanteans/units.lua:2223
5676
msgctxt "warehousename"
5680
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5681
#: ../../data/tribes/initialization/atlanteans/units.lua:2225
5682
msgctxt "warehousename"
5686
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5687
#: ../../data/tribes/initialization/atlanteans/units.lua:2227
5688
msgctxt "warehousename"
5692
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5693
#: ../../data/tribes/initialization/atlanteans/units.lua:2229
5694
msgctxt "warehousename"
5698
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5699
#: ../../data/tribes/initialization/atlanteans/units.lua:2231
5700
msgctxt "warehousename"
5704
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5705
#: ../../data/tribes/initialization/atlanteans/units.lua:2233
5706
msgctxt "warehousename"
5710
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5711
#: ../../data/tribes/initialization/atlanteans/units.lua:2235
5712
msgctxt "warehousename"
5716
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5717
#: ../../data/tribes/initialization/atlanteans/units.lua:2237
5718
msgctxt "warehousename"
5722
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5723
#: ../../data/tribes/initialization/atlanteans/units.lua:2239
5724
msgctxt "warehousename"
5728
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5729
#: ../../data/tribes/initialization/atlanteans/units.lua:2241
5730
msgctxt "warehousename"
5734
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5735
#: ../../data/tribes/initialization/atlanteans/units.lua:2243
5736
msgctxt "warehousename"
5740
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5741
#: ../../data/tribes/initialization/atlanteans/units.lua:2245
5742
msgctxt "warehousename"
5746
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5747
#: ../../data/tribes/initialization/atlanteans/units.lua:2247
5748
msgctxt "warehousename"
5752
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5753
#: ../../data/tribes/initialization/atlanteans/units.lua:2249
5754
msgctxt "warehousename"
5758
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5759
#: ../../data/tribes/initialization/atlanteans/units.lua:2251
5760
msgctxt "warehousename"
5761
msgid "Thessaloniki"
5764
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5765
#: ../../data/tribes/initialization/atlanteans/units.lua:2253
5766
msgctxt "warehousename"
5770
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5771
#: ../../data/tribes/initialization/atlanteans/units.lua:2255
5772
msgctxt "warehousename"
5776
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5777
#: ../../data/tribes/initialization/atlanteans/units.lua:2257
5778
msgctxt "warehousename"
5782
#. TRANSLATORS: This Atlantean warehouse is named after a harbour in Greece
5783
#: ../../data/tribes/initialization/atlanteans/units.lua:2259
5784
msgctxt "warehousename"
5788
#. TRANSLATORS: Productivity label on an Atlantean building if there is 1
5790
#: ../../data/tribes/initialization/atlanteans/units.lua:2265
5791
msgctxt "atlanteans"
5792
msgid "Worker missing"
5795
#. TRANSLATORS: Productivity label on an Atlantean building if there is 1
5797
#: ../../data/tribes/initialization/atlanteans/units.lua:2267
5798
msgctxt "atlanteans"
5799
msgid "Worker is coming"
5802
#. TRANSLATORS: Productivity label on an Atlantean building if there is more
5803
#. than 1 worker missing. If you need plural forms here, please let us know.
5804
#: ../../data/tribes/initialization/atlanteans/units.lua:2269
5805
msgctxt "atlanteans"
5806
msgid "Workers missing"
5809
#. TRANSLATORS: Productivity label on an Atlantean building if there is more
5810
#. than 1 worker coming. If you need plural forms here, please let us know.
5811
#: ../../data/tribes/initialization/atlanteans/units.lua:2271
5812
msgctxt "atlanteans"
5813
msgid "Workers are coming"
5816
#. TRANSLATORS: Productivity label on an Atlantean building if there is 1
5817
#. experienced worker missing
5818
#: ../../data/tribes/initialization/atlanteans/units.lua:2273
5819
msgctxt "atlanteans"
5820
msgid "Expert missing"
5823
#. TRANSLATORS: Productivity label on an Atlantean building if there is more
5824
#. than 1 experienced worker missing. If you need plural forms here, please
5826
#: ../../data/tribes/initialization/atlanteans/units.lua:2275
5827
msgctxt "atlanteans"
5828
msgid "Experts missing"
5831
#. TRANSLATORS: %1% is the number of Atlantean soldiers the plural refers to.
5832
#. %2% is the maximum number of soldier slots in the building.
5833
#: ../../data/tribes/initialization/atlanteans/units.lua:2289
5834
msgctxt "atlanteans_soldier"
5835
msgid "%1% soldier (+%2%)"
5836
msgid_plural "%1% soldiers (+%2%)"
5841
#. TRANSLATORS: Number of Atlantean soldiers stationed at a militarysite.
5842
#: ../../data/tribes/initialization/atlanteans/units.lua:2291
5843
msgctxt "atlanteans_soldier"
5845
msgid_plural "%1% soldiers"
5850
#. TRANSLATORS: %1% is the number of Atlantean soldiers the plural refers to.
5851
#. %2% are currently open soldier slots in the building. %3% is the maximum
5852
#. number of soldier slots in the building
5853
#: ../../data/tribes/initialization/atlanteans/units.lua:2293
5854
msgctxt "atlanteans_soldier"
5855
msgid "%1%(+%2%) soldier (+%3%)"
5856
msgid_plural "%1%(+%2%) soldiers (+%3%)"
5861
#. TRANSLATORS: %1% is the number of Atlantean soldiers the plural refers to.
5862
#. %2% are currently open soldier slots in the building.
5863
#: ../../data/tribes/initialization/atlanteans/units.lua:2295
5864
msgctxt "atlanteans_soldier"
5865
msgid "%1%(+%2%) soldier"
5866
msgid_plural "%1%(+%2%) soldiers"
5871
#. TRANSLATORS: Helptext for a Barbarian ware: Granite, part 2
5872
#: ../../data/tribes/initialization/barbarians/units.lua:102
5873
msgctxt "barbarians_ware"
5874
msgid "The Barbarians produce granite blocks in quarries and granite mines."
5877
#. TRANSLATORS: Helptext for a Barbarian ware: Log, part 2
5878
#: ../../data/tribes/initialization/barbarians/units.lua:114
5879
msgctxt "barbarians_ware"
5881
"Barbarian lumberjacks fell the trees; rangers take care of the supply of "
5882
"trees. Logs are also used in the metal workshop to build basic tools, and in"
5883
" the charcoal kiln for the production of coal. The wood hardener refines "
5884
"logs into blackwood by hardening them with fire."
5887
#. TRANSLATORS: Helptext for a Barbarian ware: Blackwood
5888
#: ../../data/tribes/initialization/barbarians/units.lua:124
5889
msgctxt "barbarians_ware"
5891
"This fire-hardened wood is as hard as iron and it is used for several "
5892
"buildings. It is produced out of logs in the wood hardener."
5895
#. TRANSLATORS: Helptext for a Barbarian ware: Grout
5896
#: ../../data/tribes/initialization/barbarians/units.lua:133
5897
msgctxt "barbarians_ware"
5899
"Granite can be processed into grout which provides a solid, non burning "
5900
"building material. Grout is produced in a lime kiln."
5903
#. TRANSLATORS: Helptext for a Barbarian ware: Reed
5904
#: ../../data/tribes/initialization/barbarians/units.lua:141
5905
msgctxt "barbarians_ware"
5907
"Reed is produced in a reed yard and used to make the roofs of buildings "
5911
#. TRANSLATORS: Helptext for a Barbarian ware: Cloth
5912
#: ../../data/tribes/initialization/barbarians/units.lua:150
5913
msgctxt "barbarians_ware"
5914
msgid "Cloth is needed for Barbarian ships. It is produced out of reed."
5917
#. TRANSLATORS: Helptext for a Barbarian ware: Fish
5918
#: ../../data/tribes/initialization/barbarians/units.lua:161
5919
msgctxt "barbarians_ware"
5921
"Besides pitta bread and meat, fish is also a foodstuff for the Barbarians. "
5922
"It is used in the taverns, inns and big inns and at the training sites "
5923
"(training camp and battle arena)."
5926
#. TRANSLATORS: Helptext for a Barbarian ware: Meat, part 2
5927
#: ../../data/tribes/initialization/barbarians/units.lua:172
5928
msgctxt "barbarians_ware"
5930
"Meat is used in the taverns, inns and big inns to prepare rations, snacks "
5931
"and meals for the miners. It is also consumed at the training sites "
5932
"(training camp and battle arena)."
5935
#. TRANSLATORS: Helptext for a Barbarian ware: Water, part 2
5936
#: ../../data/tribes/initialization/barbarians/units.lua:184
5937
msgctxt "barbarians_ware"
5939
"Water is used in the bakery, the micro brewery and the brewery. The lime "
5940
"kiln and the cattle farm also need to be supplied with water."
5943
#. TRANSLATORS: Helptext for a Barbarian ware: Wheat, part 1
5944
#. TRANSLATORS: Helptext for an Empire ware: Wheat, part 1
5945
#: ../../data/tribes/initialization/barbarians/units.lua:194
5946
#: ../../data/tribes/initialization/empire/units.lua:206
5948
msgid "Wheat is essential for survival."
5951
#. TRANSLATORS: Helptext for a Barbarian ware: Wheat, part 2
5952
#: ../../data/tribes/initialization/barbarians/units.lua:196
5953
msgctxt "barbarians_ware"
5955
"Wheat is produced by farms and consumed by bakeries, micro breweries and "
5956
"breweries. Cattle farms also need to be supplied with wheat."
5959
#. TRANSLATORS: Helptext for a Barbarian ware: Pitta Bread
5960
#: ../../data/tribes/initialization/barbarians/units.lua:206
5961
msgctxt "barbarians_ware"
5963
"The Barbarian bakers are best in making this flat and tasty pitta bread. It "
5964
"is made out of wheat and water following a secret recipe. Pitta bread is "
5965
"used in the taverns, inns and big inns to prepare rations, snacks and meals."
5966
" It is also consumed at training sites (training camp and battle arena)."
5969
#. TRANSLATORS: Helptext for a Barbarian ware: Beer
5970
#: ../../data/tribes/initialization/barbarians/units.lua:215
5971
msgctxt "barbarians_ware"
5973
"Beer is produced in micro breweries and used in inns and big inns to produce"
5977
#. TRANSLATORS: Helptext for a Barbarian ware: Strong Beer
5978
#: ../../data/tribes/initialization/barbarians/units.lua:224
5979
msgctxt "barbarians_ware"
5981
"Only this beer is acceptable for the soldiers in a battle arena. Some say "
5982
"that the whole power of the Barbarians lies in this ale. It helps to train "
5983
"the soldiers’ evade level from 0 to 1 to 2. Strong beer is also used in big "
5984
"inns to prepare meals."
5987
#. TRANSLATORS: Helptext for a Barbarian ware: Ration, part 1
5988
#. TRANSLATORS: Helptext for an Empire ware: Ration, part 1
5989
#. TRANSLATORS: Helptext for a Frisian ware: Ration, part 1
5990
#: ../../data/tribes/initialization/barbarians/units.lua:234
5991
#: ../../data/tribes/initialization/empire/units.lua:262
5992
#: ../../data/tribes/initialization/frisians/units.lua:283
5995
"A small bite to keep miners strong and working. The scout also consumes "
5996
"rations on his scouting trips."
5999
#. TRANSLATORS: Helptext for a Barbarian ware: Ration, part 2
6000
#: ../../data/tribes/initialization/barbarians/units.lua:236
6001
msgctxt "barbarians_ware"
6003
"Rations are produced in a tavern, an inn or a big inn out of fish or meat or"
6007
#. TRANSLATORS: Helptext for a Barbarian ware: Snack
6008
#: ../../data/tribes/initialization/barbarians/units.lua:246
6009
msgctxt "barbarians_ware"
6011
"A bigger morsel than the ration to provide miners in deep mines. It is "
6012
"produced in an inn or a big inn out of fish/meat, pitta bread and beer."
6015
#. TRANSLATORS: Helptext for a Barbarian ware: Meal
6016
#: ../../data/tribes/initialization/barbarians/units.lua:255
6017
msgctxt "barbarians_ware"
6019
"A meal is made out of pitta bread, strong beer and fish/meat in a big inn. "
6020
"This substantial food is exactly what workers in a deeper mine need."
6023
#. TRANSLATORS: Helptext for a Barbarian ware: Coal, part 2
6024
#: ../../data/tribes/initialization/barbarians/units.lua:270
6025
msgctxt "barbarians_ware"
6027
"The fires of the Barbarians are usually fed with coal. Consumers are several"
6028
" buildings: lime kiln, smelting works, ax workshop, war mill, and helm "
6032
#. TRANSLATORS: Helptext for a Barbarian ware: Iron Ore, part 2
6033
#: ../../data/tribes/initialization/barbarians/units.lua:283
6034
msgctxt "barbarians_ware"
6035
msgid "It is smelted in a smelting works to retrieve the iron."
6038
#. TRANSLATORS: Helptext for a Barbarian ware: Iron, part 2
6039
#: ../../data/tribes/initialization/barbarians/units.lua:296
6040
msgctxt "barbarians_ware"
6042
"It is produced by the smelting works and used to produce weapons and tools "
6043
"in the metal workshop, ax workshop, war mill and helm smithy."
6046
#. TRANSLATORS: Helptext for a Barbarian ware: Gold Ore, part 2
6047
#: ../../data/tribes/initialization/barbarians/units.lua:309
6048
msgctxt "barbarians_ware"
6050
"Smelted in a smelting works, it turns into gold which is used as a precious "
6051
"building material and to produce weapons and armor."
6054
#. TRANSLATORS: Helptext for a Barbarian ware: Gold, part 2
6055
#: ../../data/tribes/initialization/barbarians/units.lua:322
6056
msgctxt "barbarians_ware"
6058
"Only very important things are embellished with gold. It is produced by the "
6059
"smelting works and used as a precious building material and to produce "
6060
"different axes (in the war mill) and different parts of armor (in the helm "
6064
#. TRANSLATORS: Helptext for a Barbarian ware: Pick
6065
#: ../../data/tribes/initialization/barbarians/units.lua:335
6066
msgctxt "barbarians_ware"
6068
"Picks are used by stonemasons and miners. They are produced in the metal "
6069
"workshop (but cease to be produced by the building if it is enhanced to an "
6070
"ax workshop and war mill)."
6073
#. TRANSLATORS: Helptext for a Barbarian ware: Felling Ax, part 2
6074
#: ../../data/tribes/initialization/barbarians/units.lua:347
6075
msgctxt "barbarians_ware"
6077
"Felling axes are used by lumberjacks and produced in the metal workshop (but"
6078
" cease to be produced by the building if it is enhanced to an ax workshop "
6082
#. TRANSLATORS: Helptext for a Barbarian ware: Shovel, part 2
6083
#: ../../data/tribes/initialization/barbarians/units.lua:360
6084
msgctxt "barbarians_ware"
6086
"Therefore the gardener and the ranger use them. Produced at the metal "
6087
"workshop (but cease to be produced by the building if it is enhanced to an "
6088
"ax workshop and war mill)."
6091
#. TRANSLATORS: Helptext for a Barbarian ware: Hammer, part 2
6092
#: ../../data/tribes/initialization/barbarians/units.lua:373
6093
msgctxt "barbarians_ware"
6095
"Geologists, builders, blacksmiths and helmsmiths all need a hammer. Make "
6096
"sure you’ve always got some in reserve! They are one of the basic tools "
6097
"produced at the metal workshop (but cease to be produced by the building if "
6098
"it is enhanced to an ax workshop and war mill)."
6101
#. TRANSLATORS: Helptext for a Barbarian ware: Fishing Rod, part 1
6102
#. TRANSLATORS: Helptext for an Empire ware: Fishing Rod, part 1
6103
#: ../../data/tribes/initialization/barbarians/units.lua:384
6104
#: ../../data/tribes/initialization/empire/units.lua:430
6106
msgid "Fishing rods are needed by fishers to catch fish."
6109
#. TRANSLATORS: Helptext for a Barbarian ware: Fishing Rod, part 2
6110
#: ../../data/tribes/initialization/barbarians/units.lua:386
6111
msgctxt "barbarians_ware"
6113
"They are one of the basic tools produced in a metal workshop (but cease to "
6114
"be produced by the building if it is enhanced to an ax workshop and war "
6118
#. TRANSLATORS: Helptext for a Barbarian ware: Hunting Spear, part 1
6119
#. TRANSLATORS: Helptext for an Empire ware: Hunting Spear, part 1
6120
#. TRANSLATORS: Helptext for a Frisian ware: Hunting Spear, part 1
6121
#: ../../data/tribes/initialization/barbarians/units.lua:397
6122
#: ../../data/tribes/initialization/empire/units.lua:443
6123
#: ../../data/tribes/initialization/frisians/units.lua:457
6126
"This spear is light enough to be thrown, but heavy enough to kill any animal"
6127
" in one blow. It is only used by hunters."
6130
#. TRANSLATORS: Helptext for a Barbarian ware: Hunting Spear, part 2
6131
#: ../../data/tribes/initialization/barbarians/units.lua:399
6132
msgctxt "barbarians_ware"
6134
"Hunting spears are produced in the metal workshop (but cease to be produced "
6135
"by the building if it is enhanced to an ax workshop and war mill)."
6138
#. TRANSLATORS: Helptext for a Barbarian ware: Scythe, part 2
6139
#: ../../data/tribes/initialization/barbarians/units.lua:412
6140
msgctxt "barbarians_ware"
6142
"Scythes are produced by the metal workshop (but cease to be produced by the "
6143
"building if it is enhanced to an ax workshop and war mill)."
6146
#. TRANSLATORS: Helptext for a Barbarian ware: Bread Paddle, part 2
6147
#: ../../data/tribes/initialization/barbarians/units.lua:425
6148
msgctxt "barbarians_ware"
6150
"Bread paddles are produced in the metal workshop like all other tools (but "
6151
"cease to be produced by the building if it is enhanced to an ax workshop and"
6155
#. TRANSLATORS: Helptext for a Barbarian ware: Kitchen Tools
6156
#: ../../data/tribes/initialization/barbarians/units.lua:435
6157
msgctxt "barbarians_ware"
6159
"Kitchen tools are needed for preparing rations, snacks and meals. Be sure to"
6160
" have a metal workshop to produce this basic tool (but it ceases to be "
6161
"produced by the building if it is enhanced to an ax workshop and war mill)."
6164
#. TRANSLATORS: Helptext for a Barbarian ware: Fire Tongs, part 2
6165
#: ../../data/tribes/initialization/barbarians/units.lua:447
6166
msgctxt "barbarians_ware"
6168
"They are used in the smelting works and produced by the metal workshop (but "
6169
"they cease to be produced by the building if it is enhanced to an ax "
6170
"workshop and war mill)."
6173
#. TRANSLATORS: Helptext for a Barbarian ware: Ax
6174
#: ../../data/tribes/initialization/barbarians/units.lua:460
6175
msgctxt "barbarians_ware"
6177
"The ax is the basic weapon of the Barbarians. All young soldiers are "
6181
#. TRANSLATORS: Helptext for a Barbarian ware: Sharp Ax
6182
#: ../../data/tribes/initialization/barbarians/units.lua:469
6183
msgctxt "barbarians_ware"
6185
"Young soldiers are proud to learn to fight with this powerful weapon. It is "
6186
"heavier and sharper than the ordinary ax. It is produced in ax workshops and"
6187
" war mills. In training camps, it is used – together with food – to train "
6188
"soldiers from attack level 0 to level 1."
6191
#. TRANSLATORS: Helptext for a Barbarian ware: Broad Ax
6192
#: ../../data/tribes/initialization/barbarians/units.lua:478
6193
msgctxt "barbarians_ware"
6195
"The broad ax is produced by the ax workshop and the war mill. It is used in "
6196
"the training camp – together with food – to train soldiers with a "
6197
"fundamental fighting knowledge from attack level 1 to attack level 2."
6200
#. TRANSLATORS: Helptext for a Barbarian ware: Bronze Ax
6201
#: ../../data/tribes/initialization/barbarians/units.lua:487
6202
msgctxt "barbarians_ware"
6204
"The bronze ax is considered a weapon that is hard to handle. Only skilled "
6205
"soldiers can use it. It is produced at the war mill and used in the training"
6206
" camp – together with food – to train soldiers from attack level 2 to level "
6210
#. TRANSLATORS: Helptext for a Barbarian ware: Battle Ax
6211
#: ../../data/tribes/initialization/barbarians/units.lua:496
6212
msgctxt "barbarians_ware"
6214
"This is a dangerous weapon the Barbarians are able to produce. It is "
6215
"produced in the war mill. Only trained soldiers are able to wield such a "
6216
"weapon. It is used – together with food – in the training camp to train "
6217
"soldiers from attack level 3 to 4."
6220
#. TRANSLATORS: Helptext for a Barbarian ware: Warrior’s Ax
6221
#: ../../data/tribes/initialization/barbarians/units.lua:505
6222
msgctxt "barbarians_ware"
6224
"The warrior’s ax is the most dangerous of all Barbarian weapons. Only a few "
6225
"soldiers ever were able to handle this huge and powerful ax. It is produced "
6226
"in a war mill and used – together with food – in a training camp to train "
6227
"soldiers from attack level 4 to level 5."
6230
#. TRANSLATORS: Helptext for a Barbarian ware: Helmet
6231
#: ../../data/tribes/initialization/barbarians/units.lua:514
6232
msgctxt "barbarians_ware"
6234
"A helmet is a basic tool to protect soldiers. It is produced in the helm "
6235
"smithy and used in the training camp – together with food – to train "
6236
"soldiers from health level 0 to level 1."
6239
#. TRANSLATORS: Helptext for a Barbarian ware: Mask
6240
#: ../../data/tribes/initialization/barbarians/units.lua:523
6241
msgctxt "barbarians_ware"
6243
"A mask is an enhanced armor for Barbarian soldiers. It is produced in the "
6244
"helm smithy and used in the training camp – together with food – to train "
6245
"soldiers from health level 1 to level 2."
6248
#. TRANSLATORS: Helptext for a Barbarian ware: Warhelm
6249
#: ../../data/tribes/initialization/barbarians/units.lua:532
6250
msgctxt "barbarians_ware"
6252
"This is the most enhanced Barbarian armor. It is produced in a helm smithy "
6253
"and used in a training camp – together with food – to train soldiers from "
6254
"health level 2 to level 3."
6257
#. TRANSLATORS: Helptext for a Barbarian worker: Carrier
6258
#: ../../data/tribes/initialization/barbarians/units.lua:548
6259
msgctxt "barbarians_worker"
6260
msgid "Carries items along your roads."
6263
#. TRANSLATORS: Helptext for a Barbarian worker: Ferry
6264
#: ../../data/tribes/initialization/barbarians/units.lua:555
6265
msgctxt "barbarians_worker"
6266
msgid "Ships wares across narrow rivers."
6269
#. TRANSLATORS: Helptext for a Barbarian worker: Ox
6270
#: ../../data/tribes/initialization/barbarians/units.lua:564
6271
msgctxt "barbarians_worker"
6273
"Oxen help to carry items along busy roads. They are reared in a cattle farm."
6276
#. TRANSLATORS: Helptext for a Barbarian worker: Cattle Breeder
6277
#: ../../data/tribes/initialization/barbarians/units.lua:571
6278
msgctxt "barbarians_worker"
6279
msgid "Breeds strong oxen for adding them to the transportation system."
6282
#. TRANSLATORS: Helptext for a Barbarian worker: Stonemason
6283
#: ../../data/tribes/initialization/barbarians/units.lua:581
6284
msgctxt "barbarians_worker"
6285
msgid "Cuts raw pieces of granite out of rocks in the vicinity."
6288
#. TRANSLATORS: Helptext for a Barbarian worker: Lumberjack
6289
#: ../../data/tribes/initialization/barbarians/units.lua:588
6290
msgctxt "barbarians_worker"
6291
msgid "Fells trees."
6294
#. TRANSLATORS: Helptext for a Barbarian worker: Ranger
6295
#: ../../data/tribes/initialization/barbarians/units.lua:595
6296
msgctxt "barbarians_worker"
6297
msgid "Plants trees."
6300
#. TRANSLATORS: Helptext for a Barbarian worker: Builder
6301
#: ../../data/tribes/initialization/barbarians/units.lua:602
6302
msgctxt "barbarians_worker"
6303
msgid "Works at construction sites to raise new buildings."
6306
#. TRANSLATORS: Helptext for a Barbarian worker: Lime-Burner
6307
#: ../../data/tribes/initialization/barbarians/units.lua:609
6308
msgctxt "barbarians_worker"
6309
msgid "Mixes grout out of granite, water and coal in the lime kiln."
6312
#. TRANSLATORS: Helptext for a Barbarian worker: Gardener
6313
#: ../../data/tribes/initialization/barbarians/units.lua:616
6314
msgctxt "barbarians_worker"
6315
msgid "Plants and harvests reed fields."
6318
#. TRANSLATORS: Helptext for a Barbarian worker: Weaver
6319
#: ../../data/tribes/initialization/barbarians/units.lua:623
6320
msgctxt "barbarians_worker"
6321
msgid "Produces cloth for ships’ sails."
6324
#. TRANSLATORS: Helptext for a Barbarian worker: Shipwright
6325
#: ../../data/tribes/initialization/barbarians/units.lua:630
6326
msgctxt "barbarians_worker"
6327
msgid "Works at the shipyard and constructs new ships."
6330
#. TRANSLATORS: Helptext for a Barbarian worker: Fisher
6331
#: ../../data/tribes/initialization/barbarians/units.lua:640
6332
msgctxt "barbarians_worker"
6333
msgid "Catches fish in the sea."
6336
#. TRANSLATORS: Helptext for a Barbarian worker: Hunter
6337
#: ../../data/tribes/initialization/barbarians/units.lua:647
6338
msgctxt "barbarians_worker"
6339
msgid "The hunter brings fresh, raw meat to the colonists."
6342
#. TRANSLATORS: Helptext for a Barbarian worker: Gamekeeper
6343
#: ../../data/tribes/initialization/barbarians/units.lua:654
6344
msgctxt "barbarians_worker"
6346
"The gamekeeper makes sure that the natural population of animals never drops"
6350
#. TRANSLATORS: Helptext for a Barbarian worker: Farmer
6351
#: ../../data/tribes/initialization/barbarians/units.lua:661
6352
msgctxt "barbarians_worker"
6353
msgid "Plants fields."
6356
#. TRANSLATORS: Helptext for a Barbarian worker: Baker
6357
#: ../../data/tribes/initialization/barbarians/units.lua:668
6358
msgctxt "barbarians_worker"
6359
msgid "Bakes pitta bread for the miners, soldiers and scouts."
6362
#. TRANSLATORS: Helptext for a Barbarian worker: Brewer
6363
#: ../../data/tribes/initialization/barbarians/units.lua:675
6364
msgctxt "barbarians_worker"
6365
msgid "Produces beer to keep the miners strong and happy."
6368
#. TRANSLATORS: Helptext for a Barbarian worker: Master Brewer
6369
#: ../../data/tribes/initialization/barbarians/units.lua:682
6370
msgctxt "barbarians_worker"
6372
"Produces the finest ales to keep soldiers strong and happy in training."
6375
#. TRANSLATORS: Helptext for a Barbarian worker: Innkeeper
6376
#: ../../data/tribes/initialization/barbarians/units.lua:689
6377
msgctxt "barbarians_worker"
6378
msgid "Produces food for miners."
6381
#. TRANSLATORS: Helptext for a Barbarian worker: Geologist
6382
#: ../../data/tribes/initialization/barbarians/units.lua:699
6383
msgctxt "barbarians_worker"
6384
msgid "Discovers resources for mining."
6387
#. TRANSLATORS: Helptext for a Barbarian worker: Miner
6388
#. TRANSLATORS: Helptext for a Barbarian worker: Chief Miner
6389
#. TRANSLATORS: Helptext for a Barbarian worker: Master Miner
6390
#: ../../data/tribes/initialization/barbarians/units.lua:706
6391
#: ../../data/tribes/initialization/barbarians/units.lua:713
6392
#: ../../data/tribes/initialization/barbarians/units.lua:720
6393
msgctxt "barbarians_worker"
6394
msgid "Works deep in the mines to obtain coal, iron, gold or granite."
6397
#. TRANSLATORS: Helptext for a Barbarian worker: Charcoal Burner
6398
#: ../../data/tribes/initialization/barbarians/units.lua:727
6399
msgctxt "barbarians_worker"
6403
#. TRANSLATORS: Helptext for a Barbarian worker: Smelter
6404
#: ../../data/tribes/initialization/barbarians/units.lua:734
6405
msgctxt "barbarians_worker"
6406
msgid "Smelts ores into metal."
6409
#. TRANSLATORS: Helptext for a Barbarian worker: Blacksmith
6410
#. TRANSLATORS: Helptext for a Barbarian worker: Master Blacksmith
6411
#: ../../data/tribes/initialization/barbarians/units.lua:744
6412
#: ../../data/tribes/initialization/barbarians/units.lua:751
6413
msgctxt "barbarians_worker"
6414
msgid "Produces weapons for soldiers and tools for workers."
6417
#. TRANSLATORS: Helptext for a Barbarian worker: Recruit
6418
#: ../../data/tribes/initialization/barbarians/units.lua:761
6419
msgctxt "barbarians_worker"
6420
msgid "Eager to become a soldier and defend his tribe!"
6423
#. TRANSLATORS: Helptext for a Barbarian worker: Soldier
6424
#: ../../data/tribes/initialization/barbarians/units.lua:770
6425
msgctxt "barbarians_worker"
6426
msgid "Defend and Conquer!"
6429
#. TRANSLATORS: Helptext for a Barbarian worker: Trainer
6430
#: ../../data/tribes/initialization/barbarians/units.lua:777
6431
msgctxt "barbarians_worker"
6432
msgid "Trains the soldiers."
6435
#. TRANSLATORS: Helptext for a Barbarian worker: Helmsmith
6436
#: ../../data/tribes/initialization/barbarians/units.lua:784
6437
msgctxt "barbarians_worker"
6438
msgid "Forges helmets for soldiers."
6441
#. TRANSLATORS: Helptext for a Barbarian worker: Scout
6442
#: ../../data/tribes/initialization/barbarians/units.lua:791
6443
msgctxt "barbarians_worker"
6445
"Scouts like Scotty the scout scouting unscouted areas in a scouty fashion."
6448
#. TRANSLATORS: Helptext for a Barbarian immovable: Reed Field
6449
#. TRANSLATORS: Helptext for a Frisian immovable: Reed Field
6450
#: ../../data/tribes/initialization/barbarians/units.lua:852
6451
#: ../../data/tribes/initialization/frisians/units.lua:1250
6452
msgid "This reed field has just been planted."
6455
#. TRANSLATORS: Helptext for a Barbarian immovable: Reed Field
6456
#. TRANSLATORS: Helptext for a Frisian immovable: Reed Field
6457
#: ../../data/tribes/initialization/barbarians/units.lua:859
6458
#: ../../data/tribes/initialization/barbarians/units.lua:866
6459
#: ../../data/tribes/initialization/frisians/units.lua:1257
6460
msgid "This reed field is growing."
6463
#. TRANSLATORS: Helptext for a Barbarian immovable: Reed Field
6464
#. TRANSLATORS: Helptext for a Frisian immovable: Reed Field
6465
#: ../../data/tribes/initialization/barbarians/units.lua:873
6466
#: ../../data/tribes/initialization/frisians/units.lua:1271
6467
msgid "This reed field is ready for harvesting."
6470
#. TRANSLATORS: Helptext for a Barbarian resource indicator: Stones, part 1
6471
#: ../../data/tribes/initialization/barbarians/units.lua:928
6472
#: ../../data/tribes/initialization/barbarians/units.lua:972
6474
"Granite is a basic building material and can be dug up by a granite mine."
6477
#. TRANSLATORS: Helptext for a Barbarian resource indicator: Stones, part 2
6478
#. TRANSLATORS: Helptext for a Frisian resource indicator: Stones, part 2
6479
#: ../../data/tribes/initialization/barbarians/units.lua:930
6480
#: ../../data/tribes/initialization/frisians/units.lua:1328
6481
msgid "There is only a little bit of granite here."
6484
#. TRANSLATORS: Helptext for a Barbarian resource indicator: Stones, part 2
6485
#. TRANSLATORS: Helptext for a Frisian resource indicator: Stones, part 2
6486
#: ../../data/tribes/initialization/barbarians/units.lua:974
6487
#: ../../data/tribes/initialization/frisians/units.lua:1372
6488
msgid "There is a lot of granite here."
6491
#. TRANSLATORS: Lore helptext for a Barbarian warehouse: Headquarters
6492
#: ../../data/tribes/initialization/barbarians/units.lua:1086
6493
msgctxt "barbarians_building"
6495
"‘Steep like the slopes of Kal’mavrath, shiny like the most delicate armor "
6496
"and strong like our ancestors, that’s how the headquarters of Chat’Karuth "
6497
"presented itself to us.’"
6500
#. TRANSLATORS: Lore author helptext for a Barbarian warehouse: Headquarters
6501
#. TRANSLATORS: Lore author helptext for a Barbarian military site: Barrier
6502
#. TRANSLATORS: Lore author helptext for a Barbarian military site: Tower
6503
#: ../../data/tribes/initialization/barbarians/units.lua:1088
6504
#: ../../data/tribes/initialization/barbarians/units.lua:1750
6505
#: ../../data/tribes/initialization/barbarians/units.lua:1764
6506
msgctxt "barbarians_building"
6507
msgid "Ballad ‘The Battle of Kal’mavrath’ by Hakhor the Bard"
6510
#. TRANSLATORS: Purpose helptext for a Barbarian warehouse: Headquarters
6511
#: ../../data/tribes/initialization/barbarians/units.lua:1090
6512
#: ../../data/tribes/initialization/barbarians/units.lua:1099
6513
msgctxt "barbarians_building"
6514
msgid "Accommodation for your people. Also stores your wares and tools."
6517
#. TRANSLATORS: Note helptext for a Barbarian warehouse: Headquarters
6518
#: ../../data/tribes/initialization/barbarians/units.lua:1092
6519
#: ../../data/tribes/initialization/barbarians/units.lua:1101
6520
msgctxt "barbarians_building"
6521
msgid "The headquarters is your main building."
6524
#. TRANSLATORS: Lore helptext for a Barbarian warehouse: Warehouse
6525
#: ../../data/tribes/initialization/barbarians/units.lua:1108
6526
msgctxt "barbarians_building"
6527
msgid "‘Who still owns a warehouse is not yet defeated!’"
6530
#. TRANSLATORS: Lore author helptext for a Barbarian warehouse: Warehouse
6531
#: ../../data/tribes/initialization/barbarians/units.lua:1110
6532
msgctxt "barbarians_building"
6534
"Berthron, chief military adviser of Chat’Karuth,<br>when they lost the "
6535
"headquarters in the battle around the heights of Kal’Megarath"
6538
#. TRANSLATORS: Purpose helptext for a Barbarian warehouse: Warehouse
6539
#: ../../data/tribes/initialization/barbarians/units.lua:1112
6540
msgctxt "barbarians_building"
6542
"Your workers and soldiers will find shelter here. Also stores your wares and"
6546
#. TRANSLATORS: Lore helptext for a Barbarian warehouse: Port
6547
#: ../../data/tribes/initialization/barbarians/units.lua:1119
6548
msgctxt "barbarians_building"
6550
"‘I prefer the planks of a ship to any fortress, no matter how strong it is.’"
6553
#. TRANSLATORS: Lore author helptext for a Barbarian warehouse: Port
6554
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Shipyard
6555
#: ../../data/tribes/initialization/barbarians/units.lua:1121
6556
#: ../../data/tribes/initialization/barbarians/units.lua:1819
6557
msgctxt "barbarians_building"
6558
msgid "Captain Thanlas the Elder,<br>Explorer"
6561
#. TRANSLATORS: Purpose helptext for a Barbarian warehouse: Port
6562
#: ../../data/tribes/initialization/barbarians/units.lua:1123
6563
msgctxt "barbarians_building"
6565
"Serves as a base for overseas colonization and trade. Also stores your "
6566
"soldiers, wares and tools."
6569
#. TRANSLATORS: Note helptext for an Barbarian warehouse: Port
6570
#: ../../data/tribes/initialization/barbarians/units.lua:1125
6571
msgctxt "barbarians_building"
6573
"Similar to the Headquarters a Port can be attacked and destroyed by an "
6574
"enemy. It is recommendable to send soldiers to defend it."
6577
#. TRANSLATORS: Lore helptext for a Barbarian production site: Quarry
6578
#: ../../data/tribes/initialization/barbarians/units.lua:1134
6579
msgctxt "barbarians_building"
6580
msgid "‘We open up roads and make houses from mountains.’"
6583
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Quarry
6584
#: ../../data/tribes/initialization/barbarians/units.lua:1136
6585
msgctxt "barbarians_building"
6586
msgid "Slogan of the stonemasons’ guild"
6589
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Quarry
6590
#: ../../data/tribes/initialization/barbarians/units.lua:1138
6591
msgctxt "barbarians_building"
6592
msgid "Cuts raw pieces of granite out of rocks in the vicinity."
6595
#. TRANSLATORS: Note helptext for a Barbarian production site: Quarry
6596
#: ../../data/tribes/initialization/barbarians/units.lua:1140
6597
msgctxt "barbarians_building"
6598
msgid "The quarry needs rocks to cut within the work area."
6601
#. TRANSLATORS: Performance helptext for a Barbarian production site: Quarry,
6603
#: ../../data/tribes/initialization/barbarians/units.lua:1143
6604
msgctxt "barbarians_building"
6606
"This building can produce one granite between %1$s and %2$s, depending on "
6607
"how far the stonemason has to walk."
6610
#. TRANSLATORS: Performance helptext for a Barbarian production site: Quarry,
6612
#. TRANSLATORS: Performance helptext for a Barbarian production site:
6614
#. TRANSLATORS: Performance helptext for a Barbarian production site: Ranger's
6616
#. TRANSLATORS: Performance helptext for a Barbarian production site: Fisher's
6618
#. TRANSLATORS: Performance helptext for a Barbarian production site: Hunter's
6620
#. TRANSLATORS: Performance helptext for a Barbarian production site: Scout's
6622
#: ../../data/tribes/initialization/barbarians/units.lua:1145
6623
#: ../../data/tribes/initialization/barbarians/units.lua:1164
6624
#: ../../data/tribes/initialization/barbarians/units.lua:1184
6625
#: ../../data/tribes/initialization/barbarians/units.lua:1207
6626
#: ../../data/tribes/initialization/barbarians/units.lua:1226
6627
#: ../../data/tribes/initialization/barbarians/units.lua:1274
6628
msgctxt "barbarians_building"
6629
msgid "In case of slopes or obstacles in the way, the time is increased."
6632
#. TRANSLATORS: Lore helptext for a Barbarian production site: Lumberjack_s
6634
#: ../../data/tribes/initialization/barbarians/units.lua:1153
6635
msgctxt "barbarians_building"
6637
"‘Take 200 hits to fell a tree and you’re a baby. Take 100 and you’re a "
6638
"soldier. Take 50 and you’re a hero. Take 20 and soon you will be a honorable"
6642
#. TRANSLATORS: Lore author helptext for a Barbarian production site:
6644
#: ../../data/tribes/initialization/barbarians/units.lua:1155
6645
msgctxt "barbarians_building"
6646
msgid "Krumta, carpenter of Chat’Karuth"
6649
#. TRANSLATORS: Note helptext for a Barbarian production site: Lumberjack_s
6651
#: ../../data/tribes/initialization/barbarians/units.lua:1159
6652
msgctxt "barbarians_building"
6653
msgid "The lumberjack’s hut needs trees to fell within the work area."
6656
#. TRANSLATORS: Performance helptext for a Barbarian production site:
6658
#: ../../data/tribes/initialization/barbarians/units.lua:1162
6659
msgctxt "barbarians_building"
6661
"This building can produce one log between %1$s and %2$s, depending on how "
6662
"far the lumberjack has to walk."
6665
#. TRANSLATORS: Lore helptext for a Barbarian production site: Ranger's Hut
6666
#: ../../data/tribes/initialization/barbarians/units.lua:1173
6667
msgctxt "barbarians_building"
6669
"‘He who can grow two trees where normally only one will grow exceeds the "
6670
"most important general!’"
6673
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Ranger's
6675
#: ../../data/tribes/initialization/barbarians/units.lua:1175
6676
msgctxt "barbarians_building"
6677
msgid "Chat’Karuth in a conversation with a Ranger"
6680
#. TRANSLATORS: Note helptext for a Barbarian production site: Ranger's Hut
6681
#: ../../data/tribes/initialization/barbarians/units.lua:1179
6682
msgctxt "barbarians_building"
6684
"The ranger’s hut needs free space within the work area to plant the trees."
6687
#. TRANSLATORS: Performance helptext for a Barbarian production site: Ranger's
6689
#: ../../data/tribes/initialization/barbarians/units.lua:1182
6690
msgctxt "barbarians_building"
6692
"The ranger plants one tree between %1$s and %2$s, depending on how far he "
6696
#. TRANSLATORS: Lore helptext for a Barbarian production site: Fisher's Hut
6697
#: ../../data/tribes/initialization/barbarians/units.lua:1192
6698
msgctxt "barbarians_building"
6699
msgid "‘What do you mean, my fish ain’t fresh?!’"
6702
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Fisher's
6704
#: ../../data/tribes/initialization/barbarians/units.lua:1194
6705
msgctxt "barbarians_building"
6707
"Frequent response of a Barbarian fisherman,<br>often followed by an "
6711
#. TRANSLATORS: Purpose helptext for production site: Fisher's Hut
6712
#: ../../data/tribes/initialization/barbarians/units.lua:1196
6713
msgctxt "barbarians_building"
6714
msgid "Fishes on the coast near the fisher’s hut."
6717
#. TRANSLATORS: Note helptext for production site: Fisher's Hut, part 1
6718
#: ../../data/tribes/initialization/barbarians/units.lua:1199
6719
msgctxt "barbarians_building"
6720
msgid "The fisher’s hut needs water full of fish within the work area."
6723
#. TRANSLATORS: Note helptext for production site: Fisher's Hut, part 2
6724
#: ../../data/tribes/initialization/barbarians/units.lua:1201
6726
msgid "Roads and trees along the shoreline block fishing."
6729
#. TRANSLATORS: Performance helptext for a Barbarian production site: Fisher's
6731
#: ../../data/tribes/initialization/barbarians/units.lua:1205
6732
msgctxt "barbarians_building"
6734
"This building can produce one fish between %1$s and %2$s, depending on how "
6735
"far the fisher has to walk."
6738
#. TRANSLATORS: Lore helptext for a Barbarian production site: Hunter's Hut
6739
#: ../../data/tribes/initialization/barbarians/units.lua:1215
6740
msgctxt "barbarians_building"
6742
"‘As silent as a panther,<br> as deft as a weasel,<br> as swift as an "
6743
"arrow,<br> as deadly as a viper.’"
6746
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Hunter's
6748
#: ../../data/tribes/initialization/barbarians/units.lua:1217
6749
msgctxt "barbarians_building"
6750
msgid "‘The Art of Hunting’"
6753
#. TRANSLATORS: Note helptext for a Barbarian production site: Hunter's Hut
6754
#: ../../data/tribes/initialization/barbarians/units.lua:1221
6755
msgctxt "barbarians_building"
6756
msgid "The hunter’s hut needs animals to hunt within the work area."
6759
#. TRANSLATORS: Performance helptext for a Barbarian production site: Hunter's
6761
#: ../../data/tribes/initialization/barbarians/units.lua:1224
6762
msgctxt "barbarians_building"
6764
"This building can produce one meat between %1$s and %2$s, depending on how "
6765
"far the hunter has to walk."
6768
#. TRANSLATORS: Lore helptext for a Barbarian production site: Gamekeeper's
6770
#: ../../data/tribes/initialization/barbarians/units.lua:1234
6771
msgctxt "barbarians_building"
6773
"‘He loves the animals and to breed them<br>as we love to cook and eat them.’"
6776
#. TRANSLATORS: Lore author helptext for a Barbarian production site:
6778
#: ../../data/tribes/initialization/barbarians/units.lua:1236
6779
msgctxt "barbarians_building"
6780
msgid "Barbarian nursery rhyme"
6783
#. TRANSLATORS: Purpose helptext for production site: Gamekeeper's Hut
6784
#: ../../data/tribes/initialization/barbarians/units.lua:1238
6785
msgctxt "barbarians_building"
6786
msgid "Releases animals into the wild to steady the meat production."
