3
Copyright (c) 1998 Intel Corporation
10
Lib functions to support Box Draw Unicode code pages.
28
// This list is used to define the valid extend chars.
29
// It also provides a mapping from Unicode to PCANSI or
30
// ASCII. The ASCII mapping we just made up.
34
STATIC UNICODE_TO_CHAR UnicodeToPcAnsiOrAscii[] = {
35
{ BOXDRAW_HORIZONTAL, 0xc4, L'-'},
36
{ BOXDRAW_VERTICAL, 0xb3, L'|'},
37
{ BOXDRAW_DOWN_RIGHT, 0xda, L'/'},
38
{ BOXDRAW_DOWN_LEFT, 0xbf, L'\\'},
39
{ BOXDRAW_UP_RIGHT, 0xc0, L'\\'},
40
{ BOXDRAW_UP_LEFT, 0xd9, L'/'},
41
{ BOXDRAW_VERTICAL_RIGHT, 0xc3, L'|'},
42
{ BOXDRAW_VERTICAL_LEFT, 0xb4, L'|'},
43
{ BOXDRAW_DOWN_HORIZONTAL, 0xc2, L'+'},
44
{ BOXDRAW_UP_HORIZONTAL, 0xc1, L'+'},
45
{ BOXDRAW_VERTICAL_HORIZONTAL, 0xc5, L'+'},
46
{ BOXDRAW_DOUBLE_HORIZONTAL, 0xcd, L'-'},
47
{ BOXDRAW_DOUBLE_VERTICAL, 0xba, L'|'},
48
{ BOXDRAW_DOWN_RIGHT_DOUBLE, 0xd5, L'/'},
49
{ BOXDRAW_DOWN_DOUBLE_RIGHT, 0xd6, L'/'},
50
{ BOXDRAW_DOUBLE_DOWN_RIGHT, 0xc9, L'/'},
51
{ BOXDRAW_DOWN_LEFT_DOUBLE, 0xb8, L'\\'},
52
{ BOXDRAW_DOWN_DOUBLE_LEFT, 0xb7, L'\\'},
53
{ BOXDRAW_DOUBLE_DOWN_LEFT, 0xbb, L'\\'},
54
{ BOXDRAW_UP_RIGHT_DOUBLE, 0xd4, L'\\'},
55
{ BOXDRAW_UP_DOUBLE_RIGHT, 0xd3, L'\\'},
56
{ BOXDRAW_DOUBLE_UP_RIGHT, 0xc8, L'\\'},
57
{ BOXDRAW_UP_LEFT_DOUBLE, 0xbe, L'/'},
58
{ BOXDRAW_UP_DOUBLE_LEFT, 0xbd, L'/'},
59
{ BOXDRAW_DOUBLE_UP_LEFT, 0xbc, L'/'},
60
{ BOXDRAW_VERTICAL_RIGHT_DOUBLE, 0xc6, L'|'},
61
{ BOXDRAW_VERTICAL_DOUBLE_RIGHT, 0xc7, L'|'},
62
{ BOXDRAW_DOUBLE_VERTICAL_RIGHT, 0xcc, L'|'},
63
{ BOXDRAW_VERTICAL_LEFT_DOUBLE, 0xb5, L'|'},
64
{ BOXDRAW_VERTICAL_DOUBLE_LEFT, 0xb6, L'|'},
65
{ BOXDRAW_DOUBLE_VERTICAL_LEFT, 0xb9, L'|'},
66
{ BOXDRAW_DOWN_HORIZONTAL_DOUBLE, 0xd1, L'+'},
67
{ BOXDRAW_DOWN_DOUBLE_HORIZONTAL, 0xd2, L'+'},
68
{ BOXDRAW_DOUBLE_DOWN_HORIZONTAL, 0xcb, L'+'},
69
{ BOXDRAW_UP_HORIZONTAL_DOUBLE, 0xcf, L'+'},
70
{ BOXDRAW_UP_DOUBLE_HORIZONTAL, 0xd0, L'+'},
71
{ BOXDRAW_DOUBLE_UP_HORIZONTAL, 0xca, L'+'},
72
{ BOXDRAW_VERTICAL_HORIZONTAL_DOUBLE, 0xd8, L'+'},
73
{ BOXDRAW_VERTICAL_DOUBLE_HORIZONTAL, 0xd7, L'+'},
74
{ BOXDRAW_DOUBLE_VERTICAL_HORIZONTAL, 0xce, L'+'},
76
{ BLOCKELEMENT_FULL_BLOCK, 0xdb, L'*'},
77
{ BLOCKELEMENT_LIGHT_SHADE, 0xb0, L'+'},
79
{ GEOMETRICSHAPE_UP_TRIANGLE, 0x1e, L'^'},
80
{ GEOMETRICSHAPE_RIGHT_TRIANGLE, 0x10, L'>'},
81
{ GEOMETRICSHAPE_DOWN_TRIANGLE, 0x1f, L'v'},
82
{ GEOMETRICSHAPE_LEFT_TRIANGLE, 0x11, L'<'},
84
/* BugBug: Left Arrow is an ESC. We can not make it print
85
on a PCANSI terminal. If we can make left arrow
86
come out on PC ANSI we can add it back.
88
{ ARROW_LEFT, 0x1b, L'<'},
91
{ ARROW_UP, 0x18, L'^'},
93
/* BugBut: Took out left arrow so right has to go too.
94
{ ARROW_RIGHT, 0x1a, L'>'},
96
{ ARROW_DOWN, 0x19, L'v'},
103
LibIsValidTextGraphics (
105
OUT CHAR8 *PcAnsi, OPTIONAL
106
OUT CHAR8 *Ascii OPTIONAL
112
Detects if a Unicode char is for Box Drawing text graphics.
116
Grphic - Unicode char to test.
118
PcAnsi - Optional pointer to return PCANSI equivalent of Graphic.
120
Asci - Optional pointer to return Ascii equivalent of Graphic.
124
TRUE if Gpaphic is a supported Unicode Box Drawing character.
127
UNICODE_TO_CHAR *Table;
129
if ((((Graphic & 0xff00) != 0x2500) && ((Graphic & 0xff00) != 0x2100))) {
132
// Unicode drawing code charts are all in the 0x25xx range,
138
for (Table = UnicodeToPcAnsiOrAscii; Table->Unicode != 0x0000; Table++) {
139
if (Graphic == Table->Unicode) {
141
*PcAnsi = Table->PcAnsi;
144
*Ascii = Table->Ascii;
157
if ((Ascii >= 0x20) && (Ascii <= 0x7f)) {
168
if (c == CHAR_NULL || c == CHAR_BACKSPACE || c == CHAR_LINEFEED || c == CHAR_CARRIAGE_RETURN) {