6789
#. TRANSLATORS: Performance helptext for production site: Gamekeeper's Hut
6790
#: ../../data/tribes/initialization/barbarians/units.lua:1240
6792
msgctxt "barbarians_building"
6793
msgid "The gamekeeper pauses %s before going to work again."
6796
#. TRANSLATORS: Lore helptext for a Barbarian production site: Well
6797
#: ../../data/tribes/initialization/barbarians/units.lua:1247
6798
msgctxt "barbarians_building"
6800
"‘Oh how sweet is the source of life,<br> that comes down from the sky <br> "
6801
"and lets the earth drink.’"
6804
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Well
6805
#: ../../data/tribes/initialization/barbarians/units.lua:1249
6806
msgctxt "barbarians_building"
6808
"Song written by Sigurd the Bard when the first rain fell after the Great "
6809
"Drought in the 21ˢᵗ year of Chat’Karuth’s reign."
6812
#. TRANSLATORS: Performance helptext for a Barbarian production site: Well,
6814
#: ../../data/tribes/initialization/barbarians/units.lua:1254
6816
msgctxt "barbarians_building"
6817
msgid "The carrier needs %s to get one bucket full of water."
6820
#. TRANSLATORS: Performance helptext for a Barbarian production site: Well,
6822
#: ../../data/tribes/initialization/barbarians/units.lua:1256
6824
msgctxt "barbarians_building"
6825
msgid "If the water resource is depleted, the carrier needs %s on average."
6828
#: ../../data/tribes/initialization/barbarians/units.lua:1263
6829
msgctxt "barbarians_building"
6831
"You need to connect this flag to a scout’s hut before you can send a scout "
6835
#. TRANSLATORS: Lore helptext for a Barbarian production site: Scout's Hut
6836
#: ../../data/tribes/initialization/barbarians/units.lua:1265
6837
msgctxt "barbarians_building"
6839
"‘Behind the next hill there might be wealth and happiness but also hostility"
6840
" and doom.<br>He who will not explore it commits the crime of stupidity.’"
6843
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Scout's
6845
#: ../../data/tribes/initialization/barbarians/units.lua:1267
6846
msgctxt "barbarians_building"
6847
msgid "Chat’Karuth<br>at the oath taking ceremony of the first scout troupe"
6850
#. TRANSLATORS: Performance helptext for a Barbarian production site: Scout's
6852
#: ../../data/tribes/initialization/barbarians/units.lua:1272
6853
msgctxt "barbarians_building"
6854
msgid "One exploration trip of the scout takes between %1$s and %2$s."
6857
#. TRANSLATORS: Lore helptext for a Barbarian production site: Wood Hardener
6858
#: ../../data/tribes/initialization/barbarians/units.lua:1284
6859
msgctxt "barbarians_building"
6861
"‘Then he hit the door with his ax and, behold,<br>the door only trembled, "
6862
"but the shaft of the ax burst into a thousand pieces.’"
6865
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Wood
6867
#: ../../data/tribes/initialization/barbarians/units.lua:1287
6868
msgctxt "barbarians_building"
6870
"Legend about a quarrel between the brothers Harthor and Manthor,<br>Manthor "
6871
"is said to be the inventor of blackwood"
6874
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Wood
6876
#: ../../data/tribes/initialization/barbarians/units.lua:1289
6877
msgctxt "barbarians_building"
6879
"Hardens logs by fire into blackwood, which is used to construct robust "
6883
#. TRANSLATORS: Lore helptext for a Barbarian production site: Reed Yard
6884
#: ../../data/tribes/initialization/barbarians/units.lua:1296
6885
msgctxt "barbarians_building"
6886
msgid "‘We grow roofs’"
6889
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Reed
6891
#: ../../data/tribes/initialization/barbarians/units.lua:1298
6892
msgctxt "barbarians_building"
6893
msgid "Slogan of the Guild of Gardeners"
6896
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Reed Yard
6897
#: ../../data/tribes/initialization/barbarians/units.lua:1300
6898
msgctxt "barbarians_building"
6900
"Cultivates reed that serves two different purposes for the Barbarian tribe."
6903
#. TRANSLATORS: Note helptext for a Barbarian production site: Reed Yard
6904
#: ../../data/tribes/initialization/barbarians/units.lua:1302
6905
msgctxt "barbarians_building"
6907
"Reed is the traditional material for roofing, and it is woven into the "
6908
"extremely durable cloth that they use for their ships’ sails."
6911
#. TRANSLATORS: Performance helptext for a Barbarian production site: Reed
6913
#: ../../data/tribes/initialization/barbarians/units.lua:1304
6915
msgctxt "barbarians_building"
6916
msgid "A reed yard can produce a sheaf of reed in about %s on average."
6919
#. TRANSLATORS: Lore helptext for a Barbarian production site: Lime Kiln
6920
#: ../../data/tribes/initialization/barbarians/units.lua:1311
6921
msgctxt "barbarians_building"
6922
msgid "‘Forming new stone from old with fire and water.’"
6925
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Lime
6927
#: ../../data/tribes/initialization/barbarians/units.lua:1313
6928
msgctxt "barbarians_building"
6930
"Ragnald the Child’s answer to the question, what he’s doing in the dirt. His"
6931
" ‘new stone’ now is an important building material."
6934
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Lime Kiln
6935
#: ../../data/tribes/initialization/barbarians/units.lua:1315
6936
msgctxt "barbarians_building"
6938
"Processes granite to make ‘grout’, a substance that solidifies and so "
6939
"reinforces masonry."
6942
#. TRANSLATORS: Note helptext for a Barbarian production site: Lime Kiln
6943
#: ../../data/tribes/initialization/barbarians/units.lua:1317
6944
msgctxt "barbarians_building"
6946
"The lime kiln’s output will only go to construction sites that need it. "
6947
"Those are predominantly houses that work with fire, and some military sites."
6950
#. TRANSLATORS: Performance helptext for a Barbarian production site: Lime
6952
#: ../../data/tribes/initialization/barbarians/units.lua:1319
6954
msgctxt "barbarians_building"
6956
"If all needed wares are delivered in time, this building can produce grout "
6957
"in about %s on average."
6960
#. TRANSLATORS: Lore helptext for a Barbarian production site: Bakery
6961
#: ../../data/tribes/initialization/barbarians/units.lua:1326
6962
msgctxt "barbarians_building"
6964
"‘He who has enough bread will never be too tired to dig the ore and wield "
6968
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Bakery
6969
#: ../../data/tribes/initialization/barbarians/units.lua:1328
6970
msgctxt "barbarians_building"
6972
"Khantarakh, ‘The Modern Barbarian Economy’,<br>3ʳᵈ cowhide ‘Craftsmanship "
6976
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Bakery
6977
#: ../../data/tribes/initialization/barbarians/units.lua:1330
6978
msgctxt "barbarians_building"
6979
msgid "Bakes pitta bread for soldiers and miners alike."
6982
#. TRANSLATORS: Performance helptext for a Barbarian production site: Bakery
6983
#: ../../data/tribes/initialization/barbarians/units.lua:1332
6985
msgctxt "barbarians_building"
6987
"If all needed wares are delivered in time, this building can produce a pitta"
6988
" bread in %s on average."
6991
#. TRANSLATORS: Lore helptext for a Barbarian production site: Micro Brewery
6992
#: ../../data/tribes/initialization/barbarians/units.lua:1339
6993
msgctxt "barbarians_building"
6995
"‘Let the first one drive away the hunger, the second one put you at ease; "
6996
"when you have swallowed up your third one, it’s time for the next shift!’"
6999
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Micro
7001
#: ../../data/tribes/initialization/barbarians/units.lua:1341
7002
msgctxt "barbarians_building"
7003
msgid "Widespread toast among miners"
7006
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Micro
7008
#: ../../data/tribes/initialization/barbarians/units.lua:1343
7009
msgctxt "barbarians_building"
7011
"Produces beer of the lower grade. This beer is a vital component of the "
7012
"snacks that inns and big inns prepare for miners in deep mines."
7015
#. TRANSLATORS: Performance helptext for a Barbarian production site: Micro
7017
#: ../../data/tribes/initialization/barbarians/units.lua:1345
7019
msgctxt "barbarians_building"
7021
"If all needed wares are delivered in time, this building can produce beer in"
7022
" about %s on average."
7025
#. TRANSLATORS: Lore helptext for a Barbarian production site: Brewery
7026
#: ../../data/tribes/initialization/barbarians/units.lua:1352
7027
msgctxt "barbarians_building"
7029
"‘When the Barbarian was created,<br>this was the first thing that he "
7030
"stated:<br>“You want me fighting without fear?<br>Then you should create "
7034
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Brewery
7035
#: ../../data/tribes/initialization/barbarians/units.lua:1357
7036
msgctxt "barbarians_building"
7037
msgid "First verse of the drinking song ‘Way of the Barbarian’"
7040
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Brewery
7041
#. TRANSLATORS: Purpose helptext for an Empire production site: Brewery
7042
#: ../../data/tribes/initialization/barbarians/units.lua:1359
7043
#: ../../data/tribes/initialization/empire/units.lua:1525
7045
msgid "Produces beer to keep the miners strong and happy."
7048
#. TRANSLATORS: Performance helptext for a Barbarian production site: Brewery
7049
#: ../../data/tribes/initialization/barbarians/units.lua:1361
7051
msgctxt "barbarians_building"
7053
"If all needed wares are delivered in time, this building can produce strong "
7054
"beer in about %s on average."
7057
#. TRANSLATORS: Lore helptext for a Barbarian production site: Tavern
7058
#: ../../data/tribes/initialization/barbarians/units.lua:1368
7059
msgctxt "barbarians_building"
7060
msgid "‘Fresh from the countryside: Bread, fish or game to go.’"
7063
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Tavern
7064
#: ../../data/tribes/initialization/barbarians/units.lua:1370
7065
msgctxt "barbarians_building"
7066
msgid "Menu of the tavern ‘Ye Ol’ Bronze Axe’"
7069
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Tavern
7070
#. TRANSLATORS: Purpose helptext for an Empire production site: Tavern
7071
#. TRANSLATORS: Purpose helptext for a Frisian production site: Tavern
7072
#: ../../data/tribes/initialization/barbarians/units.lua:1372
7073
#: ../../data/tribes/initialization/empire/units.lua:1586
7074
#: ../../data/tribes/initialization/frisians/units.lua:1973
7076
msgid "Prepares rations to feed the scouts and miners."
7079
#. TRANSLATORS: Performance helptext for a Barbarian production site: Tavern
7080
#: ../../data/tribes/initialization/barbarians/units.lua:1374
7082
msgctxt "barbarians_building"
7084
"The tavern can produce one ration in %s on average, if the supply is steady."
7087
#. TRANSLATORS: Lore helptext for a Barbarian production site: Inn
7088
#: ../../data/tribes/initialization/barbarians/units.lua:1381
7089
msgctxt "barbarians_building"
7090
msgid "‘Miner’s Delight: Pitta bread with fish or meat, comes with one beer.’"
7093
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Inn
7094
#: ../../data/tribes/initialization/barbarians/units.lua:1383
7095
msgctxt "barbarians_building"
7096
msgid "Chef’s recommendation in ‘The Singing Master Miner’"
7099
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Inn
7100
#: ../../data/tribes/initialization/barbarians/units.lua:1385
7103
"Prepares rations for scouts and rations and snacks to feed the miners in the"
7104
" basic and deep mines."
7107
#. TRANSLATORS: Performance helptext for a Barbarian production site: Inn
7108
#: ../../data/tribes/initialization/barbarians/units.lua:1387
7109
msgctxt "barbarians_building"
7111
"If this building is fully supplied and all kinds of food are needed by the "
7112
"economy, production of one of each food takes %1$s on average. If only one "
7113
"kind of food is needed by the economy, production of one ration takes %2$s "
7114
"and one snack takes %3$s on average."
7117
#. TRANSLATORS: Lore helptext for a Barbarian production site: Big Inn
7118
#: ../../data/tribes/initialization/barbarians/units.lua:1394
7119
msgctxt "barbarians_building"
7121
"‘Seasonal fish and game specialties served with pitta bread.<br>Choose from "
7122
"a prime selection of regional craft beer brands.’"
7125
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Big Inn
7126
#: ../../data/tribes/initialization/barbarians/units.lua:1396
7127
msgctxt "barbarians_building"
7128
msgid "Menu of ‘The Laughing Barbarian’"
7131
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Big Inn
7132
#: ../../data/tribes/initialization/barbarians/units.lua:1398
7133
msgctxt "barbarians_building"
7135
"Prepares rations for scouts and rations, snacks and meals to feed all "
7139
#. TRANSLATORS: Performance helptext for a Barbarian production site: Big Inn
7140
#: ../../data/tribes/initialization/barbarians/units.lua:1400
7141
msgctxt "barbarians_building"
7143
"If this building is fully supplied and all kinds of food are needed by the "
7144
"economy, production of one of each food takes %1$s on average. If only one "
7145
"kind of food is needed by the economy, production of one ration takes %2$s, "
7146
"one snack takes %3$s and one meal takes %4$s on average."
7149
#. TRANSLATORS: Lore helptext for a Barbarian production site: Charcoal Kiln
7150
#: ../../data/tribes/initialization/barbarians/units.lua:1407
7151
msgctxt "barbarians_building"
7153
"‘What’s the work of a charcoal burner?<br>He’s the tribe’s most plodding "
7154
"earner!<br>Logs on logs he piles up high,<br>Until the kiln will reach the "
7155
"sky.<br>He sets the fire, sees it smolder<br>The logs he carried on his "
7156
"shoulder.<br>Burnt down to just one single coal<br>This troubles much a "
7160
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Charcoal
7162
#: ../../data/tribes/initialization/barbarians/units.lua:1416
7163
msgctxt "barbarians_building"
7164
msgid "Song of the charcoal burners"
7167
#. TRANSLATORS: Lore helptext for a Barbarian production site: Smelting Works
7168
#: ../../data/tribes/initialization/barbarians/units.lua:1425
7169
msgctxt "barbarians_building"
7171
"‘From inferior looking rubble they form shiny gold and gleaming iron.<br>The"
7172
" smelters are real magicians among our craftsmen.’"
7175
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Smelting
7177
#: ../../data/tribes/initialization/barbarians/units.lua:1428
7178
msgctxt "barbarians_building"
7179
msgid "Chat’Karuth<br>at the 5ᵗʰ conference of master craftsmen"
7182
#. TRANSLATORS: Performance helptext for a Barbarian production site: Smelting
7184
#: ../../data/tribes/initialization/barbarians/units.lua:1432
7185
msgctxt "barbarians_building"
7187
"If this building is fully supplied and all metals are needed by the economy,"
7188
" production of one iron takes %1$s and one gold takes %2$s on average. If "
7189
"only one kind of metal is needed by the economy, production of one iron "
7190
"takes %3$s and one gold takes %4$s on average."
7193
#. TRANSLATORS: Lore helptext for a Barbarian production site: Metal Workshop
7194
#: ../../data/tribes/initialization/barbarians/units.lua:1439
7195
msgctxt "barbarians_building"
7196
msgid "‘We make it work!’"
7199
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Metal
7201
#: ../../data/tribes/initialization/barbarians/units.lua:1441
7202
msgctxt "barbarians_building"
7204
"Inscription on the threshold of the now ruined Olde Forge at Harradsheim, "
7205
"the eldest known smithy."
7208
#. TRANSLATORS: Note helptext for a Barbarian production site: Metal Workshop
7209
#: ../../data/tribes/initialization/barbarians/units.lua:1445
7210
msgctxt "barbarians_building"
7212
"The Barbarian metal workshop is the basic production site in a series of "
7213
"three buildings and creates all the tools that Barbarians need. The others "
7217
#. TRANSLATORS: Performance helptext for a Barbarian production site: Metal
7219
#: ../../data/tribes/initialization/barbarians/units.lua:1447
7220
msgctxt "barbarians_building"
7222
"If this building is fully supplied and all tools are needed by the economy, "
7223
"production of one of each tool takes %1$s on average. If only one kind of "
7224
"tool is needed by the economy, its production takes %2$s on average."
7227
#. TRANSLATORS: Lore helptext for a Barbarian production site: Warmill
7228
#. TRANSLATORS: Lore helptext for a Barbarian production site: Ax Workshop
7229
#: ../../data/tribes/initialization/barbarians/units.lua:1454
7230
#: ../../data/tribes/initialization/barbarians/units.lua:1473
7231
msgctxt "barbarians_building"
7233
"‘A new warrior’s ax brings forth the best in its wielder – or the worst in "
7237
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Warmill
7238
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Ax
7240
#: ../../data/tribes/initialization/barbarians/units.lua:1456
7241
#: ../../data/tribes/initialization/barbarians/units.lua:1475
7242
msgctxt "barbarians_building"
7244
"An old Barbarian proverb<br> meaning that you need to take some risks "
7248
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Warmill
7249
#: ../../data/tribes/initialization/barbarians/units.lua:1458
7250
msgctxt "barbarians_building"
7251
msgid "Produces all the axes that the Barbarians use for warfare."
7254
#. TRANSLATORS: Note helptext for a Barbarian production site: Warmill
7255
#: ../../data/tribes/initialization/barbarians/units.lua:1460
7256
msgctxt "barbarians_building"
7258
"The Barbarian war mill is their most advanced production site for weapons. "
7259
"As such you will need to enhance an ax workshop in order to get one."
7262
#. TRANSLATORS: Performance helptext for a Barbarian production site: Warmill,
7264
#. TRANSLATORS: Performance helptext for a Barbarian production site: Ax
7266
#: ../../data/tribes/initialization/barbarians/units.lua:1463
7267
#: ../../data/tribes/initialization/barbarians/units.lua:1482
7268
msgctxt "barbarians_building"
7270
"If this building is fully supplied and all axes are needed by the economy, "
7271
"production of one of each ax takes %1$s on average. If only one kind of ax "
7272
"is needed by the economy, its production takes %2$s on average."
7275
#. TRANSLATORS: Performance helptext for a Barbarian production site: Warmill,
7277
#: ../../data/tribes/initialization/barbarians/units.lua:1465
7278
msgctxt "barbarians_building"
7280
"All weapons require the same time for making, but the consumption of the "
7281
"same raw materials increases from step to step. The last two need gold."
7284
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Ax Workshop
7285
#: ../../data/tribes/initialization/barbarians/units.lua:1477
7286
msgctxt "barbarians_building"
7287
msgid "Produces axes, sharp axes and broad axes."
7290
#. TRANSLATORS: Note helptext for a Barbarian production site: Ax Workshop
7291
#: ../../data/tribes/initialization/barbarians/units.lua:1479
7292
msgctxt "barbarians_building"
7294
"The Barbarian ax workshop is the intermediate production site in a series of"
7295
" three buildings. It is enhanced from the metal workshop but doesn’t require"
7296
" additional qualification for the worker."
7299
#. TRANSLATORS: Performance helptext for a Barbarian production site: Ax
7301
#: ../../data/tribes/initialization/barbarians/units.lua:1484
7302
msgctxt "barbarians_building"
7304
"All three weapons take the same time for making, but the required raw "
7308
#. TRANSLATORS: Lore helptext for a Barbarian production site: Barracks
7309
#: ../../data/tribes/initialization/barbarians/units.lua:1492
7310
msgctxt "barbarians_building"
7312
"‘Don’t ask what your tribe can do for you, ask what you can do for your "
7316
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Barracks
7317
#: ../../data/tribes/initialization/barbarians/units.lua:1494
7318
msgctxt "barbarians_building"
7319
msgid "Famous Barbarian recruitment poster"
7322
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Barracks
7323
#: ../../data/tribes/initialization/barbarians/units.lua:1496
7324
msgctxt "barbarians_building"
7325
msgid "Equips recruits and trains them as soldiers."
7328
#. TRANSLATORS: Performance helptext for a Barbarian production site: Barracks
7329
#: ../../data/tribes/initialization/barbarians/units.lua:1498
7331
msgctxt "barbarians_building"
7332
msgid "The barracks need %s on average to recruit one soldier."
7335
#. TRANSLATORS: Lore helptext for a Barbarian production site: Cattle Farm
7336
#: ../../data/tribes/initialization/barbarians/units.lua:1507
7337
msgctxt "barbarians_building"
7339
"‘The smart leader builds roads, while the really wise leader breeds cattle.’"
7342
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Cattle
7344
#: ../../data/tribes/initialization/barbarians/units.lua:1509
7345
msgctxt "barbarians_building"
7347
"Khantarakh, ‘The Modern Barbarian Economy’,<br> 5ᵗʰ cowhide ‘Traffic and "
7351
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Cattle Farm
7352
#: ../../data/tribes/initialization/barbarians/units.lua:1511
7353
msgctxt "barbarians_building"
7354
msgid "Breeds strong oxen for adding them to the transportation system."
7357
#. TRANSLATORS: Performance helptext for a Barbarian production site: Cattle
7359
#: ../../data/tribes/initialization/barbarians/units.lua:1513
7361
msgctxt "barbarians_building"
7363
"If all needed wares are delivered in time, this building can produce an ox "
7367
#. TRANSLATORS: Lore helptext for a Barbarian production site: Farm
7368
#: ../../data/tribes/initialization/barbarians/units.lua:1520
7369
msgctxt "barbarians_building"
7371
"‘See the crop fields from here to the horizons. They are a huge, heaving, "
7372
"golden sea.<br>Oh wheat, source of wealth, soul of beer, strength of our "
7376
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Farm
7377
#: ../../data/tribes/initialization/barbarians/units.lua:1523
7378
msgctxt "barbarians_building"
7379
msgid "Line from the harvesting song ‘The Wealth of the Fields’"
7382
#. TRANSLATORS: Purpose helptext for production site: Farm
7383
#. TRANSLATORS: Purpose helptext for an Empire production site: Farm
7384
#: ../../data/tribes/initialization/barbarians/units.lua:1525
7385
#: ../../data/tribes/initialization/empire/units.lua:1760
7387
msgid "Sows and harvests wheat."
7390
#. TRANSLATORS: Performance helptext for production site: Farm
7391
#: ../../data/tribes/initialization/barbarians/units.lua:1527
7392
msgctxt "barbarians_building"
7393
msgid "The farmer needs %1% on average to sow and harvest a sheaf of wheat."
7396
#. TRANSLATORS: Lore helptext for a Barbarian production site: Helm Smithy
7397
#: ../../data/tribes/initialization/barbarians/units.lua:1534
7398
msgctxt "barbarians_building"
7400
"‘The helmets forgéd by this smithy<br>Are widely known for looking pithy.’"
7403
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Helm
7405
#: ../../data/tribes/initialization/barbarians/units.lua:1536
7406
msgctxt "barbarians_building"
7407
msgid "Slogan of ‘Harrath’s Handsome Helmets’ in Al’thunran"
7410
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Helm Smithy
7411
#: ../../data/tribes/initialization/barbarians/units.lua:1538
7412
msgctxt "barbarians_building"
7414
"Forges helmets that are used for training soldiers’ health in the training "
7418
#. TRANSLATORS: Performance helptext for a Barbarian production site: Helm
7420
#: ../../data/tribes/initialization/barbarians/units.lua:1540
7421
msgctxt "barbarians_building"
7423
"If this building is fully supplied and all helmets are needed by the "
7424
"economy, production of one of each helmet takes %1$s on average. If only one"
7425
" kind of helmet is needed by the economy, production of one helmet takes "
7426
"%2$s, one mask takes %3$s and one warhelm takes %4$s on average."
7429
#. TRANSLATORS: Lore helptext for a Barbarian production site: Granite Mine
7430
#: ../../data/tribes/initialization/barbarians/units.lua:1549
7431
msgctxt "barbarians_building"
7432
msgid "‘I can handle tons of granite, man, but no more of your vain prattle.’"
7435
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Granite
7437
#: ../../data/tribes/initialization/barbarians/units.lua:1552
7438
msgctxt "barbarians_building"
7440
"This phrase was the reply Rimbert the miner – later known as Rimbert the "
7441
"loner – gave, when he was asked to remain seated on an emergency meeting at "
7442
"Stonford in the year of the great flood."
7445
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Granite
7447
#: ../../data/tribes/initialization/barbarians/units.lua:1554
7448
msgctxt "barbarians_building"
7450
"The same man had all the 244 granite blocks ready only a week later, and "
7451
"they still fortify the city’s levee."
7454
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Granite Mine
7455
#: ../../data/tribes/initialization/barbarians/units.lua:1557
7456
msgctxt "barbarians_building"
7457
msgid "Carves granite out of the rock in mountain terrain."
7460
#. TRANSLATORS: 'It' is a mine
7461
#: ../../data/tribes/initialization/barbarians/units.lua:1560
7462
msgctxt "barbarians_building"
7463
msgid "It cannot be enhanced."
7466
#. TRANSLATORS: Performance helptext for a Barbarian production site: Granite
7468
#: ../../data/tribes/initialization/barbarians/units.lua:1563
7470
msgctxt "barbarians_building"
7472
"If the food supply is steady, this mine can produce granite in %s on "
7476
#. TRANSLATORS: Lore helptext for production site: Coal Mine, part 1
7477
#. TRANSLATORS: Lore helptext for production site: Deep Coal Mine, part 1
7478
#. TRANSLATORS: Lore helptext for production site: Deeper Coal Mine, part 1
7479
#: ../../data/tribes/initialization/barbarians/units.lua:1571
7480
#: ../../data/tribes/initialization/barbarians/units.lua:1586
7481
#: ../../data/tribes/initialization/barbarians/units.lua:1601
7482
msgctxt "barbarians_building"
7484
"Ages ago, the Barbarians learned to delve into mountainsides for that black "
7485
"material that feeds their furnaces."
7488
#. TRANSLATORS: Lore helptext for production site: Coal Mine, part 2
7489
#. TRANSLATORS: Lore helptext for production site: Deep Coal Mine
7490
#. TRANSLATORS: Lore helptext for production site: Deeper Coal Mine, part 2
7491
#: ../../data/tribes/initialization/barbarians/units.lua:1573
7492
#: ../../data/tribes/initialization/barbarians/units.lua:1588
7493
#: ../../data/tribes/initialization/barbarians/units.lua:1603
7494
msgctxt "barbarians_building"
7496
"Wood may serve for a household fire and to keep you warm, but when it comes "
7497
"to working with iron or gold, there is no way around coal."
7500
#. TRANSLATORS: Performance helptext for production site: Coal Mine
7501
#. TRANSLATORS: Performance helptext for production site: Deep Coal Mine
7502
#. TRANSLATORS: Performance helptext for production site: Deeper Coal Mine
7503
#: ../../data/tribes/initialization/barbarians/units.lua:1578
7504
#: ../../data/tribes/initialization/barbarians/units.lua:1593
7505
#: ../../data/tribes/initialization/barbarians/units.lua:1608
7507
msgctxt "barbarians_building"
7509
"If the food supply is steady, this mine can produce coal in %s on average."
7512
#. TRANSLATORS: Lore helptext for a Barbarian production site: Iron Mine
7513
#. TRANSLATORS: Lore helptext for a Barbarian production site: Deep Iron Mine
7514
#. TRANSLATORS: Lore helptext for a Barbarian production site: Deeper Iron
7516
#: ../../data/tribes/initialization/barbarians/units.lua:1615
7517
#: ../../data/tribes/initialization/barbarians/units.lua:1628
7518
#: ../../data/tribes/initialization/barbarians/units.lua:1641
7519
msgctxt "barbarians_building"
7521
"‘I look at my own pick wearing away day by day and I realize why my work is "
7525
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Iron
7527
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Deep
7529
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Deeper
7531
#: ../../data/tribes/initialization/barbarians/units.lua:1617
7532
#: ../../data/tribes/initialization/barbarians/units.lua:1630
7533
#: ../../data/tribes/initialization/barbarians/units.lua:1643
7534
msgctxt "barbarians_building"
7535
msgid "Quote from an anonymous miner."
7538
#. TRANSLATORS: Performance helptext for a Barbarian production site: Iron
7540
#. TRANSLATORS: Performance helptext for a Barbarian production site: Deep
7542
#. TRANSLATORS: Performance helptext for a Barbarian production site: Deeper
7544
#: ../../data/tribes/initialization/barbarians/units.lua:1621
7545
#: ../../data/tribes/initialization/barbarians/units.lua:1634
7546
#: ../../data/tribes/initialization/barbarians/units.lua:1647
7548
msgctxt "barbarians_building"
7550
"If the food supply is steady, this mine can produce iron ore in %s on "
7554
#. TRANSLATORS: Lore helptext for a Barbarian production site: Gold Mine
7555
#. TRANSLATORS: Lore helptext for a Barbarian production site: Deep Gold Mine
7556
#. TRANSLATORS: Lore helptext for a Barbarian production site: Deeper Gold
7558
#: ../../data/tribes/initialization/barbarians/units.lua:1654
7559
#: ../../data/tribes/initialization/barbarians/units.lua:1667
7560
#: ../../data/tribes/initialization/barbarians/units.lua:1680
7561
msgctxt "barbarians_building"
7563
"‘Soft and supple.<br> And yet untouched by time and weather.<br> Rays of "
7564
"sun, wrought into eternity…’"
7567
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Gold
7569
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Deep
7571
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Deeper
7573
#: ../../data/tribes/initialization/barbarians/units.lua:1656
7574
#: ../../data/tribes/initialization/barbarians/units.lua:1669
7575
#: ../../data/tribes/initialization/barbarians/units.lua:1682
7576
msgctxt "barbarians_building"
7578
"Excerpt from ‘Our Treasures Underground’,<br> a traditional Barbarian song."
7581
#. TRANSLATORS: Performance helptext for production site: Gold Mine
7582
#. TRANSLATORS: Performance helptext for production site: Deep Gold Mine
7583
#. TRANSLATORS: Performance helptext for production site: Deeper Gold Mine
7584
#: ../../data/tribes/initialization/barbarians/units.lua:1660
7585
#: ../../data/tribes/initialization/barbarians/units.lua:1673
7586
#: ../../data/tribes/initialization/barbarians/units.lua:1686
7588
msgctxt "barbarians_building"
7590
"If the food supply is steady, this mine can produce gold ore in %s on "
7594
#. TRANSLATORS: Lore helptext for a Barbarian training site: Battle Arena
7595
#: ../../data/tribes/initialization/barbarians/units.lua:1695
7596
msgctxt "barbarians_building"
7598
"‘No better friend you have in battle than the enemy’s blow that misses.’"
7601
#. TRANSLATORS: Lore author helptext for a Barbarian training site: Battle
7603
#: ../../data/tribes/initialization/barbarians/units.lua:1697
7604
msgctxt "barbarians_building"
7605
msgid "Said to originate from Neidhardt, the famous trainer."
7608
#. TRANSLATORS: Purpose helptext for a Barbarian training site: Battle Arena,
7610
#: ../../data/tribes/initialization/barbarians/units.lua:1700
7611
msgctxt "barbarians_building"
7612
msgid "Trains soldiers in ‘Evade’."
7615
#. TRANSLATORS: Purpose helptext for a Barbarian training site: Battle Arena,
7617
#: ../../data/tribes/initialization/barbarians/units.lua:1702
7618
msgctxt "barbarians_building"
7620
"‘Evade’ increases the soldier’s chance not to be hit by the enemy and so to "
7621
"remain totally unaffected."
7624
#. TRANSLATORS: Note helptext for a Barbarian training site: Battle Arena
7625
#. TRANSLATORS: Note helptext for a Barbarian building: Training Camp
7626
#: ../../data/tribes/initialization/barbarians/units.lua:1705
7627
#: ../../data/tribes/initialization/barbarians/units.lua:1724
7628
msgctxt "barbarians_building"
7630
"Barbarian soldiers cannot be trained in ‘Defense’ and will remain at their "
7634
#. TRANSLATORS: Performance helptext for a Barbarian training site: Battle
7636
#: ../../data/tribes/initialization/barbarians/units.lua:1707
7638
msgctxt "barbarians_building"
7640
"If all needed wares are delivered in time, a battle arena can train evade "
7641
"for one soldier from 0 to the highest level in %s on average."
7644
#. TRANSLATORS: Lore helptext for a Barbarian training site: Training Camp
7645
#: ../../data/tribes/initialization/barbarians/units.lua:1714
7646
msgctxt "barbarians_building"
7648
"‘He who is strong shall neither forgive nor forget, but revenge injustice "
7649
"suffered – in the past and for all future.’"
7652
#. TRANSLATORS: Lore author helptext for a Barbarian training site: Training
7654
#: ../../data/tribes/initialization/barbarians/units.lua:1716
7655
msgctxt "barbarians_building"
7656
msgid "Chief Chat’Karuth in a speech to his army."
7659
#. TRANSLATORS: Purpose helptext for a Barbarian training site: Training Camp,
7661
#: ../../data/tribes/initialization/barbarians/units.lua:1719
7662
msgctxt "barbarians_building"
7663
msgid "Trains soldiers in ‘Attack’ and in ‘Health’."
7666
#. TRANSLATORS: Purpose helptext for a Barbarian training site: Training Camp,
7668
#: ../../data/tribes/initialization/barbarians/units.lua:1721
7669
msgctxt "barbarians_building"
7670
msgid "Equips the soldiers with all necessary weapons and armor parts."
7673
#. TRANSLATORS: Performance helptext for a Barbarian training site: Training
7675
#: ../../data/tribes/initialization/barbarians/units.lua:1726
7677
msgctxt "barbarians_building"
7679
"If all needed wares are delivered in time, a training camp can train one new"
7680
" soldier in attack and health to the final level in %s on average."
7683
#. TRANSLATORS: Lore helptext for a Barbarian military site: Sentry
7684
#: ../../data/tribes/initialization/barbarians/units.lua:1735
7685
msgctxt "barbarians_building"
7687
"‘The log cabin was so small that two men could hardly live there. But we "
7688
"were young and carefree. We just relished our freedom and the responsibility"
7692
#. TRANSLATORS: Lore author helptext for a Barbarian military site: Sentry
7693
#: ../../data/tribes/initialization/barbarians/units.lua:1737
7694
msgctxt "barbarians_building"
7695
msgid "Boldreth,<br>about his time as young soldier"
7698
#. TRANSLATORS: Purpose helptext for a Barbarian military site: Sentry
7699
#. TRANSLATORS: Purpose helptext for a Barbarian military site: Barrier
7700
#. TRANSLATORS: Purpose helptext for a Barbarian military site: Tower
7701
#. TRANSLATORS: Purpose helptext for a Barbarian military site: Fortress
7702
#. TRANSLATORS: Purpose helptext for a Barbarian military site: Citadel
7703
#: ../../data/tribes/initialization/barbarians/units.lua:1739
7704
#: ../../data/tribes/initialization/barbarians/units.lua:1752
7705
#: ../../data/tribes/initialization/barbarians/units.lua:1766
7706
#: ../../data/tribes/initialization/barbarians/units.lua:1779
7707
#: ../../data/tribes/initialization/barbarians/units.lua:1792
7708
msgctxt "barbarians_building"
7709
msgid "Garrisons soldiers to expand your territory."
7712
#. TRANSLATORS: Note helptext for a Barbarian military site: Sentry
7713
#. TRANSLATORS: Note helptext for a Barbarian military site: Barrier
7714
#. TRANSLATORS: Note helptext for a Barbarian military site: Tower
7715
#. TRANSLATORS: Note helptext for a Barbarian military site: Fortress
7716
#. TRANSLATORS: Note helptext for a Barbarian military site: Citadel
7717
#: ../../data/tribes/initialization/barbarians/units.lua:1741
7718
#: ../../data/tribes/initialization/barbarians/units.lua:1754
7719
#: ../../data/tribes/initialization/barbarians/units.lua:1768
7720
#: ../../data/tribes/initialization/barbarians/units.lua:1781
7721
#: ../../data/tribes/initialization/barbarians/units.lua:1794
7722
msgctxt "barbarians_building"
7724
"If you’re low on soldiers to occupy new military sites, use the downward "
7725
"arrow button to decrease the capacity. You can also click on a soldier to "
7729
#. TRANSLATORS: Lore helptext for a Barbarian military site: Barrier
7730
#: ../../data/tribes/initialization/barbarians/units.lua:1748
7731
msgctxt "barbarians_building"
7733
"‘When we looked down to the valley from our newly established barrier, we "
7734
"felt that the spirit of our fathers was with us.’"
7737
#. TRANSLATORS: Lore helptext for a Barbarian military site: Tower
7738
#: ../../data/tribes/initialization/barbarians/units.lua:1762
7739
msgctxt "barbarians_building"
7741
"‘From the height of our tower we could see far into enemy territory. The "
7742
"enemy was well prepared, but we also noticed some weak points in their "
7746
#. TRANSLATORS: Lore helptext for a Barbarian military site: Fortress
7747
#: ../../data/tribes/initialization/barbarians/units.lua:1775
7748
msgctxt "barbarians_building"
7750
"‘This stronghold made from blackwood and stones will be a hard nut to crack "
7754
#. TRANSLATORS: Lore author helptext for a Barbarian military site: Fortress
7755
#: ../../data/tribes/initialization/barbarians/units.lua:1777
7756
msgctxt "barbarians_building"
7757
msgid "Berthron,<br>chief military adviser of Chat’Karuth"
7760
#. TRANSLATORS: Lore helptext for a Barbarian military site: Citadel
7761
#: ../../data/tribes/initialization/barbarians/units.lua:1788
7762
msgctxt "barbarians_building"
7764
"‘The Citadel of Adlen surely is the finest masterpiece of Barbarian "
7765
"craftsmanship. Nothing as strong and big and beautiful has ever been built "
7766
"in such a short time.’"
7769
#. TRANSLATORS: Lore author helptext for a Barbarian military site: Citadel
7770
#: ../../data/tribes/initialization/barbarians/units.lua:1790
7771
msgctxt "barbarians_building"
7773
"Colintan, chief planner of the Citadel of Adlen,<br>at its opening ceremony"
7776
#. TRANSLATORS: Lore helptext for a Barbarian production site: Shipyard
7777
#: ../../data/tribes/initialization/barbarians/units.lua:1816
7778
msgctxt "barbarians_building"
7780
"‘When I saw the Saxnot for the first time, her majestic dragon head already "
7781
"looked up to the skies and the master was about to install the square "
7782
"sail.<br>It was the most noble ship I ever saw.’"
7785
#. TRANSLATORS: Lore helptext for a Barbarian production site: Weaving Mill
7786
#: ../../data/tribes/initialization/barbarians/units.lua:1834
7787
msgctxt "barbarians_building"
7789
"‘Fine cloth and jewelry mean nothing to a true Barbarian.<br>But a noble "
7790
"sail in the wind will please his eyes.’"
7793
#. TRANSLATORS: Lore author helptext for a Barbarian production site: Weaving
7795
#: ../../data/tribes/initialization/barbarians/units.lua:1837
7796
msgctxt "barbarians_building"
7798
"Khantarakh, ‘The Modern Barbarian Economy’,<br>9ᵗʰ cowhide ‘Seafaring and "
7802
#. TRANSLATORS: Purpose helptext for a Barbarian production site: Weaving Mill
7803
#: ../../data/tribes/initialization/barbarians/units.lua:1839
7804
msgctxt "barbarians_building"
7805
msgid "Weaves cloth out of reed."
7808
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7809
#: ../../data/tribes/initialization/barbarians/units.lua:1870
7810
msgctxt "warehousename"
7814
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7815
#: ../../data/tribes/initialization/barbarians/units.lua:1872
7816
msgctxt "warehousename"
7820
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7821
#: ../../data/tribes/initialization/barbarians/units.lua:1874
7822
msgctxt "warehousename"
7826
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7827
#: ../../data/tribes/initialization/barbarians/units.lua:1876
7828
msgctxt "warehousename"
7832
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7833
#: ../../data/tribes/initialization/barbarians/units.lua:1878
7834
msgctxt "warehousename"
7838
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7839
#: ../../data/tribes/initialization/barbarians/units.lua:1880
7840
msgctxt "warehousename"
7844
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7845
#: ../../data/tribes/initialization/barbarians/units.lua:1882
7846
msgctxt "warehousename"
7850
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7851
#: ../../data/tribes/initialization/barbarians/units.lua:1884
7852
msgctxt "warehousename"
7856
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7857
#: ../../data/tribes/initialization/barbarians/units.lua:1886
7858
msgctxt "warehousename"
7862
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7863
#: ../../data/tribes/initialization/barbarians/units.lua:1888
7864
msgctxt "warehousename"
7868
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7869
#: ../../data/tribes/initialization/barbarians/units.lua:1890
7870
msgctxt "warehousename"
7874
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7875
#: ../../data/tribes/initialization/barbarians/units.lua:1892
7876
msgctxt "warehousename"
7880
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7881
#: ../../data/tribes/initialization/barbarians/units.lua:1894
7882
msgctxt "warehousename"
7886
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7887
#: ../../data/tribes/initialization/barbarians/units.lua:1896
7888
msgctxt "warehousename"
7892
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7893
#: ../../data/tribes/initialization/barbarians/units.lua:1898
7894
msgctxt "warehousename"
7898
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7899
#: ../../data/tribes/initialization/barbarians/units.lua:1900
7900
msgctxt "warehousename"
7904
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7905
#: ../../data/tribes/initialization/barbarians/units.lua:1902
7906
msgctxt "warehousename"
7910
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7911
#: ../../data/tribes/initialization/barbarians/units.lua:1904
7912
msgctxt "warehousename"
7916
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7917
#: ../../data/tribes/initialization/barbarians/units.lua:1906
7918
msgctxt "warehousename"
7922
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7923
#: ../../data/tribes/initialization/barbarians/units.lua:1908
7924
msgctxt "warehousename"
7928
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7929
#: ../../data/tribes/initialization/barbarians/units.lua:1910
7930
msgctxt "warehousename"
7934
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7935
#: ../../data/tribes/initialization/barbarians/units.lua:1912
7936
msgctxt "warehousename"
7940
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7941
#: ../../data/tribes/initialization/barbarians/units.lua:1914
7942
msgctxt "warehousename"
7946
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7947
#: ../../data/tribes/initialization/barbarians/units.lua:1916
7948
msgctxt "warehousename"
7952
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7953
#: ../../data/tribes/initialization/barbarians/units.lua:1918
7954
msgctxt "warehousename"
7958
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7959
#: ../../data/tribes/initialization/barbarians/units.lua:1920
7960
msgctxt "warehousename"
7964
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7965
#: ../../data/tribes/initialization/barbarians/units.lua:1922
7966
msgctxt "warehousename"
7970
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7971
#: ../../data/tribes/initialization/barbarians/units.lua:1924
7972
msgctxt "warehousename"
7976
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7977
#: ../../data/tribes/initialization/barbarians/units.lua:1926
7978
msgctxt "warehousename"
7982
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7983
#: ../../data/tribes/initialization/barbarians/units.lua:1928
7984
msgctxt "warehousename"
7988
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7989
#: ../../data/tribes/initialization/barbarians/units.lua:1930
7990
msgctxt "warehousename"
7994
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
7995
#: ../../data/tribes/initialization/barbarians/units.lua:1932
7996
msgctxt "warehousename"
7997
msgid "Bjer’Fjord’n"
8000
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8001
#: ../../data/tribes/initialization/barbarians/units.lua:1934
8002
msgctxt "warehousename"
8006
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8007
#: ../../data/tribes/initialization/barbarians/units.lua:1936
8008
msgctxt "warehousename"
8012
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8013
#: ../../data/tribes/initialization/barbarians/units.lua:1938
8014
msgctxt "warehousename"
8018
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8019
#: ../../data/tribes/initialization/barbarians/units.lua:1940
8020
msgctxt "warehousename"
8024
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8025
#: ../../data/tribes/initialization/barbarians/units.lua:1942
8026
msgctxt "warehousename"
8030
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8031
#: ../../data/tribes/initialization/barbarians/units.lua:1944
8032
msgctxt "warehousename"
8036
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8037
#: ../../data/tribes/initialization/barbarians/units.lua:1946
8038
msgctxt "warehousename"
8042
#. TRANSLATORS: This Barbarian warehouse is named after a barbarian town.
8043
#: ../../data/tribes/initialization/barbarians/units.lua:1948
8044
msgctxt "warehousename"
8048
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8049
#: ../../data/tribes/initialization/barbarians/units.lua:1950
8050
msgctxt "warehousename"
8054
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8055
#: ../../data/tribes/initialization/barbarians/units.lua:1952
8056
msgctxt "warehousename"
8060
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8061
#: ../../data/tribes/initialization/barbarians/units.lua:1954
8062
msgctxt "warehousename"
8066
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8067
#: ../../data/tribes/initialization/barbarians/units.lua:1956
8068
msgctxt "warehousename"
8072
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8073
#: ../../data/tribes/initialization/barbarians/units.lua:1958
8074
msgctxt "warehousename"
8078
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8079
#: ../../data/tribes/initialization/barbarians/units.lua:1960
8080
msgctxt "warehousename"
8084
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8085
#: ../../data/tribes/initialization/barbarians/units.lua:1962
8086
msgctxt "warehousename"
8090
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8091
#: ../../data/tribes/initialization/barbarians/units.lua:1964
8092
msgctxt "warehousename"
8096
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8097
#: ../../data/tribes/initialization/barbarians/units.lua:1966
8098
msgctxt "warehousename"
8102
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8103
#: ../../data/tribes/initialization/barbarians/units.lua:1968
8104
msgctxt "warehousename"
8108
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8109
#: ../../data/tribes/initialization/barbarians/units.lua:1970
8110
msgctxt "warehousename"
8114
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8115
#: ../../data/tribes/initialization/barbarians/units.lua:1972
8116
msgctxt "warehousename"
8120
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8121
#: ../../data/tribes/initialization/barbarians/units.lua:1974
8122
msgctxt "warehousename"
8126
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8127
#: ../../data/tribes/initialization/barbarians/units.lua:1976
8128
msgctxt "warehousename"
8132
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8133
#: ../../data/tribes/initialization/barbarians/units.lua:1978
8134
msgctxt "warehousename"
8138
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8139
#: ../../data/tribes/initialization/barbarians/units.lua:1980
8140
msgctxt "warehousename"
8144
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8145
#: ../../data/tribes/initialization/barbarians/units.lua:1982
8146
msgctxt "warehousename"
8150
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8151
#: ../../data/tribes/initialization/barbarians/units.lua:1984
8152
msgctxt "warehousename"
8156
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8157
#: ../../data/tribes/initialization/barbarians/units.lua:1986
8158
msgctxt "warehousename"
8162
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8163
#: ../../data/tribes/initialization/barbarians/units.lua:1988
8164
msgctxt "warehousename"
8168
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8169
#: ../../data/tribes/initialization/barbarians/units.lua:1990
8170
msgctxt "warehousename"
8174
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8175
#: ../../data/tribes/initialization/barbarians/units.lua:1992
8176
msgctxt "warehousename"
8180
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8181
#: ../../data/tribes/initialization/barbarians/units.lua:1994
8182
msgctxt "warehousename"
8186
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8187
#: ../../data/tribes/initialization/barbarians/units.lua:1996
8188
msgctxt "warehousename"
8192
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8193
#: ../../data/tribes/initialization/barbarians/units.lua:1998
8194
msgctxt "warehousename"
8198
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8199
#: ../../data/tribes/initialization/barbarians/units.lua:2000
8200
msgctxt "warehousename"
8204
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8205
#: ../../data/tribes/initialization/barbarians/units.lua:2002
8206
msgctxt "warehousename"
8210
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8211
#: ../../data/tribes/initialization/barbarians/units.lua:2004
8212
msgctxt "warehousename"
8216
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8217
#: ../../data/tribes/initialization/barbarians/units.lua:2006
8218
msgctxt "warehousename"
8222
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8223
#: ../../data/tribes/initialization/barbarians/units.lua:2008
8224
msgctxt "warehousename"
8228
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8229
#: ../../data/tribes/initialization/barbarians/units.lua:2010
8230
msgctxt "warehousename"
8234
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8235
#: ../../data/tribes/initialization/barbarians/units.lua:2012
8236
msgctxt "warehousename"
8240
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8241
#: ../../data/tribes/initialization/barbarians/units.lua:2014
8242
msgctxt "warehousename"
8246
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8247
#: ../../data/tribes/initialization/barbarians/units.lua:2016
8248
msgctxt "warehousename"
8252
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8253
#: ../../data/tribes/initialization/barbarians/units.lua:2018
8254
msgctxt "warehousename"
8258
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8259
#: ../../data/tribes/initialization/barbarians/units.lua:2020
8260
msgctxt "warehousename"
8264
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8265
#: ../../data/tribes/initialization/barbarians/units.lua:2022
8266
msgctxt "warehousename"
8270
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8271
#: ../../data/tribes/initialization/barbarians/units.lua:2024
8272
msgctxt "warehousename"
8276
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8277
#: ../../data/tribes/initialization/barbarians/units.lua:2026
8278
msgctxt "warehousename"
8282
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8283
#: ../../data/tribes/initialization/barbarians/units.lua:2028
8284
msgctxt "warehousename"
8288
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8289
#: ../../data/tribes/initialization/barbarians/units.lua:2030
8290
msgctxt "warehousename"
8294
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8295
#: ../../data/tribes/initialization/barbarians/units.lua:2032
8296
msgctxt "warehousename"
8300
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8301
#: ../../data/tribes/initialization/barbarians/units.lua:2034
8302
msgctxt "warehousename"
8306
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8307
#: ../../data/tribes/initialization/barbarians/units.lua:2036
8308
msgctxt "warehousename"
8312
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8313
#: ../../data/tribes/initialization/barbarians/units.lua:2038
8314
msgctxt "warehousename"
8318
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8319
#: ../../data/tribes/initialization/barbarians/units.lua:2040
8320
msgctxt "warehousename"
8324
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8325
#: ../../data/tribes/initialization/barbarians/units.lua:2042
8326
msgctxt "warehousename"
8330
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8331
#: ../../data/tribes/initialization/barbarians/units.lua:2044
8332
msgctxt "warehousename"
8336
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8337
#: ../../data/tribes/initialization/barbarians/units.lua:2046
8338
msgctxt "warehousename"
8342
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8343
#: ../../data/tribes/initialization/barbarians/units.lua:2048
8344
msgctxt "warehousename"
8348
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8349
#: ../../data/tribes/initialization/barbarians/units.lua:2050
8350
msgctxt "warehousename"
8354
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8355
#: ../../data/tribes/initialization/barbarians/units.lua:2052
8356
msgctxt "warehousename"
8360
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8361
#: ../../data/tribes/initialization/barbarians/units.lua:2054
8362
msgctxt "warehousename"
8366
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8367
#: ../../data/tribes/initialization/barbarians/units.lua:2056
8368
msgctxt "warehousename"
8372
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8373
#: ../../data/tribes/initialization/barbarians/units.lua:2058
8374
msgctxt "warehousename"
8378
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8379
#: ../../data/tribes/initialization/barbarians/units.lua:2060
8380
msgctxt "warehousename"
8384
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8385
#: ../../data/tribes/initialization/barbarians/units.lua:2062
8386
msgctxt "warehousename"
8390
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8391
#: ../../data/tribes/initialization/barbarians/units.lua:2064
8392
msgctxt "warehousename"
8396
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8397
#: ../../data/tribes/initialization/barbarians/units.lua:2066
8398
msgctxt "warehousename"
8402
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8403
#: ../../data/tribes/initialization/barbarians/units.lua:2068
8404
msgctxt "warehousename"
8408
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8409
#: ../../data/tribes/initialization/barbarians/units.lua:2070
8410
msgctxt "warehousename"
8414
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8415
#: ../../data/tribes/initialization/barbarians/units.lua:2072
8416
msgctxt "warehousename"
8420
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8421
#: ../../data/tribes/initialization/barbarians/units.lua:2074
8422
msgctxt "warehousename"
8426
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8427
#: ../../data/tribes/initialization/barbarians/units.lua:2076
8428
msgctxt "warehousename"
8432
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8433
#: ../../data/tribes/initialization/barbarians/units.lua:2078
8434
msgctxt "warehousename"
8438
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8439
#: ../../data/tribes/initialization/barbarians/units.lua:2080
8440
msgctxt "warehousename"
8441
msgid "Hattfjelldal"
8444
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8445
#: ../../data/tribes/initialization/barbarians/units.lua:2082
8446
msgctxt "warehousename"
8450
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8451
#: ../../data/tribes/initialization/barbarians/units.lua:2084
8452
msgctxt "warehousename"
8456
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8457
#: ../../data/tribes/initialization/barbarians/units.lua:2086
8458
msgctxt "warehousename"
8462
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8463
#: ../../data/tribes/initialization/barbarians/units.lua:2088
8464
msgctxt "warehousename"
8468
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8469
#: ../../data/tribes/initialization/barbarians/units.lua:2090
8470
msgctxt "warehousename"
8474
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8475
#: ../../data/tribes/initialization/barbarians/units.lua:2092
8476
msgctxt "warehousename"
8480
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8481
#: ../../data/tribes/initialization/barbarians/units.lua:2094
8482
msgctxt "warehousename"
8486
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8487
#: ../../data/tribes/initialization/barbarians/units.lua:2096
8488
msgctxt "warehousename"
8492
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8493
#: ../../data/tribes/initialization/barbarians/units.lua:2098
8494
msgctxt "warehousename"
8498
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8499
#: ../../data/tribes/initialization/barbarians/units.lua:2100
8500
msgctxt "warehousename"
8504
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8505
#: ../../data/tribes/initialization/barbarians/units.lua:2102
8506
msgctxt "warehousename"
8510
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8511
#: ../../data/tribes/initialization/barbarians/units.lua:2104
8512
msgctxt "warehousename"
8516
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8517
#: ../../data/tribes/initialization/barbarians/units.lua:2106
8518
msgctxt "warehousename"
8522
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8523
#: ../../data/tribes/initialization/barbarians/units.lua:2108
8524
msgctxt "warehousename"
8528
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8529
#: ../../data/tribes/initialization/barbarians/units.lua:2110
8530
msgctxt "warehousename"
8534
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8535
#: ../../data/tribes/initialization/barbarians/units.lua:2112
8536
msgctxt "warehousename"
8540
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8541
#: ../../data/tribes/initialization/barbarians/units.lua:2114
8542
msgctxt "warehousename"
8546
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8547
#: ../../data/tribes/initialization/barbarians/units.lua:2116
8548
msgctxt "warehousename"
8552
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8553
#: ../../data/tribes/initialization/barbarians/units.lua:2118
8554
msgctxt "warehousename"
8558
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8559
#: ../../data/tribes/initialization/barbarians/units.lua:2120
8560
msgctxt "warehousename"
8564
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8565
#: ../../data/tribes/initialization/barbarians/units.lua:2122
8566
msgctxt "warehousename"
8570
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8571
#: ../../data/tribes/initialization/barbarians/units.lua:2124
8572
msgctxt "warehousename"
8576
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8577
#: ../../data/tribes/initialization/barbarians/units.lua:2126
8578
msgctxt "warehousename"
8582
#. TRANSLATORS: This Barbarian warehouse is named after a barbarian town.
8583
#: ../../data/tribes/initialization/barbarians/units.lua:2128
8584
msgctxt "warehousename"
8588
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8589
#: ../../data/tribes/initialization/barbarians/units.lua:2130
8590
msgctxt "warehousename"
8594
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8595
#: ../../data/tribes/initialization/barbarians/units.lua:2132
8596
msgctxt "warehousename"
8600
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8601
#: ../../data/tribes/initialization/barbarians/units.lua:2134
8602
msgctxt "warehousename"
8606
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8607
#: ../../data/tribes/initialization/barbarians/units.lua:2136
8608
msgctxt "warehousename"
8612
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8613
#: ../../data/tribes/initialization/barbarians/units.lua:2138
8614
msgctxt "warehousename"
8618
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8619
#: ../../data/tribes/initialization/barbarians/units.lua:2140
8620
msgctxt "warehousename"
8624
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8625
#: ../../data/tribes/initialization/barbarians/units.lua:2142
8626
msgctxt "warehousename"
8630
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8631
#: ../../data/tribes/initialization/barbarians/units.lua:2144
8632
msgctxt "warehousename"
8636
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8637
#: ../../data/tribes/initialization/barbarians/units.lua:2146
8638
msgctxt "warehousename"
8642
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8643
#: ../../data/tribes/initialization/barbarians/units.lua:2148
8644
msgctxt "warehousename"
8648
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8649
#: ../../data/tribes/initialization/barbarians/units.lua:2150
8650
msgctxt "warehousename"
8654
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8655
#: ../../data/tribes/initialization/barbarians/units.lua:2152
8656
msgctxt "warehousename"
8660
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8661
#: ../../data/tribes/initialization/barbarians/units.lua:2154
8662
msgctxt "warehousename"
8666
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8667
#: ../../data/tribes/initialization/barbarians/units.lua:2156
8668
msgctxt "warehousename"
8672
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8673
#: ../../data/tribes/initialization/barbarians/units.lua:2158
8674
msgctxt "warehousename"
8678
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8679
#: ../../data/tribes/initialization/barbarians/units.lua:2160
8680
msgctxt "warehousename"
8684
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8685
#: ../../data/tribes/initialization/barbarians/units.lua:2162
8686
msgctxt "warehousename"
8690
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8691
#: ../../data/tribes/initialization/barbarians/units.lua:2164
8692
msgctxt "warehousename"
8696
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8697
#: ../../data/tribes/initialization/barbarians/units.lua:2166
8698
msgctxt "warehousename"
8702
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8703
#: ../../data/tribes/initialization/barbarians/units.lua:2168
8704
msgctxt "warehousename"
8708
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8709
#: ../../data/tribes/initialization/barbarians/units.lua:2170
8710
msgctxt "warehousename"
8714
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8715
#: ../../data/tribes/initialization/barbarians/units.lua:2172
8716
msgctxt "warehousename"
8720
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8721
#: ../../data/tribes/initialization/barbarians/units.lua:2174
8722
msgctxt "warehousename"
8726
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8727
#: ../../data/tribes/initialization/barbarians/units.lua:2176
8728
msgctxt "warehousename"
8732
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8733
#: ../../data/tribes/initialization/barbarians/units.lua:2178
8734
msgctxt "warehousename"
8738
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8739
#: ../../data/tribes/initialization/barbarians/units.lua:2180
8740
msgctxt "warehousename"
8744
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8745
#: ../../data/tribes/initialization/barbarians/units.lua:2182
8746
msgctxt "warehousename"
8750
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8751
#: ../../data/tribes/initialization/barbarians/units.lua:2184
8752
msgctxt "warehousename"
8756
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8757
#: ../../data/tribes/initialization/barbarians/units.lua:2186
8758
msgctxt "warehousename"
8762
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8763
#: ../../data/tribes/initialization/barbarians/units.lua:2188
8764
msgctxt "warehousename"
8768
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8769
#: ../../data/tribes/initialization/barbarians/units.lua:2190
8770
msgctxt "warehousename"
8774
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8775
#: ../../data/tribes/initialization/barbarians/units.lua:2192
8776
msgctxt "warehousename"
8780
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8781
#: ../../data/tribes/initialization/barbarians/units.lua:2194
8782
msgctxt "warehousename"
8786
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8787
#: ../../data/tribes/initialization/barbarians/units.lua:2196
8788
msgctxt "warehousename"
8792
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8793
#: ../../data/tribes/initialization/barbarians/units.lua:2198
8794
msgctxt "warehousename"
8798
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8799
#: ../../data/tribes/initialization/barbarians/units.lua:2200
8800
msgctxt "warehousename"
8804
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8805
#: ../../data/tribes/initialization/barbarians/units.lua:2202
8806
msgctxt "warehousename"
8810
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8811
#: ../../data/tribes/initialization/barbarians/units.lua:2204
8812
msgctxt "warehousename"
8816
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8817
#: ../../data/tribes/initialization/barbarians/units.lua:2206
8818
msgctxt "warehousename"
8822
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8823
#: ../../data/tribes/initialization/barbarians/units.lua:2208
8824
msgctxt "warehousename"
8828
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8829
#: ../../data/tribes/initialization/barbarians/units.lua:2210
8830
msgctxt "warehousename"
8834
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8835
#: ../../data/tribes/initialization/barbarians/units.lua:2212
8836
msgctxt "warehousename"
8840
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8841
#: ../../data/tribes/initialization/barbarians/units.lua:2214
8842
msgctxt "warehousename"
8846
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8847
#: ../../data/tribes/initialization/barbarians/units.lua:2216
8848
msgctxt "warehousename"
8852
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8853
#: ../../data/tribes/initialization/barbarians/units.lua:2218
8854
msgctxt "warehousename"
8858
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8859
#: ../../data/tribes/initialization/barbarians/units.lua:2220
8860
msgctxt "warehousename"
8864
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8865
#: ../../data/tribes/initialization/barbarians/units.lua:2222
8866
msgctxt "warehousename"
8870
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8871
#: ../../data/tribes/initialization/barbarians/units.lua:2224
8872
msgctxt "warehousename"
8876
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8877
#: ../../data/tribes/initialization/barbarians/units.lua:2226
8878
msgctxt "warehousename"
8882
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8883
#: ../../data/tribes/initialization/barbarians/units.lua:2228
8884
msgctxt "warehousename"
8888
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8889
#: ../../data/tribes/initialization/barbarians/units.lua:2230
8890
msgctxt "warehousename"
8894
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8895
#: ../../data/tribes/initialization/barbarians/units.lua:2232
8896
msgctxt "warehousename"
8900
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8901
#: ../../data/tribes/initialization/barbarians/units.lua:2234
8902
msgctxt "warehousename"
8906
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8907
#: ../../data/tribes/initialization/barbarians/units.lua:2236
8908
msgctxt "warehousename"
8912
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8913
#: ../../data/tribes/initialization/barbarians/units.lua:2238
8914
msgctxt "warehousename"
8918
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8919
#: ../../data/tribes/initialization/barbarians/units.lua:2240
8920
msgctxt "warehousename"
8924
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8925
#: ../../data/tribes/initialization/barbarians/units.lua:2242
8926
msgctxt "warehousename"
8930
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8931
#: ../../data/tribes/initialization/barbarians/units.lua:2244
8932
msgctxt "warehousename"
8936
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8937
#: ../../data/tribes/initialization/barbarians/units.lua:2246
8938
msgctxt "warehousename"
8942
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8943
#: ../../data/tribes/initialization/barbarians/units.lua:2248
8944
msgctxt "warehousename"
8948
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8949
#: ../../data/tribes/initialization/barbarians/units.lua:2250
8950
msgctxt "warehousename"
8954
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8955
#: ../../data/tribes/initialization/barbarians/units.lua:2252
8956
msgctxt "warehousename"
8960
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8961
#: ../../data/tribes/initialization/barbarians/units.lua:2254
8962
msgctxt "warehousename"
8966
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8967
#: ../../data/tribes/initialization/barbarians/units.lua:2256
8968
msgctxt "warehousename"
8972
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8973
#: ../../data/tribes/initialization/barbarians/units.lua:2258
8974
msgctxt "warehousename"
8978
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8979
#: ../../data/tribes/initialization/barbarians/units.lua:2260
8980
msgctxt "warehousename"
8984
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8985
#: ../../data/tribes/initialization/barbarians/units.lua:2262
8986
msgctxt "warehousename"
8990
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8991
#: ../../data/tribes/initialization/barbarians/units.lua:2264
8992
msgctxt "warehousename"
8996
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
8997
#: ../../data/tribes/initialization/barbarians/units.lua:2266
8998
msgctxt "warehousename"
9002
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9003
#: ../../data/tribes/initialization/barbarians/units.lua:2268
9004
msgctxt "warehousename"
9008
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9009
#: ../../data/tribes/initialization/barbarians/units.lua:2270
9010
msgctxt "warehousename"
9014
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9015
#: ../../data/tribes/initialization/barbarians/units.lua:2272
9016
msgctxt "warehousename"
9020
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9021
#: ../../data/tribes/initialization/barbarians/units.lua:2274
9022
msgctxt "warehousename"
9026
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9027
#: ../../data/tribes/initialization/barbarians/units.lua:2276
9028
msgctxt "warehousename"
9032
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9033
#: ../../data/tribes/initialization/barbarians/units.lua:2278
9034
msgctxt "warehousename"
9038
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9039
#: ../../data/tribes/initialization/barbarians/units.lua:2280
9040
msgctxt "warehousename"
9044
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9045
#: ../../data/tribes/initialization/barbarians/units.lua:2282
9046
msgctxt "warehousename"
9050
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9051
#: ../../data/tribes/initialization/barbarians/units.lua:2284
9052
msgctxt "warehousename"
9056
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9057
#: ../../data/tribes/initialization/barbarians/units.lua:2286
9058
msgctxt "warehousename"
9062
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9063
#: ../../data/tribes/initialization/barbarians/units.lua:2288
9064
msgctxt "warehousename"
9068
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9069
#: ../../data/tribes/initialization/barbarians/units.lua:2290
9070
msgctxt "warehousename"
9074
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9075
#: ../../data/tribes/initialization/barbarians/units.lua:2292
9076
msgctxt "warehousename"
9080
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9081
#: ../../data/tribes/initialization/barbarians/units.lua:2294
9082
msgctxt "warehousename"
9086
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9087
#: ../../data/tribes/initialization/barbarians/units.lua:2296
9088
msgctxt "warehousename"
9092
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9093
#: ../../data/tribes/initialization/barbarians/units.lua:2298
9094
msgctxt "warehousename"
9098
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9099
#: ../../data/tribes/initialization/barbarians/units.lua:2300
9100
msgctxt "warehousename"
9104
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9105
#: ../../data/tribes/initialization/barbarians/units.lua:2302
9106
msgctxt "warehousename"
9110
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9111
#: ../../data/tribes/initialization/barbarians/units.lua:2304
9112
msgctxt "warehousename"
9116
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9117
#: ../../data/tribes/initialization/barbarians/units.lua:2306
9118
msgctxt "warehousename"
9122
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9123
#: ../../data/tribes/initialization/barbarians/units.lua:2308
9124
msgctxt "warehousename"
9128
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9129
#: ../../data/tribes/initialization/barbarians/units.lua:2310
9130
msgctxt "warehousename"
9134
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9135
#: ../../data/tribes/initialization/barbarians/units.lua:2312
9136
msgctxt "warehousename"
9140
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9141
#: ../../data/tribes/initialization/barbarians/units.lua:2314
9142
msgctxt "warehousename"
9146
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9147
#: ../../data/tribes/initialization/barbarians/units.lua:2316
9148
msgctxt "warehousename"
9152
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9153
#: ../../data/tribes/initialization/barbarians/units.lua:2318
9154
msgctxt "warehousename"
9158
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9159
#: ../../data/tribes/initialization/barbarians/units.lua:2320
9160
msgctxt "warehousename"
9164
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9165
#: ../../data/tribes/initialization/barbarians/units.lua:2322
9166
msgctxt "warehousename"
9170
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9171
#: ../../data/tribes/initialization/barbarians/units.lua:2324
9172
msgctxt "warehousename"
9176
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9177
#: ../../data/tribes/initialization/barbarians/units.lua:2326
9178
msgctxt "warehousename"
9182
#. TRANSLATORS: This Barbarian warehouse is named after a barbarian town.
9183
#: ../../data/tribes/initialization/barbarians/units.lua:2328
9184
msgctxt "warehousename"
9188
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9189
#: ../../data/tribes/initialization/barbarians/units.lua:2330
9190
msgctxt "warehousename"
9194
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9195
#: ../../data/tribes/initialization/barbarians/units.lua:2332
9196
msgctxt "warehousename"
9200
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9201
#: ../../data/tribes/initialization/barbarians/units.lua:2334
9202
msgctxt "warehousename"
9206
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9207
#: ../../data/tribes/initialization/barbarians/units.lua:2336
9208
msgctxt "warehousename"
9212
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9213
#: ../../data/tribes/initialization/barbarians/units.lua:2338
9214
msgctxt "warehousename"
9218
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9219
#: ../../data/tribes/initialization/barbarians/units.lua:2340
9220
msgctxt "warehousename"
9224
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9225
#: ../../data/tribes/initialization/barbarians/units.lua:2342
9226
msgctxt "warehousename"
9230
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9231
#: ../../data/tribes/initialization/barbarians/units.lua:2344
9232
msgctxt "warehousename"
9236
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9237
#: ../../data/tribes/initialization/barbarians/units.lua:2346
9238
msgctxt "warehousename"
9242
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9243
#: ../../data/tribes/initialization/barbarians/units.lua:2348
9244
msgctxt "warehousename"
9248
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9249
#: ../../data/tribes/initialization/barbarians/units.lua:2350
9250
msgctxt "warehousename"
9254
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9255
#: ../../data/tribes/initialization/barbarians/units.lua:2352
9256
msgctxt "warehousename"
9260
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9261
#: ../../data/tribes/initialization/barbarians/units.lua:2354
9262
msgctxt "warehousename"
9266
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9267
#: ../../data/tribes/initialization/barbarians/units.lua:2356
9268
msgctxt "warehousename"
9272
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9273
#: ../../data/tribes/initialization/barbarians/units.lua:2358
9274
msgctxt "warehousename"
9278
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9279
#: ../../data/tribes/initialization/barbarians/units.lua:2360
9280
msgctxt "warehousename"
9284
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9285
#: ../../data/tribes/initialization/barbarians/units.lua:2362
9286
msgctxt "warehousename"
9290
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9291
#: ../../data/tribes/initialization/barbarians/units.lua:2364
9292
msgctxt "warehousename"
9296
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9297
#: ../../data/tribes/initialization/barbarians/units.lua:2366
9298
msgctxt "warehousename"
9302
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9303
#: ../../data/tribes/initialization/barbarians/units.lua:2368
9304
msgctxt "warehousename"
9308
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9309
#: ../../data/tribes/initialization/barbarians/units.lua:2370
9310
msgctxt "warehousename"
9314
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9315
#: ../../data/tribes/initialization/barbarians/units.lua:2372
9316
msgctxt "warehousename"
9320
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9321
#: ../../data/tribes/initialization/barbarians/units.lua:2374
9322
msgctxt "warehousename"
9326
#. TRANSLATORS: This Barbarian warehouse is named after a barbarian town.
9327
#: ../../data/tribes/initialization/barbarians/units.lua:2376
9328
msgctxt "warehousename"
9332
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9333
#: ../../data/tribes/initialization/barbarians/units.lua:2378
9334
msgctxt "warehousename"
9338
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9339
#: ../../data/tribes/initialization/barbarians/units.lua:2380
9340
msgctxt "warehousename"
9344
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9345
#: ../../data/tribes/initialization/barbarians/units.lua:2382
9346
msgctxt "warehousename"
9350
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9351
#: ../../data/tribes/initialization/barbarians/units.lua:2384
9352
msgctxt "warehousename"
9356
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9357
#: ../../data/tribes/initialization/barbarians/units.lua:2386
9358
msgctxt "warehousename"
9362
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9363
#: ../../data/tribes/initialization/barbarians/units.lua:2388
9364
msgctxt "warehousename"
9368
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9369
#: ../../data/tribes/initialization/barbarians/units.lua:2390
9370
msgctxt "warehousename"
9374
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9375
#: ../../data/tribes/initialization/barbarians/units.lua:2392
9376
msgctxt "warehousename"
9380
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9381
#: ../../data/tribes/initialization/barbarians/units.lua:2394
9382
msgctxt "warehousename"
9386
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9387
#: ../../data/tribes/initialization/barbarians/units.lua:2396
9388
msgctxt "warehousename"
9392
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9393
#: ../../data/tribes/initialization/barbarians/units.lua:2398
9394
msgctxt "warehousename"
9398
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9399
#: ../../data/tribes/initialization/barbarians/units.lua:2400
9400
msgctxt "warehousename"
9404
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9405
#: ../../data/tribes/initialization/barbarians/units.lua:2402
9406
msgctxt "warehousename"
9410
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9411
#: ../../data/tribes/initialization/barbarians/units.lua:2404
9412
msgctxt "warehousename"
9416
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9417
#: ../../data/tribes/initialization/barbarians/units.lua:2406
9418
msgctxt "warehousename"
9422
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9423
#: ../../data/tribes/initialization/barbarians/units.lua:2408
9424
msgctxt "warehousename"
9428
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9429
#: ../../data/tribes/initialization/barbarians/units.lua:2410
9430
msgctxt "warehousename"
9434
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9435
#: ../../data/tribes/initialization/barbarians/units.lua:2412
9436
msgctxt "warehousename"
9440
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9441
#: ../../data/tribes/initialization/barbarians/units.lua:2414
9442
msgctxt "warehousename"
9446
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9447
#: ../../data/tribes/initialization/barbarians/units.lua:2416
9448
msgctxt "warehousename"
9452
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9453
#: ../../data/tribes/initialization/barbarians/units.lua:2418
9454
msgctxt "warehousename"
9458
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9459
#: ../../data/tribes/initialization/barbarians/units.lua:2420
9460
msgctxt "warehousename"
9464
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9465
#: ../../data/tribes/initialization/barbarians/units.lua:2422
9466
msgctxt "warehousename"
9470
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9471
#: ../../data/tribes/initialization/barbarians/units.lua:2424
9472
msgctxt "warehousename"
9476
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9477
#: ../../data/tribes/initialization/barbarians/units.lua:2426
9478
msgctxt "warehousename"
9482
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9483
#: ../../data/tribes/initialization/barbarians/units.lua:2428
9484
msgctxt "warehousename"
9488
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9489
#: ../../data/tribes/initialization/barbarians/units.lua:2430
9490
msgctxt "warehousename"
9494
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9495
#: ../../data/tribes/initialization/barbarians/units.lua:2432
9496
msgctxt "warehousename"
9497
msgid "Sor’var’nger"
9500
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9501
#: ../../data/tribes/initialization/barbarians/units.lua:2434
9502
msgctxt "warehousename"
9506
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9507
#: ../../data/tribes/initialization/barbarians/units.lua:2436
9508
msgctxt "warehousename"
9512
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9513
#: ../../data/tribes/initialization/barbarians/units.lua:2438
9514
msgctxt "warehousename"
9518
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9519
#: ../../data/tribes/initialization/barbarians/units.lua:2440
9520
msgctxt "warehousename"
9524
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9525
#: ../../data/tribes/initialization/barbarians/units.lua:2442
9526
msgctxt "warehousename"
9530
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9531
#: ../../data/tribes/initialization/barbarians/units.lua:2444
9532
msgctxt "warehousename"
9536
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9537
#: ../../data/tribes/initialization/barbarians/units.lua:2446
9538
msgctxt "warehousename"
9542
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9543
#: ../../data/tribes/initialization/barbarians/units.lua:2448
9544
msgctxt "warehousename"
9548
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9549
#: ../../data/tribes/initialization/barbarians/units.lua:2450
9550
msgctxt "warehousename"
9554
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9555
#: ../../data/tribes/initialization/barbarians/units.lua:2452
9556
msgctxt "warehousename"
9560
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9561
#: ../../data/tribes/initialization/barbarians/units.lua:2454
9562
msgctxt "warehousename"
9566
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9567
#: ../../data/tribes/initialization/barbarians/units.lua:2456
9568
msgctxt "warehousename"
9572
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9573
#: ../../data/tribes/initialization/barbarians/units.lua:2458
9574
msgctxt "warehousename"
9578
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9579
#: ../../data/tribes/initialization/barbarians/units.lua:2460
9580
msgctxt "warehousename"
9584
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9585
#: ../../data/tribes/initialization/barbarians/units.lua:2462
9586
msgctxt "warehousename"
9590
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9591
#: ../../data/tribes/initialization/barbarians/units.lua:2464
9592
msgctxt "warehousename"
9596
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9597
#: ../../data/tribes/initialization/barbarians/units.lua:2466
9598
msgctxt "warehousename"
9602
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9603
#: ../../data/tribes/initialization/barbarians/units.lua:2468
9604
msgctxt "warehousename"
9608
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9609
#: ../../data/tribes/initialization/barbarians/units.lua:2470
9610
msgctxt "warehousename"
9614
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9615
#: ../../data/tribes/initialization/barbarians/units.lua:2472
9616
msgctxt "warehousename"
9620
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9621
#: ../../data/tribes/initialization/barbarians/units.lua:2474
9622
msgctxt "warehousename"
9626
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9627
#: ../../data/tribes/initialization/barbarians/units.lua:2476
9628
msgctxt "warehousename"
9632
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9633
#: ../../data/tribes/initialization/barbarians/units.lua:2478
9634
msgctxt "warehousename"
9638
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9639
#: ../../data/tribes/initialization/barbarians/units.lua:2480
9640
msgctxt "warehousename"
9644
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9645
#: ../../data/tribes/initialization/barbarians/units.lua:2482
9646
msgctxt "warehousename"
9650
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9651
#: ../../data/tribes/initialization/barbarians/units.lua:2484
9652
msgctxt "warehousename"
9656
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9657
#: ../../data/tribes/initialization/barbarians/units.lua:2486
9658
msgctxt "warehousename"
9662
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9663
#: ../../data/tribes/initialization/barbarians/units.lua:2488
9664
msgctxt "warehousename"
9668
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9669
#: ../../data/tribes/initialization/barbarians/units.lua:2490
9670
msgctxt "warehousename"
9674
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9675
#: ../../data/tribes/initialization/barbarians/units.lua:2492
9676
msgctxt "warehousename"
9680
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9681
#: ../../data/tribes/initialization/barbarians/units.lua:2494
9682
msgctxt "warehousename"
9686
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9687
#: ../../data/tribes/initialization/barbarians/units.lua:2496
9688
msgctxt "warehousename"
9692
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9693
#: ../../data/tribes/initialization/barbarians/units.lua:2498
9694
msgctxt "warehousename"
9698
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9699
#: ../../data/tribes/initialization/barbarians/units.lua:2500
9700
msgctxt "warehousename"
9704
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9705
#: ../../data/tribes/initialization/barbarians/units.lua:2502
9706
msgctxt "warehousename"
9710
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9711
#: ../../data/tribes/initialization/barbarians/units.lua:2504
9712
msgctxt "warehousename"
9716
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9717
#: ../../data/tribes/initialization/barbarians/units.lua:2506
9718
msgctxt "warehousename"
9722
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9723
#: ../../data/tribes/initialization/barbarians/units.lua:2508
9724
msgctxt "warehousename"
9728
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9729
#: ../../data/tribes/initialization/barbarians/units.lua:2510
9730
msgctxt "warehousename"
9734
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9735
#: ../../data/tribes/initialization/barbarians/units.lua:2512
9736
msgctxt "warehousename"
9740
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9741
#: ../../data/tribes/initialization/barbarians/units.lua:2514
9742
msgctxt "warehousename"
9746
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9747
#: ../../data/tribes/initialization/barbarians/units.lua:2516
9748
msgctxt "warehousename"
9752
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9753
#: ../../data/tribes/initialization/barbarians/units.lua:2518
9754
msgctxt "warehousename"
9758
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9759
#: ../../data/tribes/initialization/barbarians/units.lua:2520
9760
msgctxt "warehousename"
9764
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9765
#: ../../data/tribes/initialization/barbarians/units.lua:2522
9766
msgctxt "warehousename"
9770
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9771
#: ../../data/tribes/initialization/barbarians/units.lua:2524
9772
msgctxt "warehousename"
9776
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9777
#: ../../data/tribes/initialization/barbarians/units.lua:2526
9778
msgctxt "warehousename"
9782
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9783
#: ../../data/tribes/initialization/barbarians/units.lua:2528
9784
msgctxt "warehousename"
9788
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9789
#: ../../data/tribes/initialization/barbarians/units.lua:2530
9790
msgctxt "warehousename"
9794
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9795
#: ../../data/tribes/initialization/barbarians/units.lua:2532
9796
msgctxt "warehousename"
9800
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9801
#: ../../data/tribes/initialization/barbarians/units.lua:2534
9802
msgctxt "warehousename"
9806
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9807
#: ../../data/tribes/initialization/barbarians/units.lua:2536
9808
msgctxt "warehousename"
9812
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9813
#: ../../data/tribes/initialization/barbarians/units.lua:2538
9814
msgctxt "warehousename"
9818
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9819
#: ../../data/tribes/initialization/barbarians/units.lua:2540
9820
msgctxt "warehousename"
9824
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9825
#: ../../data/tribes/initialization/barbarians/units.lua:2542
9826
msgctxt "warehousename"
9830
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9831
#: ../../data/tribes/initialization/barbarians/units.lua:2544
9832
msgctxt "warehousename"
9836
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9837
#: ../../data/tribes/initialization/barbarians/units.lua:2546
9838
msgctxt "warehousename"
9842
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9843
#: ../../data/tribes/initialization/barbarians/units.lua:2548
9844
msgctxt "warehousename"
9848
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9849
#: ../../data/tribes/initialization/barbarians/units.lua:2550
9850
msgctxt "warehousename"
9854
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9855
#: ../../data/tribes/initialization/barbarians/units.lua:2552
9856
msgctxt "warehousename"
9860
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9861
#: ../../data/tribes/initialization/barbarians/units.lua:2554
9862
msgctxt "warehousename"
9866
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9867
#: ../../data/tribes/initialization/barbarians/units.lua:2556
9868
msgctxt "warehousename"
9872
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9873
#: ../../data/tribes/initialization/barbarians/units.lua:2558
9874
msgctxt "warehousename"
9878
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9879
#: ../../data/tribes/initialization/barbarians/units.lua:2560
9880
msgctxt "warehousename"
9884
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9885
#: ../../data/tribes/initialization/barbarians/units.lua:2562
9886
msgctxt "warehousename"
9890
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9891
#: ../../data/tribes/initialization/barbarians/units.lua:2564
9892
msgctxt "warehousename"
9896
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9897
#: ../../data/tribes/initialization/barbarians/units.lua:2566
9898
msgctxt "warehousename"
9902
#. TRANSLATORS: This Barbarian warehouse is inspired by a Norwegian town name.
9903
#: ../../data/tribes/initialization/barbarians/units.lua:2568
9904
msgctxt "warehousename"
9908
#. TRANSLATORS: Productivity label on a Barbarian building if there is 1
9910
#: ../../data/tribes/initialization/barbarians/units.lua:2574
9911
msgctxt "barbarians"
9912
msgid "Worker missing"
9915
#. TRANSLATORS: Productivity label on a Barbarian building if there is 1
9917
#: ../../data/tribes/initialization/barbarians/units.lua:2576
9918
msgctxt "barbarians"
9919
msgid "Worker is coming"
9922
#. TRANSLATORS: Productivity label on a Barbarian building if there is more
9923
#. than 1 worker missing. If you need plural forms here, please let us know.
9924
#: ../../data/tribes/initialization/barbarians/units.lua:2578
9925
msgctxt "barbarians"
9926
msgid "Workers missing"
9929
#. TRANSLATORS: Productivity label on a Barbarian building if there is more
9930
#. than 1 worker coming. If you need plural forms here, please let us know.
9931
#: ../../data/tribes/initialization/barbarians/units.lua:2580
9932
msgctxt "barbarians"
9933
msgid "Workers are coming"
9936
#. TRANSLATORS: Productivity label on a Barbarian building if there is 1
9937
#. experienced worker missing
9938
#: ../../data/tribes/initialization/barbarians/units.lua:2582
9939
msgctxt "barbarians"
9940
msgid "Expert missing"
9943
#. TRANSLATORS: Productivity label on a Barbarian building if there is more
9944
#. than 1 experienced worker missing. If you need plural forms here, please
9946
#: ../../data/tribes/initialization/barbarians/units.lua:2584
9947
msgctxt "barbarians"
9948
msgid "Experts missing"
9951
#. TRANSLATORS: %1% is the number of Barbarian soldiers the plural refers to.
9952
#. %2% is the maximum number of soldier slots in the building.
9953
#: ../../data/tribes/initialization/barbarians/units.lua:2598
9954
msgctxt "barbarians_soldier"
9955
msgid "%1% soldier (+%2%)"
9956
msgid_plural "%1% soldiers (+%2%)"
9961
#. TRANSLATORS: Number of Barbarian soldiers stationed at a militarysite.
9962
#: ../../data/tribes/initialization/barbarians/units.lua:2600
9963
msgctxt "barbarians_soldier"
9965
msgid_plural "%1% soldiers"
9970
#. TRANSLATORS: %1% is the number of Barbarian soldiers the plural refers to.
9971
#. %2% are currently open soldier slots in the building. %3% is the maximum
9972
#. number of soldier slots in the building
9973
#: ../../data/tribes/initialization/barbarians/units.lua:2602
9974
msgctxt "barbarians_soldier"
9975
msgid "%1%(+%2%) soldier (+%3%)"
9976
msgid_plural "%1%(+%2%) soldiers (+%3%)"
9981
#. TRANSLATORS: %1% is the number of Barbarian soldiers the plural refers to.
9982
#. %2% are currently open soldier slots in the building.
9983
#: ../../data/tribes/initialization/barbarians/units.lua:2604
9984
msgctxt "barbarians_soldier"
9985
msgid "%1%(+%2%) soldier"
9986
msgid_plural "%1%(+%2%) soldiers"
9991
#. TRANSLATORS: Format string for a latin quote and its translation
9992
#: ../../data/tribes/initialization/empire/units.lua:12
9993
msgctxt "empire_lore"
9994
msgid "‘%1%’<br>(%2%)"
9997
#. TRANSLATORS: Helptext for an Empire ware: Granite, part 2
9998
#: ../../data/tribes/initialization/empire/units.lua:115
9999
msgctxt "empire_ware"
10000
msgid "The Empire produces granite blocks in quarries and marble mines."
10003
#. TRANSLATORS: Helptext for an Empire ware: Log, part 2
10004
#: ../../data/tribes/initialization/empire/units.lua:127
10005
msgctxt "empire_ware"
10007
"Imperial lumberjacks fell the trees; foresters take care of the supply of "
10008
"trees. Logs are also used by the charcoal kiln, the toolsmithy and the "
10012
#. TRANSLATORS: Helptext for an Empire ware: Planks, part 2
10013
#: ../../data/tribes/initialization/empire/units.lua:140
10014
msgctxt "empire_ware"
10015
msgid "They are produced out of logs by the sawmill."
10018
#. TRANSLATORS: Helptext for an Empire ware: Planks, part 3
10019
#: ../../data/tribes/initialization/empire/units.lua:142
10020
msgctxt "empire_ware"
10021
msgid "They are also used by the weapon smithy."
10024
#. TRANSLATORS: Helptext for an Empire ware: Wool
10025
#: ../../data/tribes/initialization/empire/units.lua:152
10026
msgctxt "empire_ware"
10027
msgid "Wool is the hair of sheep. Weaving mills use it to make cloth."
10030
#. TRANSLATORS: Helptext for an Empire ware: Cloth
10031
#: ../../data/tribes/initialization/empire/units.lua:161
10032
msgctxt "empire_ware"
10034
"Cloth is needed to build several buildings. It is also consumed in the armor"
10038
#. TRANSLATORS: Helptext for an Empire ware: Fish
10039
#: ../../data/tribes/initialization/empire/units.lua:172
10040
msgctxt "empire_ware"
10042
"Besides bread and meat, fish is also a foodstuff for the Empire. Fish are "
10043
"used in taverns, inns and training sites (arena, colosseum, training camp)."
10046
#. TRANSLATORS: Helptext for an Empire ware: Meat, part 2
10047
#: ../../data/tribes/initialization/empire/units.lua:184
10048
msgctxt "empire_ware"
10050
"Meat can also be obtained as pork from piggeries. It is used in the inns and"
10051
" taverns to prepare lunch for the miners and is consumed at the training "
10052
"sites (arena, colosseum, training camp)."
10055
#. TRANSLATORS: Helptext for an Empire ware: Water, part 2
10056
#: ../../data/tribes/initialization/empire/units.lua:196
10057
msgctxt "empire_ware"
10059
"Water is used in the bakery and the brewery. The donkey farm, the sheep farm"
10060
" and the piggery also need to be supplied with water."
10063
#. TRANSLATORS: Helptext for an Empire ware: Wheat, part 2
10064
#: ../../data/tribes/initialization/empire/units.lua:208
10065
msgctxt "empire_ware"
10067
"Wheat is produced by farms and used by mills and breweries. Donkey farms, "
10068
"sheep farms and piggeries also need to be supplied with wheat."
10071
#. TRANSLATORS: Helptext for an Empire ware: Flour
10072
#: ../../data/tribes/initialization/empire/units.lua:218
10073
msgctxt "empire_ware"
10075
"Flour is produced by the mill out of wheat and is needed in the bakery to "
10076
"produce the tasty Empire bread."
10079
#. TRANSLATORS: Helptext for an Empire ware: Bread
10080
#: ../../data/tribes/initialization/empire/units.lua:227
10081
msgctxt "empire_ware"
10083
"The bakers of the Empire make really tasty bread out of flour and water. It "
10084
"is used in taverns and inns to prepare rations and meals. Bread is also "
10085
"consumed at the training sites (arena, colosseum, training camp)."
10088
#. TRANSLATORS: Helptext for an Empire ware: Beer
10089
#: ../../data/tribes/initialization/empire/units.lua:236
10090
msgctxt "empire_ware"
10092
"This beer is produced in a brewery out of wheat and water. It is consumed by"
10093
" miners in coal and iron mines."
10096
#. TRANSLATORS: Helptext for an Empire ware: Grape
10097
#: ../../data/tribes/initialization/empire/units.lua:244
10098
msgctxt "empire_ware"
10100
"These grapes are the base for a tasty wine. They are harvested in a vineyard"
10101
" and processed in a winery."
10104
#. TRANSLATORS: Helptext for an Empire ware: Wine
10105
#: ../../data/tribes/initialization/empire/units.lua:252
10106
msgctxt "empire_ware"
10108
"This tasty wine is drunk by the miners working the marble and gold mines. It"
10109
" is produced in a winery."
10112
#. TRANSLATORS: Helptext for an Empire ware: Ration, part 2
10113
#: ../../data/tribes/initialization/empire/units.lua:264
10114
msgctxt "empire_ware"
10115
msgid "Rations are produced in a tavern out of fish or meat or bread."
10118
#. TRANSLATORS: Helptext for an Empire ware: Meal
10119
#: ../../data/tribes/initialization/empire/units.lua:274
10120
msgctxt "empire_ware"
10122
"A real meal is made in inns out of bread and fish/meat. It satisfies the "
10123
"needs of miners in deep mines."
10126
#. TRANSLATORS: Helptext for an Empire ware: Marble
10127
#: ../../data/tribes/initialization/empire/units.lua:286
10128
msgctxt "empire_ware"
10130
"Marble is the beautiful stone which is cut out of the mountains or produced "
10131
"in a quarry. Marble is used as a building material and gets chiseled into "
10132
"marble columns in the stonemason’s house."
10135
#. TRANSLATORS: Helptext for an Empire ware: Marble Column
10136
#: ../../data/tribes/initialization/empire/units.lua:295
10137
msgctxt "empire_ware"
10139
"Marble columns represent the high culture of the Empire, so they are needed "
10140
"for nearly every larger building. They are produced out of marble at a "
10141
"stonemason’s house."
10144
#. TRANSLATORS: Helptext for an Empire ware: Coal, part 2
10145
#: ../../data/tribes/initialization/empire/units.lua:307
10146
msgctxt "empire_ware"
10148
"The fires of the Empire smelting works, armor smithies and weapon smithies "
10149
"are usually fed with coal."
10152
#. TRANSLATORS: Helptext for an Empire ware: Iron Ore, part 2
10153
#: ../../data/tribes/initialization/empire/units.lua:320
10154
msgctxt "empire_ware"
10155
msgid "It is smelted in a smelting works to retrieve the iron."
10158
#. TRANSLATORS: Helptext for an Empire ware: Iron, part 2
10159
#: ../../data/tribes/initialization/empire/units.lua:333
10160
msgctxt "empire_ware"
10162
"It is produced by the smelting works. Weapons, armor and tools are made of "
10166
#. TRANSLATORS: Helptext for an Empire ware: Gold Ore, part 2
10167
#: ../../data/tribes/initialization/empire/units.lua:346
10168
msgctxt "empire_ware"
10170
"Smelted in a smelting works, it turns into gold which is used as a precious "
10171
"building material and to produce weapons and armor."
10174
#. TRANSLATORS: Helptext for an Empire ware: Gold, part 2
10175
#: ../../data/tribes/initialization/empire/units.lua:359
10176
msgctxt "empire_ware"
10178
"It is produced by the smelting works. Armor and weapons are embellished with"
10179
" gold in the armor smithy and the weapon smithy."
10182
#. TRANSLATORS: Helptext for an Empire ware: Pick
10183
#: ../../data/tribes/initialization/empire/units.lua:372
10184
msgctxt "empire_ware"
10186
"Picks are used by stonemasons and miners. They are produced by the "
10190
#. TRANSLATORS: Helptext for an Empire ware: Felling Ax, part 2
10191
#: ../../data/tribes/initialization/empire/units.lua:384
10192
msgctxt "empire_ware"
10193
msgid "Felling axes are used by lumberjacks and produced by the toolsmithy."
10196
#. TRANSLATORS: Helptext for an Empire ware: Saw
10197
#: ../../data/tribes/initialization/empire/units.lua:394
10198
msgctxt "empire_ware"
10199
msgid "This saw is needed by the carpenter. It is produced by the toolsmith."
10202
#. TRANSLATORS: Helptext for an Empire ware: Shovel, part 2
10203
#: ../../data/tribes/initialization/empire/units.lua:406
10204
msgctxt "empire_ware"
10206
"Therefore the forester and the vine farmer use them. They are produced by "
10210
#. TRANSLATORS: Helptext for an Empire ware: Hammer, part 2
10211
#: ../../data/tribes/initialization/empire/units.lua:419
10212
msgctxt "empire_ware"
10214
"Geologists, builders, weaponsmiths and armorsmiths all need a hammer. Make "
10215
"sure you’ve always got some in reserve! They are produced by the toolsmith."
10218
#. TRANSLATORS: Helptext for an Empire ware: Fishing Rod, part 2
10219
#. TRANSLATORS: Helptext for an Empire ware: Hunting Spear, part 2
10220
#: ../../data/tribes/initialization/empire/units.lua:432
10221
#: ../../data/tribes/initialization/empire/units.lua:445
10222
msgctxt "empire_ware"
10223
msgid "They are produced by the toolsmith."
10226
#. TRANSLATORS: Helptext for an Empire ware: Scythe, part 2
10227
#: ../../data/tribes/initialization/empire/units.lua:458
10228
msgctxt "empire_ware"
10229
msgid "Scythes are produced by the toolsmith."
10232
#. TRANSLATORS: Helptext for an Empire ware: Bread Paddle, part 2
10233
#: ../../data/tribes/initialization/empire/units.lua:471
10234
msgctxt "empire_ware"
10235
msgid "Bread paddles are produced by the toolsmith."
10238
#. TRANSLATORS: Helptext for an Empire ware: Basket
10239
#: ../../data/tribes/initialization/empire/units.lua:481
10240
msgctxt "empire_ware"
10242
"This basket is needed by the vine farmer for harvesting the grapes. It is "
10243
"produced by the toolsmith."
10246
#. TRANSLATORS: Helptext for an Empire ware: Kitchen Tools
10247
#: ../../data/tribes/initialization/empire/units.lua:490
10248
msgctxt "empire_ware"
10250
"Kitchen tools are needed for preparing rations and meals. They are produced "
10251
"in a toolsmithy and used in taverns and inns."
10254
#. TRANSLATORS: Helptext for an Empire ware: Fire Tongs, part 2
10255
#: ../../data/tribes/initialization/empire/units.lua:502
10256
msgctxt "empire_ware"
10257
msgid "They are used in the smelting works and produced by the toolsmith."
10260
#. TRANSLATORS: Helptext for an Empire ware: Wooden Spear
10261
#: ../../data/tribes/initialization/empire/units.lua:515
10262
msgctxt "empire_ware"
10264
"This wooden spear is the basic weapon in the Empire military system. It is "
10265
"produced in the weapon smithy. In combination with a helmet, it is the "
10266
"equipment to fit out young soldiers."
10269
#. TRANSLATORS: Helptext for an Empire ware: Spear
10270
#: ../../data/tribes/initialization/empire/units.lua:524
10271
msgctxt "empire_ware"
10273
"This spear has an iron spike. It is produced in a weapon smithy and used in "
10274
"a training camp – together with food – to train soldiers from attack level 0"
10275
" to attack level 1."
10278
#. TRANSLATORS: Helptext for an Empire ware: Advanced Spear
10279
#: ../../data/tribes/initialization/empire/units.lua:533
10280
msgctxt "empire_ware"
10282
"This is an advanced spear with a steel tip. It is produced in a weapon "
10283
"smithy and used in a training camp – together with food – to train soldiers "
10284
"from attack level 1 to level 2."
10287
#. TRANSLATORS: Helptext for an Empire ware: Heavy Spear
10288
#: ../../data/tribes/initialization/empire/units.lua:542
10289
msgctxt "empire_ware"
10291
"This is a strong spear with a steel-tip and a little blade. It is produced "
10292
"in the weapon smithy and used in the training camp – together with food – "
10293
"train soldiers from attack level 2 to level 3."
10296
#. TRANSLATORS: Helptext for an Empire ware: War Spear
10297
#: ../../data/tribes/initialization/empire/units.lua:551
10298
msgctxt "empire_ware"
10300
"This is the best and sharpest weapon the Empire weaponsmith creates for the "
10301
"soldiers. It is used in the training camp – together with food – to train "
10302
"soldiers from attack level 3 to level 4."
10305
#. TRANSLATORS: Helptext for an Empire ware: Helmet
10306
#: ../../data/tribes/initialization/empire/units.lua:560
10307
msgctxt "empire_ware"
10309
"The helmet is the basic defense of a soldier. It is produced in an armor "
10310
"smithy. In combination with a wooden spear, it is the equipment to fit out "
10311
"young soldiers. Helmets are also used in training camps – together with food"
10312
" – to train soldiers from health level 0 to level 1."
10315
#. TRANSLATORS: Helptext for an Empire ware: Armor
10316
#: ../../data/tribes/initialization/empire/units.lua:569
10317
msgctxt "empire_ware"
10319
"Basic armor for Empire soldiers. It is produced in the armor smithy and used"
10320
" in the training camp – together with food – to train soldiers from health "
10321
"level 1 to level 2."
10324
#. TRANSLATORS: Helptext for an Empire ware: Chain Armor
10325
#: ../../data/tribes/initialization/empire/units.lua:578
10326
msgctxt "empire_ware"
10328
"The chain armor is a medium armor for Empire soldiers. It is produced in an "
10329
"armor smithy and used in a training camp – together with food – to train "
10330
"soldiers from health level 2 to level 3."
10333
#. TRANSLATORS: Helptext for an Empire ware: Gilded Armor
10334
#: ../../data/tribes/initialization/empire/units.lua:587
10335
msgctxt "empire_ware"
10337
"The gilded armor is the strongest armor an Empire soldier can have. It is "
10338
"produced in the armor smithy and used in the training camp – together with "
10339
"food – to train soldiers from health level 3 to level 4."
10342
#. TRANSLATORS: Helptext for an Empire worker: Carrier
10343
#: ../../data/tribes/initialization/empire/units.lua:602
10344
msgctxt "empire_worker"
10345
msgid "Carries items along your roads."
10348
#. TRANSLATORS: Helptext for an Empire worker: Ferry
10349
#: ../../data/tribes/initialization/empire/units.lua:609
10350
msgctxt "empire_worker"
10351
msgid "Ships wares across narrow rivers."
10354
#. TRANSLATORS: Helptext for an Empire worker: Donkey
10355
#: ../../data/tribes/initialization/empire/units.lua:618
10356
msgctxt "empire_worker"
10358
"Donkeys help to carry items along busy roads. They are reared in a donkey "
10362
#. TRANSLATORS: Helptext for an Empire worker: Donkey Breeder
10363
#: ../../data/tribes/initialization/empire/units.lua:625
10364
msgctxt "empire_worker"
10366
"Breeds cute and helpful donkeys for adding them to the transportation "
10370
#. TRANSLATORS: Helptext for an Empire worker: Stonemason
10371
#: ../../data/tribes/initialization/empire/units.lua:635
10372
msgctxt "empire_worker"
10373
msgid "Cuts blocks of granite and marble out of rocks in the vicinity."
10376
#. TRANSLATORS: Helptext for an Empire worker: Carpenter
10377
#: ../../data/tribes/initialization/empire/units.lua:642
10378
msgctxt "empire_worker"
10379
msgid "Works in the sawmill."
10382
#. TRANSLATORS: Helptext for an Empire worker: Lumberjack
10383
#: ../../data/tribes/initialization/empire/units.lua:649
10384
msgctxt "empire_worker"
10385
msgid "Fells trees."
10388
#. TRANSLATORS: Helptext for an Empire worker: Forester
10389
#: ../../data/tribes/initialization/empire/units.lua:656
10390
msgctxt "empire_worker"
10391
msgid "Plants trees."
10394
#. TRANSLATORS: Helptext for an Empire worker: Builder
10395
#: ../../data/tribes/initialization/empire/units.lua:663
10396
msgctxt "empire_worker"
10397
msgid "Works at construction sites to raise new buildings."
10400
#. TRANSLATORS: Helptext for an Empire worker: Shepherd
10401
#: ../../data/tribes/initialization/empire/units.lua:670
10402
msgctxt "empire_worker"
10403
msgid "Keeping sheep."
10406
#. TRANSLATORS: Helptext for an Empire worker: Weaver
10407
#: ../../data/tribes/initialization/empire/units.lua:677
10408
msgctxt "empire_worker"
10409
msgid "Produces cloth for ships and soldiers."
10412
#. TRANSLATORS: Helptext for an Empire worker: Shipwright
10413
#: ../../data/tribes/initialization/empire/units.lua:684
10414
msgctxt "empire_worker"
10415
msgid "Works at the shipyard and constructs new ships."
10418
#. TRANSLATORS: Helptext for an Empire worker: Fisher
10419
#: ../../data/tribes/initialization/empire/units.lua:694
10420
msgctxt "empire_worker"
10421
msgid "Catches fish in the sea."
10424
#. TRANSLATORS: Helptext for an Empire worker: Hunter
10425
#: ../../data/tribes/initialization/empire/units.lua:701
10426
msgctxt "empire_worker"
10427
msgid "The hunter brings fresh, raw meat to the colonists."
10430
#. TRANSLATORS: Helptext for an Empire worker: Farmer
10431
#: ../../data/tribes/initialization/empire/units.lua:708
10432
msgctxt "empire_worker"
10433
msgid "Plants fields."
10436
#. TRANSLATORS: Helptext for an Empire worker: Miller
10437
#: ../../data/tribes/initialization/empire/units.lua:715
10438
msgctxt "empire_worker"
10439
msgid "Grinds wheat to produce flour."
10442
#. TRANSLATORS: Helptext for an Empire worker: Baker
10443
#: ../../data/tribes/initialization/empire/units.lua:722
10444
msgctxt "empire_worker"
10445
msgid "Bakes bread for workers."
10448
#. TRANSLATORS: Helptext for an Empire worker: Brewer
10449
#: ../../data/tribes/initialization/empire/units.lua:729
10450
msgctxt "empire_worker"
10451
msgid "Produces beer."
10454
#. TRANSLATORS: Helptext for an Empire worker: Vine Farmer
10455
#: ../../data/tribes/initialization/empire/units.lua:736
10456
msgctxt "empire_worker"
10457
msgid "Grows grapevines."
10460
#. TRANSLATORS: Helptext for an Empire worker: Vintner
10461
#: ../../data/tribes/initialization/empire/units.lua:743
10462
msgctxt "empire_worker"
10463
msgid "Produces wine."
10466
#. TRANSLATORS: Helptext for an Empire worker: Pig Breeder
10467
#: ../../data/tribes/initialization/empire/units.lua:750
10468
msgctxt "empire_worker"
10469
msgid "Breeds pigs."
10472
#. TRANSLATORS: Helptext for an Empire worker: Innkeeper
10473
#: ../../data/tribes/initialization/empire/units.lua:757
10474
msgctxt "empire_worker"
10475
msgid "Produces food for miners."
10478
#. TRANSLATORS: Helptext for an Empire worker: Geologist
10479
#: ../../data/tribes/initialization/empire/units.lua:767
10480
msgctxt "empire_worker"
10481
msgid "Discovers resources for mining."
10484
#. TRANSLATORS: Helptext for an Empire worker: Miner
10485
#. TRANSLATORS: Helptext for an Empire worker: Master Miner
10486
#: ../../data/tribes/initialization/empire/units.lua:774
10487
#: ../../data/tribes/initialization/empire/units.lua:781
10488
msgctxt "empire_worker"
10489
msgid "Works deep in the mines to obtain coal, iron, gold or marble."
10492
#. TRANSLATORS: Helptext for an Empire worker: Charcoal Burner
10493
#: ../../data/tribes/initialization/empire/units.lua:788
10494
msgctxt "empire_worker"
10495
msgid "Burns coal."
10498
#. TRANSLATORS: Helptext for an Empire worker: Smelter
10499
#: ../../data/tribes/initialization/empire/units.lua:795
10500
msgctxt "empire_worker"
10501
msgid "Smelts ores into metal."
10504
#. TRANSLATORS: Helptext for an Empire worker: Toolsmith
10505
#: ../../data/tribes/initialization/empire/units.lua:805
10506
msgctxt "empire_worker"
10507
msgid "Produces tools for the workers."
10510
#. TRANSLATORS: Helptext for an Empire worker: Recruit
10511
#: ../../data/tribes/initialization/empire/units.lua:815
10512
msgctxt "empire_worker"
10513
msgid "Eager to become a soldier and defend his tribe!"
10516
#. TRANSLATORS: Helptext for an Empire worker: Soldier
10517
#: ../../data/tribes/initialization/empire/units.lua:824
10518
msgctxt "empire_worker"
10519
msgid "Defend and Conquer!"
10522
#. TRANSLATORS: Helptext for an Empire worker: Trainer
10523
#: ../../data/tribes/initialization/empire/units.lua:831
10524
msgctxt "empire_worker"
10525
msgid "Trains the soldiers."
10528
#. TRANSLATORS: Helptext for an Empire worker: Weaponsmith
10529
#: ../../data/tribes/initialization/empire/units.lua:838
10530
msgctxt "empire_worker"
10531
msgid "Produces weapons for the soldiers."
10534
#. TRANSLATORS: Helptext for an Empire worker: Armorsmith
10535
#: ../../data/tribes/initialization/empire/units.lua:845
10536
msgctxt "empire_worker"
10537
msgid "Produces armor for the soldiers."
10540
#. TRANSLATORS: Helptext for an Empire worker: Scout
10541
#: ../../data/tribes/initialization/empire/units.lua:852
10542
msgctxt "empire_worker"
10544
"Scouts like Scotty the scout scouting unscouted areas in a scouty fashion."
10547
#. TRANSLATORS: Helptext for an Empire immovable: Grapevine
10548
#: ../../data/tribes/initialization/empire/units.lua:913
10549
msgid "This grapevine has just been planted."
10552
#. TRANSLATORS: Helptext for an Empire immovable: Grapevine
10553
#: ../../data/tribes/initialization/empire/units.lua:920
10554
#: ../../data/tribes/initialization/empire/units.lua:927
10555
msgid "This grapevine is growing."
10558
#. TRANSLATORS: Helptext for an Empire immovable: Grapevine
10559
#. TRANSLATORS: Helptext for an Empire immovable usable by Frisians: Grapevine
10560
#: ../../data/tribes/initialization/empire/units.lua:934
10561
#: ../../data/tribes/initialization/frisians/units.lua:1425
10562
msgid "This grapevine is ready for harvesting."
10565
#. TRANSLATORS: Helptext for an Empire resource indicator: Stones, part 1
10566
#: ../../data/tribes/initialization/empire/units.lua:989
10567
#: ../../data/tribes/initialization/empire/units.lua:1033
10569
"Marble is a basic building material and can be dug up by a marble mine. You "
10570
"will also get granite from the mine."
10573
#. TRANSLATORS: Helptext for an Empire resource indicator: Stones, part 2
10574
#: ../../data/tribes/initialization/empire/units.lua:991
10575
msgid "There is only a little bit of marble here."
10578
#. TRANSLATORS: Helptext for an Empire resource indicator: Stones, part 2
10579
#: ../../data/tribes/initialization/empire/units.lua:1035
10580
msgid "There is a lot of marble here."
10583
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
10585
#. Adaptation of a classical Latin quote meaning:
10586
#. "All roads lead to Fremil."
10587
#: ../../data/tribes/initialization/empire/units.lua:1150
10588
msgid "Omnes viæ ducunt Fremilem."
10591
#. TRANSLATORS: Lore helptext for an Empire warehouse: Headquarters
10592
#. Translation for the adapted classical Latin quote:
10593
#. "Omnes viæ ducunt Fremilem."
10594
#: ../../data/tribes/initialization/empire/units.lua:1154
10595
msgid "All roads lead to Fremil."
10598
#. TRANSLATORS: Lore author helptext for an Empire warehouse: Headquarters
10599
#: ../../data/tribes/initialization/empire/units.lua:1158
10600
msgctxt "empire_building"
10601
msgid "Proverb signifying the glory of the Empire and its capital"
10604
#. TRANSLATORS: Purpose helptext for an Empire warehouse: Headquarters
10605
#: ../../data/tribes/initialization/empire/units.lua:1161
10606
msgctxt "empire_building"
10607
msgid "Accommodation for your people. Also stores your wares and tools."
10610
#. TRANSLATORS: Note helptext for an Empire warehouse: Headquarters
10611
#: ../../data/tribes/initialization/empire/units.lua:1163
10612
msgctxt "empire_building"
10613
msgid "The headquarters is your main building."
10616
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
10618
#. Classical Latin quote meaning:
10619
#. "A shipwreck that is common to all is a consolation."
10620
#: ../../data/tribes/initialization/empire/units.lua:1173
10621
msgid "Commune naufragium omnibus est consolatio."
10624
#. TRANSLATORS: Lore helptext for an Empire warehouse: Headquarters Shipwreck
10625
#. Translation for the classical Latin quote:
10626
#. "Commune naufragium omnibus est consolatio."
10627
#: ../../data/tribes/initialization/empire/units.lua:1177
10628
msgid "A shipwreck that is common to all is a consolation."
10631
#. TRANSLATORS: Lore author helptext for an Empire warehouse: Headquarters
10633
#: ../../data/tribes/initialization/empire/units.lua:1180
10634
msgctxt "empire_building"
10635
msgid "Lutius after stranding on an uncharted island"
10638
#. TRANSLATORS: Purpose helptext for an Empire warehouse: Headquarters
10640
#: ../../data/tribes/initialization/empire/units.lua:1182
10641
msgctxt "empire_building"
10643
"Although this ship ran aground, it still serves as accommodation for your "
10644
"people. It also stores your wares and tools."
10647
#. TRANSLATORS: Note helptext for an Empire warehouse: Headquarters Shipwreck
10648
#: ../../data/tribes/initialization/empire/units.lua:1184
10649
msgctxt "empire_building"
10650
msgid "The headquarters shipwreck is your main building."
10653
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
10655
#. Classical Latin quote meaning:
10656
#. "Who gives promptly, gives twice, who gives late, gives nothing."
10657
#: ../../data/tribes/initialization/empire/units.lua:1194
10658
msgid "Bis dat, qui cito dat, nil dat, qui munera tardat."
10661
#. TRANSLATORS: Lore helptext for an Empire warehouse: Warehouse
10662
#. Translation for the classical Latin quote:
10663
#. "Bis dat, qui cito dat, nil dat, qui munera tardat."
10664
#: ../../data/tribes/initialization/empire/units.lua:1198
10665
msgid "Who gives promptly, gives twice, who gives late, gives nothing."
10668
#. TRANSLATORS: Lore author helptext for an Empire warehouse: Warehouse
10669
#: ../../data/tribes/initialization/empire/units.lua:1201
10670
msgctxt "empire_building"
10671
msgid "Proverb written over the doors of a warehouse"
10674
#. TRANSLATORS: Purpose helptext for an Empire warehouse: Warehouse
10675
#: ../../data/tribes/initialization/empire/units.lua:1203
10676
msgctxt "empire_building"
10678
"Your workers and soldiers will find shelter here. Also stores your wares and"
10682
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
10684
#. Classical Latin quote meaning:
10685
#. "To sail is necessary."
10686
#: ../../data/tribes/initialization/empire/units.lua:1213
10687
msgid "Navigare necesse est."
10690
#. TRANSLATORS: Lore helptext for an Empire warehouse: Port
10691
#. Translation for the classical Latin quote:
10692
#. "Navigare necesse est."
10693
#: ../../data/tribes/initialization/empire/units.lua:1217
10694
msgid "To sail is necessary."
10697
#. TRANSLATORS: Lore author helptext for an Empire warehouse: Port
10698
#: ../../data/tribes/initialization/empire/units.lua:1221
10699
msgctxt "empire_building"
10701
"Admiral Litus Marius Exsiccatus, sending out the fleet to break the naval "
10702
"blockade during the First Atlantean War"
10705
#. TRANSLATORS: Purpose helptext for an Empire warehouse: Port
10706
#: ../../data/tribes/initialization/empire/units.lua:1225
10707
msgctxt "empire_building"
10709
"Serves as a base for overseas colonization and trade. Also stores your "
10710
"soldiers, wares and tools."
10713
#. TRANSLATORS: Note helptext for an Empire warehouse: Port
10714
#: ../../data/tribes/initialization/empire/units.lua:1227
10715
msgctxt "empire_building"
10717
"Similar to the Headquarters a Port can be attacked and destroyed by an "
10718
"enemy. It is recommendable to send soldiers to defend it."
10721
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
10723
#. Classical Latin quote meaning:
10724
#. "There shall not be left here a stone upon a stone that shall not be
10726
#: ../../data/tribes/initialization/empire/units.lua:1239
10727
msgid "Non relinquetur hic lapis super lapidem qui non destruatur."
10730
#. TRANSLATORS: Lore helptext for an Empire production site: Quarry
10731
#. Translation for the classical Latin quote:
10732
#. "Non relinquetur hic lapis super lapidem qui non destruatur."
10733
#: ../../data/tribes/initialization/empire/units.lua:1243
10735
"There shall not be left here a stone upon a stone that shall not be "
10739
#. TRANSLATORS: Lore author helptext for an Empire production site: Quarry
10740
#: ../../data/tribes/initialization/empire/units.lua:1246
10741
msgctxt "empire_building"
10742
msgid "An enthusiastic stonemason arriving to a new quarry"
10745
#. TRANSLATORS: Purpose helptext for an Empire production site: Quarry
10746
#: ../../data/tribes/initialization/empire/units.lua:1248
10747
msgctxt "empire_building"
10748
msgid "Cuts blocks of granite and marble out of rocks in the vicinity."
10751
#. TRANSLATORS: Note helptext for an Empire production site: Quarry, part 1
10752
#: ../../data/tribes/initialization/empire/units.lua:1251
10753
msgctxt "empire_building"
10754
msgid "The quarry needs rocks to cut within the work area."
10757
#. TRANSLATORS: Note helptext for an Empire production site: Quarry, part 2
10758
#: ../../data/tribes/initialization/empire/units.lua:1253
10759
msgctxt "empire_building"
10761
"The stonemason finds 5 blocks of granite and 2 blocks of marble out of 7 "
10765
#. TRANSLATORS: Performance helptext for an Empire production site: Quarry,
10767
#: ../../data/tribes/initialization/empire/units.lua:1257
10768
msgctxt "empire_building"
10770
"This building can produce one granite between %1$s and %2$s and one marble "
10771
"between %3$s and %4$s, depending on how far the stonemason has to walk."
10774
#. TRANSLATORS: Performance helptext for an Empire production site: Quarry,
10776
#. TRANSLATORS: Performance helptext for an Empire production site:
10777
#. Lumberjack's House
10778
#. TRANSLATORS: Performance helptext for an Empire production site: Forester's
10780
#. TRANSLATORS: Performance helptext for an Empire production site: Fisher's
10782
#. TRANSLATORS: Performance helptext for an Empire production site: Hunter's
10784
#. TRANSLATORS: Performance helptext for an Empire production site: Scout's
10786
#: ../../data/tribes/initialization/empire/units.lua:1259
10787
#: ../../data/tribes/initialization/empire/units.lua:1286
10788
#: ../../data/tribes/initialization/empire/units.lua:1313
10789
#: ../../data/tribes/initialization/empire/units.lua:1344
10790
#: ../../data/tribes/initialization/empire/units.lua:1371
10791
#: ../../data/tribes/initialization/empire/units.lua:1422
10792
msgctxt "empire_building"
10793
msgid "In case of slopes or obstacles in the way, the time is increased."
10796
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
10798
#. Classical Latin quote meaning:
10799
#. "Don’t carry logs to the forest."
10800
#: ../../data/tribes/initialization/empire/units.lua:1270
10801
msgid "In silvam non ligna feras."
10804
#. TRANSLATORS: Lore helptext for an Empire production site: Lumberjack's
10806
#. Translation for the classical Latin quote:
10807
#. "In silvam non ligna feras."
10808
#: ../../data/tribes/initialization/empire/units.lua:1274
10809
msgid "Don’t carry logs to the forest."
10812
#. TRANSLATORS: Lore author helptext for an Empire production site:
10813
#. Lumberjack's House
10814
#: ../../data/tribes/initialization/empire/units.lua:1277
10815
msgctxt "empire_building"
10816
msgid "A carrier to a lumberjack who lost his way home"
10819
#. TRANSLATORS: Note helptext for an Empire production site: Lumberjack's
10821
#: ../../data/tribes/initialization/empire/units.lua:1281
10822
msgctxt "empire_building"
10823
msgid "The lumberjack’s house needs trees to fell within the work area."
10826
#. TRANSLATORS: Performance helptext for an Empire production site:
10827
#. Lumberjack's House
10828
#: ../../data/tribes/initialization/empire/units.lua:1284
10829
msgctxt "empire_building"
10831
"This building can produce one log between %1$s and %2$s, depending on how "
10832
"far the lumberjack has to walk."
10835
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
10837
#. Classical Latin quote meaning:
10838
#. "Live, grow, and bloom!"
10839
#: ../../data/tribes/initialization/empire/units.lua:1297
10840
msgid "Vivat, crescat, floreat!"
10843
#. TRANSLATORS: Lore helptext for an Empire production site: Forester's House
10844
#. Translation for the classical Latin quote:
10845
#. "Vivat, crescat, floreat!"
10846
#: ../../data/tribes/initialization/empire/units.lua:1301
10847
msgid "Live, grow, and bloom!"
10850
#. TRANSLATORS: Lore author helptext for an Empire production site: Forester's
10852
#: ../../data/tribes/initialization/empire/units.lua:1304
10853
msgctxt "empire_building"
10854
msgid "Blessing from the god Silvanus"
10857
#. TRANSLATORS: Note helptext for an Empire production site: Forester's House
10858
#: ../../data/tribes/initialization/empire/units.lua:1308
10859
msgctxt "empire_building"
10861
"The forester’s house needs free space within the work area to plant the "
10865
#. TRANSLATORS: Performance helptext for an Empire production site: Forester's
10867
#: ../../data/tribes/initialization/empire/units.lua:1311
10868
msgctxt "empire_building"
10870
"The forester plants one tree between %1$s and %2$s, depending on how far he "
10874
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
10876
#. Classical Latin quote meaning:
10877
#. "The fish stinks first at the head."
10878
#: ../../data/tribes/initialization/empire/units.lua:1324
10879
msgid "Piscis primum a capite foetet."
10882
#. TRANSLATORS: Lore helptext for an Empire production site: Fisher's House
10883
#. Translation for the classical Latin quote:
10884
#. "Piscis primum a capite foetet."
10885
#: ../../data/tribes/initialization/empire/units.lua:1328
10886
msgid "The fish stinks first at the head."
10889
#. TRANSLATORS: Lore author helptext for an Empire production site: Fisher's
10891
#: ../../data/tribes/initialization/empire/units.lua:1331
10892
msgctxt "empire_building"
10893
msgid "A fisherman criticising the Grand Master of the Fishermans’ Guild"
10896
#. TRANSLATORS: Purpose helptext for an Empire production site: Fisher's House
10897
#: ../../data/tribes/initialization/empire/units.lua:1333
10898
msgctxt "empire_building"
10899
msgid "Fishes on the coast near the fisher’s house."
10902
#. TRANSLATORS: Note helptext for an Empire production site: Fisher's House,
10904
#: ../../data/tribes/initialization/empire/units.lua:1336
10905
msgctxt "empire_building"
10906
msgid "The fisher’s house needs water full of fish within the work area."
10909
#. TRANSLATORS: Note helptext for an Empire production site: Fisher's House,
10911
#: ../../data/tribes/initialization/empire/units.lua:1338
10912
msgctxt "empire_building"
10913
msgid "Roads and trees along the shoreline block fishing."
10916
#. TRANSLATORS: Performance helptext for an Empire production site: Fisher's
10918
#: ../../data/tribes/initialization/empire/units.lua:1342
10919
msgctxt "empire_building"
10921
"This building can produce one fish between %1$s and %2$s, depending on how "
10922
"far the fisher has to walk."
10925
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
10927
#. Latin quote meaning:
10928
#. "The hunter lies in ambush for the game."
10929
#: ../../data/tribes/initialization/empire/units.lua:1355
10930
msgid "Venator venatus insidiatur."
10933
#. TRANSLATORS: Lore helptext for an Empire production site: Hunter's House
10934
#. Translation for the Latin quote:
10935
#. "Venator venatus insidiatur."
10936
#: ../../data/tribes/initialization/empire/units.lua:1359
10937
msgid "The hunter lies in ambush for the game."
10940
#. TRANSLATORS: Lore author helptext for an Empire production site: Hunter's
10942
#: ../../data/tribes/initialization/empire/units.lua:1362
10943
msgctxt "empire_building"
10944
msgid "Caption on an imperial relief showing a hunter"
10947
#. TRANSLATORS: Note helptext for an Empire production site: Hunter's House
10948
#: ../../data/tribes/initialization/empire/units.lua:1366
10949
msgctxt "empire_building"
10950
msgid "The hunter’s house needs animals to hunt within the work area."
10953
#. TRANSLATORS: Performance helptext for an Empire production site: Hunter's
10955
#: ../../data/tribes/initialization/empire/units.lua:1369
10956
msgctxt "empire_building"
10958
"This building can produce one meat between %1$s and %2$s, depending on how "
10959
"far the hunter has to walk."
10962
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
10964
#. Classical Latin quote meaning:
10965
#. "It is more pleasing to drink water from the spring itself."
10966
#: ../../data/tribes/initialization/empire/units.lua:1382
10967
msgid "Gratius ex ipso fonte bibuntur aquæ."
10970
#. TRANSLATORS: Lore helptext for an Empire production site: Well
10971
#. Translation for the classical Latin quote:
10972
#. "Gratius ex ipso fonte bibuntur aquæ."
10973
#: ../../data/tribes/initialization/empire/units.lua:1386
10974
msgid "It is more pleasing to drink water from the spring itself."
10977
#. TRANSLATORS: Lore author helptext for an Empire production site: Well
10978
#. TRANSLATORS: Lore author helptext for an Empire production site: Marble
10980
#: ../../data/tribes/initialization/empire/units.lua:1389
10981
#: ../../data/tribes/initialization/empire/units.lua:1861
10982
msgctxt "empire_building"
10983
msgid "Imperial proverb"
10986
#. TRANSLATORS: Performance helptext for an Empire production site: Well, part
10988
#: ../../data/tribes/initialization/empire/units.lua:1394
10990
msgctxt "empire_building"
10991
msgid "The carrier needs %s to get one bucket full of water."
10994
#. TRANSLATORS: Performance helptext for an Empire production site: Well, part
10996
#: ../../data/tribes/initialization/empire/units.lua:1396
10998
msgctxt "empire_building"
10999
msgid "If the water resource is depleted, the carrier needs %s on average."
11002
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11004
#. Adaptation of a classical Latin quote meaning:
11005
#. "Chat’Karuth at the gates!"
11006
#: ../../data/tribes/initialization/empire/units.lua:1407
11007
msgid "Ciatkaruthus ante portas!"
11010
#. TRANSLATORS: Lore helptext for an Empire production site: Scout's House
11011
#. Translation for the adapted classical Latin quote:
11012
#. "Ciatkaruthus ante portas!"
11013
#: ../../data/tribes/initialization/empire/units.lua:1411
11014
msgid "Chat’Karuth at the gates!"
11017
#. TRANSLATORS: Lore author helptext for an Empire production site: Scout's
11019
#: ../../data/tribes/initialization/empire/units.lua:1414
11020
msgctxt "empire_building"
11021
msgid "A belated scout’s report"
11024
#: ../../data/tribes/initialization/empire/units.lua:1415
11025
msgctxt "empire_building"
11027
"You need to connect this flag to a scout’s house before you can send a scout"
11031
#. TRANSLATORS: Performance helptext for an Empire production site: Scout's
11033
#: ../../data/tribes/initialization/empire/units.lua:1420
11034
msgctxt "empire_building"
11035
msgid "One exploration trip of the scout takes between %1$s and %2$s."
11038
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11040
#. Classical Latin quote meaning:
11041
#. "The mind moves boulders."
11042
#: ../../data/tribes/initialization/empire/units.lua:1435
11043
msgid "Mens agitat molem."
11046
#. TRANSLATORS: Lore helptext for an Empire production site: Stonemason's
11048
#. Translation for the classical Latin quote:
11049
#. "Mens agitat molem."
11050
#: ../../data/tribes/initialization/empire/units.lua:1439
11051
msgid "The mind moves boulders."
11054
#. TRANSLATORS: Lore author helptext for an Empire production site:
11055
#. Stonemason's House
11056
#: ../../data/tribes/initialization/empire/units.lua:1442
11057
msgctxt "empire_building"
11058
msgid "Motto of the Stonemasons’ Guild"
11061
#. TRANSLATORS: Purpose helptext for an Empire production site: Stonemason's
11063
#: ../../data/tribes/initialization/empire/units.lua:1444
11064
msgctxt "empire_building"
11065
msgid "Carves marble columns out of marble."
11068
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11070
#. Classical Latin quote meaning:
11071
#. "The saw does nothing except when moved by art."
11072
#: ../../data/tribes/initialization/empire/units.lua:1454
11073
msgid "Nihil agit serra nisi mota ab arte."
11076
#. TRANSLATORS: Lore helptext for an Empire production site: Sawmill
11077
#. Translation for the classical Latin quote:
11078
#. "Nihil agit serra nisi mota ab arte."
11079
#: ../../data/tribes/initialization/empire/units.lua:1458
11080
msgid "The saw does nothing except when moved by art."
11083
#. TRANSLATORS: Lore author helptext for an Empire production site: Sawmill
11084
#: ../../data/tribes/initialization/empire/units.lua:1461
11085
msgctxt "empire_building"
11086
msgid "Motto of the Carpenters’ Guild"
11089
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11091
#. Classical Latin quote meaning:
11092
#. "The mills of the gods grind slowly."
11093
#: ../../data/tribes/initialization/empire/units.lua:1473
11094
msgid "Sero molunt deorum molæ."
11097
#. TRANSLATORS: Lore helptext for an Empire production site: Mill
11098
#. Translation for the classical Latin quote:
11099
#. "Sero molunt deorum molæ."
11100
#: ../../data/tribes/initialization/empire/units.lua:1477
11101
msgid "The mills of the gods grind slowly."
11104
#. TRANSLATORS: Lore author helptext for an Empire production site: Mill
11105
#: ../../data/tribes/initialization/empire/units.lua:1480
11106
msgctxt "empire_building"
11107
msgid "Proverb often cited by millers to impatient customers"
11110
#. TRANSLATORS: Purpose helptext for an Empire production site: Mill
11111
#: ../../data/tribes/initialization/empire/units.lua:1482
11113
msgid "Grinds wheat to produce flour."
11116
#. TRANSLATORS: Performance helptext for an Empire production site: Mill
11117
#: ../../data/tribes/initialization/empire/units.lua:1484
11118
msgctxt "empire_building"
11119
msgid "The miller needs %1% on average to grind wheat into a sack of flour."
11122
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11124
#. Classical Latin quote meaning:
11125
#. "There’s not this much flour in your sack."
11126
#: ../../data/tribes/initialization/empire/units.lua:1494
11127
msgid "Non est de sacco tanta farina tuo."
11130
#. TRANSLATORS: Lore helptext for an Empire production site: Bakery
11131
#. Translation for the classical Latin quote:
11132
#. "Non est de sacco tanta farina tuo."
11133
#: ../../data/tribes/initialization/empire/units.lua:1498
11134
msgid "There’s not this much flour in your sack."
11137
#. TRANSLATORS: Lore author helptext for an Empire production site: Bakery
11138
#: ../../data/tribes/initialization/empire/units.lua:1501
11139
msgctxt "empire_building"
11140
msgid "A baker accusing another of theft"
11143
#. TRANSLATORS: Purpose helptext for an Empire production site: Bakery
11144
#: ../../data/tribes/initialization/empire/units.lua:1503
11145
msgctxt "empire_building"
11146
msgid "Bakes bread for soldiers and miners alike."
11149
#. TRANSLATORS: Performance helptext for an Empire production site: Bakery
11150
#: ../../data/tribes/initialization/empire/units.lua:1505
11151
msgctxt "empire_building"
11152
msgid "The baker needs %1% on average to bake a loaf of bread."
11155
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11157
#. Classical Latin quote meaning:
11158
#. "Now it’s time to drink! Now it’s time to dance freely!"
11159
#: ../../data/tribes/initialization/empire/units.lua:1515
11160
msgid "Nunc est bibendum, nunc pede libero pulsanda tellus!"
11163
#. TRANSLATORS: Lore helptext for an Empire production site: Empire Brewery.
11164
#. Translation for the classical Latin quote:
11165
#. "Nunc est bibendum, nunc pede libero pulsanda tellus!"
11166
#. Literal translation of the second half is "stomp the earth with free feet"
11167
#: ../../data/tribes/initialization/empire/units.lua:1520
11168
msgid "Now it’s time to drink! Now it’s time to dance freely!"
11171
#. TRANSLATORS: Lore author helptext for an Empire production site: Brewery
11172
#: ../../data/tribes/initialization/empire/units.lua:1523
11173
msgctxt "empire_building"
11174
msgid "Imperial drinking song"
11177
#. TRANSLATORS: Performance helptext for an Empire production site: Brewery
11178
#: ../../data/tribes/initialization/empire/units.lua:1527
11179
msgctxt "empire_building"
11180
msgid "The brewer needs %1% on average to brew a vat of beer."
11183
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11185
#. Classical Latin quote meaning:
11186
#. "Good wine needs no bush." (meaning no advertising)
11187
#: ../../data/tribes/initialization/empire/units.lua:1537
11188
msgid "Vino vendibili hedera non opus est."
11191
#. TRANSLATORS: Lore helptext for an Empire production site: Vineyard
11192
#. Translation for the classical Latin quote:
11193
#. "Vino vendibili hedera non opus est."
11194
#. Bush (ivy in the original) refers to the ivy leaves used for advertising
11195
#. by places selling wine
11196
#: ../../data/tribes/initialization/empire/units.lua:1543
11197
msgid "Good wine needs no bush."
11200
#. TRANSLATORS: Lore author helptext for an Empire production site: Vineyard
11201
#: ../../data/tribes/initialization/empire/units.lua:1546
11202
msgctxt "empire_building"
11203
msgid "A proud vine farmer boasting"
11206
#. TRANSLATORS: Purpose helptext for an Empire production site: Vineyard
11207
#: ../../data/tribes/initialization/empire/units.lua:1548
11208
msgctxt "empire_building"
11209
msgid "Plants grapevines and harvests grapes."
11212
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11214
#. Classical Latin quote meaning:
11215
#. "In wine there is truth."
11216
#: ../../data/tribes/initialization/empire/units.lua:1558
11217
msgid "In vino veritas."
11220
#. TRANSLATORS: Lore helptext for an Empire production site: Winery
11221
#. Translation for the classical Latin quote:
11222
#. "In vino veritas."
11223
#: ../../data/tribes/initialization/empire/units.lua:1562
11224
msgid "In wine there is truth."
11227
#. TRANSLATORS: Lore author helptext for an Empire production site: Winery
11228
#. TRANSLATORS: Lore author helptext for an Empire production site: Piggery
11229
#. TRANSLATORS: Lore author helptext for an Empire production site: Coal Mine
11230
#. TRANSLATORS: Lore author helptext for an Empire production site: Deep Coal
11232
#: ../../data/tribes/initialization/empire/units.lua:1565
11233
#: ../../data/tribes/initialization/empire/units.lua:1779
11234
#: ../../data/tribes/initialization/empire/units.lua:1909
11235
#: ../../data/tribes/initialization/empire/units.lua:1934
11236
msgctxt "empire_building"
11237
msgid "Excerpt from the Encyclopædia Imperica"
11240
#. TRANSLATORS: Purpose helptext for an Empire production site: Winery
11241
#: ../../data/tribes/initialization/empire/units.lua:1567
11242
msgctxt "empire_building"
11243
msgid "Produces wine."
11246
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11248
#. Classical Latin quote meaning:
11249
#. "We eat to live, not live to eat."
11250
#: ../../data/tribes/initialization/empire/units.lua:1577
11251
msgid "Esse oportet ut vivas, non vivere ut edas."
11254
#. TRANSLATORS: Lore helptext for an Empire production site: Tavern
11255
#. Translation for the classical Latin quote:
11256
#. "Esse oportet ut vivas, non vivere ut edas."
11257
#: ../../data/tribes/initialization/empire/units.lua:1581
11258
msgid "We eat to live, not live to eat."
11261
#. TRANSLATORS: Lore author helptext for an Empire production site: Tavern
11262
#: ../../data/tribes/initialization/empire/units.lua:1584
11263
msgctxt "empire_building"
11264
msgid "Warning to a gluttonous miner"
11267
#. TRANSLATORS: Performance helptext for an Empire production site: Tavern
11268
#: ../../data/tribes/initialization/empire/units.lua:1588
11269
msgctxt "empire_building"
11270
msgid "The innkeeper needs %1% on average to prepare a ration."
11273
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11275
#. Classical Latin quote meaning:
11276
#. "A meal full of dishes restrains your mind."
11277
#: ../../data/tribes/initialization/empire/units.lua:1598
11278
msgid "In cena dapibus plena te mente refrena."
11281
#. TRANSLATORS: Lore helptext for an Empire production site: Inn
11282
#. Translation for the classical Latin quote:
11283
#. "In cena dapibus plena te mente refrena."
11284
#: ../../data/tribes/initialization/empire/units.lua:1602
11285
msgid "A meal full of dishes restrains your mind."
11288
#. TRANSLATORS: Lore author helptext for an Empire production site: Inn
11289
#: ../../data/tribes/initialization/empire/units.lua:1605
11290
msgctxt "empire_building"
11291
msgid "Warning from a master miner to an apprentice"
11294
#. TRANSLATORS: Purpose helptext for an Empire production site: Inn
11295
#: ../../data/tribes/initialization/empire/units.lua:1607
11296
msgctxt "empire_building"
11298
"Prepares rations for scouts and rations and meals to feed the miners in all "
11302
#. TRANSLATORS: Performance helptext for an Empire production site: Inn
11303
#: ../../data/tribes/initialization/empire/units.lua:1609
11304
msgctxt "empire_building"
11306
"If this building is fully supplied and all kinds of food are needed by the "
11307
"economy, production of one of each food takes %1$s on average. If only one "
11308
"kind of food is needed by the economy, production of one ration takes %2$s "
11309
"and one meal takes %3$s on average."
11312
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11314
#. Classical Latin quote meaning:
11315
#. "Are they to be marked with chalk or charcoal?"
11316
#: ../../data/tribes/initialization/empire/units.lua:1619
11317
msgid "Creta an carbone notandi?"
11320
#. TRANSLATORS: Lore helptext for an Empire production site: Charcoal Kiln
11321
#. Translation for the classical Latin quote:
11322
#. "Creta an carbone notandi?"
11323
#: ../../data/tribes/initialization/empire/units.lua:1623
11324
msgid "Are they to be marked with chalk or charcoal?"
11327
#. TRANSLATORS: Lore author helptext for an Empire production site: Charcoal
11329
#: ../../data/tribes/initialization/empire/units.lua:1627
11330
msgctxt "empire_building"
11331
msgid "Imperial proverb meaning to judge whether they are good or bad"
11334
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11336
#. Classical Latin quote meaning:
11337
#. "I see that iron was produced from the same darkness as gold."
11338
#: ../../data/tribes/initialization/empire/units.lua:1640
11339
msgid "Video ferrum ex isdem tenebris esse prolatum, quibus aurum."
11342
#. TRANSLATORS: Lore helptext for an Empire production site: Smelting Works
11343
#. Translation for the classical Latin quote:
11344
#. "Video ferrum ex isdem tenebris esse prolatum, quibus aurum."
11345
#: ../../data/tribes/initialization/empire/units.lua:1644
11346
msgid "I see that iron was produced from the same darkness as gold."
11349
#. TRANSLATORS: Lore author helptext for an Empire production site: Smelting
11351
#: ../../data/tribes/initialization/empire/units.lua:1647
11352
msgctxt "empire_building"
11353
msgid "Amalea after inspecting a smelting works"
11356
#. TRANSLATORS: Performance helptext for an Empire production site: Smelting
11358
#: ../../data/tribes/initialization/empire/units.lua:1651
11359
msgctxt "empire_building"
11361
"If this building is fully supplied and all metals are needed by the economy,"
11362
" production of one iron takes %1$s and one gold takes %2$s on average. If "
11363
"only one kind of metal is needed by the economy, production of one iron "
11364
"takes %3$s and one gold takes %4$s on average."
11367
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11369
#. Classical Latin quote meaning:
11370
#. "Each man is the maker of his own fortune."
11371
#: ../../data/tribes/initialization/empire/units.lua:1661
11372
msgid "Faber est suæ quisque fortunæ."
11375
#. TRANSLATORS: Lore helptext for an Empire production site: Toolsmithy
11376
#. Translation for the classical Latin quote:
11377
#. "Faber est suæ quisque fortunæ."
11378
#: ../../data/tribes/initialization/empire/units.lua:1665
11379
msgid "Each man is the maker of his own fortune."
11382
#. TRANSLATORS: Lore author helptext for an Empire production site: Toolsmithy
11383
#: ../../data/tribes/initialization/empire/units.lua:1668
11384
msgctxt "empire_building"
11385
msgid "Imperial proverb quoted in a toolsmith's advertising"
11388
#. TRANSLATORS: Performance helptext for an Empire production site: Toolsmithy
11389
#: ../../data/tribes/initialization/empire/units.lua:1672
11390
msgctxt "empire_building"
11392
"If this building is fully supplied and all tools are needed by the economy, "
11393
"production of one of each tool takes %1$s on average. If only one kind of "
11394
"tool is needed by the economy, its production takes %2$s on average."
11397
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11399
#. Classical Latin quote meaning:
11400
#. "They enjoy their great armors under their capes, tightly woven from rings,
11402
#. through the cloth."
11403
#: ../../data/tribes/initialization/empire/units.lua:1683
11405
"Hi loricarum vasto sub tegmine gaudent, intexit creber sibimet quas circulus"
11406
" hærens, atque catenosi crepitant per corpora panni."
11409
#. TRANSLATORS: Lore helptext for an Empire production site: Armorsmithy
11410
#. Translation for the classical Latin quote:
11411
#. "Hi loricarum vasto sub tegmine gaudent, intexit creber sibimet quas
11412
#. circulus hærens,
11413
#. atque catenosi crepitant per corpora panni."
11414
#: ../../data/tribes/initialization/empire/units.lua:1689
11416
"They enjoy their great armors under their capes, tightly woven from rings, "
11417
"rattling through the cloth."
11420
#. TRANSLATORS: Lore author helptext for an Empire production site:
11422
#: ../../data/tribes/initialization/empire/units.lua:1693
11423
msgctxt "empire_building"
11424
msgid "An armorsmith teaching an apprentice"
11427
#. TRANSLATORS: Purpose helptext for an Empire production site: Armor Smithy
11428
#: ../../data/tribes/initialization/empire/units.lua:1695
11429
msgctxt "empire_building"
11431
"Forges armor and helmets that are used for training soldiers’ health in the "
11435
#. TRANSLATORS: Performance helptext for an Empire production site: Armor
11437
#: ../../data/tribes/initialization/empire/units.lua:1697
11438
msgctxt "empire_building"
11440
"If this building is fully supplied and all kinds of armor and helmets are "
11441
"needed by the economy, production of one helmet takes %1$s and one of each "
11442
"kind of armor takes %2$s on average. If only one kind of armor or helmets is"
11443
" needed by the economy, production of one helmet takes %3$s, while one kind "
11444
"of armor takes %4$s on average."
11447
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11449
#. Classical Latin quote meaning:
11450
#. "Not walls but men protect the towns."
11451
#: ../../data/tribes/initialization/empire/units.lua:1707
11452
msgid "Non muri, sed viri sunt præsidium oppidorum."
11455
#. TRANSLATORS: Lore helptext for an Empire production site: Barracks
11456
#. Translation for the classical Latin quote:
11457
#. "Non muri, sed viri sunt præsidium oppidorum."
11458
#: ../../data/tribes/initialization/empire/units.lua:1711
11459
msgid "Not walls but men protect the towns."
11462
#. TRANSLATORS: Lore author helptext for an Empire production site: Barracks
11463
#: ../../data/tribes/initialization/empire/units.lua:1714
11464
msgctxt "empire_building"
11465
msgid "Argument in the Senate for increasing recruitment"
11468
#. TRANSLATORS: Purpose helptext for an Empire production site: Barracks
11469
#: ../../data/tribes/initialization/empire/units.lua:1716
11470
msgctxt "empire_building"
11471
msgid "Equips recruits and trains them as soldiers."
11474
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11476
#. Classical Latin quote meaning:
11477
#. "A donkey prefers straw to gold."
11478
#: ../../data/tribes/initialization/empire/units.lua:1728
11479
msgid "Asinus stramen mavult quam aurum."
11482
#. TRANSLATORS: Lore helptext for an Empire production site: Donkey Farm
11483
#. Translation for the classical Latin quote:
11484
#. "Asinus stramen mavult quam aurum."
11485
#: ../../data/tribes/initialization/empire/units.lua:1732
11486
msgid "A donkey prefers straw to gold."
11489
#. TRANSLATORS: Lore author helptext for an Empire production site: Donkey
11491
#: ../../data/tribes/initialization/empire/units.lua:1735
11492
msgctxt "empire_building"
11493
msgid "A donkey breeder during a shortage of wheat"
11496
#. TRANSLATORS: Purpose helptext for an Empire production site: Donkey Farm
11497
#: ../../data/tribes/initialization/empire/units.lua:1737
11498
msgctxt "empire_building"
11500
"Breeds cute and helpful donkeys for adding them to the transportation "
11504
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11506
#. Adaptation of a classical Latin quote meaning:
11507
#. "Lutius had already removed himself from public affairs, he was living in
11508
#. the countryside,
11509
#. and the ambassadors of the senate found him while he was plowing his land."
11510
#: ../../data/tribes/initialization/empire/units.lua:1748
11512
"Lutius iam a publicis negotiis se removerat, ruri vivebat et senatus legati "
11513
"eum invenerunt dum agellum suum arat."
11516
#. TRANSLATORS: Lore helptext for an Empire production site: Farm
11517
#. Translation for the adapted classical Latin quote:
11518
#. "Lutius iam a publicis negotiis se removerat, ruri vivebat et senatus
11519
#. legati eum invenerunt
11520
#. dum agellum suum arat."
11521
#: ../../data/tribes/initialization/empire/units.lua:1754
11523
"Lutius had already removed himself from public affairs, he was living in the"
11524
" countryside, and the ambassadors of the senate found him while he was "
11525
"plowing his land."
11528
#. TRANSLATORS: Lore author helptext for an Empire production site: Farm
11529
#: ../../data/tribes/initialization/empire/units.lua:1758
11530
msgctxt "empire_building"
11531
msgid "History of the Empire, Part VII"
11534
#. TRANSLATORS: Performance helptext for an Empire production site: Farm
11535
#: ../../data/tribes/initialization/empire/units.lua:1762
11536
msgctxt "empire_building"
11537
msgid "The farmer needs %1% on average to sow and harvest a sheaf of wheat."
11540
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11542
#. Classical Latin quote meaning:
11543
#. "What does the pig really have other than meat?"
11544
#: ../../data/tribes/initialization/empire/units.lua:1772
11545
msgid "Sus vero quid habet præter escam?"
11548
#. TRANSLATORS: Lore helptext for an Empire production site: Piggery
11549
#. Translation for the classical Latin quote:
11550
#. "Sus vero quid habet præter escam?"
11551
#: ../../data/tribes/initialization/empire/units.lua:1776
11552
msgid "What does the pig really have other than meat?"
11555
#. TRANSLATORS: Purpose helptext for an Empire production site: Piggery
11556
#: ../../data/tribes/initialization/empire/units.lua:1781
11557
msgctxt "empire_building"
11558
msgid "Breeds pigs for their meat."
11561
#. TRANSLATORS: Performance helptext for an Empire production site: Piggery
11562
#: ../../data/tribes/initialization/empire/units.lua:1783
11563
msgctxt "empire_building"
11564
msgid "The pig breeder needs %1% on average to raise and slaughter a pig."
11567
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11569
#. Classical Latin quote meaning:
11570
#. "Try to rescue a lamb from a wolf."
11571
#: ../../data/tribes/initialization/empire/units.lua:1793
11572
msgid "Conari agnum eripere lupo."
11575
#. TRANSLATORS: Lore helptext for an Empire production site: Sheep Farm
11576
#. Translation for the classical Latin quote:
11577
#. "Conari agnum eripere lupo."
11578
#: ../../data/tribes/initialization/empire/units.lua:1797
11579
msgid "Try to rescue a lamb from a wolf."
11582
#. TRANSLATORS: Lore author helptext for an Empire production site: Sheep Farm
11583
#: ../../data/tribes/initialization/empire/units.lua:1800
11584
msgctxt "empire_building"
11585
msgid "Imperial proverb for trying the impossible"
11588
#. TRANSLATORS: Purpose helptext for an Empire production site: Sheep Farm
11589
#: ../../data/tribes/initialization/empire/units.lua:1802
11590
msgctxt "empire_building"
11591
msgid "Keeps sheep for their wool."
11594
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11596
#. Classical Latin quote meaning:
11597
#. "Clothes make a man."
11598
#: ../../data/tribes/initialization/empire/units.lua:1812
11599
msgid "Vestis virum reddit."
11602
#. TRANSLATORS: Lore helptext for an Empire production site: Weaving Mill
11603
#. Translation for the classical Latin quote:
11604
#. "Vestis virum reddit."
11605
#: ../../data/tribes/initialization/empire/units.lua:1816
11606
msgid "Clothes make a man."
11609
#. TRANSLATORS: Lore author helptext for an Empire production site: Weaving
11611
#: ../../data/tribes/initialization/empire/units.lua:1819
11612
msgctxt "empire_building"
11613
msgid "Motto of the Weavers’ Guild"
11616
#. TRANSLATORS: Purpose helptext for an Empire production site: Weaving Mill
11617
#: ../../data/tribes/initialization/empire/units.lua:1821
11618
msgctxt "empire_building"
11619
msgid "Weaves cloth out of wool."
11622
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11624
#. Classical Latin quote meaning:
11625
#. "The fire keeps its heat even in the iron."
11626
#: ../../data/tribes/initialization/empire/units.lua:1831
11627
msgid "Ignis calorem suum etiam in ferro tenet."
11630
#. TRANSLATORS: Lore helptext for an Empire production site: Weapon Smithy
11631
#. Translation for the classical Latin quote:
11632
#. "Ignis calorem suum etiam in ferro tenet."
11633
#: ../../data/tribes/initialization/empire/units.lua:1835
11634
msgid "The fire keeps its heat even in the iron."
11637
#. TRANSLATORS: Lore author helptext for an Empire production site: Weapon
11639
#: ../../data/tribes/initialization/empire/units.lua:1838
11640
msgctxt "empire_building"
11641
msgid "Motto of the Weaponsmiths’ Guild"
11644
#. TRANSLATORS: Purpose helptext for an Empire production site: Weapon Smithy
11645
#: ../../data/tribes/initialization/empire/units.lua:1840
11646
msgctxt "empire_building"
11648
"Forges spears to equip the soldiers and to train their attack in the "
11652
#. TRANSLATORS: Performance helptext for an Empire production site: Weapon
11654
#: ../../data/tribes/initialization/empire/units.lua:1842
11655
msgctxt "empire_building"
11657
"If this building is fully supplied and all spears are needed by the economy,"
11658
" production of one of each spear takes %1$s on average. If only one kind of "
11659
"spear is needed by the economy, production of one wooden spear takes %2$s, "
11660
"one spear, one advanced spear, one heavy spear or one war spear takes %3$s "
11664
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11666
#. Classical Latin quote meaning:
11667
#. "He who hurts writes in the wind, he who is hurt in marble."
11668
#: ../../data/tribes/initialization/empire/units.lua:1854
11669
msgid "In vento scribit lædens, in marmore læsus."
11672
#. TRANSLATORS: Lore helptext for an Empire production site: Marble Mine
11673
#. Translation for the classical Latin quote:
11674
#. "In vento scribit lædens, in marmore læsus."
11675
#: ../../data/tribes/initialization/empire/units.lua:1858
11676
msgid "He who hurts writes in the wind, he who is hurt in marble."
11679
#. TRANSLATORS: Purpose helptext for an Empire production site: Marble Mine
11680
#. TRANSLATORS: Purpose helptext for an Empire production site: Deep Marble
11682
#: ../../data/tribes/initialization/empire/units.lua:1863
11683
#: ../../data/tribes/initialization/empire/units.lua:1886
11684
msgctxt "empire_building"
11685
msgid "Carves marble and granite out of the rock in mountain terrain."
11688
#. TRANSLATORS: Performance helptext for an Empire production site: Marble
11690
#. TRANSLATORS: Performance helptext for an Empire production site: Deep
11692
#: ../../data/tribes/initialization/empire/units.lua:1865
11693
#: ../../data/tribes/initialization/empire/units.lua:1888
11694
msgctxt "empire_building"
11696
"If the food supply is steady, this mine can produce marble in %1$s and "
11697
"granite in %2$s on average."
11700
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11702
#. Classical Latin quote meaning:
11703
#. "He found a city of brick, and left it one of marble."
11704
#: ../../data/tribes/initialization/empire/units.lua:1875
11705
msgid "Urbem lateritiam invenit, marmoream reliquit."
11708
#. TRANSLATORS: Lore helptext for an Empire production site: Deep Marble Mine
11709
#. Translation for the classical Latin quote:
11710
#. "Urbem lateritiam invenit, marmoream reliquit."
11711
#: ../../data/tribes/initialization/empire/units.lua:1879
11712
msgid "He found a city of brick, and left it one of marble."
11715
#. TRANSLATORS: Lore author helptext for an Empire production site: Deep
11717
#: ../../data/tribes/initialization/empire/units.lua:1883
11718
msgctxt "empire_building"
11719
msgid "History of the Empire, Part VI on the return of Lutius to Fremil"
11722
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11724
#. Classical Latin quote meaning:
11725
#. "Coal is revived from the dead, it turns from black to red, creates embers,
11726
#. and as it falls apart, it becomes ashes."
11727
#: ../../data/tribes/initialization/empire/units.lua:1899
11729
"Carbo de mortuo reviviscit, de nigro in ruborem vertitur, favillas generat, "
11730
"et dum resolvitur, cinerea."
11733
#. TRANSLATORS: Lore helptext for an Empire production site: Coal Mine
11734
#. Translation for the classical Latin quote:
11735
#. "Carbo de mortuo reviviscit, de nigro in ruborem vertitur, favillas
11737
#. et dum resolvitur, cinerea."
11738
#: ../../data/tribes/initialization/empire/units.lua:1905
11740
"Coal is revived from the dead, it turns from black to red, creates embers, "
11741
"and as it falls apart, it becomes ashes."
11744
#. TRANSLATORS: Performance helptext for an Empire production site: Coal Mine
11745
#. TRANSLATORS: Performance helptext for an Empire production site: Deep Coal
11747
#: ../../data/tribes/initialization/empire/units.lua:1913
11748
#: ../../data/tribes/initialization/empire/units.lua:1938
11750
msgctxt "empire_building"
11752
"If the food supply is steady, this mine can produce coal in %s on average."
11755
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11757
#. Classical Latin quote meaning:
11758
#. "For there are more types of fire: for coal and flame are different, and
11760
#. that gives light, all of them are fire."
11761
#: ../../data/tribes/initialization/empire/units.lua:1924
11763
"Non enim est una species ignis: nam diversum est carbo et flamma, et lux "
11764
"specie, cum unumquodque horum sit ignis."
11767
#. TRANSLATORS: Lore helptext for an Empire production site: Deep Coal Mine
11768
#. Translation for the classical Latin quote:
11769
#. "Non enim est una species ignis: nam diversum est carbo et flamma, et lux
11771
#. cum unumquodque horum sit ignis."
11772
#: ../../data/tribes/initialization/empire/units.lua:1930
11774
"For there are more types of fire: for coal and flame are different, and the "
11775
"type that gives light, all of them are fire."
11778
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11780
#. Classical Latin quote meaning:
11781
#. "Iron is sharpened by iron."
11782
#: ../../data/tribes/initialization/empire/units.lua:1948
11783
msgid "Ferrum ferro acuitur."
11786
#. TRANSLATORS: Lore helptext for an Empire production site: Iron Mine
11787
#. Translation for the classical Latin quote:
11788
#. "Ferrum ferro acuitur."
11789
#: ../../data/tribes/initialization/empire/units.lua:1952
11790
msgid "Iron is sharpened by iron."
11793
#. TRANSLATORS: Lore author helptext for an Empire production site: Iron Mine
11794
#: ../../data/tribes/initialization/empire/units.lua:1955
11795
msgctxt "empire_building"
11796
msgid "A proverb that is vehemently disputed by iron miners"
11799
#. TRANSLATORS: Performance helptext for an Empire production site: Iron Mine
11800
#. TRANSLATORS: Performance helptext for an Empire production site: Deep Iron
11802
#: ../../data/tribes/initialization/empire/units.lua:1959
11803
#: ../../data/tribes/initialization/empire/units.lua:1982
11805
msgctxt "empire_building"
11807
"If the food supply is steady, this mine can produce iron ore in %s on "
11811
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11813
#. Classical Latin quote meaning:
11814
#. "By constant use an iron ring is worn away."
11815
#: ../../data/tribes/initialization/empire/units.lua:1969
11816
msgid "Ferreus assiduo consumitur annulus usu."
11819
#. TRANSLATORS: Lore helptext for an Empire production site: Deep Iron Mine
11820
#. Translation for the classical Latin quote:
11821
#. "Ferreus assiduo consumitur annulus usu."
11822
#: ../../data/tribes/initialization/empire/units.lua:1973
11823
msgid "By constant use an iron ring is worn away."
11826
#. TRANSLATORS: Lore author helptext for an Empire production site: Deep Iron
11828
#: ../../data/tribes/initialization/empire/units.lua:1977
11829
msgctxt "empire_building"
11830
msgid "Amalea on the importance of always looking for more resources"
11833
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11835
#. Classical Latin quote meaning:
11836
#. "Gold discovered and all the better for being so."
11837
#: ../../data/tribes/initialization/empire/units.lua:1992
11838
msgid "Aurum irrepertum et sic melius situm."
11841
#. TRANSLATORS: Lore helptext for an Empire production site: Gold Mine
11842
#. Translation for the classical Latin quote:
11843
#. "Aurum irrepertum et sic melius situm."
11844
#: ../../data/tribes/initialization/empire/units.lua:1996
11845
msgid "Gold discovered and all the better for being so."
11848
#. TRANSLATORS: Lore author helptext for an Empire production site: Gold Mine
11849
#: ../../data/tribes/initialization/empire/units.lua:2000
11850
msgctxt "empire_building"
11852
"Amalea receiving the first geologist report of gold on the small island"
11855
#. TRANSLATORS: Performance helptext for an Empire production site: Gold Mine
11856
#: ../../data/tribes/initialization/empire/units.lua:2005
11857
#: ../../data/tribes/initialization/empire/units.lua:2028
11859
msgctxt "empire_building"
11861
"If the food supply is steady, this mine can produce gold ore in %s on "
11865
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11867
#. Classical Latin quote meaning:
11868
#. "Gold has conquered the fear of death."
11869
#: ../../data/tribes/initialization/empire/units.lua:2015
11870
msgid "Formidinem mortis vicit aurum."
11873
#. TRANSLATORS: Lore helptext for an Empire production site: Deep Gold Mine
11874
#. Translation for the classical Latin quote:
11875
#. "Formidinem mortis vicit aurum."
11876
#: ../../data/tribes/initialization/empire/units.lua:2019
11877
msgid "Gold has conquered the fear of death."
11880
#. TRANSLATORS: Lore author helptext for an Empire production site: Deep Gold
11882
#: ../../data/tribes/initialization/empire/units.lua:2023
11883
msgctxt "empire_building"
11884
msgid "General Trepidus Egenus Attenuatus on motivating soldiers"
11887
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11889
#. Classical Latin quote meaning:
11890
#. "[The People of the Empire] who once handed out all [power], now restrains
11892
#. and anxiously hopes for just two things: bread and games."
11893
#: ../../data/tribes/initialization/empire/units.lua:2041
11895
"Qui dabat olim […] omnia, nunc se continet atque duas tantum res anxius "
11896
"optat, panem et circenses."
11899
#. TRANSLATORS: Lore helptext for an Empire training site: Arena
11900
#. Translation for the classical Latin quote:
11901
#. "Qui dabat olim […] omnia, nunc se continet atque duas tantum res anxius
11903
#. panem et circenses."
11904
#: ../../data/tribes/initialization/empire/units.lua:2047
11906
"[The People of the Empire] who once handed out all [power], now restrains "
11907
"itself and anxiously hopes for just two things: bread and games."
11910
#. TRANSLATORS: Lore author helptext for an Empire training site: Arena
11911
#: ../../data/tribes/initialization/empire/units.lua:2051
11912
msgctxt "empire_building"
11913
msgid "History of the Empire, Part X – the decline"
11916
#. TRANSLATORS: Purpose helptext for an Empire training site: Arena, part 1
11917
#. TRANSLATORS: Purpose helptext for an Empire training site: Colosseum, part
11919
#: ../../data/tribes/initialization/empire/units.lua:2054
11920
#: ../../data/tribes/initialization/empire/units.lua:2079
11921
msgctxt "empire_building"
11922
msgid "Trains soldiers in ‘Evade’."
11925
#. TRANSLATORS: Purpose helptext for an Empire training site: Arena, part 2
11926
#. TRANSLATORS: Purpose helptext for an Empire training site: Colosseum, part
11928
#: ../../data/tribes/initialization/empire/units.lua:2056
11929
#: ../../data/tribes/initialization/empire/units.lua:2081
11930
msgctxt "empire_building"
11932
"‘Evade’ increases the soldier’s chance not to be hit by the enemy and so to "
11933
"remain totally unaffected."
11936
#. TRANSLATORS: Note helptext for an Empire training site: Arena
11937
#. TRANSLATORS: Note helptext for an Empire training site: Colosseum
11938
#. TRANSLATORS: Note helptext for an Empire training site: Training Camp
11939
#: ../../data/tribes/initialization/empire/units.lua:2059
11940
#: ../../data/tribes/initialization/empire/units.lua:2084
11941
#: ../../data/tribes/initialization/empire/units.lua:2111
11942
msgctxt "empire_building"
11944
"Imperial soldiers cannot be trained in ‘Defense’ and will remain at the "
11945
"level with which they came."
11948
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11950
#. Classical Latin quote meaning:
11951
#. "Hail Cæsar! Those who are about to die greet you!"
11952
#: ../../data/tribes/initialization/empire/units.lua:2069
11953
msgid "Ave Cæsar! Morituri te salutant!"
11956
#. TRANSLATORS: Lore helptext for an Empire training site: Colosseum
11957
#. Translation for the classical Latin quote:
11958
#. "Ave Cæsar! Morituri te salutant!"
11959
#: ../../data/tribes/initialization/empire/units.lua:2073
11960
msgid "Hail Cæsar! Those who are about to die greet you!"
11963
#. TRANSLATORS: Lore author helptext for an Empire training site: Colosseum
11964
#: ../../data/tribes/initialization/empire/units.lua:2076
11965
msgctxt "empire_building"
11966
msgid "Greeting from the gladiators to the emperor"
11969
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
11971
#. Classical Latin quote meaning:
11972
#. "Fortune helps the strong."
11973
#: ../../data/tribes/initialization/empire/units.lua:2094
11974
msgid "Fortes fortuna adiuvat."
11977
#. TRANSLATORS: Lore helptext for an Empire training site: Training Camp
11978
#. Translation for the classical Latin quote:
11979
#. "Fortes fortuna adiuvat."
11980
#: ../../data/tribes/initialization/empire/units.lua:2098
11981
msgid "Fortune helps the strong."
11984
#. TRANSLATORS: Lore author helptext for an Empire training site: Training
11986
#: ../../data/tribes/initialization/empire/units.lua:2102
11987
msgctxt "empire_building"
11988
msgid "Trainer to soldiers who questioned the need for higher level training"
11991
#. TRANSLATORS: Purpose helptext for an Empire training site: Training Camp,
11993
#: ../../data/tribes/initialization/empire/units.lua:2106
11994
msgctxt "empire_building"
11995
msgid "Trains soldiers in ‘Attack’ and in ‘Health’."
11998
#. TRANSLATORS: Purpose helptext for an Empire training site: Training Camp,
12000
#: ../../data/tribes/initialization/empire/units.lua:2108
12001
msgctxt "empire_building"
12002
msgid "Equips the soldiers with all necessary weapons and armor parts."
12005
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
12007
#. Classical Latin quote meaning:
12008
#. "An eagle doesn’t catch flies."
12009
#: ../../data/tribes/initialization/empire/units.lua:2123
12010
msgid "Aquila non captat muscas."
12013
#. TRANSLATORS: Lore helptext for an Empire military site: Blockhouse
12014
#. Translation for the classical Latin quote:
12015
#. "Aquila non captat muscas."
12016
#: ../../data/tribes/initialization/empire/units.lua:2127
12017
msgid "An eagle doesn’t catch flies."
12020
#. TRANSLATORS: Lore author helptext for an Empire military site: Blockhouse
12021
#: ../../data/tribes/initialization/empire/units.lua:2131
12022
msgctxt "empire_building"
12024
"General Passerus Claudius Pedestrus on why he didn’t order the destruction "
12025
"of a rebel Blockhouse"
12028
#. TRANSLATORS: Purpose helptext for an Empire military site: Blockhouse
12029
#. TRANSLATORS: Purpose helptext for an Empire military site: Sentry
12030
#. TRANSLATORS: Purpose helptext for an Empire military site: Outpost
12031
#. TRANSLATORS: Purpose helptext for an Empire military site: Barrier
12032
#. TRANSLATORS: Purpose helptext for an Empire military site: Tower
12033
#. TRANSLATORS: Purpose helptext for an Empire military site: Fortress
12034
#. TRANSLATORS: Purpose helptext for an Empire military site: Castle
12035
#: ../../data/tribes/initialization/empire/units.lua:2135
12036
#: ../../data/tribes/initialization/empire/units.lua:2159
12037
#: ../../data/tribes/initialization/empire/units.lua:2184
12038
#: ../../data/tribes/initialization/empire/units.lua:2208
12039
#: ../../data/tribes/initialization/empire/units.lua:2232
12040
#: ../../data/tribes/initialization/empire/units.lua:2253
12041
#: ../../data/tribes/initialization/empire/units.lua:2276
12042
msgctxt "empire_building"
12043
msgid "Garrisons soldiers to expand your territory."
12046
#. TRANSLATORS: Note helptext for an Empire military site: Blockhouse
12047
#. TRANSLATORS: Note helptext for an Empire military site: Sentry
12048
#. TRANSLATORS: Note helptext for an Empire military site: Outpost
12049
#. TRANSLATORS: Note helptext for an Empire military site: Barrier
12050
#. TRANSLATORS: Note helptext for an Empire military site: Tower
12051
#. TRANSLATORS: Note helptext for an Empire military site: Fortress
12052
#. TRANSLATORS: Note helptext for an Empire military site: Castle
12053
#: ../../data/tribes/initialization/empire/units.lua:2137
12054
#: ../../data/tribes/initialization/empire/units.lua:2161
12055
#: ../../data/tribes/initialization/empire/units.lua:2186
12056
#: ../../data/tribes/initialization/empire/units.lua:2210
12057
#: ../../data/tribes/initialization/empire/units.lua:2234
12058
#: ../../data/tribes/initialization/empire/units.lua:2255
12059
#: ../../data/tribes/initialization/empire/units.lua:2278
12060
msgctxt "empire_building"
12062
"If you’re low on soldiers to occupy new military sites, use the downward "
12063
"arrow button to decrease the capacity. You can also click on a soldier to "
12067
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
12069
#. Classical Latin quote meaning:
12070
#. "Who watches the watchmen?"
12071
#: ../../data/tribes/initialization/empire/units.lua:2147
12072
msgid "Quis custodiet ipsos custodes?"
12075
#. TRANSLATORS: Lore helptext for an Empire production site: Sentry
12076
#. Translation for the classical Latin quote:
12077
#. "Quis custodiet ipsos custodes?"
12078
#: ../../data/tribes/initialization/empire/units.lua:2151
12079
msgid "Who watches the watchmen?"
12082
#. TRANSLATORS: Lore author helptext for an Empire production site: Sentry
12083
#. (the Limes was the border defence system of fortifications of the Roman
12085
#: ../../data/tribes/initialization/empire/units.lua:2156
12086
msgctxt "empire_building"
12088
"Saledus warning Lutius that sentries are not adequate protection for the "
12092
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
12094
#. Classical Latin quote meaning:
12095
#. "Two were stationed on the other side of the city than the camp: one over
12096
#. the river, the other by
12097
#. the river above the camp."
12098
#: ../../data/tribes/initialization/empire/units.lua:2172
12100
"Binæ contra urbem a castris station erant, una ultra flumen, altera eis "
12101
"flumen supra castra."
12104
#. TRANSLATORS: Lore helptext for an Empire military site: Outpost
12105
#. Translation for the classical Latin quote:
12106
#. "Binæ contra urbem a castris station erant, una ultra flumen, altera eis
12107
#. flumen supra castra."
12108
#: ../../data/tribes/initialization/empire/units.lua:2176
12110
"Two were stationed on the other side of the city than the camp: one over the"
12111
" river, the other by the river above the camp."
12114
#. TRANSLATORS: Lore author helptext for an Empire military site: Outpost
12115
#: ../../data/tribes/initialization/empire/units.lua:2181
12116
msgctxt "empire_building"
12118
"History of the Empire, Part III, preparation for the battle of Uliginosium"
12121
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
12123
#. Classical Latin quote meaning:
12124
#. "The die is cast!"
12125
#: ../../data/tribes/initialization/empire/units.lua:2196
12126
msgid "Alea iacta est!"
12129
#. TRANSLATORS: Lore helptext for an Empire military site: Barrier
12130
#. Translation for the classical Latin quote:
12131
#. "Alea iacta est!"
12132
#: ../../data/tribes/initialization/empire/units.lua:2200
12133
msgid "The die is cast!"
12136
#. TRANSLATORS: Lore author helptext for an Empire military site: Barrier
12137
#: ../../data/tribes/initialization/empire/units.lua:2204
12138
msgctxt "empire_building"
12140
"Rebel general Certus Ignavus Fidelius upon entering the limits of Fremil to "
12141
"overthrow the government"
12144
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
12146
#. Classical Latin quote meaning:
12147
#. "I came, I saw, I conquered!"
12148
#: ../../data/tribes/initialization/empire/units.lua:2220
12149
msgid "Veni, Vidi, Vici!"
12152
#. TRANSLATORS: Lore helptext for an Empire military site: Tower
12153
#. Translation for the classical Latin quote:
12154
#. "Veni, Vidi, Vici!"
12155
#: ../../data/tribes/initialization/empire/units.lua:2224
12156
msgid "I came, I saw, I conquered!"
12159
#. TRANSLATORS: Lore author helptext for an Empire military site: Tower
12160
#: ../../data/tribes/initialization/empire/units.lua:2228
12161
msgctxt "empire_building"
12163
"General Claudius Cæcus Cessus reporting a quick victory over the Barbarians "
12164
"thanks to the superior vision of a tower"
12167
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
12169
#. Classical Latin quote meaning:
12170
#. "If you want peace, prepare for war."
12171
#: ../../data/tribes/initialization/empire/units.lua:2244
12172
msgid "Si vis pacem, para bellum."
12175
#. TRANSLATORS: Lore helptext for an Empire production site: Fortress
12176
#. Translation for the classical Latin quote:
12177
#. "Si vis pacem, para bellum."
12178
#: ../../data/tribes/initialization/empire/units.lua:2248
12179
msgid "If you want peace, prepare for war."
12182
#. TRANSLATORS: Lore author helptext for an Empire military site: Fortress
12183
#: ../../data/tribes/initialization/empire/units.lua:2251
12184
msgctxt "empire_building"
12185
msgid "Saledus arguing with Amalea"
12188
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
12190
#. Adaptation of a classical Latin quote meaning:
12191
#. "Furthermore, I think that Al’thunran must be destroyed!"
12192
#: ../../data/tribes/initialization/empire/units.lua:2265
12193
msgid "Ceterum autem censeo Althunranam esse delendam!"
12196
#. TRANSLATORS: Lore helptext for an Empire military site: Castle
12197
#. Translation for the adapted classical Latin quote:
12198
#. "Ceterum autem censeo Althunranam esse delendam!"
12199
#: ../../data/tribes/initialization/empire/units.lua:2269
12200
msgid "Furthermore, I think that Al’thunran must be destroyed!"
12203
#. TRANSLATORS: Lore author helptext for an Empire military site: Castle
12204
#: ../../data/tribes/initialization/empire/units.lua:2273
12205
msgctxt "empire_building"
12206
msgid "Saledus in the Senate, urging final victory over the Barbarians"
12209
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
12211
#. Classical Latin quote meaning:
12212
#. "Who crossed seas does not fear rivers."
12213
#: ../../data/tribes/initialization/empire/units.lua:2290
12214
msgid "Non terretur fluminibus, qui maria transiit."
12217
#. TRANSLATORS: Lore helptext for an Empire production site: Ferry Yard
12218
#. Translation for the classical Latin quote:
12219
#. "Non terretur fluminibus, qui maria transiit."
12220
#: ../../data/tribes/initialization/empire/units.lua:2294
12221
msgid "Who crossed seas does not fear rivers."
12224
#. TRANSLATORS: Lore author helptext for an Empire production site: Ferry Yard
12225
#: ../../data/tribes/initialization/empire/units.lua:2298
12226
msgctxt "empire_building"
12227
msgid "Amalea on the need for ferries after the reconstruction of Fremil"
12230
#. TRANSLATORS: DO NOT TRANSLATE, but you may transliterate into non-latin
12232
#. Classical Latin quote meaning:
12233
#. "Don’t put everything on the same ship."
12234
#: ../../data/tribes/initialization/empire/units.lua:2317
12235
msgid "Uni navi ne committas omnia."
12238
#. TRANSLATORS: Lore helptext for an Empire production site: Shipyard
12239
#. Translation for the classical Latin quote:
12240
#. "Uni navi ne committas omnia."
12241
#: ../../data/tribes/initialization/empire/units.lua:2321
12242
msgid "Don’t put everything on the same ship."
12245
#. TRANSLATORS: Lore author helptext for an Empire production site: Shipyard
12246
#: ../../data/tribes/initialization/empire/units.lua:2325
12247
msgctxt "empire_building"
12248
msgid "A shipwright lamenting when he was instructed to stop working"
12251
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12252
#: ../../data/tribes/initialization/empire/units.lua:2365
12253
msgctxt "warehousename"
12257
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12258
#: ../../data/tribes/initialization/empire/units.lua:2367
12259
msgctxt "warehousename"
12263
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12264
#: ../../data/tribes/initialization/empire/units.lua:2369
12265
msgctxt "warehousename"
12266
msgid "Aelia Capitolina"
12269
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12270
#: ../../data/tribes/initialization/empire/units.lua:2371
12271
msgctxt "warehousename"
12275
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12276
#: ../../data/tribes/initialization/empire/units.lua:2373
12277
msgctxt "warehousename"
12281
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12282
#: ../../data/tribes/initialization/empire/units.lua:2375
12283
msgctxt "warehousename"
12287
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12288
#: ../../data/tribes/initialization/empire/units.lua:2377
12289
msgctxt "warehousename"
12293
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12294
#: ../../data/tribes/initialization/empire/units.lua:2379
12295
msgctxt "warehousename"
12299
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12300
#: ../../data/tribes/initialization/empire/units.lua:2381
12301
msgctxt "warehousename"
12305
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12306
#: ../../data/tribes/initialization/empire/units.lua:2383
12307
msgctxt "warehousename"
12311
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12312
#: ../../data/tribes/initialization/empire/units.lua:2385
12313
msgctxt "warehousename"
12314
msgid "Aquæ Granni"
12317
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12318
#: ../../data/tribes/initialization/empire/units.lua:2387
12319
msgctxt "warehousename"
12320
msgid "Aquæ Helveticæ"
12323
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12324
#: ../../data/tribes/initialization/empire/units.lua:2389
12325
msgctxt "warehousename"
12326
msgid "Aquæ Mattiacorum"
12329
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12330
#: ../../data/tribes/initialization/empire/units.lua:2391
12331
msgctxt "warehousename"
12335
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12336
#: ../../data/tribes/initialization/empire/units.lua:2393
12337
msgctxt "warehousename"
12341
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12342
#: ../../data/tribes/initialization/empire/units.lua:2395
12343
msgctxt "warehousename"
12347
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12348
#: ../../data/tribes/initialization/empire/units.lua:2397
12349
msgctxt "warehousename"
12353
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12354
#: ../../data/tribes/initialization/empire/units.lua:2399
12355
msgctxt "warehousename"
12356
msgid "Argentoratum"
12359
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12360
#: ../../data/tribes/initialization/empire/units.lua:2401
12361
msgctxt "warehousename"
12365
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12366
#: ../../data/tribes/initialization/empire/units.lua:2403
12367
msgctxt "warehousename"
12371
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12372
#: ../../data/tribes/initialization/empire/units.lua:2405
12373
msgctxt "warehousename"
12374
msgid "Asturica Augusta"
12377
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12378
#: ../../data/tribes/initialization/empire/units.lua:2407
12379
msgctxt "warehousename"
12380
msgid "Atuatuca Tungrorum"
12383
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12384
#: ../../data/tribes/initialization/empire/units.lua:2409
12385
msgctxt "warehousename"
12386
msgid "Augusta Raurica"
12389
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12390
#: ../../data/tribes/initialization/empire/units.lua:2411
12391
msgctxt "warehousename"
12392
msgid "Augusta Taurinorum"
12395
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12396
#: ../../data/tribes/initialization/empire/units.lua:2413
12397
msgctxt "warehousename"
12398
msgid "Augusta Treverorum"
12401
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12402
#: ../../data/tribes/initialization/empire/units.lua:2415
12403
msgctxt "warehousename"
12404
msgid "Augusta Vindelicorum"
12407
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12408
#: ../../data/tribes/initialization/empire/units.lua:2417
12409
msgctxt "warehousename"
12410
msgid "Aurelia Aquensis"
12413
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12414
#: ../../data/tribes/initialization/empire/units.lua:2419
12415
msgctxt "warehousename"
12419
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12420
#: ../../data/tribes/initialization/empire/units.lua:2421
12421
msgctxt "warehousename"
12425
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12426
#: ../../data/tribes/initialization/empire/units.lua:2423
12427
msgctxt "warehousename"
12431
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12432
#: ../../data/tribes/initialization/empire/units.lua:2425
12433
msgctxt "warehousename"
12437
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12438
#: ../../data/tribes/initialization/empire/units.lua:2427
12439
msgctxt "warehousename"
12443
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12444
#: ../../data/tribes/initialization/empire/units.lua:2429
12445
msgctxt "warehousename"
12449
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12450
#: ../../data/tribes/initialization/empire/units.lua:2431
12451
msgctxt "warehousename"
12455
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12456
#: ../../data/tribes/initialization/empire/units.lua:2433
12457
msgctxt "warehousename"
12458
msgid "Borbetomagus"
12461
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12462
#: ../../data/tribes/initialization/empire/units.lua:2435
12463
msgctxt "warehousename"
12467
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12468
#: ../../data/tribes/initialization/empire/units.lua:2437
12469
msgctxt "warehousename"
12470
msgid "Bracara Augusta"
12473
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12474
#: ../../data/tribes/initialization/empire/units.lua:2439
12475
msgctxt "warehousename"
12479
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12480
#: ../../data/tribes/initialization/empire/units.lua:2441
12481
msgctxt "warehousename"
12485
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12486
#: ../../data/tribes/initialization/empire/units.lua:2443
12487
msgctxt "warehousename"
12488
msgid "Cæsaraugusta"
12491
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12492
#: ../../data/tribes/initialization/empire/units.lua:2445
12493
msgctxt "warehousename"
12497
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12498
#: ../../data/tribes/initialization/empire/units.lua:2447
12499
msgctxt "warehousename"
12500
msgid "Cæsaromagus"
12503
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12504
#: ../../data/tribes/initialization/empire/units.lua:2449
12505
msgctxt "warehousename"
12509
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12510
#: ../../data/tribes/initialization/empire/units.lua:2451
12511
msgctxt "warehousename"
12512
msgid "Calleva Atrebatum"
12515
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12516
#: ../../data/tribes/initialization/empire/units.lua:2453
12517
msgctxt "warehousename"
12518
msgid "Camulodunum"
12521
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12522
#: ../../data/tribes/initialization/empire/units.lua:2455
12523
msgctxt "warehousename"
12527
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12528
#: ../../data/tribes/initialization/empire/units.lua:2457
12529
msgctxt "warehousename"
12530
msgid "Castra Batavar"
12533
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12534
#: ../../data/tribes/initialization/empire/units.lua:2459
12535
msgctxt "warehousename"
12536
msgid "Castra Legionis"
12539
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12540
#: ../../data/tribes/initialization/empire/units.lua:2461
12541
msgctxt "warehousename"
12542
msgid "Castra Regina"
12545
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12546
#: ../../data/tribes/initialization/empire/units.lua:2463
12547
msgctxt "warehousename"
12548
msgid "Castra Vetera"
12551
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12552
#: ../../data/tribes/initialization/empire/units.lua:2465
12553
msgctxt "warehousename"
12557
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12558
#: ../../data/tribes/initialization/empire/units.lua:2467
12559
msgctxt "warehousename"
12563
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12564
#: ../../data/tribes/initialization/empire/units.lua:2469
12565
msgctxt "warehousename"
12566
msgid "Colonia Agrippina"
12569
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12570
#: ../../data/tribes/initialization/empire/units.lua:2471
12571
msgctxt "warehousename"
12572
msgid "Colonia Narbo Martius"
12575
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12576
#: ../../data/tribes/initialization/empire/units.lua:2473
12577
msgctxt "warehousename"
12578
msgid "Colonia Ulpia Traiana"
12581
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12582
#: ../../data/tribes/initialization/empire/units.lua:2475
12583
msgctxt "warehousename"
12587
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12588
#: ../../data/tribes/initialization/empire/units.lua:2477
12589
msgctxt "warehousename"
12593
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12594
#: ../../data/tribes/initialization/empire/units.lua:2479
12595
msgctxt "warehousename"
12599
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12600
#: ../../data/tribes/initialization/empire/units.lua:2481
12601
msgctxt "warehousename"
12605
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12606
#: ../../data/tribes/initialization/empire/units.lua:2483
12607
msgctxt "warehousename"
12611
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12612
#: ../../data/tribes/initialization/empire/units.lua:2485
12613
msgctxt "warehousename"
12614
msgid "Constantinopolis"
12617
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12618
#: ../../data/tribes/initialization/empire/units.lua:2487
12619
msgctxt "warehousename"
12623
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12624
#: ../../data/tribes/initialization/empire/units.lua:2489
12625
msgctxt "warehousename"
12626
msgid "Corinium Dobunnorum"
12629
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12630
#: ../../data/tribes/initialization/empire/units.lua:2491
12631
msgctxt "warehousename"
12632
msgid "Coriovallum"
12635
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12636
#: ../../data/tribes/initialization/empire/units.lua:2493
12637
msgctxt "warehousename"
12641
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12642
#: ../../data/tribes/initialization/empire/units.lua:2495
12643
msgctxt "warehousename"
12644
msgid "Curia Rætorum"
12647
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12648
#: ../../data/tribes/initialization/empire/units.lua:2497
12649
msgctxt "warehousename"
12653
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12654
#: ../../data/tribes/initialization/empire/units.lua:2499
12655
msgctxt "warehousename"
12656
msgid "Deva Victrix"
12659
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12660
#: ../../data/tribes/initialization/empire/units.lua:2501
12661
msgctxt "warehousename"
12665
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12666
#: ../../data/tribes/initialization/empire/units.lua:2503
12667
msgctxt "warehousename"
12671
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12672
#: ../../data/tribes/initialization/empire/units.lua:2505
12673
msgctxt "warehousename"
12677
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12678
#: ../../data/tribes/initialization/empire/units.lua:2507
12679
msgctxt "warehousename"
12680
msgid "Durocobrivis"
12683
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12684
#: ../../data/tribes/initialization/empire/units.lua:2509
12685
msgctxt "warehousename"
12686
msgid "Durocornovium"
12689
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12690
#: ../../data/tribes/initialization/empire/units.lua:2511
12691
msgctxt "warehousename"
12692
msgid "Duroliponte"
12695
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12696
#: ../../data/tribes/initialization/empire/units.lua:2513
12697
msgctxt "warehousename"
12698
msgid "Durovigutum"
12701
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12702
#: ../../data/tribes/initialization/empire/units.lua:2515
12703
msgctxt "warehousename"
12707
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12708
#: ../../data/tribes/initialization/empire/units.lua:2517
12709
msgctxt "warehousename"
12710
msgid "Emerita Augusta"
12713
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12714
#: ../../data/tribes/initialization/empire/units.lua:2519
12715
msgctxt "warehousename"
12719
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12720
#: ../../data/tribes/initialization/empire/units.lua:2521
12721
msgctxt "warehousename"
12722
msgid "Forum Hadriani"
12725
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12726
#: ../../data/tribes/initialization/empire/units.lua:2523
12727
msgctxt "warehousename"
12728
msgid "Forum Livii"
12731
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12732
#: ../../data/tribes/initialization/empire/units.lua:2525
12733
msgctxt "warehousename"
12737
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12738
#: ../../data/tribes/initialization/empire/units.lua:2527
12739
msgctxt "warehousename"
12743
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12744
#: ../../data/tribes/initialization/empire/units.lua:2529
12745
msgctxt "warehousename"
12749
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12750
#: ../../data/tribes/initialization/empire/units.lua:2531
12751
msgctxt "warehousename"
12755
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12756
#: ../../data/tribes/initialization/empire/units.lua:2533
12757
msgctxt "warehousename"
12758
msgid "Hadrianopolis"
12761
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12762
#: ../../data/tribes/initialization/empire/units.lua:2535
12763
msgctxt "warehousename"
12764
msgid "Isca Augusta"
12767
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12768
#: ../../data/tribes/initialization/empire/units.lua:2537
12769
msgctxt "warehousename"
12770
msgid "Isca Dumnoniorum"
12773
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12774
#: ../../data/tribes/initialization/empire/units.lua:2539
12775
msgctxt "warehousename"
12779
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12780
#: ../../data/tribes/initialization/empire/units.lua:2541
12781
msgctxt "warehousename"
12782
msgid "Iulia Aemona"
12785
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12786
#: ../../data/tribes/initialization/empire/units.lua:2543
12787
msgctxt "warehousename"
12788
msgid "Iulia Romula Hispalis"
12791
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12792
#: ../../data/tribes/initialization/empire/units.lua:2545
12793
msgctxt "warehousename"
12797
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12798
#: ../../data/tribes/initialization/empire/units.lua:2547
12799
msgctxt "warehousename"
12803
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12804
#: ../../data/tribes/initialization/empire/units.lua:2549
12805
msgctxt "warehousename"
12809
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12810
#: ../../data/tribes/initialization/empire/units.lua:2551
12811
msgctxt "warehousename"
12815
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12816
#: ../../data/tribes/initialization/empire/units.lua:2553
12817
msgctxt "warehousename"
12821
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12822
#: ../../data/tribes/initialization/empire/units.lua:2555
12823
msgctxt "warehousename"
12827
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12828
#: ../../data/tribes/initialization/empire/units.lua:2557
12829
msgctxt "warehousename"
12833
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12834
#: ../../data/tribes/initialization/empire/units.lua:2559
12835
msgctxt "warehousename"
12836
msgid "Lindum Colonia"
12839
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12840
#: ../../data/tribes/initialization/empire/units.lua:2561
12841
msgctxt "warehousename"
12845
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12846
#: ../../data/tribes/initialization/empire/units.lua:2563
12847
msgctxt "warehousename"
12851
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12852
#: ../../data/tribes/initialization/empire/units.lua:2565
12853
msgctxt "warehousename"
12857
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12858
#: ../../data/tribes/initialization/empire/units.lua:2567
12859
msgctxt "warehousename"
12860
msgid "Lucus Augusta"
12863
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12864
#: ../../data/tribes/initialization/empire/units.lua:2569
12865
msgctxt "warehousename"
12869
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12870
#: ../../data/tribes/initialization/empire/units.lua:2571
12871
msgctxt "warehousename"
12872
msgid "Lugdunum Batavorum"
12875
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12876
#: ../../data/tribes/initialization/empire/units.lua:2573
12877
msgctxt "warehousename"
12881
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12882
#: ../../data/tribes/initialization/empire/units.lua:2575
12883
msgctxt "warehousename"
12884
msgid "Lutetia Parisiorum"
12887
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12888
#: ../../data/tribes/initialization/empire/units.lua:2577
12889
msgctxt "warehousename"
12893
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12894
#: ../../data/tribes/initialization/empire/units.lua:2579
12895
msgctxt "warehousename"
12899
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12900
#: ../../data/tribes/initialization/empire/units.lua:2581
12901
msgctxt "warehousename"
12905
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12906
#: ../../data/tribes/initialization/empire/units.lua:2583
12907
msgctxt "warehousename"
12911
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12912
#: ../../data/tribes/initialization/empire/units.lua:2585
12913
msgctxt "warehousename"
12917
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12918
#: ../../data/tribes/initialization/empire/units.lua:2587
12919
msgctxt "warehousename"
12923
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12924
#: ../../data/tribes/initialization/empire/units.lua:2589
12925
msgctxt "warehousename"
12926
msgid "Mogontiacum"
12929
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12930
#: ../../data/tribes/initialization/empire/units.lua:2591
12931
msgctxt "warehousename"
12935
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12936
#: ../../data/tribes/initialization/empire/units.lua:2593
12937
msgctxt "warehousename"
12941
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12942
#: ../../data/tribes/initialization/empire/units.lua:2595
12943
msgctxt "warehousename"
12947
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12948
#: ../../data/tribes/initialization/empire/units.lua:2597
12949
msgctxt "warehousename"
12953
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12954
#: ../../data/tribes/initialization/empire/units.lua:2599
12955
msgctxt "warehousename"
12956
msgid "Nicopolis ad Istrum"
12959
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12960
#: ../../data/tribes/initialization/empire/units.lua:2601
12961
msgctxt "warehousename"
12962
msgid "Nicopolis ad Nestum"
12965
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12966
#: ../../data/tribes/initialization/empire/units.lua:2603
12967
msgctxt "warehousename"
12971
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12972
#: ../../data/tribes/initialization/empire/units.lua:2605
12973
msgctxt "warehousename"
12974
msgid "Nigrum Pullum"
12977
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12978
#: ../../data/tribes/initialization/empire/units.lua:2607
12979
msgctxt "warehousename"
12980
msgid "Norba Cæsarina"
12983
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12984
#: ../../data/tribes/initialization/empire/units.lua:2609
12985
msgctxt "warehousename"
12989
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12990
#: ../../data/tribes/initialization/empire/units.lua:2611
12991
msgctxt "warehousename"
12995
#. TRANSLATORS: This Empire warehouse is named after a Roman town
12996
#: ../../data/tribes/initialization/empire/units.lua:2613
12997
msgctxt "warehousename"
13001
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13002
#: ../../data/tribes/initialization/empire/units.lua:2615
13003
msgctxt "warehousename"
13007
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13008
#: ../../data/tribes/initialization/empire/units.lua:2617
13009
msgctxt "warehousename"
13013
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13014
#: ../../data/tribes/initialization/empire/units.lua:2619
13015
msgctxt "warehousename"
13019
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13020
#: ../../data/tribes/initialization/empire/units.lua:2621
13021
msgctxt "warehousename"
13025
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13026
#: ../../data/tribes/initialization/empire/units.lua:2623
13027
msgctxt "warehousename"
13031
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13032
#: ../../data/tribes/initialization/empire/units.lua:2625
13033
msgctxt "warehousename"
13037
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13038
#: ../../data/tribes/initialization/empire/units.lua:2627
13039
msgctxt "warehousename"
13043
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13044
#: ../../data/tribes/initialization/empire/units.lua:2629
13045
msgctxt "warehousename"
13049
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13050
#: ../../data/tribes/initialization/empire/units.lua:2631
13051
msgctxt "warehousename"
13055
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13056
#: ../../data/tribes/initialization/empire/units.lua:2633
13057
msgctxt "warehousename"
13061
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13062
#: ../../data/tribes/initialization/empire/units.lua:2635
13063
msgctxt "warehousename"
13067
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13068
#: ../../data/tribes/initialization/empire/units.lua:2637
13069
msgctxt "warehousename"
13070
msgid "Pons Aelius"
13073
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13074
#: ../../data/tribes/initialization/empire/units.lua:2639
13075
msgctxt "warehousename"
13079
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13080
#: ../../data/tribes/initialization/empire/units.lua:2641
13081
msgctxt "warehousename"
13082
msgid "Portus Lemanis"
13085
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13086
#: ../../data/tribes/initialization/empire/units.lua:2643
13087
msgctxt "warehousename"
13088
msgid "Prætorium Agrippinæ"
13091
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13092
#: ../../data/tribes/initialization/empire/units.lua:2645
13093
msgctxt "warehousename"
13097
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13098
#: ../../data/tribes/initialization/empire/units.lua:2647
13099
msgctxt "warehousename"
13100
msgid "Ratæ Corieltauvorum"
13103
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13104
#: ../../data/tribes/initialization/empire/units.lua:2649
13105
msgctxt "warehousename"
13106
msgid "Regium Lepidi"
13109
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13110
#: ../../data/tribes/initialization/empire/units.lua:2651
13111
msgctxt "warehousename"
13115
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13116
#: ../../data/tribes/initialization/empire/units.lua:2653
13117
msgctxt "warehousename"
13121
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13122
#: ../../data/tribes/initialization/empire/units.lua:2655
13123
msgctxt "warehousename"
13127
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13128
#: ../../data/tribes/initialization/empire/units.lua:2657
13129
msgctxt "warehousename"
13133
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13134
#: ../../data/tribes/initialization/empire/units.lua:2659
13135
msgctxt "warehousename"
13139
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13140
#: ../../data/tribes/initialization/empire/units.lua:2661
13141
msgctxt "warehousename"
13145
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13146
#: ../../data/tribes/initialization/empire/units.lua:2663
13147
msgctxt "warehousename"
13151
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13152
#: ../../data/tribes/initialization/empire/units.lua:2665
13153
msgctxt "warehousename"
13157
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13158
#: ../../data/tribes/initialization/empire/units.lua:2667
13159
msgctxt "warehousename"
13163
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13164
#: ../../data/tribes/initialization/empire/units.lua:2669
13165
msgctxt "warehousename"
13169
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13170
#: ../../data/tribes/initialization/empire/units.lua:2671
13171
msgctxt "warehousename"
13175
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13176
#: ../../data/tribes/initialization/empire/units.lua:2673
13177
msgctxt "warehousename"
13181
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13182
#: ../../data/tribes/initialization/empire/units.lua:2675
13183
msgctxt "warehousename"
13184
msgid "Sorviodurum"
13187
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13188
#: ../../data/tribes/initialization/empire/units.lua:2677
13189
msgctxt "warehousename"
13193
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13194
#: ../../data/tribes/initialization/empire/units.lua:2679
13195
msgctxt "warehousename"
13199
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13200
#: ../../data/tribes/initialization/empire/units.lua:2681
13201
msgctxt "warehousename"
13202
msgid "Sumelocenna"
13205
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13206
#: ../../data/tribes/initialization/empire/units.lua:2683
13207
msgctxt "warehousename"
13211
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13212
#: ../../data/tribes/initialization/empire/units.lua:2685
13213
msgctxt "warehousename"
13217
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13218
#: ../../data/tribes/initialization/empire/units.lua:2687
13219
msgctxt "warehousename"
13223
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13224
#: ../../data/tribes/initialization/empire/units.lua:2689
13225
msgctxt "warehousename"
13229
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13230
#: ../../data/tribes/initialization/empire/units.lua:2691
13231
msgctxt "warehousename"
13232
msgid "Traiectum ad Mosam"
13235
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13236
#: ../../data/tribes/initialization/empire/units.lua:2693
13237
msgctxt "warehousename"
13238
msgid "Traiectum ad Nicrem"
13241
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13242
#: ../../data/tribes/initialization/empire/units.lua:2695
13243
msgctxt "warehousename"
13247
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13248
#: ../../data/tribes/initialization/empire/units.lua:2697
13249
msgctxt "warehousename"
13250
msgid "Urbs Aurelianorum"
13253
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13254
#: ../../data/tribes/initialization/empire/units.lua:2699
13255
msgctxt "warehousename"
13256
msgid "Valentia Edetanorum"
13259
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13260
#: ../../data/tribes/initialization/empire/units.lua:2701
13261
msgctxt "warehousename"
13265
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13266
#: ../../data/tribes/initialization/empire/units.lua:2703
13267
msgctxt "warehousename"
13268
msgid "Venta Belgarum"
13271
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13272
#: ../../data/tribes/initialization/empire/units.lua:2705
13273
msgctxt "warehousename"
13274
msgid "Venta Silurum"
13277
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13278
#: ../../data/tribes/initialization/empire/units.lua:2707
13279
msgctxt "warehousename"
13283
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13284
#: ../../data/tribes/initialization/empire/units.lua:2709
13285
msgctxt "warehousename"
13289
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13290
#: ../../data/tribes/initialization/empire/units.lua:2711
13291
msgctxt "warehousename"
13295
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13296
#: ../../data/tribes/initialization/empire/units.lua:2713
13297
msgctxt "warehousename"
13301
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13302
#: ../../data/tribes/initialization/empire/units.lua:2715
13303
msgctxt "warehousename"
13307
#. TRANSLATORS: This Empire warehouse is named after a Roman town
13308
#: ../../data/tribes/initialization/empire/units.lua:2717
13309
msgctxt "warehousename"
13313
#. TRANSLATORS: Productivity label on an Empire building if there is 1 worker
13315
#: ../../data/tribes/initialization/empire/units.lua:2723
13317
msgid "Worker missing"
13320
#. TRANSLATORS: Productivity label on an Empire building if there is 1 worker
13322
#: ../../data/tribes/initialization/empire/units.lua:2725
13324
msgid "Worker is coming"
13327
#. TRANSLATORS: Productivity label on an Empire building if there is more than
13328
#. 1 worker missing. If you need plural forms here, please let us know.
13329
#: ../../data/tribes/initialization/empire/units.lua:2727
13331
msgid "Workers missing"
13334
#. TRANSLATORS: Productivity label on an Empire building if there is more than
13335
#. 1 worker coming. If you need plural forms here, please let us know.
13336
#: ../../data/tribes/initialization/empire/units.lua:2729
13338
msgid "Workers are coming"
13341
#. TRANSLATORS: Productivity label on an Empire building if there is 1
13342
#. experienced worker missing
13343
#: ../../data/tribes/initialization/empire/units.lua:2731
13345
msgid "Expert missing"
13348
#. TRANSLATORS: Productivity label on an Empire building if there is more than
13349
#. 1 experienced worker missing. If you need plural forms here, please let us
13351
#: ../../data/tribes/initialization/empire/units.lua:2733
13353
msgid "Experts missing"
13356
#. TRANSLATORS: %1% is the number of Empire soldiers the plural refers to. %2%
13357
#. is the maximum number of soldier slots in the building.
13358
#: ../../data/tribes/initialization/empire/units.lua:2747
13359
msgctxt "empire_soldier"
13360
msgid "%1% soldier (+%2%)"
13361
msgid_plural "%1% soldiers (+%2%)"
13366
#. TRANSLATORS: Number of Empire soldiers stationed at a militarysite.
13367
#: ../../data/tribes/initialization/empire/units.lua:2749
13368
msgctxt "empire_soldier"
13369
msgid "%1% soldier"
13370
msgid_plural "%1% soldiers"
13375
#. TRANSLATORS: %1% is the number of Empire soldiers the plural refers to. %2%
13376
#. are currently open soldier slots in the building. %3% is the maximum number
13377
#. of soldier slots in the building
13378
#: ../../data/tribes/initialization/empire/units.lua:2751
13379
msgctxt "empire_soldier"
13380
msgid "%1%(+%2%) soldier (+%3%)"
13381
msgid_plural "%1%(+%2%) soldiers (+%3%)"
13386
#. TRANSLATORS: %1% is the number of Empire soldiers the plural refers to. %2%
13387
#. are currently open soldier slots in the building.
13388
#: ../../data/tribes/initialization/empire/units.lua:2753
13389
msgctxt "empire_soldier"
13390
msgid "%1%(+%2%) soldier"
13391
msgid_plural "%1%(+%2%) soldiers"
13396
#. TRANSLATORS: Helptext for a Frisian ware: Log, part 2
13397
#: ../../data/tribes/initialization/frisians/units.lua:101
13398
msgctxt "frisians_ware"
13400
"Woodcutters fell the trees; foresters take care of the supply of trees. Logs"
13401
" are also used in the blacksmithy to build basic tools, and in the charcoal "
13402
"kiln for the production of coal. Smokeries use logs as fuel for smoking meat"
13406
#. TRANSLATORS: Helptext for a Frisian ware: Granite, part 2
13407
#: ../../data/tribes/initialization/frisians/units.lua:114
13408
msgctxt "frisians_ware"
13410
"The Frisians produce granite blocks in quarries and rock mines. They can be "
13411
"refined in a brick kiln."
13414
#. TRANSLATORS: Helptext for a Frisian ware: Clay
13415
#: ../../data/tribes/initialization/frisians/units.lua:124
13416
msgctxt "frisians_ware"
13418
"Clay is made out of water and mud to be turned into bricks, used in ship "
13419
"construction and to improve the charcoal kiln."
13422
#. TRANSLATORS: Helptext for a Frisian ware: Brick
13423
#: ../../data/tribes/initialization/frisians/units.lua:133
13424
msgctxt "frisians_ware"
13426
"Bricks are the best and most important building material. They are made out "
13427
"of a mix of clay and granite dried in a coal fire."
13430
#. TRANSLATORS: Helptext for a Frisian ware: Reed
13431
#: ../../data/tribes/initialization/frisians/units.lua:141
13432
msgctxt "frisians_ware"
13434
"Reed is grown in a reed farm. Nothing is better suited to make roofs "
13435
"waterproof. It is also used to make baskets and fishing nets as well as "
13439
#. TRANSLATORS: Helptext for a Frisian ware: Fur
13440
#: ../../data/tribes/initialization/frisians/units.lua:150
13441
msgctxt "frisians_ware"
13443
"Fur is won from reindeer in a reindeer farm. It is woven into cloth or "
13444
"turned into fur garments for soldiers."
13447
#. TRANSLATORS: Helptext for a Frisian ware: Cloth
13448
#: ../../data/tribes/initialization/frisians/units.lua:159
13449
msgctxt "frisians_ware"
13451
"Cloth is needed for ships. It is produced out of reindeer fur and reed."
13454
#. TRANSLATORS: Helptext for a Frisian ware: Fruit
13455
#: ../../data/tribes/initialization/frisians/units.lua:170
13456
msgctxt "frisians_ware"
13458
"Fruit are berries gathered from berry bushes by a fruit collector. They are "
13459
"used for rations and for feeding the fish at the aqua farms."
13462
#. TRANSLATORS: Helptext for a Frisian ware: Water, part 2
13463
#: ../../data/tribes/initialization/frisians/units.lua:181
13464
msgctxt "frisians_ware"
13466
"Water is used to bake bread and brew beer. Reindeer farms and aqua farms "
13470
#. TRANSLATORS: Helptext for a Frisian ware: Barley
13471
#: ../../data/tribes/initialization/frisians/units.lua:190
13472
msgctxt "frisians_ware"
13474
"Barley is a slow-growing grain that is used for baking bread and brewing "
13475
"beer. It is also eaten by reindeer."
13478
#. TRANSLATORS: Helptext for a Frisian ware: Honey
13479
#: ../../data/tribes/initialization/frisians/units.lua:198
13480
msgctxt "frisians_ware"
13482
"Honey is produced by bees belonging to a beekeeper. It is used to bake honey"
13483
" bread and brew mead."
13486
#. TRANSLATORS: Helptext for a Frisian ware: Bread
13487
#: ../../data/tribes/initialization/frisians/units.lua:207
13488
msgctxt "frisians_ware"
13490
"Bread is made out of barley and water and is used in the taverns to prepare "
13491
"rations. It is also consumed by training soldiers."
13494
#. TRANSLATORS: Helptext for a Frisian ware: Honey Bread
13495
#: ../../data/tribes/initialization/frisians/units.lua:216
13496
msgctxt "frisians_ware"
13498
"This bread is sweetened with honey. It is consumed by the most experienced "
13499
"miners and in advanced soldier training."
13502
#. TRANSLATORS: Helptext for a Frisian ware: Beer
13503
#: ../../data/tribes/initialization/frisians/units.lua:225
13504
msgctxt "frisians_ware"
13506
"Beer is produced in breweries and used in drinking halls to produce meals. "
13507
"Soldiers drink beer while receiving basic training."
13510
#. TRANSLATORS: Helptext for a Frisian ware: Mead
13511
#: ../../data/tribes/initialization/frisians/units.lua:234
13512
msgctxt "frisians_ware"
13514
"Mead is produced by mead breweries. Soldiers drink mead during advanced "
13518
#. TRANSLATORS: Helptext for a Frisian ware: Fish
13519
#: ../../data/tribes/initialization/frisians/units.lua:243
13520
msgctxt "frisians_ware"
13522
"Fish is a very important food resource for the Frisians. It is fished from "
13523
"the shore or reared in aqua farms."
13526
#. TRANSLATORS: Helptext for a Frisian ware: Meat, part 2
13527
#: ../../data/tribes/initialization/frisians/units.lua:254
13528
msgctxt "frisians_ware"
13530
"Meat has to be smoked in a smokery before being delivered to taverns, "
13531
"drinking halls and training sites."
13534
#. TRANSLATORS: Helptext for a Frisian ware: Smoked Fish
13535
#: ../../data/tribes/initialization/frisians/units.lua:264
13536
msgctxt "frisians_ware"
13538
"Fish is smoked in a smokery. Smoked fish is then consumed by soldiers in "
13539
"training or turned into rations and meals for miners and scouts."
13542
#. TRANSLATORS: Helptext for a Frisian ware: Smoked Meat
13543
#: ../../data/tribes/initialization/frisians/units.lua:273
13544
msgctxt "frisians_ware"
13546
"Meat is smoked in a smokery. Smoked meat is then consumed by soldiers in "
13547
"training or turned into rations and meals for miners and scouts."
13550
#. TRANSLATORS: Helptext for a Frisian ware: Ration, part 2
13551
#: ../../data/tribes/initialization/frisians/units.lua:285
13552
msgctxt "frisians_ware"
13554
"Rations are produced in taverns and drinking halls out of something to eat: "
13555
"Fruit, bread or smoked meat or fish."
13558
#. TRANSLATORS: Helptext for a Frisian ware: Meal
13559
#: ../../data/tribes/initialization/frisians/units.lua:295
13560
msgctxt "frisians_ware"
13562
"A meal is made out of honey bread and beer and either smoked fish or meat. "
13563
"It is consumed by miners in deep mines."
13566
#. TRANSLATORS: Helptext for a Frisian ware: Coal, part 1
13567
#: ../../data/tribes/initialization/frisians/units.lua:308
13570
"Coal is mined in coal mines or produced out of logs by a charcoal burner in "
13571
"a charcoal kiln or charcoal burner’s house."
13574
#. TRANSLATORS: Helptext for a Frisian ware: Coal, part 2
13575
#: ../../data/tribes/initialization/frisians/units.lua:310
13576
msgctxt "frisians_ware"
13578
"The fires of the brick kilns, furnaces and armor smithies are fed with coal."
13581
#. TRANSLATORS: Helptext for a Frisian ware: Iron Ore, part 2
13582
#: ../../data/tribes/initialization/frisians/units.lua:323
13583
msgctxt "frisians_ware"
13584
msgid "It is smelted in a furnace to retrieve the iron."
13587
#. TRANSLATORS: Helptext for a Frisian ware: Iron, part 2
13588
#: ../../data/tribes/initialization/frisians/units.lua:336
13589
msgctxt "frisians_ware"
13591
"It is produced by the furnace. Tools and weapons are made of iron. It is "
13592
"also used as jewellery for fur garment armor to give it a silver shine."
13595
#. TRANSLATORS: Helptext for a Frisian ware: Gold Ore, part 2
13596
#: ../../data/tribes/initialization/frisians/units.lua:349
13597
msgctxt "frisians_ware"
13599
"Smelted in a furnace, it turns into gold which is used as a precious "
13600
"building material and to produce weapons and armor."
13603
#. TRANSLATORS: Helptext for a Frisian ware: Gold, part 2
13604
#: ../../data/tribes/initialization/frisians/units.lua:362
13605
msgctxt "frisians_ware"
13607
"Only very important things are embellished with gold. It is produced by the "
13608
"furnace and is used to produce better swords and the best helmets. The best "
13609
"armor is also decorated with gold."
13612
#. TRANSLATORS: Helptext for a Frisian ware: Scrap Iron
13613
#. TRANSLATORS: Helptext for a Frisian ware: Scrap metal (mixed)
13614
#: ../../data/tribes/initialization/frisians/units.lua:371
13615
#: ../../data/tribes/initialization/frisians/units.lua:379
13616
msgctxt "frisians_ware"
13618
"Discarded weapons and armor can be recycled in a recycling center to produce"
13619
" new tools, weapon and armor."
13622
#. TRANSLATORS: Helptext for a Frisian ware: Old Fur Garment
13623
#: ../../data/tribes/initialization/frisians/units.lua:387
13624
msgctxt "frisians_ware"
13625
msgid "Old garments can be turned into fur in a recycling center."
13628
#. TRANSLATORS: Helptext for a Frisian ware: Pick
13629
#: ../../data/tribes/initialization/frisians/units.lua:399
13630
msgctxt "frisians_ware"
13631
msgid "Picks are used by stonemasons and miners."
13634
#. TRANSLATORS: Helptext for a Frisian ware: Felling Ax, part 2
13635
#: ../../data/tribes/initialization/frisians/units.lua:411
13636
msgctxt "frisians_ware"
13637
msgid "Felling axes are used by woodcutters and produced by the blacksmithy."
13640
#. TRANSLATORS: Helptext for a Frisian ware: Shovel, part 2
13641
#: ../../data/tribes/initialization/frisians/units.lua:424
13642
msgctxt "frisians_ware"
13644
"They are used by berry and reed farmers as well as foresters. Clay diggers "
13645
"also need them to dig mud out of hard soil."
13648
#. TRANSLATORS: Helptext for a Frisian ware: Hammer, part 2
13649
#: ../../data/tribes/initialization/frisians/units.lua:437
13650
msgctxt "frisians_ware"
13652
"Geologists, builders and blacksmiths all need a hammer. Make sure you’ve "
13653
"always got some in reserve! They are produced by the blacksmithy."
13656
#. TRANSLATORS: Helptext for a Frisian ware: Fishing Net
13657
#: ../../data/tribes/initialization/frisians/units.lua:447
13658
msgctxt "frisians_ware"
13659
msgid "Fishing nets are the tool used by fishers."
13662
#. TRANSLATORS: Helptext for a Frisian ware: Hunting Spear, part 2
13663
#: ../../data/tribes/initialization/frisians/units.lua:459
13664
msgctxt "frisians_ware"
13665
msgid "Hunting spears are produced by the blacksmithy"
13668
#. TRANSLATORS: Helptext for a Frisian ware: Scythe, part 2
13669
#: ../../data/tribes/initialization/frisians/units.lua:472
13670
msgctxt "frisians_ware"
13671
msgid "Scythes are produced by the blacksmithy."
13674
#. TRANSLATORS: Helptext for a Frisian ware: Bread Paddle, part 2
13675
#: ../../data/tribes/initialization/frisians/units.lua:485
13676
msgctxt "frisians_ware"
13677
msgid "Bread paddles are produced by the blacksmithy."
13680
#. TRANSLATORS: Helptext for a Frisian ware: Kitchen Tools
13681
#: ../../data/tribes/initialization/frisians/units.lua:495
13682
msgctxt "frisians_ware"
13684
"Kitchen tools are needed for preparing rations and meals. The smoker also "
13688
#. TRANSLATORS: Helptext for a Frisian ware: Fire Tongs, part 2
13689
#: ../../data/tribes/initialization/frisians/units.lua:507
13690
msgctxt "frisians_ware"
13692
"They are used in the furnace and the brick kiln and produced by the "
13696
#. TRANSLATORS: Helptext for a Frisian ware: Basket
13697
#: ../../data/tribes/initialization/frisians/units.lua:517
13698
msgctxt "frisians_ware"
13700
"Baskets are needed by the fruit collector to gather berries. They are woven "
13701
"from reed and wood by the blacksmith."
13704
#. TRANSLATORS: Helptext for a Frisian ware: Needles
13705
#: ../../data/tribes/initialization/frisians/units.lua:526
13706
msgctxt "frisians_ware"
13707
msgid "Needles are used by seamstresses to sew cloth and fur garments."
13710
#. TRANSLATORS: Helptext for a Frisian ware: Short sword
13711
#: ../../data/tribes/initialization/frisians/units.lua:538
13712
msgctxt "frisians_ware"
13714
"This is the basic weapon of the Frisian soldiers. Together with a fur "
13715
"garment, it makes up the equipment of young soldiers. Short swords are "
13716
"produced by the small armor smithy."
13719
#. TRANSLATORS: Helptext for a Frisian ware: Long Sword
13720
#: ../../data/tribes/initialization/frisians/units.lua:547
13721
msgctxt "frisians_ware"
13723
"The long sword is the weapon used by level 1 soldiers. Level 4 soldiers are "
13724
"equipped with a long and a double-edged sword."
13727
#. TRANSLATORS: Helptext for a Frisian ware: Broadsword
13728
#: ../../data/tribes/initialization/frisians/units.lua:556
13729
msgctxt "frisians_ware"
13731
"The broadsword is the weapon used by level 2 soldiers. Level 5 soldiers are "
13732
"equipped with a broadsword and a double-edged sword."
13735
#. TRANSLATORS: Helptext for a Frisian ware: Double-edged Sword
13736
#: ../../data/tribes/initialization/frisians/units.lua:565
13737
msgctxt "frisians_ware"
13739
"The double-edged sword is the weapon used by level 3 soldiers. Level 6 "
13740
"soldiers are equipped with two of these ferocious swords."
13743
#. TRANSLATORS: Helptext for a Frisian ware: Fur Garment
13744
#: ../../data/tribes/initialization/frisians/units.lua:574
13745
msgctxt "frisians_ware"
13747
"Fur can be sewn into garments. They are used as basic armor. All new "
13748
"soldiers are clothed in a fur garment."
13751
#. TRANSLATORS: Helptext for a Frisian ware: Studded Fur Garment
13752
#: ../../data/tribes/initialization/frisians/units.lua:583
13753
msgctxt "frisians_ware"
13755
"Ordinary fur garments can be decorated with iron to give them a silvery "
13756
"shine. These clothes make good armor."
13759
#. TRANSLATORS: Helptext for a Frisian ware: Golden Fur Garment
13760
#: ../../data/tribes/initialization/frisians/units.lua:592
13761
msgctxt "frisians_ware"
13763
"Ordinary fur garments can be decorated with iron and gold. Such clothes are "
13767
#. TRANSLATORS: Helptext for a Frisian ware: Helmet
13768
#: ../../data/tribes/initialization/frisians/units.lua:601
13769
msgctxt "frisians_ware"
13771
"A helmet is a basic tool to protect soldiers. It is produced in the small "
13772
"armor smithy and used to train soldiers from health level 0 to level 1."
13775
#. TRANSLATORS: Helptext for a Frisian ware: Golden Helmet
13776
#: ../../data/tribes/initialization/frisians/units.lua:610
13777
msgctxt "frisians_ware"
13779
"A golden helmet protects soldiers. It is produced in the large armor smithy "
13780
"and used to train soldiers from health level 1 to level 2."
13783
#. TRANSLATORS: Helptext for a Frisian worker: Carrier
13784
#: ../../data/tribes/initialization/frisians/units.lua:626
13785
msgctxt "frisians_worker"
13786
msgid "Carries items along your roads."
13789
#. TRANSLATORS: Helptext for a Frisian worker: Ferry
13790
#: ../../data/tribes/initialization/frisians/units.lua:633
13791
msgctxt "frisians_worker"
13792
msgid "Ships wares across narrow rivers."
13795
#. TRANSLATORS: Helptext for a Frisian worker: Reindeer
13796
#: ../../data/tribes/initialization/frisians/units.lua:642
13797
msgctxt "frisians_worker"
13799
"Reindeer help to carry items along busy roads. They are reared in a reindeer"
13803
#. TRANSLATORS: Helptext for a Frisian worker: Reindeer Breeder
13804
#: ../../data/tribes/initialization/frisians/units.lua:649
13805
msgctxt "frisians_worker"
13806
msgid "Breeds reindeer as carriers and for their fur."
13809
#. TRANSLATORS: Helptext for a Frisian worker: Stonemason
13810
#: ../../data/tribes/initialization/frisians/units.lua:659
13811
msgctxt "frisians_worker"
13812
msgid "Cuts raw pieces of granite out of rocks in the vicinity."
13815
#. TRANSLATORS: Helptext for a Frisian worker: Woodcutter
13816
#: ../../data/tribes/initialization/frisians/units.lua:666
13817
msgctxt "frisians_worker"
13818
msgid "Fells trees."
13821
#. TRANSLATORS: Helptext for a Frisian worker: Forester
13822
#: ../../data/tribes/initialization/frisians/units.lua:673
13823
msgctxt "frisians_worker"
13824
msgid "Plants trees."
13827
#. TRANSLATORS: Helptext for a Frisian worker: Clay Digger
13828
#: ../../data/tribes/initialization/frisians/units.lua:680
13829
msgctxt "frisians_worker"
13830
msgid "Makes clay out of mud and water."
13833
#. TRANSLATORS: Helptext for a Frisian worker: Brickmaker
13834
#: ../../data/tribes/initialization/frisians/units.lua:687
13835
msgctxt "frisians_worker"
13836
msgid "Burns bricks out of clay and granite."
13839
#. TRANSLATORS: Helptext for a Frisian worker: Builder
13840
#: ../../data/tribes/initialization/frisians/units.lua:694
13841
msgctxt "frisians_worker"
13842
msgid "Works at construction sites to raise new buildings."
13845
#. TRANSLATORS: Helptext for a Frisian worker: Gardener
13846
#: ../../data/tribes/initialization/frisians/units.lua:701
13847
msgctxt "frisians_worker"
13848
msgid "Plants and harvests reed fields."
13851
#. TRANSLATORS: Helptext for a Frisian worker: Seamstress
13852
#: ../../data/tribes/initialization/frisians/units.lua:708
13853
msgctxt "frisians_worker"
13854
msgid "Produces cloth and sews fur garments."
13857
#. TRANSLATORS: Helptext for a Frisian worker: Master Seamstress
13858
#: ../../data/tribes/initialization/frisians/units.lua:715
13859
msgctxt "frisians_worker"
13860
msgid "Sews armor out of fur garments and metal."
13863
#. TRANSLATORS: Helptext for a Frisian worker: Shipwright
13864
#: ../../data/tribes/initialization/frisians/units.lua:722
13865
msgctxt "frisians_worker"
13866
msgid "Works at the shipyard and constructs new ships."
13869
#. TRANSLATORS: Purpose helptext for a Frisian worker: Diker
13870
#: ../../data/tribes/initialization/frisians/units.lua:729
13871
msgctxt "frisians_worker"
13872
msgid "Constructs breakwaters to gain new land from the sea."
13875
#. TRANSLATORS: Helptext for a Frisian worker: Fisher
13876
#: ../../data/tribes/initialization/frisians/units.lua:739
13877
msgctxt "frisians_worker"
13878
msgid "Catches fish in the sea."
13881
#. TRANSLATORS: Helptext for a Frisian worker: Hunter
13882
#: ../../data/tribes/initialization/frisians/units.lua:746
13883
msgctxt "frisians_worker"
13884
msgid "The hunter brings fresh, raw meat to the colonists."
13887
#. TRANSLATORS: Helptext for a Frisian worker: Farmer
13888
#: ../../data/tribes/initialization/frisians/units.lua:753
13889
msgctxt "frisians_worker"
13890
msgid "Plants fields."
13893
#. TRANSLATORS: Helptext for a Frisian worker: Berry Farmer
13894
#: ../../data/tribes/initialization/frisians/units.lua:760
13895
msgctxt "frisians_worker"
13896
msgid "Plants berry bushes."
13899
#. TRANSLATORS: Helptext for a Frisian worker: Fruit Collector
13900
#: ../../data/tribes/initialization/frisians/units.lua:767
13901
msgctxt "frisians_worker"
13902
msgid "Gathers berries."
13905
#. TRANSLATORS: Helptext for a Frisian worker: Smoker
13906
#: ../../data/tribes/initialization/frisians/units.lua:774
13907
msgctxt "frisians_worker"
13908
msgid "Refines meat and fish by smoking them."
13911
#. TRANSLATORS: Helptext for a Frisian worker: Beekeeper
13912
#: ../../data/tribes/initialization/frisians/units.lua:781
13913
msgctxt "frisians_worker"
13914
msgid "Lets bees swarm over flowers, then gathers the honey."
13917
#. TRANSLATORS: Helptext for a Frisian worker: Baker
13918
#: ../../data/tribes/initialization/frisians/units.lua:788
13919
msgctxt "frisians_worker"
13920
msgid "Bakes bread for miners and soldiers."
13923
#. TRANSLATORS: Helptext for a Frisian worker: Master Baker
13924
#: ../../data/tribes/initialization/frisians/units.lua:795
13925
msgctxt "frisians_worker"
13926
msgid "This baker is skilled enough to bake bread sweetened with honey."
13929
#. TRANSLATORS: Helptext for a Frisian worker: Brewer
13930
#: ../../data/tribes/initialization/frisians/units.lua:802
13931
msgctxt "frisians_worker"
13932
msgid "Brews beer."
13935
#. TRANSLATORS: Helptext for a Frisian worker: Master Brewer
13936
#: ../../data/tribes/initialization/frisians/units.lua:809
13937
msgctxt "frisians_worker"
13938
msgid "Brews beer and mead."
13941
#. TRANSLATORS: Helptext for a Frisian worker: Landlady
13942
#: ../../data/tribes/initialization/frisians/units.lua:816
13943
msgctxt "frisians_worker"
13944
msgid "Prepares rations and meals for miners and scouts."
13947
#. TRANSLATORS: Helptext for a Frisian worker: Geologist
13948
#: ../../data/tribes/initialization/frisians/units.lua:826
13949
msgctxt "frisians_worker"
13950
msgid "Discovers resources for mining."
13953
#. TRANSLATORS: Helptext for a Frisian worker: Miner
13954
#. TRANSLATORS: Helptext for a Frisian worker: Master Miner
13955
#: ../../data/tribes/initialization/frisians/units.lua:833
13956
#: ../../data/tribes/initialization/frisians/units.lua:840
13957
msgctxt "frisians_worker"
13958
msgid "Works deep in the mines to obtain coal, iron, gold or granite."
13961
#. TRANSLATORS: Helptext for a Frisian worker: Charcoal Burner
13962
#: ../../data/tribes/initialization/frisians/units.lua:847
13963
msgctxt "frisians_worker"
13964
msgid "Burns logs and clay to produce coal."
13967
#. TRANSLATORS: Helptext for a Frisian worker: Smelter
13968
#: ../../data/tribes/initialization/frisians/units.lua:854
13969
msgctxt "frisians_worker"
13970
msgid "Smelts iron and gold at furnaces or recycling centers."
13973
#. TRANSLATORS: Helptext for a Frisian worker: Blacksmith
13974
#: ../../data/tribes/initialization/frisians/units.lua:861
13975
msgctxt "frisians_worker"
13976
msgid "Produces weapons and armor for soldiers and tools for workers."
13979
#. TRANSLATORS: Helptext for a Frisian worker: Master Blacksmith
13980
#: ../../data/tribes/initialization/frisians/units.lua:868
13981
msgctxt "frisians_worker"
13983
"Produces the best weapons and armor for soldiers and tools for workers."
13986
#. TRANSLATORS: Helptext for a Frisian worker: Soldier
13987
#: ../../data/tribes/initialization/frisians/units.lua:880
13988
msgctxt "frisians_worker"
13989
msgid "Defend and Conquer!"
13992
#. TRANSLATORS: Helptext for a Frisian worker: Trainer
13993
#: ../../data/tribes/initialization/frisians/units.lua:887
13994
msgctxt "frisians_worker"
13995
msgid "Trains the soldiers."
13998
#. TRANSLATORS: Helptext for a Frisian worker: Scout
13999
#: ../../data/tribes/initialization/frisians/units.lua:894
14000
msgctxt "frisians_worker"
14001
msgid "Explores unknown territory."
14004
#. TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
14005
#: ../../data/tribes/initialization/frisians/units.lua:919
14006
#: ../../data/tribes/initialization/frisians/units.lua:947
14007
#: ../../data/tribes/initialization/frisians/units.lua:975
14008
#: ../../data/tribes/initialization/frisians/units.lua:1003
14009
#: ../../data/tribes/initialization/frisians/units.lua:1031
14010
#: ../../data/tribes/initialization/frisians/units.lua:1059
14011
#: ../../data/tribes/initialization/frisians/units.lua:1087
14012
#: ../../data/tribes/initialization/frisians/units.lua:1115
14013
#: ../../data/tribes/initialization/frisians/units.lua:1143
14014
msgid "This berry bush has just been planted."
14017
#. TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
14018
#: ../../data/tribes/initialization/frisians/units.lua:926
14019
#: ../../data/tribes/initialization/frisians/units.lua:954
14020
#: ../../data/tribes/initialization/frisians/units.lua:982
14021
#: ../../data/tribes/initialization/frisians/units.lua:1010
14022
#: ../../data/tribes/initialization/frisians/units.lua:1038
14023
#: ../../data/tribes/initialization/frisians/units.lua:1066
14024
#: ../../data/tribes/initialization/frisians/units.lua:1094
14025
#: ../../data/tribes/initialization/frisians/units.lua:1122
14026
#: ../../data/tribes/initialization/frisians/units.lua:1150
14027
msgid "This berry bush is growing."
14030
#. TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
14031
#: ../../data/tribes/initialization/frisians/units.lua:933
14032
#: ../../data/tribes/initialization/frisians/units.lua:961
14033
#: ../../data/tribes/initialization/frisians/units.lua:989
14034
#: ../../data/tribes/initialization/frisians/units.lua:1017
14035
#: ../../data/tribes/initialization/frisians/units.lua:1045
14036
#: ../../data/tribes/initialization/frisians/units.lua:1073
14037
#: ../../data/tribes/initialization/frisians/units.lua:1101
14038
#: ../../data/tribes/initialization/frisians/units.lua:1129
14039
#: ../../data/tribes/initialization/frisians/units.lua:1157
14041
"This berry bush is flowering. Honey can be produced from it by a beekeeper."
14044
#. TRANSLATORS: Helptext for a Frisian immovable: One of the berry bushes
14045
#: ../../data/tribes/initialization/frisians/units.lua:940
14046
#: ../../data/tribes/initialization/frisians/units.lua:968
14047
#: ../../data/tribes/initialization/frisians/units.lua:996
14048
#: ../../data/tribes/initialization/frisians/units.lua:1024
14049
#: ../../data/tribes/initialization/frisians/units.lua:1052
14050
#: ../../data/tribes/initialization/frisians/units.lua:1080
14051
#: ../../data/tribes/initialization/frisians/units.lua:1108
14052
#: ../../data/tribes/initialization/frisians/units.lua:1136
14053
#: ../../data/tribes/initialization/frisians/units.lua:1164
14054
msgid "This berry bush is ready for harvesting."
14057
#. TRANSLATORS: Helptext for a Frisian immovable: Barley Field
14058
#. TRANSLATORS: Helptext for an Empire/Barbarian immovable usable by Frisians:
14060
#. TRANSLATORS: Helptext for a an Atlantean immovable usable by Frisians: Corn
14062
#. TRANSLATORS: Helptext for an Atlantean immovable usable by Frisians:
14064
#. TRANSLATORS: Helptext for an Amazon immovable usable by Frisians: Cassava
14066
#: ../../data/tribes/initialization/frisians/units.lua:1185
14067
#: ../../data/tribes/initialization/frisians/units.lua:1389
14068
#: ../../data/tribes/initialization/frisians/units.lua:1396
14069
#: ../../data/tribes/initialization/frisians/units.lua:1403
14070
#: ../../data/tribes/initialization/frisians/units.lua:1417
14071
msgid "This field is flowering. Honey can be produced from it by a beekeeper."
14074
#. TRANSLATORS: Helptext for a Frisian immovable: Pond
14075
#: ../../data/tribes/initialization/frisians/units.lua:1206
14077
"When claydiggers dig up earth, they leave holes in the ground. These holes "
14078
"vanish after a while. Aqua farms can use them as ponds to grow fish in them,"
14079
" whereas charcoal burners erect their charcoal stacks in them."
14082
#. TRANSLATORS: Helptext for a Frisian immovable: Pond
14083
#: ../../data/tribes/initialization/frisians/units.lua:1213
14085
"Fish are maturing in this pond. A fisher working from an aqua farm will be "
14086
"able to catch them when they are bigger."
14089
#. TRANSLATORS: Helptext for a Frisian immovable: Pond
14090
#: ../../data/tribes/initialization/frisians/units.lua:1220
14092
"Fish are living in this pond. A fisher working from an aqua farm can catch "
14096
#. TRANSLATORS: Helptext for a Frisian immovable: Pond
14097
#: ../../data/tribes/initialization/frisians/units.lua:1227
14099
"A charcoal stack is burning in this earthen hole. When it has burnt down, a "
14100
"charcoal burner will be able to gather coal from it."
14103
#. TRANSLATORS: Helptext for a Frisian immovable: Pond
14104
#: ../../data/tribes/initialization/frisians/units.lua:1234
14106
"A charcoal stack, which had been erected in this earthen hole, is ready for "
14107
"a charcoal burner to gather coal from it."
14110
#. TRANSLATORS: Helptext for a Frisian immovable: Dike
14111
#: ../../data/tribes/initialization/frisians/units.lua:1241
14112
msgid "A breakwater erected by a diker to gain new land from the sea."
14115
#. TRANSLATORS: Note helptext for a Frisian production site: Diker's House
14116
#: ../../data/tribes/initialization/frisians/units.lua:1243
14118
"You can manually remove the dike when the land is sufficiently secured to "
14119
"prevent wasting resources. To do so, build a flag, road, or building in its "
14123
#. TRANSLATORS: Helptext for a Frisian immovable: Reed Field
14124
#: ../../data/tribes/initialization/frisians/units.lua:1264
14126
"This reed field is flowering. Honey can be produced from it by a beekeeper."
14129
#. TRANSLATORS: Helptext for a Frisian resource indicator: Stones, part 1
14130
#: ../../data/tribes/initialization/frisians/units.lua:1326
14131
#: ../../data/tribes/initialization/frisians/units.lua:1370
14132
msgid "Granite is a basic building material and can be dug up by a rock mine."
14135
#. TRANSLATORS: Helptext for an Empire immovable usable by Frisians: Grapevine
14136
#: ../../data/tribes/initialization/frisians/units.lua:1410
14138
"This grapevine is flowering. Honey can be produced from it by a beekeeper."
14141
#. TRANSLATORS: Purpose helptext for a Frisian warehouse: Headquarters
14142
#: ../../data/tribes/initialization/frisians/units.lua:1529
14143
msgctxt "frisians_building"
14144
msgid "Accommodation for your people. Also stores your wares and tools."
14147
#. TRANSLATORS: Note helptext for a Frisian warehouse: Headquarters
14148
#: ../../data/tribes/initialization/frisians/units.lua:1531
14149
msgctxt "frisians_building"
14150
msgid "The headquarters is your main building."
14153
#. TRANSLATORS: Purpose helptext for a Frisian warehouse: Warehouse
14154
#: ../../data/tribes/initialization/frisians/units.lua:1538
14155
msgctxt "frisians_building"
14157
"Your workers and soldiers will find shelter here. Also stores your wares and"
14161
#. TRANSLATORS: Purpose helptext for a Frisian warehouse: Port
14162
#: ../../data/tribes/initialization/frisians/units.lua:1545
14163
msgctxt "frisians_building"
14165
"Serves as a base for overseas colonization and trade. Also stores your "
14166
"soldiers, wares and tools."
14169
#. TRANSLATORS: Note helptext for a Frisian warehouse: Port
14170
#: ../../data/tribes/initialization/frisians/units.lua:1547
14171
msgctxt "frisians_building"
14173
"Similar to the Headquarters a Port can be attacked and destroyed by an "
14174
"enemy. It is recommendable to send soldiers to defend it."
14177
#. TRANSLATORS: Lore helptext for a Frisian production site: Quarry
14178
#: ../../data/tribes/initialization/frisians/units.lua:1556
14179
msgctxt "frisians_building"
14180
msgid "When I swing my pick, whole mountains fall before me!"
14183
#. TRANSLATORS: Lore author helptext for a Frisian production site: Quarry
14184
#: ../../data/tribes/initialization/frisians/units.lua:1558
14185
msgctxt "frisians_building"
14186
msgid "A stonemason"
14189
#. TRANSLATORS: Purpose helptext for a Frisian production site: Quarry
14190
#: ../../data/tribes/initialization/frisians/units.lua:1560
14191
msgctxt "frisians_building"
14192
msgid "Cuts raw pieces of granite out of rocks in the vicinity."
14195
#. TRANSLATORS: Note helptext for a Frisian production site: Quarry
14196
#: ../../data/tribes/initialization/frisians/units.lua:1562
14197
msgctxt "frisians_building"
14198
msgid "The quarry needs rocks to cut within the work area."
14201
#. TRANSLATORS: Performance helptext for a Frisian production site: Quarry,
14203
#: ../../data/tribes/initialization/frisians/units.lua:1565
14204
msgctxt "frisians_building"
14206
"This building can produce one granite between %1$s and %2$s, depending on "
14207
"how far the stonemason has to walk."
14210
#. TRANSLATORS: Performance helptext for a Frisian production site: Quarry,
14212
#. TRANSLATORS: Performance helptext for a Frisian production site:
14213
#. Woodcutter's House, part 2
14214
#. TRANSLATORS: Performance helptext for a Frisian production site: Forester's
14216
#. TRANSLATORS: Performance helptext for a Frisian production site: Hunter's
14218
#. TRANSLATORS: Performance helptext for a Frisian production site: Fisher's
14220
#. TRANSLATORS: Performance helptext for a Frisian production site: Scout's
14222
#: ../../data/tribes/initialization/frisians/units.lua:1567
14223
#: ../../data/tribes/initialization/frisians/units.lua:1586
14224
#: ../../data/tribes/initialization/frisians/units.lua:1605
14225
#: ../../data/tribes/initialization/frisians/units.lua:1620
14226
#: ../../data/tribes/initialization/frisians/units.lua:1645
14227
#: ../../data/tribes/initialization/frisians/units.lua:1777
14228
msgctxt "frisians_building"
14229
msgid "In case of slopes or obstacles in the way, the time is increased."
14232
#. TRANSLATORS: Lore helptext for a Frisian production site: Woodcutter's
14234
#: ../../data/tribes/initialization/frisians/units.lua:1575
14235
msgctxt "frisians_building"
14237
"I cannot see a tree without imagining what it would look like in terms of "
14241
#. TRANSLATORS: Lore author helptext for a Frisian production site:
14242
#. Woodcutter's House
14243
#: ../../data/tribes/initialization/frisians/units.lua:1577
14244
msgctxt "frisians_building"
14245
msgid "An over-enthusiastic woodcutter"
14248
#. TRANSLATORS: Note helptext for a Frisian production site: Woodcutter's
14250
#: ../../data/tribes/initialization/frisians/units.lua:1581
14251
msgctxt "frisians_building"
14252
msgid "The woodcutter’s house needs trees to fell within the work area."
14255
#. TRANSLATORS: Performance helptext for a Frisian production site:
14256
#. Woodcutter's House, part 1
14257
#: ../../data/tribes/initialization/frisians/units.lua:1584
14258
msgctxt "frisians_building"
14260
"This building can produce one log between %1$s and %2$s, depending on how "
14261
"far the woodcutter has to walk."
14264
#. TRANSLATORS: Lore helptext for a Frisian production site: Forester's House
14265
#: ../../data/tribes/initialization/frisians/units.lua:1594
14266
msgctxt "frisians_building"
14268
"What can ever be more beautiful than the brilliant sun’s beams shining "
14269
"through the glistering canopy of leaves?"
14272
#. TRANSLATORS: Lore author helptext for a Frisian production site: Forester's
14274
#: ../../data/tribes/initialization/frisians/units.lua:1596
14275
msgctxt "frisians_building"
14276
msgid "A forester explaining his choice of profession"
14279
#. TRANSLATORS: Note helptext for a Frisian production site: Forester's House
14280
#: ../../data/tribes/initialization/frisians/units.lua:1600
14281
msgctxt "frisians_building"
14283
"The forester’s house needs free space within the work area to plant the "
14287
#. TRANSLATORS: Performance helptext for a Frisian production site: Forester's
14289
#: ../../data/tribes/initialization/frisians/units.lua:1603
14290
msgctxt "frisians_building"
14292
"The forester plants one tree between %1$s and %2$s, depending on how far he "
14296
#. TRANSLATORS: Note helptext for a Frisian production site: Hunter's House
14297
#: ../../data/tribes/initialization/frisians/units.lua:1615
14298
msgctxt "frisians_building"
14299
msgid "The hunter’s house needs animals to hunt within the work area."
14302
#. TRANSLATORS: Performance helptext for a Frisian production site: Hunter's
14304
#: ../../data/tribes/initialization/frisians/units.lua:1618
14305
msgctxt "frisians_building"
14307
"This building can produce one meat between %1$s and %2$s, depending on how "
14308
"far the hunter has to walk."
14311
#. TRANSLATORS: Performance helptext for a Frisian production site: Hunter's
14313
#: ../../data/tribes/initialization/frisians/units.lua:1622
14314
msgctxt "frisians_building"
14315
msgid "The hunter produces one fur after he has produced five pieces of meat."
14318
#. TRANSLATORS: Lore helptext for a Frisian production site: Fisher's House
14319
#: ../../data/tribes/initialization/frisians/units.lua:1630
14320
msgctxt "frisians_building"
14322
"Hunters can’t sell anything on a Friday, but fishers don’t have such "
14326
#. TRANSLATORS: Lore author helptext for a Frisian production site: Fisher's
14328
#: ../../data/tribes/initialization/frisians/units.lua:1632
14329
msgctxt "frisians_building"
14330
msgid "A hunter admiring a fisher"
14333
#. TRANSLATORS: Purpose helptext for a Frisian production site: Fisher's House
14334
#: ../../data/tribes/initialization/frisians/units.lua:1634
14335
msgctxt "frisians_building"
14336
msgid "Fishes on the coast near the fisher’s house."
14339
#. TRANSLATORS: Note helptext for a Frisian production site: Fisher's House,
14341
#: ../../data/tribes/initialization/frisians/units.lua:1637
14342
msgctxt "frisians_building"
14343
msgid "The fisher’s house needs water full of fish within the work area."
14346
#. TRANSLATORS: Note helptext for a Frisian production site: Fisher's House,
14348
#: ../../data/tribes/initialization/frisians/units.lua:1639
14349
msgctxt "frisians_building"
14350
msgid "Roads and trees along the shoreline block fishing."
14353
#. TRANSLATORS: Performance helptext for a Frisian production site: Fisher's
14355
#: ../../data/tribes/initialization/frisians/units.lua:1643
14356
msgctxt "frisians_building"
14358
"This building can produce one fish between %1$s and %2$s, depending on how "
14359
"far the fisher has to walk."
14362
#. TRANSLATORS: Lore helptext for a Frisian production site: Reed Farm
14363
#: ../../data/tribes/initialization/frisians/units.lua:1653
14364
msgctxt "frisians_building"
14366
"No worse fortune can befall a reed farmer than to see his roof leaking."
14369
#. TRANSLATORS: Lore author helptext for a Frisian production site: Reed Farm
14370
#: ../../data/tribes/initialization/frisians/units.lua:1655
14371
msgctxt "frisians_building"
14372
msgid "Anonymous reed farmer"
14375
#. TRANSLATORS: Purpose helptext for a Frisian production site: Reed Farm
14376
#: ../../data/tribes/initialization/frisians/units.lua:1657
14377
msgctxt "frisians_building"
14378
msgid "Cultivates reed that serves three different purposes for the Frisians."
14381
#. TRANSLATORS: Note helptext for a Frisian production site: Reed Farm
14382
#: ../../data/tribes/initialization/frisians/units.lua:1659
14383
msgctxt "frisians_building"
14385
"Reed is the traditional material for roofing. It is also needed to produce "
14386
"baskets and fishing nets, and it is woven – together with reindeer fur – "
14387
"into the cloth used for ships’ sails."
14390
#. TRANSLATORS: Lore helptext for a Frisian production site: Well
14391
#: ../../data/tribes/initialization/frisians/units.lua:1666
14392
msgctxt "frisians_building"
14393
msgid "We love the sea so much that we don’t want to drink it empty!"
14396
#. TRANSLATORS: Lore author helptext for a Frisian production site: Well
14397
#: ../../data/tribes/initialization/frisians/units.lua:1668
14398
msgctxt "frisians_building"
14400
"Chieftain Arldor’s retort when he was asked why his tribe can’t drink salt "
14404
#. TRANSLATORS: Performance helptext for a Frisian production site: Well, part
14406
#: ../../data/tribes/initialization/frisians/units.lua:1673
14408
msgctxt "frisians_building"
14409
msgid "The carrier needs %s to get one bucket full of water."
14412
#. TRANSLATORS: Performance helptext for a Frisian production site: Well, part
14414
#: ../../data/tribes/initialization/frisians/units.lua:1675
14416
msgctxt "frisians_building"
14417
msgid "If the water resource is depleted, the carrier needs %s on average."
14420
#. TRANSLATORS: Lore helptext for a Frisian production site: Clay Pit
14421
#: ../../data/tribes/initialization/frisians/units.lua:1683
14422
msgctxt "frisians_building"
14423
msgid "You think you can build a house without my help?"
14426
#. TRANSLATORS: Lore author helptext for a Frisian production site: Clay Pit
14427
#: ../../data/tribes/initialization/frisians/units.lua:1685
14428
msgctxt "frisians_building"
14429
msgid "A clay digger arguing with a builder"
14432
#. TRANSLATORS: Purpose helptext for a Frisian production site: Clay Pit
14433
#: ../../data/tribes/initialization/frisians/units.lua:1687
14436
"Digs up mud from the ground and uses water to turn it into clay. Clay is "
14437
"used to make bricks, reinforce the charcoal kiln and to build ships."
14440
#. TRANSLATORS: Lore helptext for a Frisian production site: Charcoal Burner's
14442
#. TRANSLATORS: Lore helptext for a Frisian production site: Charcoal Kiln
14443
#: ../../data/tribes/initialization/frisians/units.lua:1694
14444
#: ../../data/tribes/initialization/frisians/units.lua:1891
14445
msgctxt "frisians_building"
14447
"No other tribe has ever mastered the art of charcoal burning as we have!"
14450
#. TRANSLATORS: Lore author helptext for a Frisian production site: Charcoal
14452
#. TRANSLATORS: Lore author helptext for a Frisian production site: Charcoal
14454
#: ../../data/tribes/initialization/frisians/units.lua:1696
14455
#: ../../data/tribes/initialization/frisians/units.lua:1893
14456
msgctxt "frisians_building"
14457
msgid "The inventor of the Frisian charcoal kiln"
14460
#. TRANSLATORS: Note helptext for a Frisian production site: Charcoal Burner's
14462
#: ../../data/tribes/initialization/frisians/units.lua:1700
14465
"The charcoal burner’s house needs holes in the ground that were dug by a "
14466
"clay pit’s worker nearby to erect charcoal stacks in them."
14469
#. TRANSLATORS: Performance helptext for a Frisian production site: Charcoal
14471
#: ../../data/tribes/initialization/frisians/units.lua:1702
14473
msgctxt "frisians_building"
14474
msgid "The charcoal burner’s house needs %s on average to produce one coal."
14477
#. TRANSLATORS: Lore helptext for a Frisian production site: Berry Farm
14478
#: ../../data/tribes/initialization/frisians/units.lua:1709
14479
msgctxt "frisians_building"
14481
"My bushes may not be as tall as your trees, but I don’t know anybody who "
14482
"likes to eat bark!"
14485
#. TRANSLATORS: Lore author helptext for a Frisian production site: Berry Farm
14486
#: ../../data/tribes/initialization/frisians/units.lua:1711
14487
msgctxt "frisians_building"
14488
msgid "A berry farmer to a forester"
14491
#. TRANSLATORS: Purpose helptext for a Frisian production site: Berry Farm
14492
#: ../../data/tribes/initialization/frisians/units.lua:1713
14494
msgid "Plants berry bushes in the surrounding area."
14497
#. TRANSLATORS: Note helptext for a Frisian production site: Berry Farm
14498
#: ../../data/tribes/initialization/frisians/units.lua:1715
14499
msgctxt "frisians_building"
14501
"The berry farm needs free space within the work area to plant the bushes."
14504
#. TRANSLATORS: Performance helptext for a Frisian production site: Berry Farm
14505
#: ../../data/tribes/initialization/frisians/units.lua:1717
14507
msgctxt "frisians_building"
14508
msgid "The berry farmer pauses %s before going to work again."
14511
#. TRANSLATORS: Lore helptext for a Frisian production site: Fruit Collector's
14513
#: ../../data/tribes/initialization/frisians/units.lua:1724
14514
msgctxt "frisians_building"
14515
msgid "Meat doesn’t grow on bushes. Fruit does."
14518
#. TRANSLATORS: Lore author helptext for a Frisian production site: Fruit
14519
#. Collector's House
14520
#: ../../data/tribes/initialization/frisians/units.lua:1726
14521
msgctxt "frisians_building"
14522
msgid "A fruit collector advertising his harvest to a landlady"
14525
#. TRANSLATORS: Purpose helptext for a Frisian production site: Fruit
14526
#. Collector's House
14527
#: ../../data/tribes/initialization/frisians/units.lua:1728
14529
msgid "Collects berries from nearby bushes."
14532
#. TRANSLATORS: Note helptext for a Frisian production site: Fruit Collector's
14534
#: ../../data/tribes/initialization/frisians/units.lua:1730
14535
msgctxt "frisians_building"
14536
msgid "The fruit collector needs bushes full of berries within the work area."
14539
#. TRANSLATORS: Performance helptext for a Frisian production site: Fruit
14540
#. Collector's House
14541
#: ../../data/tribes/initialization/frisians/units.lua:1732
14543
msgctxt "frisians_building"
14544
msgid "The fruit collector pauses %s before going to work again."
14547
#. TRANSLATORS: Lore helptext for a Frisian production site: Beekeeper's House
14548
#: ../../data/tribes/initialization/frisians/units.lua:1739
14549
msgctxt "frisians_building"
14551
"If my honey tastes bitter, I must have left some bee stings in it. There are"
14552
" never any bee stings in my honey, therefore, it is not bitter."
14555
#. TRANSLATORS: Lore author helptext for a Frisian production site:
14556
#. Beekeeper's House
14557
#: ../../data/tribes/initialization/frisians/units.lua:1741
14558
msgctxt "frisians_building"
14559
msgid "A beekeeper ignoring a customer’s complaint"
14562
#. TRANSLATORS: Purpose helptext for a Frisian production site: Beekeeper's
14564
#: ../../data/tribes/initialization/frisians/units.lua:1743
14565
msgctxt "frisians_building"
14566
msgid "Keeps bees and lets them swarm over flowering fields to produce honey."
14569
#. TRANSLATORS: Note helptext for a Frisian production site: Beekeeper's House
14570
#: ../../data/tribes/initialization/frisians/units.lua:1745
14571
msgctxt "frisians_building"
14573
"Needs medium-sized fields (barley, wheat, reed, corn or blackroot) or bushes"
14574
" (berry bushes or grapevines) nearby."
14577
#. TRANSLATORS: Performance helptext for a Frisian production site:
14578
#. Beekeeper's House
14579
#: ../../data/tribes/initialization/frisians/units.lua:1747
14581
msgctxt "frisians_building"
14582
msgid "The beekeeper pauses %s before going to work again."
14585
#. TRANSLATORS: Lore helptext for a Frisian production site: Aqua Farm
14586
#: ../../data/tribes/initialization/frisians/units.lua:1754
14587
msgctxt "frisians_building"
14588
msgid "Why on earth shouldn’t we be able to catch fish even in the desert?"
14591
#. TRANSLATORS: Lore author helptext for a Frisian production site: Aqua Farm
14592
#: ../../data/tribes/initialization/frisians/units.lua:1756
14593
msgctxt "frisians_building"
14594
msgid "The fisherman who invented aqua farming"
14597
#. TRANSLATORS: Purpose helptext for a Frisian production site: Aqua Farm
14598
#: ../../data/tribes/initialization/frisians/units.lua:1758
14599
msgctxt "frisians_building"
14600
msgid "Breeds fish as food for soldiers and miners."
14603
#. TRANSLATORS: Note helptext for a Frisian production site: Aqua Farm
14604
#: ../../data/tribes/initialization/frisians/units.lua:1760
14607
"The aqua farm needs holes in the ground that were dug by a clay pit’s worker"
14608
" nearby to use as fishing ponds."
14611
#. TRANSLATORS: Lore helptext for a Frisian production site: Scout's House
14612
#: ../../data/tribes/initialization/frisians/units.lua:1767
14613
msgctxt "frisians_building"
14615
"Everyone has their own ideas on how exactly we should explore the enemy’s "
14616
"territory… One more ‘improvement’ suggestion and we’ll demand meals instead "
14620
#. TRANSLATORS: Lore author helptext for a Frisian production site: Scout's
14622
#: ../../data/tribes/initialization/frisians/units.lua:1769
14623
msgctxt "frisians_building"
14624
msgid "The spokesman of the scouts’ labor union"
14627
#: ../../data/tribes/initialization/frisians/units.lua:1770
14628
msgctxt "frisians_building"
14630
"You need to connect this flag to a scout’s house before you can send a scout"
14634
#. TRANSLATORS: Performance helptext for a Frisian production site: Scout's
14636
#: ../../data/tribes/initialization/frisians/units.lua:1775
14637
msgctxt "frisians_building"
14638
msgid "One exploration trip of the scout takes between %1$s and %2$s."
14641
#. TRANSLATORS: Lore helptext for a Frisian production site: Brick Kiln
14642
#: ../../data/tribes/initialization/frisians/units.lua:1787
14643
msgctxt "frisians_building"
14645
"If there is not enough coal, only the most foolish of leaders would deprive "
14646
"his brick kilns of it first."
14649
#. TRANSLATORS: Lore author helptext for a Frisian production site: Brick Kiln
14650
#: ../../data/tribes/initialization/frisians/units.lua:1789
14651
msgctxt "frisians_building"
14652
msgid "A brickmaker arguing with his chieftain who was doing just that"
14655
#. TRANSLATORS: Purpose helptext for a Frisian production site: Brick Kiln
14656
#: ../../data/tribes/initialization/frisians/units.lua:1791
14659
"Burns bricks using granite and clay, and coal as fuel. Bricks are the most "
14660
"important building material."
14663
#. TRANSLATORS: Performance helptext for a Frisian production site: Brick Kiln
14664
#: ../../data/tribes/initialization/frisians/units.lua:1793
14666
msgctxt "frisians_building"
14667
msgid "The brick kiln needs %s on average to produce three bricks."
14670
#. TRANSLATORS: Lore helptext for a Frisian production site: Furnace
14671
#: ../../data/tribes/initialization/frisians/units.lua:1800
14672
msgctxt "frisians_building"
14674
"Miners get ores from the depths of the hills; but without our work, their "
14675
"labour is in vain."
14678
#. TRANSLATORS: Lore author helptext for a Frisian production site: Furnace
14679
#: ../../data/tribes/initialization/frisians/units.lua:1802
14680
msgctxt "frisians_building"
14681
msgid "Slogan of the Smelters’ Guild"
14684
#. TRANSLATORS: Purpose helptext for a Frisian production site: Furnace
14685
#: ../../data/tribes/initialization/frisians/units.lua:1804
14687
msgid "Smelts iron ore and gold ore into iron and gold ingots using coal."
14690
#. TRANSLATORS: Performance helptext for a Frisian production site: Furnace
14691
#: ../../data/tribes/initialization/frisians/units.lua:1806
14692
msgctxt "frisians_building"
14694
"If this building is fully supplied and all metals are needed by the economy,"
14695
" production of one iron takes %1$s and one gold takes %2$s on average. If "
14696
"only one kind of metal is needed by the economy, production of one iron "
14697
"takes %3$s and one gold takes %4$s on average."
14700
#. TRANSLATORS: Lore helptext for a Frisian production site: Recycling Center
14701
#: ../../data/tribes/initialization/frisians/units.lua:1813
14702
msgctxt "frisians_building"
14704
"Of course these weapons could be used by other soldiers again without being "
14705
"smelted down first! The only drawback is that they’d break in two at the "
14709
#. TRANSLATORS: Lore author helptext for a Frisian production site: Recycling
14711
#: ../../data/tribes/initialization/frisians/units.lua:1815
14712
msgctxt "frisians_building"
14713
msgid "A smelter explaining the need for recycling to his impatient chieftain"
14716
#. TRANSLATORS: Purpose helptext for a Frisian production site: Recycling
14718
#: ../../data/tribes/initialization/frisians/units.lua:1817
14719
msgctxt "frisians_building"
14721
"Recycles old armor and weapon parts that have been discarded by training "
14722
"sites into fur, iron and gold."
14725
#. TRANSLATORS: Performance helptext for a Frisian production site: Recycling
14727
#: ../../data/tribes/initialization/frisians/units.lua:1819
14728
msgctxt "frisians_building"
14730
"If this building is fully supplied and all materials are needed by the "
14731
"economy, production of one fur takes %1$s, one iron takes %2$s and one gold "
14732
"takes %3$s on average. If only one kind of material is needed by the "
14733
"economy, production of one fur takes %4$s, one iron takes %5$s and one gold "
14734
"takes %6$s on average."
14737
#. TRANSLATORS: Lore helptext for a Frisian production site: Blacksmithy
14738
#: ../../data/tribes/initialization/frisians/units.lua:1826
14739
msgctxt "frisians_building"
14740
msgid "If you don’t have iron, change your name from blacksmith to lacksmith!"
14743
#. TRANSLATORS: Lore author helptext for a Frisian production site:
14745
#: ../../data/tribes/initialization/frisians/units.lua:1828
14746
msgctxt "frisians_building"
14747
msgid "Irritated chieftain during a metal shortage"
14750
#. TRANSLATORS: Purpose helptext for a Frisian production site: Blacksmithy
14751
#: ../../data/tribes/initialization/frisians/units.lua:1830
14753
msgid "Forges tools to equip new workers."
14756
#. TRANSLATORS: Performance helptext for a Frisian production site:
14758
#: ../../data/tribes/initialization/frisians/units.lua:1832
14759
msgctxt "frisians_building"
14761
"If this building is fully supplied and all tools are needed by the economy, "
14762
"production of one of each tool takes %1$s on average. If only one kind of "
14763
"tool is needed by the economy, its production takes %2$s on average. Needles"
14764
" are an exception – in the time to produce one tool two needles are "
14768
#. TRANSLATORS: Lore helptext for a Frisian production site: Small Armor
14770
#: ../../data/tribes/initialization/frisians/units.lua:1839
14771
msgctxt "frisians_building"
14773
"I don’t forge swords because soldiers need ’em, but soldiers get ’em because"
14777
#. TRANSLATORS: Lore author helptext for a Frisian production site: Small
14779
#: ../../data/tribes/initialization/frisians/units.lua:1841
14780
msgctxt "frisians_building"
14781
msgid "A blacksmith pointing out his influence on soldier training"
14784
#. TRANSLATORS: Purpose helptext for a Frisian production site: Small Armor
14786
#: ../../data/tribes/initialization/frisians/units.lua:1843
14787
msgctxt "frisians_building"
14788
msgid "Produces basic weapons and helmets for the soldiers."
14791
#. TRANSLATORS: Performance helptext for a Frisian production site: Small
14793
#: ../../data/tribes/initialization/frisians/units.lua:1845
14794
msgctxt "frisians_building"
14796
"If this building is fully supplied and all swords and helmets are needed by "
14797
"the economy, production of one short sword takes %1$s, one long sword takes "
14798
"%2$s and one helmet takes %3$s on average. If only one kind of sword or "
14799
"helmet is needed by the economy, production of one short sword takes %4$s, "
14800
"one long sword takes %5$s and one helmet takes %6$s on average."
14803
#. TRANSLATORS: Lore helptext for a Frisian production site: Large Armor
14805
#: ../../data/tribes/initialization/frisians/units.lua:1852
14806
msgctxt "frisians_building"
14808
"Of course I could still forge short and long swords, but it is beneath my "
14809
"honor to bother with such basic equipment now."
14812
#. TRANSLATORS: Lore author helptext for a Frisian production site: Large
14814
#: ../../data/tribes/initialization/frisians/units.lua:1854
14815
msgctxt "frisians_building"
14817
"A master blacksmith refusing to forge anything but the most sophisticated "
14818
"helmets and weapons"
14821
#. TRANSLATORS: Purpose helptext for a Frisian production site: Large Armor
14823
#: ../../data/tribes/initialization/frisians/units.lua:1856
14824
msgctxt "frisians_building"
14825
msgid "Produces advanced weapons and golden helmets for the soldiers."
14828
#. TRANSLATORS: Performance helptext for a Frisian production site: Large
14830
#: ../../data/tribes/initialization/frisians/units.lua:1858
14831
msgctxt "frisians_building"
14833
"If this building is fully supplied and all swords and helmets are needed by "
14834
"the economy, production of one broadsword takes %1$s, one double-edged sword"
14835
" takes %2$s and one golden helmet takes %3$s on average. If only one kind of"
14836
" sword or helmet is needed by the economy, production of one broadsword "
14837
"takes %4$s, one double-edged sword takes %5$s and one golden helmet takes "
14841
#. TRANSLATORS: Lore helptext for a Frisian production site: Sewing Room
14842
#: ../../data/tribes/initialization/frisians/units.lua:1865
14843
msgctxt "frisians_building"
14845
"You soldiers think a good sword is everything, but where would you be if you"
14846
" had no garments?"
14849
#. TRANSLATORS: Lore author helptext for a Frisian production site: Sewing
14851
#: ../../data/tribes/initialization/frisians/units.lua:1867
14852
msgctxt "frisians_building"
14853
msgid "A seamstress scolding a soldier for disrespecting her profession"
14856
#. TRANSLATORS: Purpose helptext for a Frisian production site: Sewing Room
14857
#: ../../data/tribes/initialization/frisians/units.lua:1869
14859
msgid "Sews fur garments out of reindeer fur."
14862
#. TRANSLATORS: Performance helptext for a Frisian production site: Sewing
14864
#: ../../data/tribes/initialization/frisians/units.lua:1871
14866
msgctxt "frisians_building"
14867
msgid "The sewing room needs %s on average to produce one fur garment."
14870
#. TRANSLATORS: Lore helptext for a Frisian production site: Tailor's Shop
14871
#: ../../data/tribes/initialization/frisians/units.lua:1878
14872
msgctxt "frisians_building"
14874
"Don’t complain if these garments are too heavy – they’re not supposed to be "
14875
"light but to keep you alive a bit longer!"
14878
#. TRANSLATORS: Lore author helptext for a Frisian production site: Tailor's
14880
#: ../../data/tribes/initialization/frisians/units.lua:1880
14881
msgctxt "frisians_building"
14882
msgid "A trainer scolding a soldier"
14885
#. TRANSLATORS: Purpose helptext for a Frisian production site: Tailor's Shop
14886
#: ../../data/tribes/initialization/frisians/units.lua:1882
14888
msgid "Equips fur garments with iron or gold to produce good armor."
14891
#. TRANSLATORS: Performance helptext for a Frisian production site: Tailor's
14893
#: ../../data/tribes/initialization/frisians/units.lua:1884
14894
msgctxt "frisians_building"
14896
"If this building is fully supplied and all garments are needed by the "
14897
"economy, production of one of each garment takes %1$s on average. If only "
14898
"one kind of garment is needed by the economy, its production takes %2$s on "
14902
#. TRANSLATORS: Performance helptext for a Frisian production site: Charcoal
14904
#: ../../data/tribes/initialization/frisians/units.lua:1897
14906
msgctxt "frisians_building"
14907
msgid "The charcoal kiln needs %s on average to produce one coal."
14910
#. TRANSLATORS: Lore helptext for a Frisian production site: Smokery
14911
#: ../../data/tribes/initialization/frisians/units.lua:1904
14912
msgctxt "frisians_building"
14914
"Miners and soldiers are so picky… But who am I to complain, as I make my "
14918
#. TRANSLATORS: Lore author helptext for a Frisian production site: Smokery
14919
#: ../../data/tribes/initialization/frisians/units.lua:1906
14920
msgctxt "frisians_building"
14921
msgid "A smoker explaining his profession"
14924
#. TRANSLATORS: Purpose helptext for a Frisian production site: Smokery
14925
#: ../../data/tribes/initialization/frisians/units.lua:1908
14926
msgctxt "frisians_building"
14928
"Smokes fish and meat using logs. Only smoked meat and fish are good enough "
14929
"to be eaten by miners and soldiers."
14932
#. TRANSLATORS: Performance helptext for a Frisian production site: Smokery
14933
#: ../../data/tribes/initialization/frisians/units.lua:1910
14935
msgctxt "frisians_building"
14937
"If this building is fully supplied, production of one of each smoked food "
14938
"takes %s on average."
14941
#. TRANSLATORS: Lore helptext for a Frisian production site: Bakery
14942
#: ../../data/tribes/initialization/frisians/units.lua:1917
14943
msgctxt "frisians_building"
14944
msgid "Why shouldn’t my bread taste good? It’s only barley and water!"
14947
#. TRANSLATORS: Lore author helptext for a Frisian production site: Bakery
14948
#: ../../data/tribes/initialization/frisians/units.lua:1919
14949
msgctxt "frisians_building"
14953
#. TRANSLATORS: Purpose helptext for a Frisian production site: Bakery
14954
#: ../../data/tribes/initialization/frisians/units.lua:1921
14955
msgctxt "frisians_building"
14956
msgid "Bakes bread out of barley and water to feed miners and soldiers."
14959
#. TRANSLATORS: Performance helptext for a Frisian production site: Bakery
14960
#: ../../data/tribes/initialization/frisians/units.lua:1923
14962
msgctxt "frisians_building"
14963
msgid "The bakery needs %s on average to produce one loaf of bread."
14966
#. TRANSLATORS: Lore helptext for a Frisian production site: Honey Bread
14968
#: ../../data/tribes/initialization/frisians/units.lua:1930
14969
msgctxt "frisians_building"
14971
"Rookies will say that vengeance is sweet. Heroes will say that honey bread "
14975
#. TRANSLATORS: Lore author helptext for a Frisian production site: Honey
14977
#: ../../data/tribes/initialization/frisians/units.lua:1932
14978
msgctxt "frisians_building"
14979
msgid "A trainer in conversation with a baker"
14982
#. TRANSLATORS: Purpose helptext for a Frisian production site: Honey Bread
14984
#: ../../data/tribes/initialization/frisians/units.lua:1934
14985
msgctxt "frisians_building"
14987
"Bakes honey bread out of barley, water and honey to feed miners in deep "
14988
"mines and soldiers in advanced training."
14991
#. TRANSLATORS: Performance helptext for a Frisian production site: Honey
14993
#: ../../data/tribes/initialization/frisians/units.lua:1936
14994
msgctxt "frisians_building"
14996
"If this building is fully supplied and all breads are needed by the economy,"
14997
" production of one bread takes %1$s and one honey bread takes %2$s on "
14998
"average. If only one kind of bread is needed by the economy, production of "
14999
"one bread or one honey bread takes %3$s on average."
15002
#. TRANSLATORS: Lore helptext for a Frisian production site: Brewery
15003
#: ../../data/tribes/initialization/frisians/units.lua:1943
15004
msgctxt "frisians_building"
15006
"I know no single master miner who’ll ever work without a nice pint of beer!"
15009
#. TRANSLATORS: Lore author helptext for a Frisian production site: Brewery
15010
#: ../../data/tribes/initialization/frisians/units.lua:1945
15011
msgctxt "frisians_building"
15012
msgid "A brewer boasting about the importance of his profession"
15015
#. TRANSLATORS: Purpose helptext for a Frisian production site: Brewery
15016
#: ../../data/tribes/initialization/frisians/units.lua:1947
15017
msgctxt "frisians_building"
15018
msgid "Brews beer for miners and soldier training."
15021
#. TRANSLATORS: Performance helptext for a Frisian production site: Brewery
15022
#: ../../data/tribes/initialization/frisians/units.lua:1949
15024
msgctxt "frisians_building"
15025
msgid "The brewery needs %s on average to brew one mug of beer."
15028
#. TRANSLATORS: Lore helptext for a Frisian production site: Mead Brewery
15029
#: ../../data/tribes/initialization/frisians/units.lua:1956
15030
msgctxt "frisians_building"
15031
msgid "If you like beer, you’ve never tasted mead."
15034
#. TRANSLATORS: Lore author helptext for a Frisian production site: Mead
15036
#: ../../data/tribes/initialization/frisians/units.lua:1958
15037
msgctxt "frisians_building"
15038
msgid "Slogan over a mead brewery"
15041
#. TRANSLATORS: Purpose helptext for a Frisian production site: Mead Brewery
15042
#: ../../data/tribes/initialization/frisians/units.lua:1960
15043
msgctxt "frisians_building"
15045
"Brews beer out of barley and water. It also brews mead, which is beer "
15046
"refined with honey. Mead is consumed by experienced soldiers."
15049
#. TRANSLATORS: Performance helptext for a Frisian production site: Mead
15051
#: ../../data/tribes/initialization/frisians/units.lua:1962
15052
msgctxt "frisians_building"
15054
"If this building is fully supplied and all drinks are needed by the economy,"
15055
" production of one beer takes %1$s and one mead takes %2$s on average. If "
15056
"only one kind of drink is needed by the economy, production of one beer or "
15057
"one mead takes %3$s on average."
15060
#. TRANSLATORS: Lore helptext for a Frisian production site: Tavern
15061
#: ../../data/tribes/initialization/frisians/units.lua:1969
15062
msgctxt "frisians_building"
15063
msgid "Nothing but fruit all day… Couldn’t you hurry up a bit?"
15066
#. TRANSLATORS: Lore author helptext for a Frisian production site: Tavern
15067
#: ../../data/tribes/initialization/frisians/units.lua:1971
15068
msgctxt "frisians_building"
15069
msgid "Hungry customers in times of a shortage of smoked fish and meat"
15072
#. TRANSLATORS: Performance helptext for a Frisian production site: Tavern
15073
#: ../../data/tribes/initialization/frisians/units.lua:1975
15074
msgctxt "frisians_building"
15076
"If the tavern is fully supplied, it can produce one ration in %1$s on "
15077
"average, using two kinds of ingredients. If it can only use one kind of "
15078
"ingredient, it can produce one ration in %2$s on average."
15081
#. TRANSLATORS: Lore helptext for a Frisian production site: Drinking Hall
15082
#: ../../data/tribes/initialization/frisians/units.lua:1982
15083
msgctxt "frisians_building"
15085
"All I need to be happy is a slice of honey bread with some smoked meat and a"
15089
#. TRANSLATORS: Lore author helptext for a Frisian production site: Drinking
15091
#: ../../data/tribes/initialization/frisians/units.lua:1984
15092
msgctxt "frisians_building"
15093
msgid "A master miner to the landlady"
15096
#. TRANSLATORS: Purpose helptext for a Frisian production site: Drinking Hall
15097
#: ../../data/tribes/initialization/frisians/units.lua:1986
15098
msgctxt "frisians_building"
15100
"Prepares rations for scouts and rations and meals to feed the miners in all "
15104
#. TRANSLATORS: Performance helptext for a Frisian production site: Drinking
15106
#: ../../data/tribes/initialization/frisians/units.lua:1988
15107
msgctxt "frisians_building"
15109
"If this building is fully supplied and all kinds of food are needed by the "
15110
"economy, production of one of each food takes %1$s on average. If only one "
15111
"kind of food is needed by the economy, production of one ration takes %2$s "
15112
"and one meal takes %3$s on average."
15115
#. TRANSLATORS: Lore helptext for a Frisian production site: Barracks
15116
#: ../../data/tribes/initialization/frisians/units.lua:1995
15117
msgctxt "frisians_building"
15119
"You have thirty seconds to learn the basics of swordfighting and how to stay"
15120
" alive in battle. A third of that time has gone by for the introduction "
15121
"alone! You’d better pay close attention to me in order to make the most of "
15122
"it. Now here is your new short sword, forged just for you by our best "
15123
"blacksmiths. Time’s up everyone, now go occupy your sentinels!"
15126
#. TRANSLATORS: Lore author helptext for a Frisian production site: Barracks
15127
#: ../../data/tribes/initialization/frisians/units.lua:1997
15128
msgctxt "frisians_building"
15129
msgid "A trainer greeting the new recruits"
15132
#. TRANSLATORS: Purpose helptext for a Frisian production site: Barracks
15133
#: ../../data/tribes/initialization/frisians/units.lua:1999
15134
msgctxt "frisians_building"
15135
msgid "Equips recruits and trains them as soldiers."
15138
#. TRANSLATORS: Performance helptext for a Frisian production site: Barracks
15139
#: ../../data/tribes/initialization/frisians/units.lua:2001
15141
msgctxt "frisians_building"
15142
msgid "The barracks need %s on average to recruit one soldier."
15145
#. TRANSLATORS: Lore helptext for a Frisian production site: Reindeer Farm
15146
#: ../../data/tribes/initialization/frisians/units.lua:2010
15147
msgctxt "frisians_building"
15149
"Who says a beast of burden cannot be useful for other things than transport?"
15152
#. TRANSLATORS: Lore author helptext for a Frisian production site: Reindeer
15154
#: ../../data/tribes/initialization/frisians/units.lua:2012
15155
msgctxt "frisians_building"
15157
"The reindeer breeder who first proposed using reindeer fur for clothing"
15160
#. TRANSLATORS: Purpose helptext for a Frisian production site: Reindeer Farm
15161
#: ../../data/tribes/initialization/frisians/units.lua:2014
15162
msgctxt "frisians_building"
15164
"Breeds strong reindeer for adding them to the transportation system. Also "
15165
"keeps them for their fur, which is turned into armor and cloth."
15168
#. TRANSLATORS: Note helptext for a Frisian production site: Reindeer Farm
15169
#: ../../data/tribes/initialization/frisians/units.lua:2016
15170
msgctxt "frisians_building"
15172
"If the supply is steady and there is continuous demand for fur, then the "
15173
"reindeer farm produces one meat after producing three pieces of fur."
15176
#. TRANSLATORS: Performance helptext for a Frisian production site: Reindeer
15178
#: ../../data/tribes/initialization/frisians/units.lua:2018
15179
msgctxt "frisians_building"
15181
"If this building is fully supplied and both reindeers and furs are needed by"
15182
" the economy, production of one reindeer takes %1$s and one fur takes %2$s "
15183
"on average. If only reindeers are needed by the economy, their production "
15184
"takes %3$s on average. If only fur is needed by the economy, its production "
15185
"takes %4$s on average."
15188
#. TRANSLATORS: Lore helptext for a Frisian production site: Farm
15189
#: ../../data/tribes/initialization/frisians/units.lua:2025
15190
msgctxt "frisians_building"
15192
"No frost, no heat; no rain, no drought; no rats, no locusts; naught can "
15193
"destroy my harvest."
15196
#. TRANSLATORS: Lore author helptext for a Frisian production site: Farm
15197
#: ../../data/tribes/initialization/frisians/units.lua:2027
15198
msgctxt "frisians_building"
15200
"A farmer’s reply when asked by his chieftain why he was planting such a "
15201
"slow-growing grain."
15204
#. TRANSLATORS: Purpose helptext for a Frisian production site: Farm
15205
#: ../../data/tribes/initialization/frisians/units.lua:2029
15207
msgid "Sows and harvests barley."
15210
#. TRANSLATORS: Note helptext for a Frisian production site: Farm
15211
#: ../../data/tribes/initialization/frisians/units.lua:2031
15212
msgctxt "frisians_building"
15213
msgid "The farm needs free space within the work area to plant seeds."
15216
#. TRANSLATORS: Purpose helptext for a Frisian production site: Diker's House
15217
#: ../../data/tribes/initialization/frisians/units.lua:2038
15218
msgctxt "frisians_building"
15219
msgid "Constructs breakwaters nearby to gain new land from the sea."
15222
#. TRANSLATORS: Note helptext for a Frisian production site: Diker's House
15223
#: ../../data/tribes/initialization/frisians/units.lua:2040
15224
msgctxt "frisians_building"
15226
"The diker will terraform the land around each breakwater he builds several "
15227
"times. You can manually remove breakwaters when the land is sufficiently "
15228
"secured to prevent wasting resources; to do so, build a flag, road, or "
15229
"building in the dike’s place."
15232
#. TRANSLATORS: Purpose helptext for a Frisian production site: Rock Mine
15233
#. TRANSLATORS: Purpose helptext for a Frisian production site: Deep Rock Mine
15234
#: ../../data/tribes/initialization/frisians/units.lua:2049
15235
#: ../../data/tribes/initialization/frisians/units.lua:2058
15237
msgid "Digs granite out of the ground in mountain terrain."
15240
#. TRANSLATORS: Performance helptext for a Frisian production site: Rock Mine
15241
#: ../../data/tribes/initialization/frisians/units.lua:2051
15243
msgctxt "frisians_building"
15245
"If the food supply is steady, the rock mine can produce granite in %s on "
15249
#. TRANSLATORS: Performance helptext for a Frisian production site: Deep Rock
15251
#: ../../data/tribes/initialization/frisians/units.lua:2060
15253
msgctxt "frisians_building"
15255
"If the food supply is steady, the deep rock mine can produce granite in %s "
15259
#. TRANSLATORS: Performance helptext for a Frisian production site: Coal Mine
15260
#: ../../data/tribes/initialization/frisians/units.lua:2069
15262
msgctxt "frisians_building"
15264
"If the food supply is steady, the coal mine can produce coal in %s on "
15268
#. TRANSLATORS: Performance helptext for a Frisian production site: Deep Coal
15270
#: ../../data/tribes/initialization/frisians/units.lua:2078
15272
msgctxt "frisians_building"
15274
"If the food supply is steady, the deep coal mine can produce coal in %s on "
15278
#. TRANSLATORS: Performance helptext for a Frisian production site: Iron Mine
15279
#: ../../data/tribes/initialization/frisians/units.lua:2087
15281
msgctxt "frisians_building"
15283
"If the food supply is steady, the iron mine can produce one piece of iron "
15284
"ore in %s on average."
15287
#. TRANSLATORS: Performance helptext for a Frisian production site: Deep Iron
15289
#: ../../data/tribes/initialization/frisians/units.lua:2096
15291
msgctxt "frisians_building"
15293
"If the food supply is steady, the deep iron mine can produce iron ore in %s "
15297
#. TRANSLATORS: Performance helptext for a Frisian production site: Gold Mine
15298
#: ../../data/tribes/initialization/frisians/units.lua:2105
15300
msgctxt "frisians_building"
15302
"If the food supply is steady, the gold mine can produce one piece of gold "
15303
"ore in %s on average."
15306
#. TRANSLATORS: Performance helptext for a Frisian production site: Deep Gold
15308
#: ../../data/tribes/initialization/frisians/units.lua:2114
15310
msgctxt "frisians_building"
15312
"If the food supply is steady, the deep gold mine can produce gold ore in %s "
15316
#. TRANSLATORS: Lore helptext for a Frisian training site: Training Camp
15317
#: ../../data/tribes/initialization/frisians/units.lua:2123
15318
msgctxt "frisians_building"
15320
"Just be quiet, listen carefully, and do try not to stab yourself until I’ve "
15321
"explained to you how to hold a broadsword."
15324
#. TRANSLATORS: Lore author helptext for a Frisian training site: Training
15326
#. TRANSLATORS: Lore author helptext for a Frisian training site: Training
15328
#: ../../data/tribes/initialization/frisians/units.lua:2125
15329
#: ../../data/tribes/initialization/frisians/units.lua:2138
15330
msgctxt "frisians_building"
15331
msgid "A trainer training a soldier"
15334
#. TRANSLATORS: Purpose helptext for a Frisian training site: Training Camp
15335
#: ../../data/tribes/initialization/frisians/units.lua:2127
15336
msgctxt "frisians_building"
15338
"Trains soldiers in Attack up to level 3 as well as in Defense and Health to "
15339
"level 1. Equips the soldiers with all necessary weapons and armor parts."
15342
#. TRANSLATORS: Note helptext for a Frisian training site: Training Camp
15343
#: ../../data/tribes/initialization/frisians/units.lua:2129
15344
msgctxt "frisians_building"
15346
"Frisian soldiers cannot train in Evade and will remain at their initial "
15350
#. TRANSLATORS: Lore helptext for a Frisian training site: Training Arena
15351
#: ../../data/tribes/initialization/frisians/units.lua:2136
15352
msgctxt "frisians_building"
15354
"Now that you have two swords, there’s more of a risk you’ll accidentally "
15355
"stab yourself, but if you got this far, you’ll likely master this challenge "
15359
#. TRANSLATORS: Purpose helptext for a Frisian training site: Training Arena
15360
#: ../../data/tribes/initialization/frisians/units.lua:2140
15361
msgctxt "frisians_building"
15363
"Trains soldiers in Attack, Defense and Health to the final level. Equips the"
15364
" soldiers with all necessary weapons and armor parts."
15367
#. TRANSLATORS: Note helptext for a Frisian training site: Training Arena
15368
#: ../../data/tribes/initialization/frisians/units.lua:2142
15369
msgctxt "frisians_building"
15371
"Trains only soldiers who have been trained to the maximum level by the "
15375
#. TRANSLATORS: Purpose helptext for a Frisian military site: Wooden Tower
15376
#. TRANSLATORS: Purpose helptext for a Frisian military site: High Wooden
15378
#. TRANSLATORS: Purpose helptext for a Frisian military site: Sentinel
15379
#. TRANSLATORS: Purpose helptext for a Frisian military site: Outpost
15380
#. TRANSLATORS: Purpose helptext for a Frisian military site: Tower
15381
#. TRANSLATORS: Purpose helptext for a Frisian military site: Fortress
15382
#: ../../data/tribes/initialization/frisians/units.lua:2151
15383
#: ../../data/tribes/initialization/frisians/units.lua:2160
15384
#: ../../data/tribes/initialization/frisians/units.lua:2169
15385
#: ../../data/tribes/initialization/frisians/units.lua:2178
15386
#: ../../data/tribes/initialization/frisians/units.lua:2187
15387
#: ../../data/tribes/initialization/frisians/units.lua:2196
15388
msgctxt "frisians_building"
15389
msgid "Garrisons soldiers to expand your territory."
15392
#. TRANSLATORS: Note helptext for a Frisian military site: Wooden Tower
15393
#. TRANSLATORS: Note helptext for a Frisian military site: High Wooden Tower
15394
#. TRANSLATORS: Note helptext for a Frisian military site: Sentinel
15395
#. TRANSLATORS: Note helptext for a Frisian military site: Outpost
15396
#. TRANSLATORS: Note helptext for a Frisian military site: Tower
15397
#. TRANSLATORS: Note helptext for a Frisian military site: Fortress
15398
#: ../../data/tribes/initialization/frisians/units.lua:2153
15399
#: ../../data/tribes/initialization/frisians/units.lua:2162
15400
#: ../../data/tribes/initialization/frisians/units.lua:2171
15401
#: ../../data/tribes/initialization/frisians/units.lua:2180
15402
#: ../../data/tribes/initialization/frisians/units.lua:2189
15403
#: ../../data/tribes/initialization/frisians/units.lua:2198
15404
msgctxt "frisians_building"
15406
"If you’re low on soldiers to occupy new military sites, use the downward "
15407
"arrow button to decrease the capacity. You can also click on a soldier to "
15411
#. TRANSLATORS: Lore helptext for a Frisian production site: Shipyard
15412
#: ../../data/tribes/initialization/frisians/units.lua:2220
15413
msgctxt "frisians_building"
15415
"This house may be called a shipyard, but my ships are rather longer than one"
15419
#. TRANSLATORS: Lore author helptext for a Frisian production site: Shipyard
15420
#: ../../data/tribes/initialization/frisians/units.lua:2222
15421
msgctxt "frisians_building"
15423
"A shipwright who only constructed toy ships after being chid that his ships "
15427
#. TRANSLATORS: Lore helptext for a Frisian production site: Weaving Mill
15428
#: ../../data/tribes/initialization/frisians/units.lua:2237
15429
msgctxt "frisians_building"
15431
"Reindeer’s fur and roofing reed<br>These items two make up the seed<br>For "
15432
"ships of wood to chain the gales<br>In sturdy, beautious, blowing sails!"
15435
#. TRANSLATORS: Lore author helptext for a Frisian production site: Weaving
15437
#: ../../data/tribes/initialization/frisians/units.lua:2239
15438
msgctxt "frisians_building"
15439
msgid "A seamstress’ work song"
15442
#. TRANSLATORS: Purpose helptext for a Frisian production site: Weaving Mill
15443
#: ../../data/tribes/initialization/frisians/units.lua:2241
15445
msgid "Sews cloth for ship sails out of reed and reindeer fur."
15448
#. TRANSLATORS: Performance helptext for a Frisian production site: Weaving
15450
#: ../../data/tribes/initialization/frisians/units.lua:2243
15452
msgctxt "frisians_building"
15453
msgid "The weaving mill needs %s on average to produce one piece of cloth."
15456
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15458
#: ../../data/tribes/initialization/frisians/units.lua:2274
15459
msgctxt "warehousename"
15463
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15465
#: ../../data/tribes/initialization/frisians/units.lua:2276
15466
msgctxt "warehousename"
15470
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15472
#: ../../data/tribes/initialization/frisians/units.lua:2278
15473
msgctxt "warehousename"
15477
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15479
#: ../../data/tribes/initialization/frisians/units.lua:2280
15480
msgctxt "warehousename"
15484
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15486
#: ../../data/tribes/initialization/frisians/units.lua:2282
15487
msgctxt "warehousename"
15491
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15493
#: ../../data/tribes/initialization/frisians/units.lua:2284
15494
msgctxt "warehousename"
15498
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15500
#: ../../data/tribes/initialization/frisians/units.lua:2286
15501
msgctxt "warehousename"
15505
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15507
#: ../../data/tribes/initialization/frisians/units.lua:2288
15508
msgctxt "warehousename"
15512
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15514
#: ../../data/tribes/initialization/frisians/units.lua:2290
15515
msgctxt "warehousename"
15519
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15521
#: ../../data/tribes/initialization/frisians/units.lua:2292
15522
msgctxt "warehousename"
15526
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15528
#: ../../data/tribes/initialization/frisians/units.lua:2294
15529
msgctxt "warehousename"
15533
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15535
#: ../../data/tribes/initialization/frisians/units.lua:2296
15536
msgctxt "warehousename"
15540
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15542
#: ../../data/tribes/initialization/frisians/units.lua:2298
15543
msgctxt "warehousename"
15547
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15549
#: ../../data/tribes/initialization/frisians/units.lua:2300
15550
msgctxt "warehousename"
15554
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15556
#: ../../data/tribes/initialization/frisians/units.lua:2302
15557
msgctxt "warehousename"
15561
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15563
#: ../../data/tribes/initialization/frisians/units.lua:2304
15564
msgctxt "warehousename"
15568
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15570
#: ../../data/tribes/initialization/frisians/units.lua:2306
15571
msgctxt "warehousename"
15575
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15577
#: ../../data/tribes/initialization/frisians/units.lua:2308
15578
msgctxt "warehousename"
15579
msgid "Friedrichstääd"
15582
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15584
#: ../../data/tribes/initialization/frisians/units.lua:2310
15585
msgctxt "warehousename"
15589
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15591
#: ../../data/tribes/initialization/frisians/units.lua:2312
15592
msgctxt "warehousename"
15596
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15598
#: ../../data/tribes/initialization/frisians/units.lua:2314
15599
msgctxt "warehousename"
15603
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15605
#: ../../data/tribes/initialization/frisians/units.lua:2316
15606
msgctxt "warehousename"
15610
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15612
#: ../../data/tribes/initialization/frisians/units.lua:2318
15613
msgctxt "warehousename"
15617
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15619
#: ../../data/tribes/initialization/frisians/units.lua:2320
15620
msgctxt "warehousename"
15624
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15626
#: ../../data/tribes/initialization/frisians/units.lua:2322
15627
msgctxt "warehousename"
15631
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15633
#: ../../data/tribes/initialization/frisians/units.lua:2324
15634
msgctxt "warehousename"
15638
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15640
#: ../../data/tribes/initialization/frisians/units.lua:2326
15641
msgctxt "warehousename"
15645
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15647
#: ../../data/tribes/initialization/frisians/units.lua:2328
15648
msgctxt "warehousename"
15652
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15654
#: ../../data/tribes/initialization/frisians/units.lua:2330
15655
msgctxt "warehousename"
15659
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15661
#: ../../data/tribes/initialization/frisians/units.lua:2332
15662
msgctxt "warehousename"
15666
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15668
#: ../../data/tribes/initialization/frisians/units.lua:2334
15669
msgctxt "warehousename"
15673
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15675
#: ../../data/tribes/initialization/frisians/units.lua:2336
15676
msgctxt "warehousename"
15680
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15682
#: ../../data/tribes/initialization/frisians/units.lua:2338
15683
msgctxt "warehousename"
15687
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15689
#: ../../data/tribes/initialization/frisians/units.lua:2340
15690
msgctxt "warehousename"
15694
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15696
#: ../../data/tribes/initialization/frisians/units.lua:2342
15697
msgctxt "warehousename"
15701
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15703
#: ../../data/tribes/initialization/frisians/units.lua:2344
15704
msgctxt "warehousename"
15708
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15710
#: ../../data/tribes/initialization/frisians/units.lua:2346
15711
msgctxt "warehousename"
15715
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15717
#: ../../data/tribes/initialization/frisians/units.lua:2348
15718
msgctxt "warehousename"
15722
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15724
#: ../../data/tribes/initialization/frisians/units.lua:2350
15725
msgctxt "warehousename"
15729
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15731
#: ../../data/tribes/initialization/frisians/units.lua:2352
15732
msgctxt "warehousename"
15736
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15738
#: ../../data/tribes/initialization/frisians/units.lua:2354
15739
msgctxt "warehousename"
15743
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15745
#: ../../data/tribes/initialization/frisians/units.lua:2356
15746
msgctxt "warehousename"
15750
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15752
#: ../../data/tribes/initialization/frisians/units.lua:2358
15753
msgctxt "warehousename"
15757
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15759
#: ../../data/tribes/initialization/frisians/units.lua:2360
15760
msgctxt "warehousename"
15764
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15766
#: ../../data/tribes/initialization/frisians/units.lua:2362
15767
msgctxt "warehousename"
15771
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15773
#: ../../data/tribes/initialization/frisians/units.lua:2364
15774
msgctxt "warehousename"
15778
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15780
#: ../../data/tribes/initialization/frisians/units.lua:2366
15781
msgctxt "warehousename"
15785
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15787
#: ../../data/tribes/initialization/frisians/units.lua:2368
15788
msgctxt "warehousename"
15792
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15794
#: ../../data/tribes/initialization/frisians/units.lua:2370
15795
msgctxt "warehousename"
15799
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15801
#: ../../data/tribes/initialization/frisians/units.lua:2372
15802
msgctxt "warehousename"
15806
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15808
#: ../../data/tribes/initialization/frisians/units.lua:2374
15809
msgctxt "warehousename"
15813
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15815
#: ../../data/tribes/initialization/frisians/units.lua:2376
15816
msgctxt "warehousename"
15820
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15822
#: ../../data/tribes/initialization/frisians/units.lua:2378
15823
msgctxt "warehousename"
15827
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15829
#: ../../data/tribes/initialization/frisians/units.lua:2380
15830
msgctxt "warehousename"
15834
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15836
#: ../../data/tribes/initialization/frisians/units.lua:2382
15837
msgctxt "warehousename"
15841
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15843
#: ../../data/tribes/initialization/frisians/units.lua:2384
15844
msgctxt "warehousename"
15848
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15850
#: ../../data/tribes/initialization/frisians/units.lua:2386
15851
msgctxt "warehousename"
15855
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15857
#: ../../data/tribes/initialization/frisians/units.lua:2388
15858
msgctxt "warehousename"
15862
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15864
#: ../../data/tribes/initialization/frisians/units.lua:2390
15865
msgctxt "warehousename"
15869
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15871
#: ../../data/tribes/initialization/frisians/units.lua:2392
15872
msgctxt "warehousename"
15876
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15878
#: ../../data/tribes/initialization/frisians/units.lua:2394
15879
msgctxt "warehousename"
15883
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15885
#: ../../data/tribes/initialization/frisians/units.lua:2396
15886
msgctxt "warehousename"
15890
#. TRANSLATORS: This Frisian warehouse is named after a town in Northern
15892
#: ../../data/tribes/initialization/frisians/units.lua:2398
15893
msgctxt "warehousename"
15897
#. TRANSLATORS: Productivity label on a Frisian building if there is 1 worker
15899
#: ../../data/tribes/initialization/frisians/units.lua:2404
15901
msgid "Worker missing"
15904
#. TRANSLATORS: Productivity label on a Frisian building if there is 1 worker
15906
#: ../../data/tribes/initialization/frisians/units.lua:2406
15908
msgid "Worker is coming"
15911
#. TRANSLATORS: Productivity label on a Frisian building if there is more than
15912
#. 1 worker missing. If you need plural forms here, please let us know.
15913
#: ../../data/tribes/initialization/frisians/units.lua:2408
15915
msgid "Workers missing"
15918
#. TRANSLATORS: Productivity label on a Frisian building if there is more than
15919
#. 1 worker coming. If you need plural forms here, please let us know.
15920
#: ../../data/tribes/initialization/frisians/units.lua:2410
15922
msgid "Workers are coming"
15925
#. TRANSLATORS: Productivity label on a Frisian building if there is 1
15926
#. experienced worker missing
15927
#: ../../data/tribes/initialization/frisians/units.lua:2412
15929
msgid "Expert missing"
15932
#. TRANSLATORS: Productivity label on a Frisian building if there is more than
15933
#. 1 experienced worker missing. If you need plural forms here, please let us
15935
#: ../../data/tribes/initialization/frisians/units.lua:2414
15937
msgid "Experts missing"
15940
#. TRANSLATORS: %1% is the number of Frisian soldiers the plural refers to.
15941
#. %2% is the maximum number of soldier slots in the building.
15942
#: ../../data/tribes/initialization/frisians/units.lua:2428
15943
msgctxt "frisians_soldier"
15944
msgid "%1% soldier (+%2%)"
15945
msgid_plural "%1% soldiers (+%2%)"
15950
#. TRANSLATORS: Number of Frisian soldiers stationed at a militarysite.
15951
#: ../../data/tribes/initialization/frisians/units.lua:2430
15952
msgctxt "frisians_soldier"
15953
msgid "%1% soldier"
15954
msgid_plural "%1% soldiers"
15959
#. TRANSLATORS: %1% is the number of Frisian soldiers the plural refers to.
15960
#. %2% are currently open soldier slots in the building. %3% is the maximum
15961
#. number of soldier slots in the building
15962
#: ../../data/tribes/initialization/frisians/units.lua:2432
15963
msgctxt "frisians_soldier"
15964
msgid "%1%(+%2%) soldier (+%3%)"
15965
msgid_plural "%1%(+%2%) soldiers (+%3%)"
15970
#. TRANSLATORS: %1% is the number of Frisian soldiers the plural refers to.
15971
#. %2% are currently open soldier slots in the building.
15972
#: ../../data/tribes/initialization/frisians/units.lua:2434
15973
msgctxt "frisians_soldier"
15974
msgid "%1%(+%2%) soldier"
15975
msgid_plural "%1%(+%2%) soldiers"
15980
#. TRANSLATORS: Lore helptext for a building - it hasn't been written yet.
15981
#. TRANSLATORS: Purpose helptext for a building - it hasn't been written yet.
15982
#: ../../data/tribes/scripting/help/building_help.lua:240
15983
#: ../../data/tribes/scripting/help/building_help.lua:316
15984
msgid "Text needed"
15987
#. TRANSLATORS: Heading for a flavour text in the building help.
15988
#: ../../data/tribes/scripting/help/building_help.lua:245
15992
#: ../../data/tribes/scripting/help/building_help.lua:254
15993
#: ../../data/tribes/scripting/help/init.lua:90
15994
#: ../../data/tribes/scripting/help/tips.lua:29
15998
#: ../../data/tribes/scripting/help/building_help.lua:255
16002
#. TRANSLATORS: Note helptext for a mine.
16003
#: ../../data/tribes/scripting/help/building_help.lua:336
16005
"This mine will exploit %1%%% of its resources. From there on out, it will "
16006
"only have a %2%%% chance of finding any more of them."
16009
#. TRANSLATORS: Note helptext for a mine.
16010
#: ../../data/tribes/scripting/help/building_help.lua:339
16012
"This mine will exploit all of its resources down to the deepest level. But "
16013
"even after having done so, it will still have a %1%%% chance of finding some"
16017
#: ../../data/tribes/scripting/help/building_help.lua:347
16018
#: ../../data/tribes/scripting/help/building_help.lua:494
16022
#: ../../data/tribes/scripting/help/building_help.lua:352
16023
msgid "Work area radius:"
16026
#: ../../data/tribes/scripting/help/building_help.lua:356
16027
#: ../../data/tribes/scripting/help/building_help.lua:361
16031
#: ../../data/tribes/scripting/help/building_help.lua:357
16032
#: ../../data/tribes/scripting/help/building_help.lua:362
16034
msgid "Garrisoned soldiers heal %d health point per second."
16035
msgid_plural "Garrisoned soldiers heal %d health points per second."
16040
#: ../../data/tribes/scripting/help/building_help.lua:358
16041
#: ../../data/tribes/scripting/help/building_help.lua:364
16042
msgid "Conquer range:"
16045
#: ../../data/tribes/scripting/help/building_help.lua:363
16046
#: ../../data/tribes/scripting/help/building_help.lua:368
16050
#: ../../data/tribes/scripting/help/building_help.lua:365
16051
msgid "Vision range:"
16054
#: ../../data/tribes/scripting/help/building_help.lua:395
16055
msgid "%1$s from: %2$s"
16058
#. TRANSLATORS: Heading in the building help for wares that a building accepts
16059
#. (e.g. wheat for a mill).
16060
#: ../../data/tribes/scripting/help/building_help.lua:401
16064
#. TRANSLATORS: This is a verb (The miner mines)
16065
#: ../../data/tribes/scripting/help/building_help.lua:410
16069
#: ../../data/tribes/scripting/help/building_help.lua:412
16073
#: ../../data/tribes/scripting/help/building_help.lua:421
16077
#: ../../data/tribes/scripting/help/building_help.lua:462
16081
#: ../../data/tribes/scripting/help/building_help.lua:463
16085
#: ../../data/tribes/scripting/help/building_help.lua:464
16086
msgid "Dependencies"
16089
#. TRANSLATORS: This is the header for the "Building" section in the building
16090
#. help, containing size info, buildcost etc.
16091
#: ../../data/tribes/scripting/help/building_help.lua:479
16092
msgid "Building requirements"
16095
#: ../../data/tribes/scripting/help/building_help.lua:495
16097
"This building can either be built directly or obtained by enhancing another "
16101
#: ../../data/tribes/scripting/help/building_help.lua:501
16102
msgid "Direct build cost:"
16105
#: ../../data/tribes/scripting/help/building_help.lua:503
16106
#: ../../data/tribes/scripting/help/immovable_help.lua:59
16107
msgid "Build cost:"
16110
#: ../../data/tribes/scripting/help/building_help.lua:514
16111
msgid "Or enhanced from:"
16114
#: ../../data/tribes/scripting/help/building_help.lua:516
16115
msgid "Enhanced from:"
16118
#: ../../data/tribes/scripting/help/building_help.lua:525
16119
msgid "Cumulative cost:"
16122
#: ../../data/tribes/scripting/help/building_help.lua:570
16123
#: ../../data/tribes/scripting/help/building_help.lua:619
16127
#: ../../data/tribes/scripting/help/building_help.lua:575
16128
msgid "If built directly, dismantle yields:"
16131
#: ../../data/tribes/scripting/help/building_help.lua:580
16132
msgid "If enhanced, dismantle yields:"
16135
#. TRANSLATORS: This is a heading for the resources that you will get back
16136
#. when you dismantle a building of this type. What dismantling will give you.
16137
#: ../../data/tribes/scripting/help/building_help.lua:583
16138
#: ../../data/tribes/scripting/help/building_help.lua:624
16139
msgid "Dismantle yields:"
16142
#: ../../data/tribes/scripting/help/building_help.lua:633
16143
msgid "Can be enhanced to:"
16146
#: ../../data/tribes/scripting/help/building_help.lua:663
16147
msgid "Crew required:"
16150
#: ../../data/tribes/scripting/help/building_help.lua:663
16151
#: ../../data/tribes/scripting/help/init.lua:123
16155
#. TRANSLATORS: %s is a worker name, e.g. "Chief Miner" or "Brewer".
16156
#: ../../data/tribes/scripting/help/building_help.lua:685
16158
msgid "%s or better"
16161
#. TRANSLATORS: Tribal Encyclopedia: Heading for which tool 1 worker uses
16162
#: ../../data/tribes/scripting/help/building_help.lua:697
16163
msgid "Worker uses:"
16166
#. TRANSLATORS: Tribal Encyclopedia: Heading for which tool more than 1 worker
16168
#: ../../data/tribes/scripting/help/building_help.lua:700
16169
msgid "Workers use:"
16172
#: ../../data/tribes/scripting/help/building_help.lua:710
16173
#: ../../data/tribes/scripting/help/worker_help.lua:169
16174
msgid "Experience levels"
16177
#: ../../data/tribes/scripting/help/building_help.lua:732
16181
#. TRANSLATORS: Building Encyclopedia Skill trained by a trainingsite
16182
#: ../../data/tribes/scripting/help/building_help.lua:741
16183
msgid "Health improvement:"
16186
#: ../../data/tribes/scripting/help/building_help.lua:742
16187
#: ../../data/tribes/scripting/help/building_help.lua:749
16188
#: ../../data/tribes/scripting/help/building_help.lua:756
16189
#: ../../data/tribes/scripting/help/building_help.lua:763
16190
msgid "From %1% to %2%"
16193
#. TRANSLATORS: Building Encyclopedia Skill trained by a trainingsite
16194
#: ../../data/tribes/scripting/help/building_help.lua:748
16195
msgid "Attack training:"
16198
#. TRANSLATORS: Building Encyclopedia Skill trained by a trainingsite
16199
#: ../../data/tribes/scripting/help/building_help.lua:755
16200
msgid "Defense training:"
16203
#. TRANSLATORS: Building Encyclopedia Skill trained by a trainingsite
16204
#: ../../data/tribes/scripting/help/building_help.lua:762
16205
msgid "Evade training:"
16208
#. TRANSLATORS: Ware Encyclopedia: 1 ware produced by a productionsite
16209
#: ../../data/tribes/scripting/help/building_help.lua:771
16210
#: ../../data/tribes/scripting/help/building_help.lua:788
16211
#: ../../data/tribes/scripting/help/building_help.lua:796
16212
#: ../../data/tribes/scripting/help/ware_help.lua:60
16213
msgid "Ware produced:"
16216
#. TRANSLATORS: Ware Encyclopedia: More than 1 ware produced by a
16218
#: ../../data/tribes/scripting/help/building_help.lua:774
16219
#: ../../data/tribes/scripting/help/building_help.lua:799
16220
#: ../../data/tribes/scripting/help/ware_help.lua:63
16221
msgid "Wares produced:"
16224
#. TRANSLATORS: Ware Encyclopedia: 1 special worker or soldier recruited by a
16226
#. TRANSLATORS: Worker Encyclopedia: More than 1 worker recruited by a
16228
#: ../../data/tribes/scripting/help/building_help.lua:812
16229
#: ../../data/tribes/scripting/help/worker_help.lua:56
16230
msgid "Workers recruited:"
16233
#. TRANSLATORS: Performance helptext for a building - it hasn't been written
16235
#: ../../data/tribes/scripting/help/building_help.lua:823
16236
msgid "Calculation needed"
16239
#: ../../data/tribes/scripting/help/building_help.lua:827
16240
msgid "Performance:"
16243
#: ../../data/tribes/scripting/help/controls.lua:7
16244
#: ../../data/tribes/scripting/help/init.lua:101
16248
#: ../../data/tribes/scripting/help/controls.lua:9
16249
msgid "Window Control"
16252
#. TRANSLATORS: This is an access key combination.
16253
#: ../../data/tribes/scripting/help/controls.lua:12
16255
msgid "Right-click"
16258
#. TRANSLATORS: This is the helptext for an access key combination.
16259
#: ../../data/tribes/scripting/help/controls.lua:14
16260
msgid "Close window"
16263
#. TRANSLATORS: This is an access key combination.
16264
#: ../../data/tribes/scripting/help/controls.lua:16
16266
msgid "Middle-click or Ctrl + Left-click"
16269
#. TRANSLATORS: This is the helptext for an access key combination.
16270
#: ../../data/tribes/scripting/help/controls.lua:18
16271
msgid "Minimize/Maximize window"
16274
#. TRANSLATORS: This is an access key combination.
16275
#: ../../data/tribes/scripting/help/controls.lua:20
16277
msgid "Ctrl + Left-click on Button"
16280
#. TRANSLATORS: This is the helptext for an access key combination.
16281
#: ../../data/tribes/scripting/help/controls.lua:22
16282
msgid "Skip confirmation dialog"
16285
#: ../../data/tribes/scripting/help/controls.lua:24
16286
msgid "Table Control"
16289
#: ../../data/tribes/scripting/help/controls.lua:25
16291
"In tables that allow the selection of multiple entries, the following key "
16292
"combinations are available:"
16295
#. TRANSLATORS: This is an access key combination.
16296
#: ../../data/tribes/scripting/help/controls.lua:28
16298
msgid "Ctrl + Click"
16301
#. TRANSLATORS: This is the helptext for an access key combination.
16302
#: ../../data/tribes/scripting/help/controls.lua:30
16303
msgctxt "table_control"
16304
msgid "Select multiple entries"
16307
#. TRANSLATORS: This is an access key combination.
16308
#: ../../data/tribes/scripting/help/controls.lua:32
16310
msgid "Shift + Click"
16313
#. TRANSLATORS: This is the helptext for an access key combination.
16314
#: ../../data/tribes/scripting/help/controls.lua:34
16315
msgctxt "table_control"
16316
msgid "Select a range of entries"
16319
#. TRANSLATORS: This is the helptext for an access key combination.
16320
#: ../../data/tribes/scripting/help/controls.lua:36
16321
msgctxt "table_control"
16322
msgid "Select all entries"
16325
#: ../../data/tribes/scripting/help/controls.lua:38
16326
msgid "Road Control"
16329
#. TRANSLATORS: This is an access key combination.
16330
#: ../../data/tribes/scripting/help/controls.lua:41
16331
#: ../../data/tribes/scripting/help/controls.lua:45
16333
msgid "Ctrl + Left-click"
16336
#. TRANSLATORS: This is the helptext for an access key combination.
16337
#: ../../data/tribes/scripting/help/controls.lua:43
16338
msgid "While connecting two flags: Place flags automatically"
16341
#. TRANSLATORS: This is the helptext for an access key combination.
16342
#: ../../data/tribes/scripting/help/controls.lua:47
16343
msgid "While removing a flag: Remove all flags up to the first junction"
16346
#. TRANSLATORS: Size of a map immovablee
16347
#: ../../data/tribes/scripting/help/format_help.lua:60
16351
#. TRANSLATORS: Size of a map immovable
16352
#: ../../data/tribes/scripting/help/format_help.lua:63
16356
#. TRANSLATORS: Size of a map immovable
16357
#: ../../data/tribes/scripting/help/format_help.lua:66
16361
#. TRANSLATORS: Size of a map immovable
16362
#. TRANSLATORS: Space on the map required for building a building there
16363
#: ../../data/tribes/scripting/help/format_help.lua:76
16367
#. TRANSLATORS: Space on the map required for building a building there
16368
#: ../../data/tribes/scripting/help/format_help.lua:80
16372
#. TRANSLATORS: Space on the map required for building a building there
16373
#: ../../data/tribes/scripting/help/format_help.lua:84
16377
#. TRANSLATORS: Space on the map required for building a building there
16378
#: ../../data/tribes/scripting/help/format_help.lua:88
16379
msgid "Medium plot"
16382
#. TRANSLATORS: Space on the map required for building a building there
16383
#: ../../data/tribes/scripting/help/format_help.lua:92
16387
#. TRANSLATORS: Space on the map required for building a building there
16388
#: ../../data/tribes/scripting/help/format_help.lua:99
16389
msgid "Space required:"
16392
#. TRANSLATORS: %1$d is a number, %2$s the name of a ware, e.g. 12x Stone
16393
#: ../../data/tribes/scripting/help/format_help.lua:154
16394
#: ../../data/tribes/scripting/help/format_help.lua:248
16398
#. TRANSLATORS: EP = Experience Points
16399
#: ../../data/tribes/scripting/help/format_help.lua:170
16400
#: ../../data/tribes/scripting/help/format_help.lua:180
16402
msgid "%s to %s (%s EP)"
16405
#: ../../data/tribes/scripting/help/format_help.lua:256
16410
#. TRANSLATORS: Tribal Encyclopedia: Heading for wares and workers consumed by
16411
#. a productionsite
16412
#: ../../data/tribes/scripting/help/format_help.lua:278
16413
msgid "Wares and workers consumed:"
16416
#. TRANSLATORS: Tribal Encyclopedia: Heading for workers consumed by a
16418
#: ../../data/tribes/scripting/help/format_help.lua:281
16419
msgid "Workers consumed:"
16422
#. TRANSLATORS: Tribal Encyclopedia: Heading for wares consumed by a
16424
#: ../../data/tribes/scripting/help/format_help.lua:285
16425
msgid "Wares consumed:"
16428
#: ../../data/tribes/scripting/help/immovable_help.lua:35
16429
#: ../../data/tribes/scripting/help/ware_help.lua:30
16430
#: ../../data/tribes/scripting/help/worker_help.lua:137
16434
#: ../../data/tribes/scripting/help/immovable_help.lua:43
16435
#: ../../data/tribes/scripting/help/worker_help.lua:143
16439
#: ../../data/tribes/scripting/help/immovable_help.lua:58
16440
msgid "Requirements"
16443
#: ../../data/tribes/scripting/help/immovable_help.lua:62
16447
#: ../../data/tribes/scripting/help/immovable_help.lua:66
16448
msgid "Workers and animals can walk across fields with this immovable."
16451
#: ../../data/tribes/scripting/help/immovable_help.lua:68
16452
msgid "Workers and animals can’t walk across fields with this immovable."
16455
#: ../../data/tribes/scripting/help/immovable_help.lua:74
16459
#: ../../data/tribes/scripting/help/immovable_help.lua:100
16460
msgid "Preferred Terrains"
16463
#: ../../data/tribes/scripting/help/init.lua:85
16464
msgid "Tribal Encyclopedia"
16467
#: ../../data/tribes/scripting/help/init.lua:95
16468
msgid "Introduction"
16471
#: ../../data/tribes/scripting/help/init.lua:107
16472
#: ../../data/tribes/scripting/help/tips.lua:60
16476
#: ../../data/tribes/scripting/help/init.lua:116
16480
#: ../../data/tribes/scripting/help/init.lua:130
16484
#: ../../data/tribes/scripting/help/init.lua:137
16485
msgid "Tribes Immovables"
16488
#: ../../data/tribes/scripting/help/init.lua:144
16489
msgid "World Immovables"
16492
#: ../../data/tribes/scripting/help/introduction.lua:7
16493
msgid "About Widelands"
16496
#: ../../data/tribes/scripting/help/time_strings.lua:26
16497
#: ../../data/tribes/scripting/help/time_strings.lua:62
16500
msgid_plural "%d seconds"
16505
#: ../../data/tribes/scripting/help/time_strings.lua:42
16506
#: ../../data/tribes/scripting/help/time_strings.lua:61
16509
msgid_plural "%d minutes"
16514
#: ../../data/tribes/scripting/help/time_strings.lua:60
16515
msgid "%1% and %2%"
16518
#: ../../data/tribes/scripting/help/tips.lua:52
16519
msgid "Single Player"
16522
#: ../../data/tribes/scripting/help/tips.lua:55
16523
msgid "Multiplayer"
16526
#. TRANSLATORS: Ware Encyclopedia: A building producing a ware
16527
#. TRANSLATORS: Worker Encyclopedia: A building recruiting a worker
16528
#: ../../data/tribes/scripting/help/ware_help.lua:51
16529
#: ../../data/tribes/scripting/help/worker_help.lua:40
16533
#. TRANSLATORS: Ware Encyclopedia: Heading for 1 building and / or worker that
16535
#: ../../data/tribes/scripting/help/ware_help.lua:125
16539
#. TRANSLATORS: Ware Encyclopedia: A list of buildings and / or workers that
16541
#: ../../data/tribes/scripting/help/ware_help.lua:128
16545
#. TRANSLATORS: Worker Encyclopedia: 1 worker recruited by a productionsite
16546
#: ../../data/tribes/scripting/help/worker_help.lua:53
16547
msgid "Worker recruited:"
16550
#. TRANSLATORS: Worker Encyclopedia: Heading for 1 building where a worker can
16552
#. TRANSLATORS: You can also translate this as 'workplace'
16553
#: ../../data/tribes/scripting/help/worker_help.lua:86
16554
msgctxt "workerhelp_one_building"
16558
#. TRANSLATORS: Worker Encyclopedia: A list of more than 1 building where a
16560
#. TRANSLATORS: You can also translate this as 'workplaces'
16561
#: ../../data/tribes/scripting/help/worker_help.lua:90
16562
msgctxt "workerhelp_multiple_buildings"
16566
#. TRANSLATORS: You can also translate this as 'additional workplace'
16567
#: ../../data/tribes/scripting/help/worker_help.lua:106
16568
msgctxt "workerhelp_one_building"
16569
msgid "Can also work at"
16572
#. TRANSLATORS: You can also translate this as 'additional workplaces'
16573
#: ../../data/tribes/scripting/help/worker_help.lua:110
16574
msgctxt "workerhelp_multiple_buildings"
16575
msgid "Can also work at"
16578
#. TRANSLATORS: Tribal Encyclopedia: Heading for which tool a worker uses
16579
#: ../../data/tribes/scripting/help/worker_help.lua:158
16580
msgid "Worker uses"
16583
#. TRANSLATORS: Soldier levels
16584
#: ../../data/tribes/scripting/help/worker_help.lua:175
16588
#: ../../data/tribes/scripting/help/worker_help.lua:177
16592
#. TRANSLATORS: Soldier health / defense / evade points. A 5 digit number.
16593
#: ../../data/tribes/scripting/help/worker_help.lua:181
16594
msgid "Starts at %1% points."
16597
#. TRANSLATORS: Soldier health / attack defense / evade points
16598
#: ../../data/tribes/scripting/help/worker_help.lua:184
16599
#: ../../data/tribes/scripting/help/worker_help.lua:195
16600
msgid "Increased by %1% point for each level."
16601
msgid_plural "Increased by %1% points for each level."
16606
#. TRANSLATORS: Soldier health / attack defense / evade level
16607
#: ../../data/tribes/scripting/help/worker_help.lua:187
16608
#: ../../data/tribes/scripting/help/worker_help.lua:197
16609
#: ../../data/tribes/scripting/help/worker_help.lua:207
16610
#: ../../data/tribes/scripting/help/worker_help.lua:222
16611
msgid "The maximum level is %1%."
16612
msgid_plural "The maximum level is %1%."
16617
#: ../../data/tribes/scripting/help/worker_help.lua:189
16621
#. TRANSLATORS: Points are 4 digit numbers.
16622
#: ../../data/tribes/scripting/help/worker_help.lua:192
16623
msgid "A random value between %1% and %2% points is added to each attack."
16626
#: ../../data/tribes/scripting/help/worker_help.lua:199
16630
#: ../../data/tribes/scripting/help/worker_help.lua:203
16631
#: ../../data/tribes/scripting/help/worker_help.lua:211
16632
#: ../../data/tribes/scripting/help/worker_help.lua:218
16634
msgid "Starts at %d%%."
16637
#: ../../data/tribes/scripting/help/worker_help.lua:205
16638
#: ../../data/tribes/scripting/help/worker_help.lua:220
16640
msgid "Increased by %d%% for each level."
16643
#: ../../data/tribes/scripting/help/worker_help.lua:212
16644
msgid "This soldier cannot be trained in defense."
16647
#: ../../data/tribes/scripting/help/worker_help.lua:215